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✨ Add render.wasm to the frontend build process
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3 changed files with 8 additions and 1 deletions
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@ -20,6 +20,7 @@
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"build:app:assets": "node ./scripts/build-app-assets.js",
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"build:storybook": "yarn run build:storybook:assets && yarn run build:storybook:cljs && storybook build",
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"build:storybook:assets": "node ./scripts/build-storybook-assets.js",
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"build:wasm": "../render-wasm/build",
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"build:storybook:cljs": "clojure -M:dev:shadow-cljs compile storybook",
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"build:app:libs": "node ./scripts/build-libs.js",
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"build:app:main": "clojure -M:dev:shadow-cljs release main worker",
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@ -20,6 +20,7 @@ yarn install || exit 1;
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rm -rf resources/public;
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rm -rf target/dist;
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yarn run build:wasm || exit 1;
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yarn run build:app:main --config-merge "{:release-version \"${CURRENT_HASH}-${TS}\"}" $EXTRA_PARAMS || exit 1
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yarn run build:app:libs || exit 1;
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yarn run build:app:assets || exit 1;
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@ -1,6 +1,11 @@
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#!/usr/bin/env bash
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export _BUILD_MODE=${1:-debug};
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if [ "$NODE_ENV" = "production" ]; then
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export _BUILD_MODE="release";
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else
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export _BUILD_MODE=${1:-debug};
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fi
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export EMSDK_QUIET=1
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export EMCC_CFLAGS="--no-entry -s ERROR_ON_UNDEFINED_SYMBOLS=0 -s MAX_WEBGL_VERSION=2 -s MODULARIZE=1 -s EXPORT_NAME=createRustSkiaModule -s EXPORTED_RUNTIME_METHODS=GL -s ENVIRONMENT=web -s EXPORT_ES6=1 -sMODULARIZE"
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