mod debug; mod images; mod math; mod render; mod shapes; mod state; mod utils; mod view; use skia_safe as skia; use crate::state::State; use crate::utils::uuid_from_u32_quartet; static mut STATE: Option> = None; extern "C" { fn emscripten_GetProcAddress( name: *const ::std::os::raw::c_char, ) -> *const ::std::os::raw::c_void; } fn init_gl() { unsafe { gl::load_with(|addr| { let addr = std::ffi::CString::new(addr).unwrap(); emscripten_GetProcAddress(addr.into_raw() as *const _) as *const _ }); } } /// This is called from JS after the WebGL context has been created. #[no_mangle] pub extern "C" fn init(width: i32, height: i32) { let state_box = Box::new(State::new(width, height, 2048)); unsafe { STATE = Some(state_box); } } #[no_mangle] pub extern "C" fn set_render_options(debug: u32, dpr: f32) { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); let render_state = state.render_state(); render_state.set_debug_flags(debug); render_state.set_dpr(dpr); } #[no_mangle] pub unsafe extern "C" fn render() { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); state.render_all(true); } #[no_mangle] pub unsafe extern "C" fn render_without_cache() { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); state.render_all(false); } #[no_mangle] pub unsafe extern "C" fn navigate() { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); state.navigate(); } #[no_mangle] pub extern "C" fn reset_canvas() { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); state.render_state().reset_canvas(); } #[no_mangle] pub extern "C" fn resize_viewbox(width: i32, height: i32) { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); state.resize(width, height); } #[no_mangle] pub extern "C" fn set_view(zoom: f32, x: f32, y: f32) { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); state.render_state().viewbox.set_all(zoom, x, y); } #[no_mangle] pub extern "C" fn set_view_zoom(zoom: f32) { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); state.render_state().viewbox.set_zoom(zoom); } #[no_mangle] pub extern "C" fn set_view_xy(x: f32, y: f32) { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); state.render_state().viewbox.set_pan_xy(x, y); } #[no_mangle] pub extern "C" fn use_shape(a: u32, b: u32, c: u32, d: u32) { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); let id = uuid_from_u32_quartet(a, b, c, d); state.use_shape(id); } #[no_mangle] pub unsafe extern "C" fn set_shape_selrect(left: f32, top: f32, right: f32, bottom: f32) { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); if let Some(shape) = state.current_shape() { shape.selrect.set_ltrb(left, top, right, bottom); } } #[no_mangle] pub unsafe extern "C" fn set_shape_rotation(rotation: f32) { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); if let Some(shape) = state.current_shape() { shape.rotation = rotation; } } #[no_mangle] pub unsafe extern "C" fn set_shape_transform(a: f32, b: f32, c: f32, d: f32, e: f32, f: f32) { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); if let Some(shape) = state.current_shape() { shape.transform.a = a; shape.transform.b = b; shape.transform.c = c; shape.transform.d = d; shape.transform.e = e; shape.transform.f = f; } } #[no_mangle] pub extern "C" fn add_shape_child(a: u32, b: u32, c: u32, d: u32) { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); let id = uuid_from_u32_quartet(a, b, c, d); if let Some(shape) = state.current_shape() { shape.children.push(id); } } #[no_mangle] pub extern "C" fn clear_shape_children() { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); if let Some(shape) = state.current_shape() { shape.children.clear(); } } #[no_mangle] pub extern "C" fn add_shape_solid_fill(raw_color: u32) { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); if let Some(shape) = state.current_shape() { let color = skia::Color::new(raw_color); shape.add_fill(shapes::Fill::from(color)); } } #[no_mangle] pub extern "C" fn add_shape_linear_fill( start_x: f32, start_y: f32, end_x: f32, end_y: f32, opacity: f32, ) { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); if let Some(shape) = state.current_shape() { shape.add_fill(shapes::Fill::new_linear_gradient( (start_x, start_y), (end_x, end_y), opacity, )) } } #[no_mangle] pub extern "C" fn add_shape_fill_stop(raw_color: u32, offset: f32) { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); if let Some(shape) = state.current_shape() { let color = skia::Color::new(raw_color); shape .add_gradient_stop(color, offset) .expect("got no fill or an invalid one"); } } #[no_mangle] pub extern "C" fn clear_shape_fills() { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); if let Some(shape) = state.current_shape() { shape.clear_fills(); } } #[no_mangle] pub extern "C" fn set_shape_blend_mode(mode: i32) { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); if let Some(shape) = state.current_shape() { shape.set_blend_mode(shapes::BlendMode::from(mode)); } } #[no_mangle] pub extern "C" fn set_shape_opacity(opacity: f32) { let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); if let Some(shape) = state.current_shape() { shape.opacity = opacity; } } fn main() { init_gl(); }