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penpot-exporter-figma-plugin/plugin-src/transformers/partials/transformVectorPaths.ts
Alex Sánchez cc5553ce7c
Refactor Strokes (#112)
* Wip

* refactor strokes

* fix

* fix

* fix

* refactor

* more refactor

* add changeset and fix issue fix line node

* refactor

* continue the refactor

* refactor fills

* fix

* wip

* try another approach

* refactor

* refactor

* more refactor

* refactor

* wip

* wip

* minor improvements

* minor fixes

* refactor

---------

Co-authored-by: Jordi Sala Morales <jordism91@gmail.com>
2024-05-21 14:36:30 +02:00

126 lines
3.4 KiB
TypeScript

import { parseSVG } from 'svg-path-parser';
import {
transformBlend,
transformDimensionAndPositionFromVectorPath,
transformEffects,
transformProportion,
transformSceneNode,
transformStrokesFromVector
} from '@plugin/transformers/partials';
import { translateFills } from '@plugin/translators/fills';
import {
translateCommandsToSegments,
translateLineNode,
translateVectorPaths,
translateWindingRule
} from '@plugin/translators/vectors';
import { PathAttributes } from '@ui/lib/types/shapes/pathShape';
import { PathShape } from '@ui/lib/types/shapes/pathShape';
export const transformVectorPathsAsContent = (
node: StarNode | LineNode | PolygonNode,
baseX: number,
baseY: number
): PathAttributes => {
const vectorPaths = getVectorPaths(node);
return {
content: translateVectorPaths(vectorPaths, baseX + node.x, baseY + node.y)
};
};
export const transformVectorPaths = async (
node: VectorNode,
baseX: number,
baseY: number
): Promise<PathShape[]> => {
const pathShapes = await Promise.all(
node.vectorPaths
.filter((vectorPath, index) => {
return (
nodeHasFills(node, vectorPath, (node.vectorNetwork.regions ?? [])[index]) ||
node.strokes.length > 0
);
})
.map((vectorPath, index) =>
transformVectorPath(
node,
vectorPath,
(node.vectorNetwork.regions ?? [])[index],
baseX,
baseY
)
)
);
const geometryShapes = await Promise.all(
node.fillGeometry
.filter(
geometry =>
!node.vectorPaths.find(
vectorPath => normalizePath(vectorPath.data) === normalizePath(geometry.data)
)
)
.map(geometry => transformVectorPath(node, geometry, undefined, baseX, baseY))
);
return [...geometryShapes, ...pathShapes];
};
const getVectorPaths = (node: StarNode | LineNode | PolygonNode): VectorPaths => {
switch (node.type) {
case 'STAR':
case 'POLYGON':
return node.fillGeometry;
case 'LINE':
return translateLineNode(node);
}
};
const normalizePath = (path: string): string => {
// Round to 2 decimal places all numbers
const str = path.replace(/(\d+\.\d+|\d+)/g, (match: string) => {
return parseFloat(match).toFixed(2);
});
// remove spaces
return str.replace(/\s/g, '');
};
const nodeHasFills = (
node: VectorNode,
vectorPath: VectorPath,
vectorRegion: VectorRegion | undefined
): boolean => {
return !!(vectorPath.windingRule !== 'NONE' && (vectorRegion?.fills || node.fills));
};
const transformVectorPath = async (
node: VectorNode,
vectorPath: VectorPath,
vectorRegion: VectorRegion | undefined,
baseX: number,
baseY: number
): Promise<PathShape> => {
const normalizedPaths = parseSVG(vectorPath.data);
return {
type: 'path',
name: 'svg-path',
content: translateCommandsToSegments(normalizedPaths, baseX + node.x, baseY + node.y),
fills:
vectorPath.windingRule === 'NONE'
? []
: await translateFills(vectorRegion?.fills ?? node.fills),
svgAttrs: {
fillRule: translateWindingRule(vectorPath.windingRule)
},
...(await transformStrokesFromVector(node, normalizedPaths, vectorRegion)),
...transformEffects(node),
...transformDimensionAndPositionFromVectorPath(vectorPath, baseX, baseY),
...transformSceneNode(node),
...transformBlend(node),
...transformProportion(node)
};
};