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caddy/caddy.go

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// Copyright 2015 Matthew Holt and The Caddy Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package caddy
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import (
"bytes"
"context"
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"encoding/json"
"fmt"
"io"
"io/ioutil"
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"log"
"net/http"
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"os"
"path"
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"path/filepath"
"runtime/debug"
"strconv"
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"strings"
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"sync"
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"time"
"github.com/mholt/certmagic"
"go.uber.org/zap"
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)
// Config is the top (or beginning) of the Caddy configuration structure.
// Caddy config is expressed natively as a JSON document. If you prefer
// not to work with JSON directly, there are [many config adapters](/docs/config-adapters)
// available that can convert various inputs into Caddy JSON.
//
// Many parts of this config are extensible through the use of Caddy modules.
// Fields which have a json.RawMessage type and which appear as dots (•••) in
// the online docs can be fulfilled by modules in a certain module
// namespace. The docs show which modules can be used in a given place.
//
// Whenever a module is used, its name must be given either inline as part of
// the module, or as the key to the module's value. The docs will make it clear
// which to use.
//
// Generally, all config settings are optional, as it is Caddy convention to
// have good, documented default values. If a parameter is required, the docs
// should say so.
//
// Go programs which are directly building a Config struct value should take
// care to populate the JSON-encodable fields of the struct (i.e. the fields
// with `json` struct tags) if employing the module lifecycle (e.g. Provision
// method calls).
type Config struct {
Admin *AdminConfig `json:"admin,omitempty"`
Logging *Logging `json:"logging,omitempty"`
// StorageRaw is a storage module that defines how/where Caddy
// stores assets (such as TLS certificates). The default storage
// module is `caddy.storage.file_system` (the local file system),
// and the default path
// [depends on the OS and environment](/docs/conventions#data-directory).
StorageRaw json.RawMessage `json:"storage,omitempty" caddy:"namespace=caddy.storage inline_key=module"`
// AppsRaw are the apps that Caddy will load and run. The
// app module name is the key, and the app's config is the
// associated value.
AppsRaw ModuleMap `json:"apps,omitempty" caddy:"namespace="`
apps map[string]App
storage certmagic.Storage
cancelFunc context.CancelFunc
}
// App is a thing that Caddy runs.
type App interface {
Start() error
Stop() error
}
// Run runs the given config, replacing any existing config.
func Run(cfg *Config) error {
cfgJSON, err := json.Marshal(cfg)
if err != nil {
return err
}
return Load(cfgJSON, true)
}
// Load loads the given config JSON and runs it only
// if it is different from the current config or
// forceReload is true.
func Load(cfgJSON []byte, forceReload bool) error {
return changeConfig(http.MethodPost, "/"+rawConfigKey, cfgJSON, forceReload)
}
// changeConfig changes the current config (rawCfg) according to the
// method, traversed via the given path, and uses the given input as
// the new value (if applicable; i.e. "DELETE" doesn't have an input).
// If the resulting config is the same as the previous, no reload will
// occur unless forceReload is true. This function is safe for
// concurrent use.
func changeConfig(method, path string, input []byte, forceReload bool) error {
switch method {
case http.MethodGet,
http.MethodHead,
http.MethodOptions,
http.MethodConnect,
http.MethodTrace:
return fmt.Errorf("method not allowed")
}
currentCfgMu.Lock()
defer currentCfgMu.Unlock()
err := unsyncedConfigAccess(method, path, input, nil)
if err != nil {
return err
}
// the mutation is complete, so encode the entire config as JSON
newCfg, err := json.Marshal(rawCfg[rawConfigKey])
if err != nil {
return APIError{
Code: http.StatusBadRequest,
Err: fmt.Errorf("encoding new config: %v", err),
}
}
// if nothing changed, no need to do a whole reload unless the client forces it
if !forceReload && bytes.Equal(rawCfgJSON, newCfg) {
Log().Named("admin.api").Info("config is unchanged")
return nil
}
// find any IDs in this config and index them
idx := make(map[string]string)
err = indexConfigObjects(rawCfg[rawConfigKey], "/"+rawConfigKey, idx)
if err != nil {
return APIError{
Code: http.StatusInternalServerError,
Err: fmt.Errorf("indexing config: %v", err),
}
}
// load this new config; if it fails, we need to revert to
// our old representation of caddy's actual config
err = unsyncedDecodeAndRun(newCfg)
if err != nil {
if len(rawCfgJSON) > 0 {
// restore old config state to keep it consistent
// with what caddy is still running; we need to
// unmarshal it again because it's likely that
// pointers deep in our rawCfg map were modified
var oldCfg interface{}
err2 := json.Unmarshal(rawCfgJSON, &oldCfg)
if err2 != nil {
err = fmt.Errorf("%v; additionally, restoring old config: %v", err, err2)
}
rawCfg[rawConfigKey] = oldCfg
}
return fmt.Errorf("loading new config: %v", err)
}
// success, so update our stored copy of the encoded
// config to keep it consistent with what caddy is now
// running (storing an encoded copy is not strictly
// necessary, but avoids an extra json.Marshal for
// each config change)
rawCfgJSON = newCfg
rawCfgIndex = idx
return nil
}
// readConfig traverses the current config to path
// and writes its JSON encoding to out.
func readConfig(path string, out io.Writer) error {
currentCfgMu.RLock()
defer currentCfgMu.RUnlock()
return unsyncedConfigAccess(http.MethodGet, path, nil, out)
}
// indexConfigObjects recurisvely searches ptr for object fields named
// "@id" and maps that ID value to the full configPath in the index.
// This function is NOT safe for concurrent access; obtain a write lock
// on currentCfgMu.
func indexConfigObjects(ptr interface{}, configPath string, index map[string]string) error {
switch val := ptr.(type) {
case map[string]interface{}:
for k, v := range val {
if k == idKey {
switch idVal := v.(type) {
case string:
index[idVal] = configPath
case float64: // all JSON numbers decode as float64
index[fmt.Sprintf("%v", idVal)] = configPath
default:
return fmt.Errorf("%s: %s field must be a string or number", configPath, idKey)
}
continue
}
// traverse this object property recursively
err := indexConfigObjects(val[k], path.Join(configPath, k), index)
if err != nil {
return err
}
}
case []interface{}:
// traverse each element of the array recursively
for i := range val {
err := indexConfigObjects(val[i], path.Join(configPath, strconv.Itoa(i)), index)
if err != nil {
return err
}
}
}
return nil
}
// unsyncedDecodeAndRun removes any meta fields (like @id tags)
// from cfgJSON, decodes the result into a *Config, and runs
// it as the new config, replacing any other current config.
// It does NOT update the raw config state, as this is a
// lower-level function; most callers will want to use Load
// instead. A write lock on currentCfgMu is required!
func unsyncedDecodeAndRun(cfgJSON []byte) error {
// remove any @id fields from the JSON, which would cause
// loading to break since the field wouldn't be recognized
strippedCfgJSON := RemoveMetaFields(cfgJSON)
var newCfg *Config
err := strictUnmarshalJSON(strippedCfgJSON, &newCfg)
if err != nil {
return err
}
// run the new config and start all its apps
err = run(newCfg, true)
if err != nil {
return err
}
// swap old config with the new one
oldCfg := currentCfg
currentCfg = newCfg
// Stop, Cleanup each old app
unsyncedStop(oldCfg)
// autosave a non-nil config, if not disabled
if newCfg != nil &&
(newCfg.Admin == nil ||
newCfg.Admin.Config == nil ||
newCfg.Admin.Config.Persist == nil ||
*newCfg.Admin.Config.Persist) {
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dir := filepath.Dir(ConfigAutosavePath)
err := os.MkdirAll(dir, 0700)
if err != nil {
Log().Error("unable to create folder for config autosave",
zap.String("dir", dir),
zap.Error(err))
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} else {
err := ioutil.WriteFile(ConfigAutosavePath, cfgJSON, 0600)
if err == nil {
Log().Info("autosaved config", zap.String("file", ConfigAutosavePath))
} else {
Log().Error("unable to autosave config",
zap.String("file", ConfigAutosavePath),
zap.Error(err))
}
}
}
return nil
}
// run runs newCfg and starts all its apps if
// start is true. If any errors happen, cleanup
// is performed if any modules were provisioned;
// apps that were started already will be stopped,
// so this function should not leak resources if
// an error is returned. However, if no error is
// returned and start == false, you should cancel
// the config if you are not going to start it,
// so that each provisioned module will be
// cleaned up.
//
// This is a low-level function; most callers
// will want to use Run instead, which also
// updates the config's raw state.
func run(newCfg *Config, start bool) error {
// because we will need to roll back any state
// modifications if this function errors, we
// keep a single error value and scope all
// sub-operations to their own functions to
// ensure this error value does not get
// overridden or missed when it should have
// been set by a short assignment
var err error
// start the admin endpoint (and stop any prior one)
if start {
err = replaceAdmin(newCfg)
if err != nil {
return fmt.Errorf("starting caddy administration endpoint: %v", err)
}
}
if newCfg == nil {
return nil
}
// prepare the new config for use
newCfg.apps = make(map[string]App)
// create a context within which to load
// modules - essentially our new config's
// execution environment; be sure that
// cleanup occurs when we return if there
// was an error; if no error, it will get
// cleaned up on next config cycle
ctx, cancel := NewContext(Context{Context: context.Background(), cfg: newCfg})
defer func() {
if err != nil {
// if there were any errors during startup,
// we should cancel the new context we created
// since the associated config won't be used;
// this will cause all modules that were newly
// provisioned to clean themselves up
cancel()
// also undo any other state changes we made
if currentCfg != nil {
certmagic.Default.Storage = currentCfg.storage
}
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}
}()
newCfg.cancelFunc = cancel // clean up later
// set up logging before anything bad happens
if newCfg.Logging == nil {
newCfg.Logging = new(Logging)
}
err = newCfg.Logging.openLogs(ctx)
if err != nil {
return err
}
// set up global storage and make it CertMagic's default storage, too
err = func() error {
if newCfg.StorageRaw != nil {
val, err := ctx.LoadModule(newCfg, "StorageRaw")
if err != nil {
return fmt.Errorf("loading storage module: %v", err)
}
stor, err := val.(StorageConverter).CertMagicStorage()
if err != nil {
return fmt.Errorf("creating storage value: %v", err)
}
newCfg.storage = stor
}
if newCfg.storage == nil {
newCfg.storage = &certmagic.FileStorage{Path: AppDataDir()}
}
certmagic.Default.Storage = newCfg.storage
return nil
}()
if err != nil {
return err
}
// Load, Provision, Validate each app and their submodules
err = func() error {
appsIface, err := ctx.LoadModule(newCfg, "AppsRaw")
if err != nil {
return fmt.Errorf("loading app modules: %v", err)
}
for appName, appIface := range appsIface.(map[string]interface{}) {
newCfg.apps[appName] = appIface.(App)
}
return nil
}()
if err != nil {
return err
}
if !start {
return nil
}
// Start
return func() error {
var started []string
for name, a := range newCfg.apps {
err := a.Start()
if err != nil {
// an app failed to start, so we need to stop
// all other apps that were already started
for _, otherAppName := range started {
err2 := newCfg.apps[otherAppName].Stop()
if err2 != nil {
err = fmt.Errorf("%v; additionally, aborting app %s: %v",
err, otherAppName, err2)
}
}
return fmt.Errorf("%s app module: start: %v", name, err)
}
started = append(started, name)
}
return nil
}()
}
// Stop stops running the current configuration.
// It is the antithesis of Run(). This function
// will log any errors that occur during the
// stopping of individual apps and continue to
// stop the others. Stop should only be called
// if not replacing with a new config.
func Stop() error {
currentCfgMu.Lock()
defer currentCfgMu.Unlock()
unsyncedStop(currentCfg)
currentCfg = nil
rawCfgJSON = nil
rawCfgIndex = nil
rawCfg[rawConfigKey] = nil
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return nil
}
// unsyncedStop stops cfg from running, but has
// no locking around cfg. It is a no-op if cfg is
// nil. If any app returns an error when stopping,
// it is logged and the function continues stopping
// the next app. This function assumes all apps in
// cfg were successfully started first.
func unsyncedStop(cfg *Config) {
if cfg == nil {
return
}
// stop each app
for name, a := range cfg.apps {
err := a.Stop()
if err != nil {
log.Printf("[ERROR] stop %s: %v", name, err)
}
}
// clean up all modules
cfg.cancelFunc()
}
// stopAndCleanup calls stop and cleans up anything
// else that is expedient. This should only be used
// when stopping and not replacing with a new config.
func stopAndCleanup() error {
if err := Stop(); err != nil {
return err
}
certmagic.CleanUpOwnLocks()
return nil
}
// Validate loads, provisions, and validates
// cfg, but does not start running it.
func Validate(cfg *Config) error {
err := run(cfg, false)
if err == nil {
cfg.cancelFunc() // call Cleanup on all modules
}
return err
}
// Duration can be an integer or a string. An integer is
// interpreted as nanoseconds. If a string, it is a Go
// time.Duration value such as `300ms`, `1.5h`, or `2h45m`;
// valid units are `ns`, `us`/`µs`, `ms`, `s`, `m`, and `h`.
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type Duration time.Duration
// UnmarshalJSON satisfies json.Unmarshaler.
func (d *Duration) UnmarshalJSON(b []byte) error {
if len(b) == 0 {
return io.EOF
}
var dur time.Duration
var err error
if b[0] == byte('"') && b[len(b)-1] == byte('"') {
dur, err = time.ParseDuration(strings.Trim(string(b), `"`))
} else {
err = json.Unmarshal(b, &dur)
}
*d = Duration(dur)
return err
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}
// GoModule returns the build info of this Caddy
// build from debug.BuildInfo (requires Go modules).
// If no version information is available, a non-nil
// value will still be returned, but with an
// unknown version.
func GoModule() *debug.Module {
var mod debug.Module
return goModule(&mod)
}
// goModule holds the actual implementation of GoModule.
// Allocating debug.Module in GoModule() and passing a
// reference to goModule enables mid-stack inlining.
func goModule(mod *debug.Module) *debug.Module {
mod.Version = "unknown"
bi, ok := debug.ReadBuildInfo()
if ok {
mod.Path = bi.Main.Path
// The recommended way to build Caddy involves
// creating a separate main module, which
// TODO: track related Go issue: https://github.com/golang/go/issues/29228
// once that issue is fixed, we should just be able to use bi.Main... hopefully.
for _, dep := range bi.Deps {
if dep.Path == ImportPath {
return dep
}
}
return &bi.Main
}
return mod
}
// CtxKey is a value type for use with context.WithValue.
type CtxKey string
// This group of variables pertains to the current configuration.
var (
// currentCfgMu protects everything in this var block.
currentCfgMu sync.RWMutex
// currentCfg is the currently-running configuration.
currentCfg *Config
// rawCfg is the current, generic-decoded configuration;
// we initialize it as a map with one field ("config")
// to maintain parity with the API endpoint and to avoid
// the special case of having to access/mutate the variable
// directly without traversing into it.
rawCfg = map[string]interface{}{
rawConfigKey: nil,
}
// rawCfgJSON is the JSON-encoded form of rawCfg. Keeping
// this around avoids an extra Marshal call during changes.
rawCfgJSON []byte
// rawCfgIndex is the map of user-assigned ID to expanded
// path, for converting /id/ paths to /config/ paths.
rawCfgIndex map[string]string
)
// ImportPath is the package import path for Caddy core.
const ImportPath = "github.com/caddyserver/caddy/v2"