Update Milieu functions and target PlayerName
This commit is contained in:
parent
0b5a060c1f
commit
cc38943741
1 changed files with 88 additions and 0 deletions
88
src/Features/Milieu.astro
Normal file
88
src/Features/Milieu.astro
Normal file
|
@ -0,0 +1,88 @@
|
|||
---
|
||||
const {
|
||||
PlayerName
|
||||
} = Astro.props
|
||||
---
|
||||
<canvas id="zorn-canvas-1"/>
|
||||
<canvas id="zorn-canvas-2"/>
|
||||
|
||||
<script define:vars={{PlayerName}}>
|
||||
/**
|
||||
* @licstart The following is the entire license notice for the
|
||||
* JavaScript code in this page.
|
||||
*
|
||||
* Copyright (C) 2024 SudoVanilla
|
||||
*
|
||||
*
|
||||
* The JavaScript code in this page is free software: you can
|
||||
* redistribute it and/or modify it under the terms of the GNU
|
||||
* General Public License (GNU GPL) as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option)
|
||||
* any later version. The code is distributed WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU GPL for more details.
|
||||
*
|
||||
* As additional permission under GNU GPL version 3 section 7, you
|
||||
* may distribute non-source (e.g., minimized or compacted) forms of
|
||||
* that code without the copy of the GNU GPL normally required by
|
||||
* section 4, provided you include this license notice and a URL
|
||||
* through which recipients can access the Corresponding Source.
|
||||
*
|
||||
* @licend The above is the entire license notice
|
||||
* for the JavaScript code in this page.
|
||||
*
|
||||
*/
|
||||
var Player = document.querySelector('#zorn-player-' + PlayerName + ' video')
|
||||
var FirstCanvas = document.getElementById("zorn-canvas-1")
|
||||
var SecondCanvas = document.getElementById("zorn-canvas-2")
|
||||
var FirstCtx = FirstCanvas.getContext("2d")
|
||||
var SecondCtx = SecondCanvas.getContext("2d")
|
||||
|
||||
const FrameInterval = 2000
|
||||
const CanvasOpacity = "0.4"
|
||||
|
||||
let IntervalId
|
||||
let FirstFrame = true
|
||||
const Draw = () => {
|
||||
if (FirstFrame) {
|
||||
FirstCtx.drawImage(Player, 0, 0, FirstCanvas.width, FirstCanvas.height)
|
||||
ToFirstCanvas()
|
||||
} else {
|
||||
SecondCtx.drawImage(Player, 0, 0, SecondCanvas.width, SecondCanvas.height)
|
||||
ToSecondCanvas()
|
||||
}
|
||||
FirstFrame = !FirstFrame
|
||||
}
|
||||
|
||||
const ToFirstCanvas = () => {
|
||||
FirstCanvas.style.opacity = CanvasOpacity
|
||||
SecondCanvas.style.opacity = "0"
|
||||
}
|
||||
|
||||
const ToSecondCanvas = () => {
|
||||
SecondCanvas.style.opacity = CanvasOpacity
|
||||
FirstCanvas.style.opacity = "0"
|
||||
}
|
||||
|
||||
const StartDrawing = () => {IntervalId = window.setInterval(Draw, FrameInterval)}
|
||||
const PauseDrawing = () => {if (IntervalId) window.clearInterval(IntervalId)}
|
||||
|
||||
const init = () => {
|
||||
Player.pause()
|
||||
Player.play()
|
||||
Player.addEventListener("play", StartDrawing, false)
|
||||
Player.addEventListener("pause", PauseDrawing, false)
|
||||
Player.addEventListener("ended", PauseDrawing, false)
|
||||
FirstCanvas.style.transition = SecondCanvas.style.transition = `opacity ${FrameInterval}ms`
|
||||
}
|
||||
|
||||
const cleanup = () => {
|
||||
Player.removeEventListener("play", StartDrawing)
|
||||
Player.removeEventListener("pause", PauseDrawing)
|
||||
Player.removeEventListener("ended", PauseDrawing)
|
||||
PauseDrawing()
|
||||
}
|
||||
|
||||
window.addEventListener("load", init)
|
||||
window.addEventListener("unload", cleanup)
|
||||
</script>
|
Loading…
Reference in a new issue