Andrey Antukh
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aeda6271cd
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✨ Improve release build process for render wasm
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2024-11-14 18:14:43 +01:00 |
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Andrey Antukh
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e54f213b3f
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🐛 Set a different cache directory for emcsdk
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2024-11-14 14:29:19 +01:00 |
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Andrey Antukh
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48b72229c3
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📎 Add workaround for missing cargo on PATH on render-wasm build script
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2024-11-14 12:36:43 +01:00 |
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Belén Albeza
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3eb24e7f5f
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♻️ Refactor State (wasm)
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2024-11-14 12:08:50 +01:00 |
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Belén Albeza
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3e06c17a38
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♻️ Refactor RenderState and GpuState
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2024-11-14 11:47:10 +01:00 |
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Andrey Antukh
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1be204e22d
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✨ Add render.wasm to the frontend build process
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2024-11-14 11:20:39 +01:00 |
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Belén Albeza
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966e942a7f
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🎉 Implement drawing with blend mode (single fill)
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2024-11-13 16:39:26 +01:00 |
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Belén Albeza
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7458165e51
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🐛 Fix fill apply order
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2024-11-13 15:07:16 +01:00 |
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Belén Albeza
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e45e8158b0
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♻️ Refactor current_shape in rust_wasm
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2024-11-13 15:00:20 +01:00 |
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Alejandro Alonso
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c1d213a0cd
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🎉 Refactor naming anidated shapes with children for wasm render
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2024-11-13 13:35:28 +01:00 |
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Belén Albeza
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539d5dfc08
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🎉 Draw solid fills for shapes
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2024-11-13 13:05:42 +01:00 |
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Belén Albeza
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669bca5fa5
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♻️ Remove unneeded display list for shapes
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2024-11-13 10:59:03 +01:00 |
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Belén Albeza
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49b4eabe8b
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🐛 Fix transform matrix being carried to non-children shapes
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2024-11-13 10:57:14 +01:00 |
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Alejandro Alonso
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b149f96500
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🎉 Recursive drawing shapes in rust
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2024-11-13 07:45:47 +01:00 |
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Alejandro Alonso
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65ee2f9081
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🎉 Save shape data in rust memory
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2024-11-12 12:13:06 +01:00 |
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AzazelN28
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23d3661ea5
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🎉 Handle WebGL context state change
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2024-11-07 11:36:27 +01:00 |
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Belén Albeza
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4623f36042
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✨ Write shapes directly to wasm memory
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2024-10-29 11:30:31 +01:00 |
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Belén Albeza
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29e0964ebc
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♻️ Refactor rust/wasm code organization
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2024-10-29 11:30:31 +01:00 |
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Andrey Antukh
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fc7fe41c98
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✨ Rename to render-wasm and make it load using dynamic import
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2024-10-23 17:18:04 +02:00 |
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