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fix audio

This commit is contained in:
ashley 2024-08-03 19:03:20 +00:00
parent 2950cfb808
commit fa6a64c5f3

View file

@ -378,8 +378,8 @@ a[data-onclick="jump_to_time"] {
<link href="/css/watch-util.css?v=9893448" rel=stylesheet>
<link href="/css/watch-navbar.css?v=9893448" rel=stylesheet>
<link href="/css/poketube.css?v=948934774844" rel=stylesheet>
<link href="https://vjs.zencdn.net/7.15.4/video-js.css" rel="stylesheet" />
<script src="https://vjs.zencdn.net/7.15.4/video.min.js"></script>
<link href="https://vjs.zencdn.net/8.16.0/video-js.css" rel="stylesheet" />
<script src="https://vjs.zencdn.net/8.16.0/video.min.js"></script>
<!-- css files end -->
@ -612,7 +612,7 @@ background-color: #0000;
</style>
<script>
document.addEventListener("DOMContentLoaded", () => {
document.addEventListener("DOMContentLoaded", () => {
const video = videojs('video', {
controls: true,
autoplay: false,
@ -667,32 +667,34 @@ background-color: #0000;
}
};
video.on('play', () => {
if (isVideoBuffered()) {
audio.play();
const syncPlayPause = () => {
if (video.paused) {
audio.pause();
} else {
video.pause();
audio.play().catch(() => {
video.pause();
});
}
});
};
video.on('pause', () => {
audio.pause();
});
video.on('play', syncPlayPause);
video.on('pause', syncPlayPause);
video.on('timeupdate', () => {
if (Math.abs(video.currentTime() - audio.currentTime) > 0.3) {
audio.pause(); // Pause audio if it's not in sync
audio.currentTime = video.currentTime();
audio.play();
}
});
video.on('seeking', handleSeek);
video.on('seeked', () => {
if (isVideoBuffered()) {
if (isVideoBuffered() && checkAudioBuffer()) {
video.play();
audio.play();
}
audio.play(); // Ensure audio is playing after seek
});
video.on('volumechange', syncVolume);
@ -704,9 +706,28 @@ background-color: #0000;
audio.pause();
}
});
// Ensure audio and video are both ready before playing
let videoReady = false;
let audioReady = false;
video.on('canplay', () => {
videoReady = true;
if (videoReady && audioReady) {
video.play();
audio.play();
}
});
audio.addEventListener('canplay', () => {
audioReady = true;
if (videoReady && audioReady) {
video.play();
audio.play();
}
});
}
});
</script>
<% if(dm) { %>