Merged config and app packages into one called caddy. Abstracted away caddy startup functionality making it easier to embed Caddy in any Go application and use it as a library. Graceful restart (should) now ensure child starts properly. Now piping a gob bundle to child process so that the child can match up inherited listeners to server address. Much cleanup still to do.
Lots of refinement still needed and runs only on POSIX systems. Windows will not get true graceful restarts (for now), but we will opt for very, very quick forceful restarts. Also, server configs are no longer put into a map; it is critical that they stay ordered so that they can be matched with their sockets in the child process after forking.
This implementation of graceful restarts is probably not perfect, but it is a good start. Lots of details to attend to now.
This way, Setup functions have access to the list of hosts that share the server block, and also, if needed for some reason, the index of the server block in the input
startup and shutdown commands should only be executed once per appearance in the Caddyfile (naturally meaning once per server block).
Notice that we support multiple occurrences of startup and shutdown in the same server block by building the callback array incrementally as we parse the Caddyfile, then we append all the callbacks all at once. Quite literally, the OncePerServerBlock function executes only once per server block!
If each server block had only one sync.Once then all directives would refer to it and only the first directive would be able to use it! So this commit changes it to a map of sync.Once instances, keyed by directive. So by creating a new map for every server block, each directive in that block can get its own sync.Once which is exactly what is needed. They won't step on each other this way.
Turns out having each server block share a single server.Config during initialization when the Setup functions are being called was a bad idea. Sure, startup and shutdown functions were only executed once, but they had no idea what their hostname or port was. So here we revert to the old way of doing things where Setup may be called multiple times per server block (once per host associated with the block, to be precise), but the Setup functions now know their host and port since the config belongs to exactly one virtualHost. To have something happen just once per server block, use OncePerServerBlock, a new function available on each Controller.