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130 lines
2.4 KiB
Rust
130 lines
2.4 KiB
Rust
use skia_safe as skia;
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use uuid::Uuid;
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#[derive(Debug, Clone, Copy)]
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pub enum Kind {
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None,
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Text,
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Path,
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SVGRaw,
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Image,
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Circle,
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Rect,
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Bool,
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Group,
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Frame,
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}
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pub struct Point {
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pub x: f32,
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pub y: f32,
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct Rect {
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pub x1: f32,
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pub y1: f32,
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pub x2: f32,
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pub y2: f32,
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}
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type Color = skia::Color;
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#[derive(Debug, Clone, Copy)]
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pub struct Matrix {
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pub a: f32,
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pub b: f32,
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pub c: f32,
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pub d: f32,
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pub e: f32,
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pub f: f32,
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}
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impl Matrix {
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pub fn identity() -> Self {
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Self {
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a: 1.,
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b: 0.,
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c: 0.,
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d: 1.,
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e: 0.,
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f: 0.,
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}
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}
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}
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#[derive(Debug, Clone, PartialEq)]
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pub enum Fill {
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Solid(Color), // TODO: add more fills here
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}
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impl From<Color> for Fill {
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fn from(value: Color) -> Self {
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Self::Solid(value)
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}
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}
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impl Fill {
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pub fn to_paint(&self) -> skia::Paint {
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match self {
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Self::Solid(color) => {
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let mut p = skia::Paint::default();
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p.set_color(*color);
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p.set_style(skia::PaintStyle::Fill);
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p.set_anti_alias(true);
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// TODO: get proper blend mode. See https://tree.taiga.io/project/penpot/task/9275
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p.set_blend_mode(skia::BlendMode::SrcOver);
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p
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}
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}
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}
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}
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#[derive(Debug, Clone)]
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pub struct Shape {
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pub id: Uuid,
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pub children: Vec::<Uuid>,
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pub kind: Kind,
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pub selrect: Rect,
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pub transform: Matrix,
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pub rotation: f32,
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fills: Vec<Fill>,
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}
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impl Shape {
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pub fn new(id: Uuid) -> Self {
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Self {
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id,
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children: Vec::<Uuid>::new(),
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kind: Kind::Rect,
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selrect: Rect::default(),
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transform: Matrix::identity(),
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rotation: 0.,
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fills: vec![],
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}
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}
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pub fn translation(&self) -> (f32, f32) {
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(self.transform.e, self.transform.f)
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}
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pub fn scale(&self) -> (f32, f32) {
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(self.transform.a, self.transform.d)
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}
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pub fn skew(&self) -> (f32, f32) {
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(self.transform.c, self.transform.b)
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}
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pub fn fills(&self) -> std::slice::Iter<Fill> {
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self.fills.iter()
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}
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pub fn add_fill(&mut self, f: Fill) {
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self.fills.push(f)
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}
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pub fn clear_fills(&mut self) {
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self.fills.clear();
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}
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}
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