From fc7fe41c9801316ce9c424af0be4d8a3498f320e Mon Sep 17 00:00:00 2001 From: Andrey Antukh Date: Wed, 23 Oct 2024 13:13:33 +0200 Subject: [PATCH] :sparkles: Rename to render-wasm and make it load using dynamic import --- frontend/render-v2/build.sh | 3 - .../src/app/main/ui/workspace/viewport.cljs | 33 +- frontend/src/app/render_v2.cljs | 60 - frontend/src/app/render_v2.js | 9419 ----------------- frontend/src/app/render_wasm.cljs | 88 + .../render-v2 => render-wasm}/.gitignore | 0 .../render-v2 => render-wasm}/Cargo.lock | 0 .../render-v2 => render-wasm}/Cargo.toml | 4 +- render-wasm/build | 25 + .../render-v2 => render-wasm}/src/main.rs | 0 10 files changed, 133 insertions(+), 9499 deletions(-) delete mode 100755 frontend/render-v2/build.sh delete mode 100644 frontend/src/app/render_v2.cljs delete mode 100644 frontend/src/app/render_v2.js create mode 100644 frontend/src/app/render_wasm.cljs rename {frontend/render-v2 => render-wasm}/.gitignore (100%) rename {frontend/render-v2 => render-wasm}/Cargo.lock (100%) rename {frontend/render-v2 => render-wasm}/Cargo.toml (84%) create mode 100755 render-wasm/build rename {frontend/render-v2 => render-wasm}/src/main.rs (100%) diff --git a/frontend/render-v2/build.sh b/frontend/render-v2/build.sh deleted file mode 100755 index 5a04f5aa8..000000000 --- a/frontend/render-v2/build.sh +++ /dev/null @@ -1,3 +0,0 @@ -#!/bin/bash -EMSDK_QUIET=1 . "/usr/local/emsdk/emsdk_env.sh" -EMCC_CFLAGS="--no-entry -s ERROR_ON_UNDEFINED_SYMBOLS=0 -s MAX_WEBGL_VERSION=2 -s MODULARIZE=1 -s EXPORT_NAME=createRustSkiaModule -s EXPORTED_RUNTIME_METHODS=GL -s ENVIRONMENT=web" cargo build --target=wasm32-unknown-emscripten diff --git a/frontend/src/app/main/ui/workspace/viewport.cljs b/frontend/src/app/main/ui/workspace/viewport.cljs index 357c5b655..4bf48ddd0 100644 --- a/frontend/src/app/main/ui/workspace/viewport.cljs +++ b/frontend/src/app/main/ui/workspace/viewport.cljs @@ -50,7 +50,7 @@ [app.main.ui.workspace.viewport.utils :as utils] [app.main.ui.workspace.viewport.viewport-ref :refer [create-viewport-ref]] [app.main.ui.workspace.viewport.widgets :as widgets] - [app.render-v2 :as render-v2] + [app.render-wasm :as render.wasm] [app.util.debug :as dbg] [beicon.v2.core :as rx] [promesa.core :as p] @@ -140,7 +140,7 @@ on-viewport-ref] (create-viewport-ref) canvas-ref (mf/use-ref nil) - canvas-init? (mf/use-ref false) + canvas-init (mf/use-ref false) ;; VARS disable-paste (mf/use-var false) @@ -274,17 +274,20 @@ rule-area-size (/ rulers/ruler-area-size zoom)] - (when (render-v2/enabled?) - ;; set up canvas and first render - (mf/with-effect - [canvas-ref vbox'] - (let [canvas (mf/ref-val canvas-ref)] - (when (and (some? canvas) (some? vbox')) - (-> (p/then (render-v2/init) - (fn [] - (mf/set-ref-val! canvas-init? true) - (render-v2/set-canvas canvas vbox' zoom base-objects))) - (p/catch (fn [error] (js/console.error error)))))))) + (when ^boolean render.wasm/enabled? + (mf/with-effect [] + (when-let [canvas (mf/ref-val canvas-ref)] + (->> render.wasm/module + (p/fmap (fn [ready?] + (when ready? + (mf/set-ref-val! canvas-init true) + (render.wasm/assign-canvas canvas))))) + (fn [] + (render.wasm/clear-canvas)))) + + (mf/with-effect [vbox' base-objects] + (when (mf/ref-val canvas-init) + (render.wasm/draw-objects base-objects zoom vbox')))) (hooks/setup-dom-events zoom disable-paste in-viewport? read-only? drawing-tool drawing-path?) (hooks/setup-viewport-size vport viewport-ref) @@ -329,11 +332,11 @@ :layout layout :viewport-ref viewport-ref}])] - (if (render-v2/enabled?) + (if ^boolean render.wasm/enabled? [:canvas {:id "render" :ref canvas-ref :class (stl/css :render-shapes) - :key (str "render" page-id) + :key (dm/str "render" page-id) :width (:width vport 0) :height (:height vport 0) :style {:background-color background diff --git a/frontend/src/app/render_v2.cljs b/frontend/src/app/render_v2.cljs deleted file mode 100644 index eba7f77dc..000000000 --- a/frontend/src/app/render_v2.cljs +++ /dev/null @@ -1,60 +0,0 @@ -;; This Source Code Form is subject to the terms of the Mozilla Public -;; License, v. 2.0. If a copy of the MPL was not distributed with this -;; file, You can obtain one at http://mozilla.org/MPL/2.0/. -;; -;; Copyright (c) KALEIDOS INC - -(ns app.render-v2 - (:require - ["./render_v2.js" :as render-v2] - [app.config :as cf] - [goog.object :as gobj] - [promesa.core :as p])) - -(defn enabled? - [] - (contains? cf/flags :render-v2)) - -(defonce ^:dynamic internal-module #js {}) -(defonce ^:dynamic gpu-state #js {}) - -(defn draw-canvas [vbox zoom objects] - (let [draw-rect (gobj/get ^js internal-module "_draw_rect") - translate (gobj/get ^js internal-module "_translate") - reset-canvas (gobj/get ^js internal-module "_reset_canvas") - scale (gobj/get ^js internal-module "_scale") - flush (gobj/get ^js internal-module "_flush")] - (js/requestAnimationFrame (fn [] - (reset-canvas gpu-state) - (scale gpu-state zoom zoom) - (translate gpu-state (- (:x vbox)) (- (:y vbox))) - (doseq [shape (vals objects)] - (let [sr (:selrect shape)] - (draw-rect gpu-state (:x1 sr) (:y1 sr) (:x2 sr) (:y2 sr)))) - (flush gpu-state))))) - -(defn set-canvas - [canvas vbox zoom objects] - (let [gl (gobj/get ^js internal-module "GL") - context (.getContext canvas "webgl2" {"antialias" true - "depth" true - "stencil" true - "alpha" true}) - ;; Register the context with emscripten - handle (.registerContext gl context {"majorVersion" 2}) - _ (.makeContextCurrent gl handle) - ;; Initialize Skia - state (._init ^js internal-module (.-width canvas) (.-height canvas))] - - (set! (.-width canvas) (.-clientWidth canvas)) - (set! (.-height canvas) (.-clientHeight canvas)) - (set! gpu-state state)) - (draw-canvas vbox zoom objects)) - -(defn on-init - [module'] - (set! internal-module module')) - -(defn init - [] - (p/then (render-v2) #(on-init %))) \ No newline at end of file diff --git a/frontend/src/app/render_v2.js b/frontend/src/app/render_v2.js deleted file mode 100644 index b0b6d7689..000000000 --- a/frontend/src/app/render_v2.js +++ /dev/null @@ -1,9419 +0,0 @@ - -var createRustSkiaModule = (() => { - var _scriptName = typeof document != 'undefined' ? document.currentScript?.src : undefined; - - return ( -function(moduleArg = {}) { - var moduleRtn; - -// include: shell.js -// The Module object: Our interface to the outside world. We import -// and export values on it. There are various ways Module can be used: -// 1. Not defined. We create it here -// 2. A function parameter, function(moduleArg) => Promise -// 3. pre-run appended it, var Module = {}; ..generated code.. -// 4. External script tag defines var Module. -// We need to check if Module already exists (e.g. case 3 above). -// Substitution will be replaced with actual code on later stage of the build, -// this way Closure Compiler will not mangle it (e.g. case 4. above). -// Note that if you want to run closure, and also to use Module -// after the generated code, you will need to define var Module = {}; -// before the code. Then that object will be used in the code, and you -// can continue to use Module afterwards as well. -var Module = moduleArg; - -// Set up the promise that indicates the Module is initialized -var readyPromiseResolve, readyPromiseReject; -var readyPromise = new Promise((resolve, reject) => { - readyPromiseResolve = resolve; - readyPromiseReject = reject; -}); -["_draw_rect","_flush","_init","_main","_reset_canvas","_resize_surface","_scale","_translate","getExceptionMessage","incrementExceptionRefcount","decrementExceptionRefcount","_memory","___indirect_function_table","onRuntimeInitialized"].forEach((prop) => { - if (!Object.getOwnPropertyDescriptor(readyPromise, prop)) { - Object.defineProperty(readyPromise, prop, { - get: () => abort('You are getting ' + prop + ' on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js'), - set: () => abort('You are setting ' + prop + ' on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js'), - }); - } -}); - -// Determine the runtime environment we are in. You can customize this by -// setting the ENVIRONMENT setting at compile time (see settings.js). - -var ENVIRONMENT_IS_WEB = true; -var ENVIRONMENT_IS_WORKER = false; -var ENVIRONMENT_IS_NODE = false; -var ENVIRONMENT_IS_SHELL = false; - -// --pre-jses are emitted after the Module integration code, so that they can -// refer to Module (if they choose; they can also define Module) - - -// Sometimes an existing Module object exists with properties -// meant to overwrite the default module functionality. Here -// we collect those properties and reapply _after_ we configure -// the current environment's defaults to avoid having to be so -// defensive during initialization. -var moduleOverrides = Object.assign({}, Module); - -var arguments_ = []; -var thisProgram = './this.program'; -var quit_ = (status, toThrow) => { - throw toThrow; -}; - -// `/` should be present at the end if `scriptDirectory` is not empty -var scriptDirectory = ''; -function locateFile(path) { - if (Module['locateFile']) { - return Module['locateFile'](path, scriptDirectory); - } - return scriptDirectory + path; -} - -// Hooks that are implemented differently in different runtime environments. -var readAsync, readBinary; - -if (ENVIRONMENT_IS_SHELL) { - - if ((typeof process == 'object' && typeof require === 'function') || typeof window == 'object' || typeof importScripts == 'function') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)'); - -} else - -// Note that this includes Node.js workers when relevant (pthreads is enabled). -// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and -// ENVIRONMENT_IS_NODE. -if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { - if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled - scriptDirectory = self.location.href; - } else if (typeof document != 'undefined' && document.currentScript) { // web - scriptDirectory = document.currentScript.src; - } - // When MODULARIZE, this JS may be executed later, after document.currentScript - // is gone, so we saved it, and we use it here instead of any other info. - if (_scriptName) { - scriptDirectory = _scriptName; - } - // blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them. - // otherwise, slice off the final part of the url to find the script directory. - // if scriptDirectory does not contain a slash, lastIndexOf will return -1, - // and scriptDirectory will correctly be replaced with an empty string. - // If scriptDirectory contains a query (starting with ?) or a fragment (starting with #), - // they are removed because they could contain a slash. - if (scriptDirectory.startsWith('blob:')) { - scriptDirectory = ''; - } else { - scriptDirectory = scriptDirectory.substr(0, scriptDirectory.replace(/[?#].*/, '').lastIndexOf('/')+1); - } - - if (!(typeof window == 'object' || typeof importScripts == 'function')) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)'); - - { -// include: web_or_worker_shell_read.js -readAsync = (url) => { - assert(!isFileURI(url), "readAsync does not work with file:// URLs"); - return fetch(url, { credentials: 'same-origin' }) - .then((response) => { - if (response.ok) { - return response.arrayBuffer(); - } - return Promise.reject(new Error(response.status + ' : ' + response.url)); - }) - }; -// end include: web_or_worker_shell_read.js - } -} else -{ - throw new Error('environment detection error'); -} - -var out = Module['print'] || console.log.bind(console); -var err = Module['printErr'] || console.error.bind(console); - -// Merge back in the overrides -Object.assign(Module, moduleOverrides); -// Free the object hierarchy contained in the overrides, this lets the GC -// reclaim data used. -moduleOverrides = null; -checkIncomingModuleAPI(); - -// Emit code to handle expected values on the Module object. This applies Module.x -// to the proper local x. This has two benefits: first, we only emit it if it is -// expected to arrive, and second, by using a local everywhere else that can be -// minified. - -if (Module['arguments']) arguments_ = Module['arguments'];legacyModuleProp('arguments', 'arguments_'); - -if (Module['thisProgram']) thisProgram = Module['thisProgram'];legacyModuleProp('thisProgram', 'thisProgram'); - -// perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message -// Assertions on removed incoming Module JS APIs. -assert(typeof Module['memoryInitializerPrefixURL'] == 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead'); -assert(typeof Module['pthreadMainPrefixURL'] == 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead'); -assert(typeof Module['cdInitializerPrefixURL'] == 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead'); -assert(typeof Module['filePackagePrefixURL'] == 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead'); -assert(typeof Module['read'] == 'undefined', 'Module.read option was removed'); -assert(typeof Module['readAsync'] == 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)'); -assert(typeof Module['readBinary'] == 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)'); -assert(typeof Module['setWindowTitle'] == 'undefined', 'Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)'); -assert(typeof Module['TOTAL_MEMORY'] == 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY'); -legacyModuleProp('asm', 'wasmExports'); -legacyModuleProp('readAsync', 'readAsync'); -legacyModuleProp('readBinary', 'readBinary'); -legacyModuleProp('setWindowTitle', 'setWindowTitle'); -var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js'; -var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js'; -var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js'; -var FETCHFS = 'FETCHFS is no longer included by default; build with -lfetchfs.js'; -var ICASEFS = 'ICASEFS is no longer included by default; build with -licasefs.js'; -var JSFILEFS = 'JSFILEFS is no longer included by default; build with -ljsfilefs.js'; -var OPFS = 'OPFS is no longer included by default; build with -lopfs.js'; - -var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js'; - -assert(!ENVIRONMENT_IS_WORKER, 'worker environment detected but not enabled at build time. Add `worker` to `-sENVIRONMENT` to enable.'); - -assert(!ENVIRONMENT_IS_NODE, 'node environment detected but not enabled at build time. Add `node` to `-sENVIRONMENT` to enable.'); - -assert(!ENVIRONMENT_IS_SHELL, 'shell environment detected but not enabled at build time. Add `shell` to `-sENVIRONMENT` to enable.'); - -// end include: shell.js - -// include: preamble.js -// === Preamble library stuff === - -// Documentation for the public APIs defined in this file must be updated in: -// site/source/docs/api_reference/preamble.js.rst -// A prebuilt local version of the documentation is available at: -// site/build/text/docs/api_reference/preamble.js.txt -// You can also build docs locally as HTML or other formats in site/ -// An online HTML version (which may be of a different version of Emscripten) -// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html - -var wasmBinary = Module['wasmBinary'];legacyModuleProp('wasmBinary', 'wasmBinary'); - -if (typeof WebAssembly != 'object') { - err('no native wasm support detected'); -} - -// Wasm globals - -var wasmMemory; - -//======================================== -// Runtime essentials -//======================================== - -// whether we are quitting the application. no code should run after this. -// set in exit() and abort() -var ABORT = false; - -// set by exit() and abort(). Passed to 'onExit' handler. -// NOTE: This is also used as the process return code code in shell environments -// but only when noExitRuntime is false. -var EXITSTATUS; - -// In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we -// don't define it at all in release modes. This matches the behaviour of -// MINIMAL_RUNTIME. -// TODO(sbc): Make this the default even without STRICT enabled. -/** @type {function(*, string=)} */ -function assert(condition, text) { - if (!condition) { - abort('Assertion failed' + (text ? ': ' + text : '')); - } -} - -// We used to include malloc/free by default in the past. Show a helpful error in -// builds with assertions. - -// Memory management - -var HEAP, -/** @type {!Int8Array} */ - HEAP8, -/** @type {!Uint8Array} */ - HEAPU8, -/** @type {!Int16Array} */ - HEAP16, -/** @type {!Uint16Array} */ - HEAPU16, -/** @type {!Int32Array} */ - HEAP32, -/** @type {!Uint32Array} */ - HEAPU32, -/** @type {!Float32Array} */ - HEAPF32, -/** @type {!Float64Array} */ - HEAPF64; - -// include: runtime_shared.js -function updateMemoryViews() { - var b = wasmMemory.buffer; - Module['HEAP8'] = HEAP8 = new Int8Array(b); - Module['HEAP16'] = HEAP16 = new Int16Array(b); - Module['HEAPU8'] = HEAPU8 = new Uint8Array(b); - Module['HEAPU16'] = HEAPU16 = new Uint16Array(b); - Module['HEAP32'] = HEAP32 = new Int32Array(b); - Module['HEAPU32'] = HEAPU32 = new Uint32Array(b); - Module['HEAPF32'] = HEAPF32 = new Float32Array(b); - Module['HEAPF64'] = HEAPF64 = new Float64Array(b); -} - -// end include: runtime_shared.js -assert(!Module['STACK_SIZE'], 'STACK_SIZE can no longer be set at runtime. Use -sSTACK_SIZE at link time') - -assert(typeof Int32Array != 'undefined' && typeof Float64Array !== 'undefined' && Int32Array.prototype.subarray != undefined && Int32Array.prototype.set != undefined, - 'JS engine does not provide full typed array support'); - -// If memory is defined in wasm, the user can't provide it, or set INITIAL_MEMORY -assert(!Module['wasmMemory'], 'Use of `wasmMemory` detected. Use -sIMPORTED_MEMORY to define wasmMemory externally'); -assert(!Module['INITIAL_MEMORY'], 'Detected runtime INITIAL_MEMORY setting. Use -sIMPORTED_MEMORY to define wasmMemory dynamically'); - -// include: runtime_stack_check.js -// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode. -function writeStackCookie() { - var max = _emscripten_stack_get_end(); - assert((max & 3) == 0); - // If the stack ends at address zero we write our cookies 4 bytes into the - // stack. This prevents interference with SAFE_HEAP and ASAN which also - // monitor writes to address zero. - if (max == 0) { - max += 4; - } - // The stack grow downwards towards _emscripten_stack_get_end. - // We write cookies to the final two words in the stack and detect if they are - // ever overwritten. - HEAPU32[((max)>>2)] = 0x02135467; - HEAPU32[(((max)+(4))>>2)] = 0x89BACDFE; - // Also test the global address 0 for integrity. - HEAPU32[((0)>>2)] = 1668509029; -} - -function checkStackCookie() { - if (ABORT) return; - var max = _emscripten_stack_get_end(); - // See writeStackCookie(). - if (max == 0) { - max += 4; - } - var cookie1 = HEAPU32[((max)>>2)]; - var cookie2 = HEAPU32[(((max)+(4))>>2)]; - if (cookie1 != 0x02135467 || cookie2 != 0x89BACDFE) { - abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`); - } - // Also test the global address 0 for integrity. - if (HEAPU32[((0)>>2)] != 0x63736d65 /* 'emsc' */) { - abort('Runtime error: The application has corrupted its heap memory area (address zero)!'); - } -} -// end include: runtime_stack_check.js -var __ATPRERUN__ = []; // functions called before the runtime is initialized -var __ATINIT__ = []; // functions called during startup -var __ATMAIN__ = []; // functions called when main() is to be run -var __ATEXIT__ = []; // functions called during shutdown -var __ATPOSTRUN__ = []; // functions called after the main() is called - -var runtimeInitialized = false; - -function preRun() { - var preRuns = Module['preRun']; - if (preRuns) { - if (typeof preRuns == 'function') preRuns = [preRuns]; - preRuns.forEach(addOnPreRun); - } - callRuntimeCallbacks(__ATPRERUN__); -} - -function initRuntime() { - assert(!runtimeInitialized); - runtimeInitialized = true; - - checkStackCookie(); - - -if (!Module['noFSInit'] && !FS.initialized) - FS.init(); -FS.ignorePermissions = false; - -TTY.init(); - callRuntimeCallbacks(__ATINIT__); -} - -function preMain() { - checkStackCookie(); - - callRuntimeCallbacks(__ATMAIN__); -} - -function postRun() { - checkStackCookie(); - - var postRuns = Module['postRun']; - if (postRuns) { - if (typeof postRuns == 'function') postRuns = [postRuns]; - postRuns.forEach(addOnPostRun); - } - - callRuntimeCallbacks(__ATPOSTRUN__); -} - -function addOnPreRun(cb) { - __ATPRERUN__.unshift(cb); -} - -function addOnInit(cb) { - __ATINIT__.unshift(cb); -} - -function addOnPreMain(cb) { - __ATMAIN__.unshift(cb); -} - -function addOnExit(cb) { -} - -function addOnPostRun(cb) { - __ATPOSTRUN__.unshift(cb); -} - -// include: runtime_math.js -// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/imul - -// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/fround - -// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32 - -// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/trunc - -assert(Math.imul, 'This browser does not support Math.imul(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); -assert(Math.fround, 'This browser does not support Math.fround(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); -assert(Math.clz32, 'This browser does not support Math.clz32(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); -assert(Math.trunc, 'This browser does not support Math.trunc(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); -// end include: runtime_math.js -// A counter of dependencies for calling run(). If we need to -// do asynchronous work before running, increment this and -// decrement it. Incrementing must happen in a place like -// Module.preRun (used by emcc to add file preloading). -// Note that you can add dependencies in preRun, even though -// it happens right before run - run will be postponed until -// the dependencies are met. -var runDependencies = 0; -var runDependencyWatcher = null; -var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled -var runDependencyTracking = {}; - -function getUniqueRunDependency(id) { - var orig = id; - while (1) { - if (!runDependencyTracking[id]) return id; - id = orig + Math.random(); - } -} - -function addRunDependency(id) { - runDependencies++; - - Module['monitorRunDependencies']?.(runDependencies); - - if (id) { - assert(!runDependencyTracking[id]); - runDependencyTracking[id] = 1; - if (runDependencyWatcher === null && typeof setInterval != 'undefined') { - // Check for missing dependencies every few seconds - runDependencyWatcher = setInterval(() => { - if (ABORT) { - clearInterval(runDependencyWatcher); - runDependencyWatcher = null; - return; - } - var shown = false; - for (var dep in runDependencyTracking) { - if (!shown) { - shown = true; - err('still waiting on run dependencies:'); - } - err(`dependency: ${dep}`); - } - if (shown) { - err('(end of list)'); - } - }, 10000); - } - } else { - err('warning: run dependency added without ID'); - } -} - -function removeRunDependency(id) { - runDependencies--; - - Module['monitorRunDependencies']?.(runDependencies); - - if (id) { - assert(runDependencyTracking[id]); - delete runDependencyTracking[id]; - } else { - err('warning: run dependency removed without ID'); - } - if (runDependencies == 0) { - if (runDependencyWatcher !== null) { - clearInterval(runDependencyWatcher); - runDependencyWatcher = null; - } - if (dependenciesFulfilled) { - var callback = dependenciesFulfilled; - dependenciesFulfilled = null; - callback(); // can add another dependenciesFulfilled - } - } -} - -/** @param {string|number=} what */ -function abort(what) { - Module['onAbort']?.(what); - - what = 'Aborted(' + what + ')'; - // TODO(sbc): Should we remove printing and leave it up to whoever - // catches the exception? - err(what); - - ABORT = true; - - // Use a wasm runtime error, because a JS error might be seen as a foreign - // exception, which means we'd run destructors on it. We need the error to - // simply make the program stop. - // FIXME This approach does not work in Wasm EH because it currently does not assume - // all RuntimeErrors are from traps; it decides whether a RuntimeError is from - // a trap or not based on a hidden field within the object. So at the moment - // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that - // allows this in the wasm spec. - - // Suppress closure compiler warning here. Closure compiler's builtin extern - // definition for WebAssembly.RuntimeError claims it takes no arguments even - // though it can. - // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed. - /** @suppress {checkTypes} */ - var e = new WebAssembly.RuntimeError(what); - - readyPromiseReject(e); - // Throw the error whether or not MODULARIZE is set because abort is used - // in code paths apart from instantiation where an exception is expected - // to be thrown when abort is called. - throw e; -} - -// include: memoryprofiler.js -// end include: memoryprofiler.js -// include: URIUtils.js -// Prefix of data URIs emitted by SINGLE_FILE and related options. -var dataURIPrefix = 'data:application/octet-stream;base64,'; - -/** - * Indicates whether filename is a base64 data URI. - * @noinline - */ -var isDataURI = (filename) => filename.startsWith(dataURIPrefix); - -/** - * Indicates whether filename is delivered via file protocol (as opposed to http/https) - * @noinline - */ -var isFileURI = (filename) => filename.startsWith('file://'); -// end include: URIUtils.js -function createExportWrapper(name, nargs) { - return (...args) => { - assert(runtimeInitialized, `native function \`${name}\` called before runtime initialization`); - var f = wasmExports[name]; - assert(f, `exported native function \`${name}\` not found`); - // Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled. - assert(args.length <= nargs, `native function \`${name}\` called with ${args.length} args but expects ${nargs}`); - return f(...args); - }; -} - -// include: runtime_exceptions.js -// Base Emscripten EH error class -class EmscriptenEH extends Error {} - -class EmscriptenSjLj extends EmscriptenEH {} - -class CppException extends EmscriptenEH { - constructor(excPtr) { - super(excPtr); - this.excPtr = excPtr; - const excInfo = getExceptionMessage(excPtr); - this.name = excInfo[0]; - this.message = excInfo[1]; - } -} -// end include: runtime_exceptions.js -function findWasmBinary() { - var f = 'render_v2.wasm'; - if (!isDataURI(f)) { - return locateFile(f); - } - return f; -} - -var wasmBinaryFile; - -function getBinarySync(file) { - if (file == wasmBinaryFile && wasmBinary) { - return new Uint8Array(wasmBinary); - } - if (readBinary) { - return readBinary(file); - } - throw 'both async and sync fetching of the wasm failed'; -} - -function getBinaryPromise(binaryFile) { - // If we don't have the binary yet, load it asynchronously using readAsync. - if (!wasmBinary - ) { - // Fetch the binary using readAsync - return readAsync(binaryFile).then( - (response) => new Uint8Array(/** @type{!ArrayBuffer} */(response)), - // Fall back to getBinarySync if readAsync fails - () => getBinarySync(binaryFile) - ); - } - - // Otherwise, getBinarySync should be able to get it synchronously - return Promise.resolve().then(() => getBinarySync(binaryFile)); -} - -function instantiateArrayBuffer(binaryFile, imports, receiver) { - return getBinaryPromise(binaryFile).then((binary) => { - return WebAssembly.instantiate(binary, imports); - }).then(receiver, (reason) => { - err(`failed to asynchronously prepare wasm: ${reason}`); - - // Warn on some common problems. - if (isFileURI(wasmBinaryFile)) { - err(`warning: Loading from a file URI (${wasmBinaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`); - } - abort(reason); - }); -} - -function instantiateAsync(binary, binaryFile, imports, callback) { - if (!binary && - typeof WebAssembly.instantiateStreaming == 'function' && - !isDataURI(binaryFile) && - typeof fetch == 'function') { - return fetch(binaryFile, { credentials: 'same-origin' }).then((response) => { - // Suppress closure warning here since the upstream definition for - // instantiateStreaming only allows Promise rather than - // an actual Response. - // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure is fixed. - /** @suppress {checkTypes} */ - var result = WebAssembly.instantiateStreaming(response, imports); - - return result.then( - callback, - function(reason) { - // We expect the most common failure cause to be a bad MIME type for the binary, - // in which case falling back to ArrayBuffer instantiation should work. - err(`wasm streaming compile failed: ${reason}`); - err('falling back to ArrayBuffer instantiation'); - return instantiateArrayBuffer(binaryFile, imports, callback); - }); - }); - } - return instantiateArrayBuffer(binaryFile, imports, callback); -} - -function getWasmImports() { - // prepare imports - return { - 'env': wasmImports, - 'wasi_snapshot_preview1': wasmImports, - } -} - -// Create the wasm instance. -// Receives the wasm imports, returns the exports. -function createWasm() { - var info = getWasmImports(); - // Load the wasm module and create an instance of using native support in the JS engine. - // handle a generated wasm instance, receiving its exports and - // performing other necessary setup - /** @param {WebAssembly.Module=} module*/ - function receiveInstance(instance, module) { - wasmExports = instance.exports; - - - - wasmMemory = wasmExports['memory']; - - assert(wasmMemory, 'memory not found in wasm exports'); - updateMemoryViews(); - - wasmTable = wasmExports['__indirect_function_table']; - - assert(wasmTable, 'table not found in wasm exports'); - - addOnInit(wasmExports['__wasm_call_ctors']); - - removeRunDependency('wasm-instantiate'); - return wasmExports; - } - // wait for the pthread pool (if any) - addRunDependency('wasm-instantiate'); - - // Prefer streaming instantiation if available. - // Async compilation can be confusing when an error on the page overwrites Module - // (for example, if the order of elements is wrong, and the one defining Module is - // later), so we save Module and check it later. - var trueModule = Module; - function receiveInstantiationResult(result) { - // 'result' is a ResultObject object which has both the module and instance. - // receiveInstance() will swap in the exports (to Module.asm) so they can be called - assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?'); - trueModule = null; - // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line. - // When the regression is fixed, can restore the above PTHREADS-enabled path. - receiveInstance(result['instance']); - } - - // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback - // to manually instantiate the Wasm module themselves. This allows pages to - // run the instantiation parallel to any other async startup actions they are - // performing. - // Also pthreads and wasm workers initialize the wasm instance through this - // path. - if (Module['instantiateWasm']) { - try { - return Module['instantiateWasm'](info, receiveInstance); - } catch(e) { - err(`Module.instantiateWasm callback failed with error: ${e}`); - // If instantiation fails, reject the module ready promise. - readyPromiseReject(e); - } - } - - wasmBinaryFile ??= findWasmBinary(); - - // If instantiation fails, reject the module ready promise. - instantiateAsync(wasmBinary, wasmBinaryFile, info, receiveInstantiationResult).catch(readyPromiseReject); - return {}; // no exports yet; we'll fill them in later -} - -// Globals used by JS i64 conversions (see makeSetValue) -var tempDouble; -var tempI64; - -// include: runtime_debug.js -// Endianness check -(() => { - var h16 = new Int16Array(1); - var h8 = new Int8Array(h16.buffer); - h16[0] = 0x6373; - if (h8[0] !== 0x73 || h8[1] !== 0x63) throw 'Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)'; -})(); - -if (Module['ENVIRONMENT']) { - throw new Error('Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)'); -} - -function legacyModuleProp(prop, newName, incoming=true) { - if (!Object.getOwnPropertyDescriptor(Module, prop)) { - Object.defineProperty(Module, prop, { - configurable: true, - get() { - let extra = incoming ? ' (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)' : ''; - abort(`\`Module.${prop}\` has been replaced by \`${newName}\`` + extra); - - } - }); - } -} - -function ignoredModuleProp(prop) { - if (Object.getOwnPropertyDescriptor(Module, prop)) { - abort(`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`); - } -} - -// forcing the filesystem exports a few things by default -function isExportedByForceFilesystem(name) { - return name === 'FS_createPath' || - name === 'FS_createDataFile' || - name === 'FS_createPreloadedFile' || - name === 'FS_unlink' || - name === 'addRunDependency' || - // The old FS has some functionality that WasmFS lacks. - name === 'FS_createLazyFile' || - name === 'FS_createDevice' || - name === 'removeRunDependency'; -} - -/** - * Intercept access to a global symbol. This enables us to give informative - * warnings/errors when folks attempt to use symbols they did not include in - * their build, or no symbols that no longer exist. - */ -function hookGlobalSymbolAccess(sym, func) { - // In MODULARIZE mode the generated code runs inside a function scope and not - // the global scope, and JavaScript does not provide access to function scopes - // so we cannot dynamically modify the scrope using `defineProperty` in this - // case. - // - // In this mode we simply ignore requests for `hookGlobalSymbolAccess`. Since - // this is a debug-only feature, skipping it is not major issue. -} - -function missingGlobal(sym, msg) { - hookGlobalSymbolAccess(sym, () => { - warnOnce(`\`${sym}\` is not longer defined by emscripten. ${msg}`); - }); -} - -missingGlobal('buffer', 'Please use HEAP8.buffer or wasmMemory.buffer'); -missingGlobal('asm', 'Please use wasmExports instead'); - -function missingLibrarySymbol(sym) { - hookGlobalSymbolAccess(sym, () => { - // Can't `abort()` here because it would break code that does runtime - // checks. e.g. `if (typeof SDL === 'undefined')`. - var msg = `\`${sym}\` is a library symbol and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line`; - // DEFAULT_LIBRARY_FUNCS_TO_INCLUDE requires the name as it appears in - // library.js, which means $name for a JS name with no prefix, or name - // for a JS name like _name. - var librarySymbol = sym; - if (!librarySymbol.startsWith('_')) { - librarySymbol = '$' + sym; - } - msg += ` (e.g. -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE='${librarySymbol}')`; - if (isExportedByForceFilesystem(sym)) { - msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you'; - } - warnOnce(msg); - }); - - // Any symbol that is not included from the JS library is also (by definition) - // not exported on the Module object. - unexportedRuntimeSymbol(sym); -} - -function unexportedRuntimeSymbol(sym) { - if (!Object.getOwnPropertyDescriptor(Module, sym)) { - Object.defineProperty(Module, sym, { - configurable: true, - get() { - var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`; - if (isExportedByForceFilesystem(sym)) { - msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you'; - } - abort(msg); - } - }); - } -} - -// Used by XXXXX_DEBUG settings to output debug messages. -function dbg(...args) { - // TODO(sbc): Make this configurable somehow. Its not always convenient for - // logging to show up as warnings. - console.warn(...args); -} -// end include: runtime_debug.js -// === Body === -// end include: preamble.js - - - /** @constructor */ - function ExitStatus(status) { - this.name = 'ExitStatus'; - this.message = `Program terminated with exit(${status})`; - this.status = status; - } - - var callRuntimeCallbacks = (callbacks) => { - // Pass the module as the first argument. - callbacks.forEach((f) => f(Module)); - }; - - - /** - * @param {number} ptr - * @param {string} type - */ - function getValue(ptr, type = 'i8') { - if (type.endsWith('*')) type = '*'; - switch (type) { - case 'i1': return HEAP8[ptr]; - case 'i8': return HEAP8[ptr]; - case 'i16': return HEAP16[((ptr)>>1)]; - case 'i32': return HEAP32[((ptr)>>2)]; - case 'i64': abort('to do getValue(i64) use WASM_BIGINT'); - case 'float': return HEAPF32[((ptr)>>2)]; - case 'double': return HEAPF64[((ptr)>>3)]; - case '*': return HEAPU32[((ptr)>>2)]; - default: abort(`invalid type for getValue: ${type}`); - } - } - - var noExitRuntime = Module['noExitRuntime'] || true; - - var ptrToString = (ptr) => { - assert(typeof ptr === 'number'); - // With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned. - ptr >>>= 0; - return '0x' + ptr.toString(16).padStart(8, '0'); - }; - - - /** - * @param {number} ptr - * @param {number} value - * @param {string} type - */ - function setValue(ptr, value, type = 'i8') { - if (type.endsWith('*')) type = '*'; - switch (type) { - case 'i1': HEAP8[ptr] = value; break; - case 'i8': HEAP8[ptr] = value; break; - case 'i16': HEAP16[((ptr)>>1)] = value; break; - case 'i32': HEAP32[((ptr)>>2)] = value; break; - case 'i64': abort('to do setValue(i64) use WASM_BIGINT'); - case 'float': HEAPF32[((ptr)>>2)] = value; break; - case 'double': HEAPF64[((ptr)>>3)] = value; break; - case '*': HEAPU32[((ptr)>>2)] = value; break; - default: abort(`invalid type for setValue: ${type}`); - } - } - - var stackRestore = (val) => __emscripten_stack_restore(val); - - var stackSave = () => _emscripten_stack_get_current(); - - var warnOnce = (text) => { - warnOnce.shown ||= {}; - if (!warnOnce.shown[text]) { - warnOnce.shown[text] = 1; - err(text); - } - }; - - var UTF8Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder() : undefined; - - /** - * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given - * array that contains uint8 values, returns a copy of that string as a - * Javascript String object. - * heapOrArray is either a regular array, or a JavaScript typed array view. - * @param {number=} idx - * @param {number=} maxBytesToRead - * @return {string} - */ - var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead = NaN) => { - var endIdx = idx + maxBytesToRead; - var endPtr = idx; - // TextDecoder needs to know the byte length in advance, it doesn't stop on - // null terminator by itself. Also, use the length info to avoid running tiny - // strings through TextDecoder, since .subarray() allocates garbage. - // (As a tiny code save trick, compare endPtr against endIdx using a negation, - // so that undefined/NaN means Infinity) - while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr; - - if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) { - return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr)); - } - var str = ''; - // If building with TextDecoder, we have already computed the string length - // above, so test loop end condition against that - while (idx < endPtr) { - // For UTF8 byte structure, see: - // http://en.wikipedia.org/wiki/UTF-8#Description - // https://www.ietf.org/rfc/rfc2279.txt - // https://tools.ietf.org/html/rfc3629 - var u0 = heapOrArray[idx++]; - if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; } - var u1 = heapOrArray[idx++] & 63; - if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } - var u2 = heapOrArray[idx++] & 63; - if ((u0 & 0xF0) == 0xE0) { - u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; - } else { - if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte ' + ptrToString(u0) + ' encountered when deserializing a UTF-8 string in wasm memory to a JS string!'); - u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63); - } - - if (u0 < 0x10000) { - str += String.fromCharCode(u0); - } else { - var ch = u0 - 0x10000; - str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); - } - } - return str; - }; - - /** - * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the - * emscripten HEAP, returns a copy of that string as a Javascript String object. - * - * @param {number} ptr - * @param {number=} maxBytesToRead - An optional length that specifies the - * maximum number of bytes to read. You can omit this parameter to scan the - * string until the first 0 byte. If maxBytesToRead is passed, and the string - * at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the - * string will cut short at that byte index (i.e. maxBytesToRead will not - * produce a string of exact length [ptr, ptr+maxBytesToRead[) N.B. mixing - * frequent uses of UTF8ToString() with and without maxBytesToRead may throw - * JS JIT optimizations off, so it is worth to consider consistently using one - * @return {string} - */ - var UTF8ToString = (ptr, maxBytesToRead) => { - assert(typeof ptr == 'number', `UTF8ToString expects a number (got ${typeof ptr})`); - return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : ''; - }; - var ___assert_fail = (condition, filename, line, func) => { - abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [filename ? UTF8ToString(filename) : 'unknown filename', line, func ? UTF8ToString(func) : 'unknown function']); - }; - - var exceptionCaught = []; - - - - var uncaughtExceptionCount = 0; - var ___cxa_begin_catch = (ptr) => { - var info = new ExceptionInfo(ptr); - if (!info.get_caught()) { - info.set_caught(true); - uncaughtExceptionCount--; - } - info.set_rethrown(false); - exceptionCaught.push(info); - ___cxa_increment_exception_refcount(ptr); - return ___cxa_get_exception_ptr(ptr); - }; - - - var exceptionLast = 0; - - - var ___cxa_end_catch = () => { - // Clear state flag. - _setThrew(0, 0); - assert(exceptionCaught.length > 0); - // Call destructor if one is registered then clear it. - var info = exceptionCaught.pop(); - - ___cxa_decrement_exception_refcount(info.excPtr); - exceptionLast = 0; // XXX in decRef? - }; - - - class ExceptionInfo { - // excPtr - Thrown object pointer to wrap. Metadata pointer is calculated from it. - constructor(excPtr) { - this.excPtr = excPtr; - this.ptr = excPtr - 24; - } - - set_type(type) { - HEAPU32[(((this.ptr)+(4))>>2)] = type; - } - - get_type() { - return HEAPU32[(((this.ptr)+(4))>>2)]; - } - - set_destructor(destructor) { - HEAPU32[(((this.ptr)+(8))>>2)] = destructor; - } - - get_destructor() { - return HEAPU32[(((this.ptr)+(8))>>2)]; - } - - set_caught(caught) { - caught = caught ? 1 : 0; - HEAP8[(this.ptr)+(12)] = caught; - } - - get_caught() { - return HEAP8[(this.ptr)+(12)] != 0; - } - - set_rethrown(rethrown) { - rethrown = rethrown ? 1 : 0; - HEAP8[(this.ptr)+(13)] = rethrown; - } - - get_rethrown() { - return HEAP8[(this.ptr)+(13)] != 0; - } - - // Initialize native structure fields. Should be called once after allocated. - init(type, destructor) { - this.set_adjusted_ptr(0); - this.set_type(type); - this.set_destructor(destructor); - } - - set_adjusted_ptr(adjustedPtr) { - HEAPU32[(((this.ptr)+(16))>>2)] = adjustedPtr; - } - - get_adjusted_ptr() { - return HEAPU32[(((this.ptr)+(16))>>2)]; - } - } - - var ___resumeException = (ptr) => { - if (!exceptionLast) { - exceptionLast = new CppException(ptr); - } - throw exceptionLast; - }; - - - var setTempRet0 = (val) => __emscripten_tempret_set(val); - var findMatchingCatch = (args) => { - var thrown = - exceptionLast?.excPtr; - if (!thrown) { - // just pass through the null ptr - setTempRet0(0); - return 0; - } - var info = new ExceptionInfo(thrown); - info.set_adjusted_ptr(thrown); - var thrownType = info.get_type(); - if (!thrownType) { - // just pass through the thrown ptr - setTempRet0(0); - return thrown; - } - - // can_catch receives a **, add indirection - // The different catch blocks are denoted by different types. - // Due to inheritance, those types may not precisely match the - // type of the thrown object. Find one which matches, and - // return the type of the catch block which should be called. - for (var caughtType of args) { - if (caughtType === 0 || caughtType === thrownType) { - // Catch all clause matched or exactly the same type is caught - break; - } - var adjusted_ptr_addr = info.ptr + 16; - if (___cxa_can_catch(caughtType, thrownType, adjusted_ptr_addr)) { - setTempRet0(caughtType); - return thrown; - } - } - setTempRet0(thrownType); - return thrown; - }; - var ___cxa_find_matching_catch_2 = () => findMatchingCatch([]); - - var ___cxa_find_matching_catch_3 = (arg0) => findMatchingCatch([arg0]); - - var ___cxa_find_matching_catch_4 = (arg0,arg1) => findMatchingCatch([arg0,arg1]); - - - - var ___cxa_rethrow = () => { - var info = exceptionCaught.pop(); - if (!info) { - abort('no exception to throw'); - } - var ptr = info.excPtr; - if (!info.get_rethrown()) { - // Only pop if the corresponding push was through rethrow_primary_exception - exceptionCaught.push(info); - info.set_rethrown(true); - info.set_caught(false); - uncaughtExceptionCount++; - } - exceptionLast = new CppException(ptr); - throw exceptionLast; - }; - - - - var ___cxa_throw = (ptr, type, destructor) => { - var info = new ExceptionInfo(ptr); - // Initialize ExceptionInfo content after it was allocated in __cxa_allocate_exception. - info.init(type, destructor); - exceptionLast = new CppException(ptr); - uncaughtExceptionCount++; - throw exceptionLast; - }; - - var ___cxa_uncaught_exceptions = () => uncaughtExceptionCount; - - - var lengthBytesUTF8 = (str) => { - var len = 0; - for (var i = 0; i < str.length; ++i) { - // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code - // unit, not a Unicode code point of the character! So decode - // UTF16->UTF32->UTF8. - // See http://unicode.org/faq/utf_bom.html#utf16-3 - var c = str.charCodeAt(i); // possibly a lead surrogate - if (c <= 0x7F) { - len++; - } else if (c <= 0x7FF) { - len += 2; - } else if (c >= 0xD800 && c <= 0xDFFF) { - len += 4; ++i; - } else { - len += 3; - } - } - return len; - }; - - var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => { - assert(typeof str === 'string', `stringToUTF8Array expects a string (got ${typeof str})`); - // Parameter maxBytesToWrite is not optional. Negative values, 0, null, - // undefined and false each don't write out any bytes. - if (!(maxBytesToWrite > 0)) - return 0; - - var startIdx = outIdx; - var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. - for (var i = 0; i < str.length; ++i) { - // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code - // unit, not a Unicode code point of the character! So decode - // UTF16->UTF32->UTF8. - // See http://unicode.org/faq/utf_bom.html#utf16-3 - // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description - // and https://www.ietf.org/rfc/rfc2279.txt - // and https://tools.ietf.org/html/rfc3629 - var u = str.charCodeAt(i); // possibly a lead surrogate - if (u >= 0xD800 && u <= 0xDFFF) { - var u1 = str.charCodeAt(++i); - u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF); - } - if (u <= 0x7F) { - if (outIdx >= endIdx) break; - heap[outIdx++] = u; - } else if (u <= 0x7FF) { - if (outIdx + 1 >= endIdx) break; - heap[outIdx++] = 0xC0 | (u >> 6); - heap[outIdx++] = 0x80 | (u & 63); - } else if (u <= 0xFFFF) { - if (outIdx + 2 >= endIdx) break; - heap[outIdx++] = 0xE0 | (u >> 12); - heap[outIdx++] = 0x80 | ((u >> 6) & 63); - heap[outIdx++] = 0x80 | (u & 63); - } else { - if (outIdx + 3 >= endIdx) break; - if (u > 0x10FFFF) warnOnce('Invalid Unicode code point ' + ptrToString(u) + ' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).'); - heap[outIdx++] = 0xF0 | (u >> 18); - heap[outIdx++] = 0x80 | ((u >> 12) & 63); - heap[outIdx++] = 0x80 | ((u >> 6) & 63); - heap[outIdx++] = 0x80 | (u & 63); - } - } - // Null-terminate the pointer to the buffer. - heap[outIdx] = 0; - return outIdx - startIdx; - }; - var stringToUTF8 = (str, outPtr, maxBytesToWrite) => { - assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); - return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite); - }; - function ___syscall_getcwd(buf, size) { - try { - - if (size === 0) return -28; - var cwd = FS.cwd(); - var cwdLengthInBytes = lengthBytesUTF8(cwd) + 1; - if (size < cwdLengthInBytes) return -68; - stringToUTF8(cwd, buf, size); - return cwdLengthInBytes; - } catch (e) { - if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; - return -e.errno; - } - } - - var __abort_js = () => { - abort('native code called abort()'); - }; - - var nowIsMonotonic = 1; - var __emscripten_get_now_is_monotonic = () => nowIsMonotonic; - - var __emscripten_memcpy_js = (dest, src, num) => HEAPU8.copyWithin(dest, src, src + num); - - var __emscripten_throw_longjmp = () => { - throw new EmscriptenSjLj; - }; - - - var __tzset_js = (timezone, daylight, std_name, dst_name) => { - // TODO: Use (malleable) environment variables instead of system settings. - var currentYear = new Date().getFullYear(); - var winter = new Date(currentYear, 0, 1); - var summer = new Date(currentYear, 6, 1); - var winterOffset = winter.getTimezoneOffset(); - var summerOffset = summer.getTimezoneOffset(); - - // Local standard timezone offset. Local standard time is not adjusted for - // daylight savings. This code uses the fact that getTimezoneOffset returns - // a greater value during Standard Time versus Daylight Saving Time (DST). - // Thus it determines the expected output during Standard Time, and it - // compares whether the output of the given date the same (Standard) or less - // (DST). - var stdTimezoneOffset = Math.max(winterOffset, summerOffset); - - // timezone is specified as seconds west of UTC ("The external variable - // `timezone` shall be set to the difference, in seconds, between - // Coordinated Universal Time (UTC) and local standard time."), the same - // as returned by stdTimezoneOffset. - // See http://pubs.opengroup.org/onlinepubs/009695399/functions/tzset.html - HEAPU32[((timezone)>>2)] = stdTimezoneOffset * 60; - - HEAP32[((daylight)>>2)] = Number(winterOffset != summerOffset); - - var extractZone = (timezoneOffset) => { - // Why inverse sign? - // Read here https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/getTimezoneOffset - var sign = timezoneOffset >= 0 ? "-" : "+"; - - var absOffset = Math.abs(timezoneOffset) - var hours = String(Math.floor(absOffset / 60)).padStart(2, "0"); - var minutes = String(absOffset % 60).padStart(2, "0"); - - return `UTC${sign}${hours}${minutes}`; - } - - var winterName = extractZone(winterOffset); - var summerName = extractZone(summerOffset); - assert(winterName); - assert(summerName); - assert(lengthBytesUTF8(winterName) <= 16, `timezone name truncated to fit in TZNAME_MAX (${winterName})`); - assert(lengthBytesUTF8(summerName) <= 16, `timezone name truncated to fit in TZNAME_MAX (${summerName})`); - if (summerOffset < winterOffset) { - // Northern hemisphere - stringToUTF8(winterName, std_name, 17); - stringToUTF8(summerName, dst_name, 17); - } else { - stringToUTF8(winterName, dst_name, 17); - stringToUTF8(summerName, std_name, 17); - } - }; - - var _emscripten_date_now = () => Date.now(); - - var _emscripten_get_now = () => performance.now(); - - var GLctx; - - var webgl_enable_ANGLE_instanced_arrays = (ctx) => { - // Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2. - var ext = ctx.getExtension('ANGLE_instanced_arrays'); - // Because this extension is a core function in WebGL 2, assign the extension entry points in place of - // where the core functions will reside in WebGL 2. This way the calling code can call these without - // having to dynamically branch depending if running against WebGL 1 or WebGL 2. - if (ext) { - ctx['vertexAttribDivisor'] = (index, divisor) => ext['vertexAttribDivisorANGLE'](index, divisor); - ctx['drawArraysInstanced'] = (mode, first, count, primcount) => ext['drawArraysInstancedANGLE'](mode, first, count, primcount); - ctx['drawElementsInstanced'] = (mode, count, type, indices, primcount) => ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount); - return 1; - } - }; - - var webgl_enable_OES_vertex_array_object = (ctx) => { - // Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2. - var ext = ctx.getExtension('OES_vertex_array_object'); - if (ext) { - ctx['createVertexArray'] = () => ext['createVertexArrayOES'](); - ctx['deleteVertexArray'] = (vao) => ext['deleteVertexArrayOES'](vao); - ctx['bindVertexArray'] = (vao) => ext['bindVertexArrayOES'](vao); - ctx['isVertexArray'] = (vao) => ext['isVertexArrayOES'](vao); - return 1; - } - }; - - var webgl_enable_WEBGL_draw_buffers = (ctx) => { - // Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2. - var ext = ctx.getExtension('WEBGL_draw_buffers'); - if (ext) { - ctx['drawBuffers'] = (n, bufs) => ext['drawBuffersWEBGL'](n, bufs); - return 1; - } - }; - - var webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance = (ctx) => - // Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted. - !!(ctx.dibvbi = ctx.getExtension('WEBGL_draw_instanced_base_vertex_base_instance')); - - var webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance = (ctx) => { - // Closure is expected to be allowed to minify the '.mdibvbi' property, so not accessing it quoted. - return !!(ctx.mdibvbi = ctx.getExtension('WEBGL_multi_draw_instanced_base_vertex_base_instance')); - }; - - var webgl_enable_EXT_polygon_offset_clamp = (ctx) => { - return !!(ctx.extPolygonOffsetClamp = ctx.getExtension('EXT_polygon_offset_clamp')); - }; - - var webgl_enable_EXT_clip_control = (ctx) => { - return !!(ctx.extClipControl = ctx.getExtension('EXT_clip_control')); - }; - - var webgl_enable_WEBGL_polygon_mode = (ctx) => { - return !!(ctx.webglPolygonMode = ctx.getExtension('WEBGL_polygon_mode')); - }; - - var webgl_enable_WEBGL_multi_draw = (ctx) => { - // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted. - return !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw')); - }; - - var getEmscriptenSupportedExtensions = (ctx) => { - // Restrict the list of advertised extensions to those that we actually - // support. - var supportedExtensions = [ - // WebGL 1 extensions - 'ANGLE_instanced_arrays', - 'EXT_blend_minmax', - 'EXT_disjoint_timer_query', - 'EXT_frag_depth', - 'EXT_shader_texture_lod', - 'EXT_sRGB', - 'OES_element_index_uint', - 'OES_fbo_render_mipmap', - 'OES_standard_derivatives', - 'OES_texture_float', - 'OES_texture_half_float', - 'OES_texture_half_float_linear', - 'OES_vertex_array_object', - 'WEBGL_color_buffer_float', - 'WEBGL_depth_texture', - 'WEBGL_draw_buffers', - // WebGL 2 extensions - 'EXT_color_buffer_float', - 'EXT_conservative_depth', - 'EXT_disjoint_timer_query_webgl2', - 'EXT_texture_norm16', - 'NV_shader_noperspective_interpolation', - 'WEBGL_clip_cull_distance', - // WebGL 1 and WebGL 2 extensions - 'EXT_clip_control', - 'EXT_color_buffer_half_float', - 'EXT_depth_clamp', - 'EXT_float_blend', - 'EXT_polygon_offset_clamp', - 'EXT_texture_compression_bptc', - 'EXT_texture_compression_rgtc', - 'EXT_texture_filter_anisotropic', - 'KHR_parallel_shader_compile', - 'OES_texture_float_linear', - 'WEBGL_blend_func_extended', - 'WEBGL_compressed_texture_astc', - 'WEBGL_compressed_texture_etc', - 'WEBGL_compressed_texture_etc1', - 'WEBGL_compressed_texture_s3tc', - 'WEBGL_compressed_texture_s3tc_srgb', - 'WEBGL_debug_renderer_info', - 'WEBGL_debug_shaders', - 'WEBGL_lose_context', - 'WEBGL_multi_draw', - 'WEBGL_polygon_mode' - ]; - // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. - return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext)); - }; - - - var GL = { - counter:1, - buffers:[], - programs:[], - framebuffers:[], - renderbuffers:[], - textures:[], - shaders:[], - vaos:[], - contexts:[], - offscreenCanvases:{ - }, - queries:[], - samplers:[], - transformFeedbacks:[], - syncs:[], - stringCache:{ - }, - stringiCache:{ - }, - unpackAlignment:4, - unpackRowLength:0, - recordError:(errorCode) => { - if (!GL.lastError) { - GL.lastError = errorCode; - } - }, - getNewId:(table) => { - var ret = GL.counter++; - for (var i = table.length; i < ret; i++) { - table[i] = null; - } - return ret; - }, - genObject:(n, buffers, createFunction, objectTable - ) => { - for (var i = 0; i < n; i++) { - var buffer = GLctx[createFunction](); - var id = buffer && GL.getNewId(objectTable); - if (buffer) { - buffer.name = id; - objectTable[id] = buffer; - } else { - GL.recordError(0x502 /* GL_INVALID_OPERATION */); - } - HEAP32[(((buffers)+(i*4))>>2)] = id; - } - }, - getSource:(shader, count, string, length) => { - var source = ''; - for (var i = 0; i < count; ++i) { - var len = length ? HEAPU32[(((length)+(i*4))>>2)] : undefined; - source += UTF8ToString(HEAPU32[(((string)+(i*4))>>2)], len); - } - return source; - }, - createContext:(/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => { - - // BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL - // context on a canvas, calling .getContext() will always return that - // context independent of which 'webgl' or 'webgl2' - // context version was passed. See: - // https://bugs.webkit.org/show_bug.cgi?id=222758 - // and: - // https://github.com/emscripten-core/emscripten/issues/13295. - // TODO: Once the bug is fixed and shipped in Safari, adjust the Safari - // version field in above check. - if (!canvas.getContextSafariWebGL2Fixed) { - canvas.getContextSafariWebGL2Fixed = canvas.getContext; - /** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */ - function fixedGetContext(ver, attrs) { - var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs); - return ((ver == 'webgl') == (gl instanceof WebGLRenderingContext)) ? gl : null; - } - canvas.getContext = fixedGetContext; - } - - var ctx = - (webGLContextAttributes.majorVersion > 1) - ? - canvas.getContext("webgl2", webGLContextAttributes) - : - (canvas.getContext("webgl", webGLContextAttributes) - // https://caniuse.com/#feat=webgl - ); - - if (!ctx) return 0; - - var handle = GL.registerContext(ctx, webGLContextAttributes); - - return handle; - }, - registerContext:(ctx, webGLContextAttributes) => { - // without pthreads a context is just an integer ID - var handle = GL.getNewId(GL.contexts); - - var context = { - handle, - attributes: webGLContextAttributes, - version: webGLContextAttributes.majorVersion, - GLctx: ctx - }; - - // Store the created context object so that we can access the context - // given a canvas without having to pass the parameters again. - if (ctx.canvas) ctx.canvas.GLctxObject = context; - GL.contexts[handle] = context; - if (typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' || webGLContextAttributes.enableExtensionsByDefault) { - GL.initExtensions(context); - } - - return handle; - }, - makeContextCurrent:(contextHandle) => { - - // Active Emscripten GL layer context object. - GL.currentContext = GL.contexts[contextHandle]; - // Active WebGL context object. - Module.ctx = GLctx = GL.currentContext?.GLctx; - return !(contextHandle && !GLctx); - }, - getContext:(contextHandle) => { - return GL.contexts[contextHandle]; - }, - deleteContext:(contextHandle) => { - if (GL.currentContext === GL.contexts[contextHandle]) { - GL.currentContext = null; - } - if (typeof JSEvents == 'object') { - // Release all JS event handlers on the DOM element that the GL context is - // associated with since the context is now deleted. - JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); - } - // Make sure the canvas object no longer refers to the context object so - // there are no GC surprises. - if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) { - GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; - } - GL.contexts[contextHandle] = null; - }, - initExtensions:(context) => { - // If this function is called without a specific context object, init the - // extensions of the currently active context. - context ||= GL.currentContext; - - if (context.initExtensionsDone) return; - context.initExtensionsDone = true; - - var GLctx = context.GLctx; - - // Detect the presence of a few extensions manually, ction GL interop - // layer itself will need to know if they exist. - - // Extensions that are available in both WebGL 1 and WebGL 2 - webgl_enable_WEBGL_multi_draw(GLctx); - webgl_enable_EXT_polygon_offset_clamp(GLctx); - webgl_enable_EXT_clip_control(GLctx); - webgl_enable_WEBGL_polygon_mode(GLctx); - // Extensions that are only available in WebGL 1 (the calls will be no-ops - // if called on a WebGL 2 context active) - webgl_enable_ANGLE_instanced_arrays(GLctx); - webgl_enable_OES_vertex_array_object(GLctx); - webgl_enable_WEBGL_draw_buffers(GLctx); - // Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active) - webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx); - webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx); - - // On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative - // that's based on core APIs, and exposes only the queryCounterEXT() - // entrypoint. - if (context.version >= 2) { - GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2"); - } - - // However, Firefox exposes the WebGL 1 version on WebGL 2 as well and - // thus we look for the WebGL 1 version again if the WebGL 2 version - // isn't present. https://bugzilla.mozilla.org/show_bug.cgi?id=1328882 - if (context.version < 2 || !GLctx.disjointTimerQueryExt) - { - GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query"); - } - - getEmscriptenSupportedExtensions(GLctx).forEach((ext) => { - // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders - // are not enabled by default. - if (!ext.includes('lose_context') && !ext.includes('debug')) { - // Call .getExtension() to enable that extension permanently. - GLctx.getExtension(ext); - } - }); - }, - }; - /** @suppress {duplicate } */ - var _glActiveTexture = (x0) => GLctx.activeTexture(x0); - var _emscripten_glActiveTexture = _glActiveTexture; - - /** @suppress {duplicate } */ - var _glAttachShader = (program, shader) => { - GLctx.attachShader(GL.programs[program], GL.shaders[shader]); - }; - var _emscripten_glAttachShader = _glAttachShader; - - /** @suppress {duplicate } */ - var _glBeginQuery = (target, id) => { - GLctx.beginQuery(target, GL.queries[id]); - }; - var _emscripten_glBeginQuery = _glBeginQuery; - - /** @suppress {duplicate } */ - var _glBeginQueryEXT = (target, id) => { - GLctx.disjointTimerQueryExt['beginQueryEXT'](target, GL.queries[id]); - }; - var _emscripten_glBeginQueryEXT = _glBeginQueryEXT; - - /** @suppress {duplicate } */ - var _glBeginTransformFeedback = (x0) => GLctx.beginTransformFeedback(x0); - var _emscripten_glBeginTransformFeedback = _glBeginTransformFeedback; - - - /** @suppress {duplicate } */ - var _glBindAttribLocation = (program, index, name) => { - GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name)); - }; - var _emscripten_glBindAttribLocation = _glBindAttribLocation; - - /** @suppress {duplicate } */ - var _glBindBuffer = (target, buffer) => { - - if (target == 0x88EB /*GL_PIXEL_PACK_BUFFER*/) { - // In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2 - // API function call when a buffer is bound to - // GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that - // binding point is non-null to know what is the proper API function to - // call. - GLctx.currentPixelPackBufferBinding = buffer; - } else if (target == 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/) { - // In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to - // use a different WebGL 2 API function call when a buffer is bound to - // GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that - // binding point is non-null to know what is the proper API function to - // call. - GLctx.currentPixelUnpackBufferBinding = buffer; - } - GLctx.bindBuffer(target, GL.buffers[buffer]); - }; - var _emscripten_glBindBuffer = _glBindBuffer; - - /** @suppress {duplicate } */ - var _glBindBufferBase = (target, index, buffer) => { - GLctx.bindBufferBase(target, index, GL.buffers[buffer]); - }; - var _emscripten_glBindBufferBase = _glBindBufferBase; - - /** @suppress {duplicate } */ - var _glBindBufferRange = (target, index, buffer, offset, ptrsize) => { - GLctx.bindBufferRange(target, index, GL.buffers[buffer], offset, ptrsize); - }; - var _emscripten_glBindBufferRange = _glBindBufferRange; - - /** @suppress {duplicate } */ - var _glBindFramebuffer = (target, framebuffer) => { - - GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]); - - }; - var _emscripten_glBindFramebuffer = _glBindFramebuffer; - - /** @suppress {duplicate } */ - var _glBindRenderbuffer = (target, renderbuffer) => { - GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]); - }; - var _emscripten_glBindRenderbuffer = _glBindRenderbuffer; - - /** @suppress {duplicate } */ - var _glBindSampler = (unit, sampler) => { - GLctx.bindSampler(unit, GL.samplers[sampler]); - }; - var _emscripten_glBindSampler = _glBindSampler; - - /** @suppress {duplicate } */ - var _glBindTexture = (target, texture) => { - GLctx.bindTexture(target, GL.textures[texture]); - }; - var _emscripten_glBindTexture = _glBindTexture; - - /** @suppress {duplicate } */ - var _glBindTransformFeedback = (target, id) => { - GLctx.bindTransformFeedback(target, GL.transformFeedbacks[id]); - }; - var _emscripten_glBindTransformFeedback = _glBindTransformFeedback; - - /** @suppress {duplicate } */ - var _glBindVertexArray = (vao) => { - GLctx.bindVertexArray(GL.vaos[vao]); - }; - var _emscripten_glBindVertexArray = _glBindVertexArray; - - - /** @suppress {duplicate } */ - var _glBindVertexArrayOES = _glBindVertexArray; - var _emscripten_glBindVertexArrayOES = _glBindVertexArrayOES; - - /** @suppress {duplicate } */ - var _glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3); - var _emscripten_glBlendColor = _glBlendColor; - - /** @suppress {duplicate } */ - var _glBlendEquation = (x0) => GLctx.blendEquation(x0); - var _emscripten_glBlendEquation = _glBlendEquation; - - /** @suppress {duplicate } */ - var _glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1); - var _emscripten_glBlendEquationSeparate = _glBlendEquationSeparate; - - /** @suppress {duplicate } */ - var _glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1); - var _emscripten_glBlendFunc = _glBlendFunc; - - /** @suppress {duplicate } */ - var _glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3); - var _emscripten_glBlendFuncSeparate = _glBlendFuncSeparate; - - /** @suppress {duplicate } */ - var _glBlitFramebuffer = (x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) => GLctx.blitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9); - var _emscripten_glBlitFramebuffer = _glBlitFramebuffer; - - /** @suppress {duplicate } */ - var _glBufferData = (target, size, data, usage) => { - - if (GL.currentContext.version >= 2) { - // If size is zero, WebGL would interpret uploading the whole input - // arraybuffer (starting from given offset), which would not make sense in - // WebAssembly, so avoid uploading if size is zero. However we must still - // call bufferData to establish a backing storage of zero bytes. - if (data && size) { - GLctx.bufferData(target, HEAPU8, usage, data, size); - } else { - GLctx.bufferData(target, size, usage); - } - return; - } - // N.b. here first form specifies a heap subarray, second form an integer - // size, so the ?: code here is polymorphic. It is advised to avoid - // randomly mixing both uses in calling code, to avoid any potential JS - // engine JIT issues. - GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage); - }; - var _emscripten_glBufferData = _glBufferData; - - /** @suppress {duplicate } */ - var _glBufferSubData = (target, offset, size, data) => { - if (GL.currentContext.version >= 2) { - size && GLctx.bufferSubData(target, offset, HEAPU8, data, size); - return; - } - GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size)); - }; - var _emscripten_glBufferSubData = _glBufferSubData; - - /** @suppress {duplicate } */ - var _glCheckFramebufferStatus = (x0) => GLctx.checkFramebufferStatus(x0); - var _emscripten_glCheckFramebufferStatus = _glCheckFramebufferStatus; - - /** @suppress {duplicate } */ - var _glClear = (x0) => GLctx.clear(x0); - var _emscripten_glClear = _glClear; - - /** @suppress {duplicate } */ - var _glClearBufferfi = (x0, x1, x2, x3) => GLctx.clearBufferfi(x0, x1, x2, x3); - var _emscripten_glClearBufferfi = _glClearBufferfi; - - /** @suppress {duplicate } */ - var _glClearBufferfv = (buffer, drawbuffer, value) => { - - GLctx.clearBufferfv(buffer, drawbuffer, HEAPF32, ((value)>>2)); - }; - var _emscripten_glClearBufferfv = _glClearBufferfv; - - /** @suppress {duplicate } */ - var _glClearBufferiv = (buffer, drawbuffer, value) => { - - GLctx.clearBufferiv(buffer, drawbuffer, HEAP32, ((value)>>2)); - }; - var _emscripten_glClearBufferiv = _glClearBufferiv; - - /** @suppress {duplicate } */ - var _glClearBufferuiv = (buffer, drawbuffer, value) => { - - GLctx.clearBufferuiv(buffer, drawbuffer, HEAPU32, ((value)>>2)); - }; - var _emscripten_glClearBufferuiv = _glClearBufferuiv; - - /** @suppress {duplicate } */ - var _glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3); - var _emscripten_glClearColor = _glClearColor; - - /** @suppress {duplicate } */ - var _glClearDepthf = (x0) => GLctx.clearDepth(x0); - var _emscripten_glClearDepthf = _glClearDepthf; - - /** @suppress {duplicate } */ - var _glClearStencil = (x0) => GLctx.clearStencil(x0); - var _emscripten_glClearStencil = _glClearStencil; - - var convertI32PairToI53 = (lo, hi) => { - // This function should not be getting called with too large unsigned numbers - // in high part (if hi >= 0x7FFFFFFFF, one should have been calling - // convertU32PairToI53()) - assert(hi === (hi|0)); - return (lo >>> 0) + hi * 4294967296; - }; - /** @suppress {duplicate } */ - var _glClientWaitSync = (sync, flags, timeout_low, timeout_high) => { - // WebGL2 vs GLES3 differences: in GLES3, the timeout parameter is a uint64, where 0xFFFFFFFFFFFFFFFFULL means GL_TIMEOUT_IGNORED. - // In JS, there's no 64-bit value types, so instead timeout is taken to be signed, and GL_TIMEOUT_IGNORED is given value -1. - // Inherently the value accepted in the timeout is lossy, and can't take in arbitrary u64 bit pattern (but most likely doesn't matter) - // See https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15 - var timeout = convertI32PairToI53(timeout_low, timeout_high); - return GLctx.clientWaitSync(GL.syncs[sync], flags, timeout); - }; - var _emscripten_glClientWaitSync = _glClientWaitSync; - - /** @suppress {duplicate } */ - var _glClipControlEXT = (origin, depth) => { - GLctx.extClipControl['clipControlEXT'](origin, depth); - }; - var _emscripten_glClipControlEXT = _glClipControlEXT; - - /** @suppress {duplicate } */ - var _glColorMask = (red, green, blue, alpha) => { - GLctx.colorMask(!!red, !!green, !!blue, !!alpha); - }; - var _emscripten_glColorMask = _glColorMask; - - /** @suppress {duplicate } */ - var _glCompileShader = (shader) => { - GLctx.compileShader(GL.shaders[shader]); - }; - var _emscripten_glCompileShader = _glCompileShader; - - /** @suppress {duplicate } */ - var _glCompressedTexImage2D = (target, level, internalFormat, width, height, border, imageSize, data) => { - // `data` may be null here, which means "allocate uniniitalized space but - // don't upload" in GLES parlance, but `compressedTexImage2D` requires the - // final data parameter, so we simply pass a heap view starting at zero - // effectively uploading whatever happens to be near address zero. See - // https://github.com/emscripten-core/emscripten/issues/19300. - if (GL.currentContext.version >= 2) { - if (GLctx.currentPixelUnpackBufferBinding || !imageSize) { - GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); - return; - } - GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8, data, imageSize); - return; - } - GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8.subarray((data), data+imageSize)); - }; - var _emscripten_glCompressedTexImage2D = _glCompressedTexImage2D; - - /** @suppress {duplicate } */ - var _glCompressedTexImage3D = (target, level, internalFormat, width, height, depth, border, imageSize, data) => { - if (GLctx.currentPixelUnpackBufferBinding) { - GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); - } else { - GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, HEAPU8, data, imageSize); - } - }; - var _emscripten_glCompressedTexImage3D = _glCompressedTexImage3D; - - /** @suppress {duplicate } */ - var _glCompressedTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, imageSize, data) => { - if (GL.currentContext.version >= 2) { - if (GLctx.currentPixelUnpackBufferBinding || !imageSize) { - GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); - return; - } - GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, HEAPU8, data, imageSize); - return; - } - GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, HEAPU8.subarray((data), data+imageSize)); - }; - var _emscripten_glCompressedTexSubImage2D = _glCompressedTexSubImage2D; - - /** @suppress {duplicate } */ - var _glCompressedTexSubImage3D = (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) => { - if (GLctx.currentPixelUnpackBufferBinding) { - GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); - } else { - GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, HEAPU8, data, imageSize); - } - }; - var _emscripten_glCompressedTexSubImage3D = _glCompressedTexSubImage3D; - - /** @suppress {duplicate } */ - var _glCopyBufferSubData = (x0, x1, x2, x3, x4) => GLctx.copyBufferSubData(x0, x1, x2, x3, x4); - var _emscripten_glCopyBufferSubData = _glCopyBufferSubData; - - /** @suppress {duplicate } */ - var _glCopyTexImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7); - var _emscripten_glCopyTexImage2D = _glCopyTexImage2D; - - /** @suppress {duplicate } */ - var _glCopyTexSubImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7); - var _emscripten_glCopyTexSubImage2D = _glCopyTexSubImage2D; - - /** @suppress {duplicate } */ - var _glCopyTexSubImage3D = (x0, x1, x2, x3, x4, x5, x6, x7, x8) => GLctx.copyTexSubImage3D(x0, x1, x2, x3, x4, x5, x6, x7, x8); - var _emscripten_glCopyTexSubImage3D = _glCopyTexSubImage3D; - - /** @suppress {duplicate } */ - var _glCreateProgram = () => { - var id = GL.getNewId(GL.programs); - var program = GLctx.createProgram(); - // Store additional information needed for each shader program: - program.name = id; - // Lazy cache results of - // glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) - program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0; - program.uniformIdCounter = 1; - GL.programs[id] = program; - return id; - }; - var _emscripten_glCreateProgram = _glCreateProgram; - - /** @suppress {duplicate } */ - var _glCreateShader = (shaderType) => { - var id = GL.getNewId(GL.shaders); - GL.shaders[id] = GLctx.createShader(shaderType); - - return id; - }; - var _emscripten_glCreateShader = _glCreateShader; - - /** @suppress {duplicate } */ - var _glCullFace = (x0) => GLctx.cullFace(x0); - var _emscripten_glCullFace = _glCullFace; - - /** @suppress {duplicate } */ - var _glDeleteBuffers = (n, buffers) => { - for (var i = 0; i < n; i++) { - var id = HEAP32[(((buffers)+(i*4))>>2)]; - var buffer = GL.buffers[id]; - - // From spec: "glDeleteBuffers silently ignores 0's and names that do not - // correspond to existing buffer objects." - if (!buffer) continue; - - GLctx.deleteBuffer(buffer); - buffer.name = 0; - GL.buffers[id] = null; - - if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0; - if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0; - } - }; - var _emscripten_glDeleteBuffers = _glDeleteBuffers; - - /** @suppress {duplicate } */ - var _glDeleteFramebuffers = (n, framebuffers) => { - for (var i = 0; i < n; ++i) { - var id = HEAP32[(((framebuffers)+(i*4))>>2)]; - var framebuffer = GL.framebuffers[id]; - if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects". - GLctx.deleteFramebuffer(framebuffer); - framebuffer.name = 0; - GL.framebuffers[id] = null; - } - }; - var _emscripten_glDeleteFramebuffers = _glDeleteFramebuffers; - - /** @suppress {duplicate } */ - var _glDeleteProgram = (id) => { - if (!id) return; - var program = GL.programs[id]; - if (!program) { - // glDeleteProgram actually signals an error when deleting a nonexisting - // object, unlike some other GL delete functions. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - GLctx.deleteProgram(program); - program.name = 0; - GL.programs[id] = null; - }; - var _emscripten_glDeleteProgram = _glDeleteProgram; - - /** @suppress {duplicate } */ - var _glDeleteQueries = (n, ids) => { - for (var i = 0; i < n; i++) { - var id = HEAP32[(((ids)+(i*4))>>2)]; - var query = GL.queries[id]; - if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero." - GLctx.deleteQuery(query); - GL.queries[id] = null; - } - }; - var _emscripten_glDeleteQueries = _glDeleteQueries; - - /** @suppress {duplicate } */ - var _glDeleteQueriesEXT = (n, ids) => { - for (var i = 0; i < n; i++) { - var id = HEAP32[(((ids)+(i*4))>>2)]; - var query = GL.queries[id]; - if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero." - GLctx.disjointTimerQueryExt['deleteQueryEXT'](query); - GL.queries[id] = null; - } - }; - var _emscripten_glDeleteQueriesEXT = _glDeleteQueriesEXT; - - /** @suppress {duplicate } */ - var _glDeleteRenderbuffers = (n, renderbuffers) => { - for (var i = 0; i < n; i++) { - var id = HEAP32[(((renderbuffers)+(i*4))>>2)]; - var renderbuffer = GL.renderbuffers[id]; - if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects". - GLctx.deleteRenderbuffer(renderbuffer); - renderbuffer.name = 0; - GL.renderbuffers[id] = null; - } - }; - var _emscripten_glDeleteRenderbuffers = _glDeleteRenderbuffers; - - /** @suppress {duplicate } */ - var _glDeleteSamplers = (n, samplers) => { - for (var i = 0; i < n; i++) { - var id = HEAP32[(((samplers)+(i*4))>>2)]; - var sampler = GL.samplers[id]; - if (!sampler) continue; - GLctx.deleteSampler(sampler); - sampler.name = 0; - GL.samplers[id] = null; - } - }; - var _emscripten_glDeleteSamplers = _glDeleteSamplers; - - /** @suppress {duplicate } */ - var _glDeleteShader = (id) => { - if (!id) return; - var shader = GL.shaders[id]; - if (!shader) { - // glDeleteShader actually signals an error when deleting a nonexisting - // object, unlike some other GL delete functions. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - GLctx.deleteShader(shader); - GL.shaders[id] = null; - }; - var _emscripten_glDeleteShader = _glDeleteShader; - - /** @suppress {duplicate } */ - var _glDeleteSync = (id) => { - if (!id) return; - var sync = GL.syncs[id]; - if (!sync) { // glDeleteSync signals an error when deleting a nonexisting object, unlike some other GL delete functions. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - GLctx.deleteSync(sync); - sync.name = 0; - GL.syncs[id] = null; - }; - var _emscripten_glDeleteSync = _glDeleteSync; - - /** @suppress {duplicate } */ - var _glDeleteTextures = (n, textures) => { - for (var i = 0; i < n; i++) { - var id = HEAP32[(((textures)+(i*4))>>2)]; - var texture = GL.textures[id]; - // GL spec: "glDeleteTextures silently ignores 0s and names that do not - // correspond to existing textures". - if (!texture) continue; - GLctx.deleteTexture(texture); - texture.name = 0; - GL.textures[id] = null; - } - }; - var _emscripten_glDeleteTextures = _glDeleteTextures; - - /** @suppress {duplicate } */ - var _glDeleteTransformFeedbacks = (n, ids) => { - for (var i = 0; i < n; i++) { - var id = HEAP32[(((ids)+(i*4))>>2)]; - var transformFeedback = GL.transformFeedbacks[id]; - if (!transformFeedback) continue; // GL spec: "unused names in ids are ignored, as is the name zero." - GLctx.deleteTransformFeedback(transformFeedback); - transformFeedback.name = 0; - GL.transformFeedbacks[id] = null; - } - }; - var _emscripten_glDeleteTransformFeedbacks = _glDeleteTransformFeedbacks; - - /** @suppress {duplicate } */ - var _glDeleteVertexArrays = (n, vaos) => { - for (var i = 0; i < n; i++) { - var id = HEAP32[(((vaos)+(i*4))>>2)]; - GLctx.deleteVertexArray(GL.vaos[id]); - GL.vaos[id] = null; - } - }; - var _emscripten_glDeleteVertexArrays = _glDeleteVertexArrays; - - - /** @suppress {duplicate } */ - var _glDeleteVertexArraysOES = _glDeleteVertexArrays; - var _emscripten_glDeleteVertexArraysOES = _glDeleteVertexArraysOES; - - /** @suppress {duplicate } */ - var _glDepthFunc = (x0) => GLctx.depthFunc(x0); - var _emscripten_glDepthFunc = _glDepthFunc; - - /** @suppress {duplicate } */ - var _glDepthMask = (flag) => { - GLctx.depthMask(!!flag); - }; - var _emscripten_glDepthMask = _glDepthMask; - - /** @suppress {duplicate } */ - var _glDepthRangef = (x0, x1) => GLctx.depthRange(x0, x1); - var _emscripten_glDepthRangef = _glDepthRangef; - - /** @suppress {duplicate } */ - var _glDetachShader = (program, shader) => { - GLctx.detachShader(GL.programs[program], GL.shaders[shader]); - }; - var _emscripten_glDetachShader = _glDetachShader; - - /** @suppress {duplicate } */ - var _glDisable = (x0) => GLctx.disable(x0); - var _emscripten_glDisable = _glDisable; - - /** @suppress {duplicate } */ - var _glDisableVertexAttribArray = (index) => { - GLctx.disableVertexAttribArray(index); - }; - var _emscripten_glDisableVertexAttribArray = _glDisableVertexAttribArray; - - /** @suppress {duplicate } */ - var _glDrawArrays = (mode, first, count) => { - - GLctx.drawArrays(mode, first, count); - - }; - var _emscripten_glDrawArrays = _glDrawArrays; - - /** @suppress {duplicate } */ - var _glDrawArraysInstanced = (mode, first, count, primcount) => { - GLctx.drawArraysInstanced(mode, first, count, primcount); - }; - var _emscripten_glDrawArraysInstanced = _glDrawArraysInstanced; - - - /** @suppress {duplicate } */ - var _glDrawArraysInstancedANGLE = _glDrawArraysInstanced; - var _emscripten_glDrawArraysInstancedANGLE = _glDrawArraysInstancedANGLE; - - - /** @suppress {duplicate } */ - var _glDrawArraysInstancedARB = _glDrawArraysInstanced; - var _emscripten_glDrawArraysInstancedARB = _glDrawArraysInstancedARB; - - - /** @suppress {duplicate } */ - var _glDrawArraysInstancedEXT = _glDrawArraysInstanced; - var _emscripten_glDrawArraysInstancedEXT = _glDrawArraysInstancedEXT; - - - /** @suppress {duplicate } */ - var _glDrawArraysInstancedNV = _glDrawArraysInstanced; - var _emscripten_glDrawArraysInstancedNV = _glDrawArraysInstancedNV; - - var tempFixedLengthArray = []; - - /** @suppress {duplicate } */ - var _glDrawBuffers = (n, bufs) => { - - var bufArray = tempFixedLengthArray[n]; - for (var i = 0; i < n; i++) { - bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)]; - } - - GLctx.drawBuffers(bufArray); - }; - var _emscripten_glDrawBuffers = _glDrawBuffers; - - - /** @suppress {duplicate } */ - var _glDrawBuffersEXT = _glDrawBuffers; - var _emscripten_glDrawBuffersEXT = _glDrawBuffersEXT; - - - /** @suppress {duplicate } */ - var _glDrawBuffersWEBGL = _glDrawBuffers; - var _emscripten_glDrawBuffersWEBGL = _glDrawBuffersWEBGL; - - /** @suppress {duplicate } */ - var _glDrawElements = (mode, count, type, indices) => { - - GLctx.drawElements(mode, count, type, indices); - - }; - var _emscripten_glDrawElements = _glDrawElements; - - /** @suppress {duplicate } */ - var _glDrawElementsInstanced = (mode, count, type, indices, primcount) => { - GLctx.drawElementsInstanced(mode, count, type, indices, primcount); - }; - var _emscripten_glDrawElementsInstanced = _glDrawElementsInstanced; - - - /** @suppress {duplicate } */ - var _glDrawElementsInstancedANGLE = _glDrawElementsInstanced; - var _emscripten_glDrawElementsInstancedANGLE = _glDrawElementsInstancedANGLE; - - - /** @suppress {duplicate } */ - var _glDrawElementsInstancedARB = _glDrawElementsInstanced; - var _emscripten_glDrawElementsInstancedARB = _glDrawElementsInstancedARB; - - - /** @suppress {duplicate } */ - var _glDrawElementsInstancedEXT = _glDrawElementsInstanced; - var _emscripten_glDrawElementsInstancedEXT = _glDrawElementsInstancedEXT; - - - /** @suppress {duplicate } */ - var _glDrawElementsInstancedNV = _glDrawElementsInstanced; - var _emscripten_glDrawElementsInstancedNV = _glDrawElementsInstancedNV; - - /** @suppress {duplicate } */ - var _glDrawRangeElements = (mode, start, end, count, type, indices) => { - // TODO: This should be a trivial pass-though function registered at the bottom of this page as - // glFuncs[6][1] += ' drawRangeElements'; - // but due to https://bugzilla.mozilla.org/show_bug.cgi?id=1202427, - // we work around by ignoring the range. - _glDrawElements(mode, count, type, indices); - }; - var _emscripten_glDrawRangeElements = _glDrawRangeElements; - - /** @suppress {duplicate } */ - var _glEnable = (x0) => GLctx.enable(x0); - var _emscripten_glEnable = _glEnable; - - /** @suppress {duplicate } */ - var _glEnableVertexAttribArray = (index) => { - GLctx.enableVertexAttribArray(index); - }; - var _emscripten_glEnableVertexAttribArray = _glEnableVertexAttribArray; - - /** @suppress {duplicate } */ - var _glEndQuery = (x0) => GLctx.endQuery(x0); - var _emscripten_glEndQuery = _glEndQuery; - - /** @suppress {duplicate } */ - var _glEndQueryEXT = (target) => { - GLctx.disjointTimerQueryExt['endQueryEXT'](target); - }; - var _emscripten_glEndQueryEXT = _glEndQueryEXT; - - /** @suppress {duplicate } */ - var _glEndTransformFeedback = () => GLctx.endTransformFeedback(); - var _emscripten_glEndTransformFeedback = _glEndTransformFeedback; - - /** @suppress {duplicate } */ - var _glFenceSync = (condition, flags) => { - var sync = GLctx.fenceSync(condition, flags); - if (sync) { - var id = GL.getNewId(GL.syncs); - sync.name = id; - GL.syncs[id] = sync; - return id; - } - return 0; // Failed to create a sync object - }; - var _emscripten_glFenceSync = _glFenceSync; - - /** @suppress {duplicate } */ - var _glFinish = () => GLctx.finish(); - var _emscripten_glFinish = _glFinish; - - /** @suppress {duplicate } */ - var _glFlush = () => GLctx.flush(); - var _emscripten_glFlush = _glFlush; - - /** @suppress {duplicate } */ - var _glFramebufferRenderbuffer = (target, attachment, renderbuffertarget, renderbuffer) => { - GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, - GL.renderbuffers[renderbuffer]); - }; - var _emscripten_glFramebufferRenderbuffer = _glFramebufferRenderbuffer; - - /** @suppress {duplicate } */ - var _glFramebufferTexture2D = (target, attachment, textarget, texture, level) => { - GLctx.framebufferTexture2D(target, attachment, textarget, - GL.textures[texture], level); - }; - var _emscripten_glFramebufferTexture2D = _glFramebufferTexture2D; - - /** @suppress {duplicate } */ - var _glFramebufferTextureLayer = (target, attachment, texture, level, layer) => { - GLctx.framebufferTextureLayer(target, attachment, GL.textures[texture], level, layer); - }; - var _emscripten_glFramebufferTextureLayer = _glFramebufferTextureLayer; - - /** @suppress {duplicate } */ - var _glFrontFace = (x0) => GLctx.frontFace(x0); - var _emscripten_glFrontFace = _glFrontFace; - - /** @suppress {duplicate } */ - var _glGenBuffers = (n, buffers) => { - GL.genObject(n, buffers, 'createBuffer', GL.buffers - ); - }; - var _emscripten_glGenBuffers = _glGenBuffers; - - /** @suppress {duplicate } */ - var _glGenFramebuffers = (n, ids) => { - GL.genObject(n, ids, 'createFramebuffer', GL.framebuffers - ); - }; - var _emscripten_glGenFramebuffers = _glGenFramebuffers; - - /** @suppress {duplicate } */ - var _glGenQueries = (n, ids) => { - GL.genObject(n, ids, 'createQuery', GL.queries - ); - }; - var _emscripten_glGenQueries = _glGenQueries; - - /** @suppress {duplicate } */ - var _glGenQueriesEXT = (n, ids) => { - for (var i = 0; i < n; i++) { - var query = GLctx.disjointTimerQueryExt['createQueryEXT'](); - if (!query) { - GL.recordError(0x502 /* GL_INVALID_OPERATION */); - while (i < n) HEAP32[(((ids)+(i++*4))>>2)] = 0; - return; - } - var id = GL.getNewId(GL.queries); - query.name = id; - GL.queries[id] = query; - HEAP32[(((ids)+(i*4))>>2)] = id; - } - }; - var _emscripten_glGenQueriesEXT = _glGenQueriesEXT; - - /** @suppress {duplicate } */ - var _glGenRenderbuffers = (n, renderbuffers) => { - GL.genObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers - ); - }; - var _emscripten_glGenRenderbuffers = _glGenRenderbuffers; - - /** @suppress {duplicate } */ - var _glGenSamplers = (n, samplers) => { - GL.genObject(n, samplers, 'createSampler', GL.samplers - ); - }; - var _emscripten_glGenSamplers = _glGenSamplers; - - /** @suppress {duplicate } */ - var _glGenTextures = (n, textures) => { - GL.genObject(n, textures, 'createTexture', GL.textures - ); - }; - var _emscripten_glGenTextures = _glGenTextures; - - /** @suppress {duplicate } */ - var _glGenTransformFeedbacks = (n, ids) => { - GL.genObject(n, ids, 'createTransformFeedback', GL.transformFeedbacks - ); - }; - var _emscripten_glGenTransformFeedbacks = _glGenTransformFeedbacks; - - /** @suppress {duplicate } */ - var _glGenVertexArrays = (n, arrays) => { - GL.genObject(n, arrays, 'createVertexArray', GL.vaos - ); - }; - var _emscripten_glGenVertexArrays = _glGenVertexArrays; - - - /** @suppress {duplicate } */ - var _glGenVertexArraysOES = _glGenVertexArrays; - var _emscripten_glGenVertexArraysOES = _glGenVertexArraysOES; - - /** @suppress {duplicate } */ - var _glGenerateMipmap = (x0) => GLctx.generateMipmap(x0); - var _emscripten_glGenerateMipmap = _glGenerateMipmap; - - - var __glGetActiveAttribOrUniform = (funcName, program, index, bufSize, length, size, type, name) => { - program = GL.programs[program]; - var info = GLctx[funcName](program, index); - if (info) { - // If an error occurs, nothing will be written to length, size and type and name. - var numBytesWrittenExclNull = name && stringToUTF8(info.name, name, bufSize); - if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; - if (size) HEAP32[((size)>>2)] = info.size; - if (type) HEAP32[((type)>>2)] = info.type; - } - }; - - /** @suppress {duplicate } */ - var _glGetActiveAttrib = (program, index, bufSize, length, size, type, name) => { - __glGetActiveAttribOrUniform('getActiveAttrib', program, index, bufSize, length, size, type, name); - }; - var _emscripten_glGetActiveAttrib = _glGetActiveAttrib; - - - /** @suppress {duplicate } */ - var _glGetActiveUniform = (program, index, bufSize, length, size, type, name) => { - __glGetActiveAttribOrUniform('getActiveUniform', program, index, bufSize, length, size, type, name); - }; - var _emscripten_glGetActiveUniform = _glGetActiveUniform; - - /** @suppress {duplicate } */ - var _glGetActiveUniformBlockName = (program, uniformBlockIndex, bufSize, length, uniformBlockName) => { - program = GL.programs[program]; - - var result = GLctx.getActiveUniformBlockName(program, uniformBlockIndex); - if (!result) return; // If an error occurs, nothing will be written to uniformBlockName or length. - if (uniformBlockName && bufSize > 0) { - var numBytesWrittenExclNull = stringToUTF8(result, uniformBlockName, bufSize); - if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; - } else { - if (length) HEAP32[((length)>>2)] = 0; - } - }; - var _emscripten_glGetActiveUniformBlockName = _glGetActiveUniformBlockName; - - /** @suppress {duplicate } */ - var _glGetActiveUniformBlockiv = (program, uniformBlockIndex, pname, params) => { - if (!params) { - // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense - // if params == null, issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - program = GL.programs[program]; - - if (pname == 0x8A41 /* GL_UNIFORM_BLOCK_NAME_LENGTH */) { - var name = GLctx.getActiveUniformBlockName(program, uniformBlockIndex); - HEAP32[((params)>>2)] = name.length+1; - return; - } - - var result = GLctx.getActiveUniformBlockParameter(program, uniformBlockIndex, pname); - if (result === null) return; // If an error occurs, nothing should be written to params. - if (pname == 0x8A43 /*GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES*/) { - for (var i = 0; i < result.length; i++) { - HEAP32[(((params)+(i*4))>>2)] = result[i]; - } - } else { - HEAP32[((params)>>2)] = result; - } - }; - var _emscripten_glGetActiveUniformBlockiv = _glGetActiveUniformBlockiv; - - /** @suppress {duplicate } */ - var _glGetActiveUniformsiv = (program, uniformCount, uniformIndices, pname, params) => { - if (!params) { - // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense - // if params == null, issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - if (uniformCount > 0 && uniformIndices == 0) { - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - program = GL.programs[program]; - var ids = []; - for (var i = 0; i < uniformCount; i++) { - ids.push(HEAP32[(((uniformIndices)+(i*4))>>2)]); - } - - var result = GLctx.getActiveUniforms(program, ids, pname); - if (!result) return; // GL spec: If an error is generated, nothing is written out to params. - - var len = result.length; - for (var i = 0; i < len; i++) { - HEAP32[(((params)+(i*4))>>2)] = result[i]; - } - }; - var _emscripten_glGetActiveUniformsiv = _glGetActiveUniformsiv; - - /** @suppress {duplicate } */ - var _glGetAttachedShaders = (program, maxCount, count, shaders) => { - var result = GLctx.getAttachedShaders(GL.programs[program]); - var len = result.length; - if (len > maxCount) { - len = maxCount; - } - HEAP32[((count)>>2)] = len; - for (var i = 0; i < len; ++i) { - var id = GL.shaders.indexOf(result[i]); - HEAP32[(((shaders)+(i*4))>>2)] = id; - } - }; - var _emscripten_glGetAttachedShaders = _glGetAttachedShaders; - - - /** @suppress {duplicate } */ - var _glGetAttribLocation = (program, name) => { - return GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name)); - }; - var _emscripten_glGetAttribLocation = _glGetAttribLocation; - - var readI53FromI64 = (ptr) => { - return HEAPU32[((ptr)>>2)] + HEAP32[(((ptr)+(4))>>2)] * 4294967296; - }; - - var readI53FromU64 = (ptr) => { - return HEAPU32[((ptr)>>2)] + HEAPU32[(((ptr)+(4))>>2)] * 4294967296; - }; - var writeI53ToI64 = (ptr, num) => { - HEAPU32[((ptr)>>2)] = num; - var lower = HEAPU32[((ptr)>>2)]; - HEAPU32[(((ptr)+(4))>>2)] = (num - lower)/4294967296; - var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr); - var offset = ((ptr)>>2); - if (deserialized != num) warnOnce(`writeI53ToI64() out of range: serialized JS Number ${num} to Wasm heap as bytes lo=${ptrToString(HEAPU32[offset])}, hi=${ptrToString(HEAPU32[offset+1])}, which deserializes back to ${deserialized} instead!`); - }; - - - var webglGetExtensions = function $webglGetExtensions() { - var exts = getEmscriptenSupportedExtensions(GLctx); - exts = exts.concat(exts.map((e) => "GL_" + e)); - return exts; - }; - - var emscriptenWebGLGet = (name_, p, type) => { - // Guard against user passing a null pointer. - // Note that GLES2 spec does not say anything about how passing a null - // pointer should be treated. Testing on desktop core GL 3, the application - // crashes on glGetIntegerv to a null pointer, but better to report an error - // instead of doing anything random. - if (!p) { - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - var ret = undefined; - switch (name_) { // Handle a few trivial GLES values - case 0x8DFA: // GL_SHADER_COMPILER - ret = 1; - break; - case 0x8DF8: // GL_SHADER_BINARY_FORMATS - if (type != 0 && type != 1) { - GL.recordError(0x500); // GL_INVALID_ENUM - } - // Do not write anything to the out pointer, since no binary formats are - // supported. - return; - case 0x87FE: // GL_NUM_PROGRAM_BINARY_FORMATS - case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS - ret = 0; - break; - case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS - // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete - // since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be - // queried for length), so implement it ourselves to allow C++ GLES2 - // code get the length. - var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/); - ret = formats ? formats.length : 0; - break; - - case 0x821D: // GL_NUM_EXTENSIONS - if (GL.currentContext.version < 2) { - // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context - GL.recordError(0x502 /* GL_INVALID_OPERATION */); - return; - } - ret = webglGetExtensions().length; - break; - case 0x821B: // GL_MAJOR_VERSION - case 0x821C: // GL_MINOR_VERSION - if (GL.currentContext.version < 2) { - GL.recordError(0x500); // GL_INVALID_ENUM - return; - } - ret = name_ == 0x821B ? 3 : 0; // return version 3.0 - break; - } - - if (ret === undefined) { - var result = GLctx.getParameter(name_); - switch (typeof result) { - case "number": - ret = result; - break; - case "boolean": - ret = result ? 1 : 0; - break; - case "string": - GL.recordError(0x500); // GL_INVALID_ENUM - return; - case "object": - if (result === null) { - // null is a valid result for some (e.g., which buffer is bound - - // perhaps nothing is bound), but otherwise can mean an invalid - // name_, which we need to report as an error - switch (name_) { - case 0x8894: // ARRAY_BUFFER_BINDING - case 0x8B8D: // CURRENT_PROGRAM - case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING - case 0x8CA6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING - case 0x8CA7: // RENDERBUFFER_BINDING - case 0x8069: // TEXTURE_BINDING_2D - case 0x85B5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES - case 0x8F36: // COPY_READ_BUFFER_BINDING or COPY_READ_BUFFER - case 0x8F37: // COPY_WRITE_BUFFER_BINDING or COPY_WRITE_BUFFER - case 0x88ED: // PIXEL_PACK_BUFFER_BINDING - case 0x88EF: // PIXEL_UNPACK_BUFFER_BINDING - case 0x8CAA: // READ_FRAMEBUFFER_BINDING - case 0x8919: // SAMPLER_BINDING - case 0x8C1D: // TEXTURE_BINDING_2D_ARRAY - case 0x806A: // TEXTURE_BINDING_3D - case 0x8E25: // TRANSFORM_FEEDBACK_BINDING - case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING - case 0x8A28: // UNIFORM_BUFFER_BINDING - case 0x8514: { // TEXTURE_BINDING_CUBE_MAP - ret = 0; - break; - } - default: { - GL.recordError(0x500); // GL_INVALID_ENUM - return; - } - } - } else if (result instanceof Float32Array || - result instanceof Uint32Array || - result instanceof Int32Array || - result instanceof Array) { - for (var i = 0; i < result.length; ++i) { - switch (type) { - case 0: HEAP32[(((p)+(i*4))>>2)] = result[i]; break; - case 2: HEAPF32[(((p)+(i*4))>>2)] = result[i]; break; - case 4: HEAP8[(p)+(i)] = result[i] ? 1 : 0; break; - } - } - return; - } else { - try { - ret = result.name | 0; - } catch(e) { - GL.recordError(0x500); // GL_INVALID_ENUM - err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`); - return; - } - } - break; - default: - GL.recordError(0x500); // GL_INVALID_ENUM - err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof(result)}!`); - return; - } - } - - switch (type) { - case 1: writeI53ToI64(p, ret); break; - case 0: HEAP32[((p)>>2)] = ret; break; - case 2: HEAPF32[((p)>>2)] = ret; break; - case 4: HEAP8[p] = ret ? 1 : 0; break; - } - }; - - /** @suppress {duplicate } */ - var _glGetBooleanv = (name_, p) => emscriptenWebGLGet(name_, p, 4); - var _emscripten_glGetBooleanv = _glGetBooleanv; - - /** @suppress {duplicate } */ - var _glGetBufferParameteri64v = (target, value, data) => { - if (!data) { - // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense - // if data == null, issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - writeI53ToI64(data, GLctx.getBufferParameter(target, value)); - }; - var _emscripten_glGetBufferParameteri64v = _glGetBufferParameteri64v; - - /** @suppress {duplicate } */ - var _glGetBufferParameteriv = (target, value, data) => { - if (!data) { - // GLES2 specification does not specify how to behave if data is a null - // pointer. Since calling this function does not make sense if data == - // null, issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - HEAP32[((data)>>2)] = GLctx.getBufferParameter(target, value); - }; - var _emscripten_glGetBufferParameteriv = _glGetBufferParameteriv; - - /** @suppress {duplicate } */ - var _glGetError = () => { - var error = GLctx.getError() || GL.lastError; - GL.lastError = 0/*GL_NO_ERROR*/; - return error; - }; - var _emscripten_glGetError = _glGetError; - - - /** @suppress {duplicate } */ - var _glGetFloatv = (name_, p) => emscriptenWebGLGet(name_, p, 2); - var _emscripten_glGetFloatv = _glGetFloatv; - - /** @suppress {duplicate } */ - var _glGetFragDataLocation = (program, name) => { - return GLctx.getFragDataLocation(GL.programs[program], UTF8ToString(name)); - }; - var _emscripten_glGetFragDataLocation = _glGetFragDataLocation; - - /** @suppress {duplicate } */ - var _glGetFramebufferAttachmentParameteriv = (target, attachment, pname, params) => { - var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname); - if (result instanceof WebGLRenderbuffer || - result instanceof WebGLTexture) { - result = result.name | 0; - } - HEAP32[((params)>>2)] = result; - }; - var _emscripten_glGetFramebufferAttachmentParameteriv = _glGetFramebufferAttachmentParameteriv; - - var emscriptenWebGLGetIndexed = (target, index, data, type) => { - if (!data) { - // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense - // if data == null, issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - var result = GLctx.getIndexedParameter(target, index); - var ret; - switch (typeof result) { - case 'boolean': - ret = result ? 1 : 0; - break; - case 'number': - ret = result; - break; - case 'object': - if (result === null) { - switch (target) { - case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING - case 0x8A28: // UNIFORM_BUFFER_BINDING - ret = 0; - break; - default: { - GL.recordError(0x500); // GL_INVALID_ENUM - return; - } - } - } else if (result instanceof WebGLBuffer) { - ret = result.name | 0; - } else { - GL.recordError(0x500); // GL_INVALID_ENUM - return; - } - break; - default: - GL.recordError(0x500); // GL_INVALID_ENUM - return; - } - - switch (type) { - case 1: writeI53ToI64(data, ret); break; - case 0: HEAP32[((data)>>2)] = ret; break; - case 2: HEAPF32[((data)>>2)] = ret; break; - case 4: HEAP8[data] = ret ? 1 : 0; break; - default: throw 'internal emscriptenWebGLGetIndexed() error, bad type: ' + type; - } - }; - /** @suppress {duplicate } */ - var _glGetInteger64i_v = (target, index, data) => - emscriptenWebGLGetIndexed(target, index, data, 1); - var _emscripten_glGetInteger64i_v = _glGetInteger64i_v; - - /** @suppress {duplicate } */ - var _glGetInteger64v = (name_, p) => { - emscriptenWebGLGet(name_, p, 1); - }; - var _emscripten_glGetInteger64v = _glGetInteger64v; - - /** @suppress {duplicate } */ - var _glGetIntegeri_v = (target, index, data) => - emscriptenWebGLGetIndexed(target, index, data, 0); - var _emscripten_glGetIntegeri_v = _glGetIntegeri_v; - - - /** @suppress {duplicate } */ - var _glGetIntegerv = (name_, p) => emscriptenWebGLGet(name_, p, 0); - var _emscripten_glGetIntegerv = _glGetIntegerv; - - /** @suppress {duplicate } */ - var _glGetInternalformativ = (target, internalformat, pname, bufSize, params) => { - if (bufSize < 0) { - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - if (!params) { - // GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense - // if values == null, issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - var ret = GLctx.getInternalformatParameter(target, internalformat, pname); - if (ret === null) return; - for (var i = 0; i < ret.length && i < bufSize; ++i) { - HEAP32[(((params)+(i*4))>>2)] = ret[i]; - } - }; - var _emscripten_glGetInternalformativ = _glGetInternalformativ; - - /** @suppress {duplicate } */ - var _glGetProgramBinary = (program, bufSize, length, binaryFormat, binary) => { - GL.recordError(0x502/*GL_INVALID_OPERATION*/); - }; - var _emscripten_glGetProgramBinary = _glGetProgramBinary; - - /** @suppress {duplicate } */ - var _glGetProgramInfoLog = (program, maxLength, length, infoLog) => { - var log = GLctx.getProgramInfoLog(GL.programs[program]); - if (log === null) log = '(unknown error)'; - var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; - if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; - }; - var _emscripten_glGetProgramInfoLog = _glGetProgramInfoLog; - - /** @suppress {duplicate } */ - var _glGetProgramiv = (program, pname, p) => { - if (!p) { - // GLES2 specification does not specify how to behave if p is a null - // pointer. Since calling this function does not make sense if p == null, - // issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - - if (program >= GL.counter) { - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - - program = GL.programs[program]; - - if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH - var log = GLctx.getProgramInfoLog(program); - if (log === null) log = '(unknown error)'; - HEAP32[((p)>>2)] = log.length + 1; - } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) { - if (!program.maxUniformLength) { - var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); - for (var i = 0; i < numActiveUniforms; ++i) { - program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1); - } - } - HEAP32[((p)>>2)] = program.maxUniformLength; - } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) { - if (!program.maxAttributeLength) { - var numActiveAttributes = GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/); - for (var i = 0; i < numActiveAttributes; ++i) { - program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1); - } - } - HEAP32[((p)>>2)] = program.maxAttributeLength; - } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) { - if (!program.maxUniformBlockNameLength) { - var numActiveUniformBlocks = GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/); - for (var i = 0; i < numActiveUniformBlocks; ++i) { - program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1); - } - } - HEAP32[((p)>>2)] = program.maxUniformBlockNameLength; - } else { - HEAP32[((p)>>2)] = GLctx.getProgramParameter(program, pname); - } - }; - var _emscripten_glGetProgramiv = _glGetProgramiv; - - - /** @suppress {duplicate } */ - var _glGetQueryObjecti64vEXT = (id, pname, params) => { - if (!params) { - // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense - // if p == null, issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - var query = GL.queries[id]; - var param; - if (GL.currentContext.version < 2) - { - param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname); - } - else { - param = GLctx.getQueryParameter(query, pname); - } - var ret; - if (typeof param == 'boolean') { - ret = param ? 1 : 0; - } else { - ret = param; - } - writeI53ToI64(params, ret); - }; - var _emscripten_glGetQueryObjecti64vEXT = _glGetQueryObjecti64vEXT; - - /** @suppress {duplicate } */ - var _glGetQueryObjectivEXT = (id, pname, params) => { - if (!params) { - // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense - // if p == null, issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - var query = GL.queries[id]; - var param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname); - var ret; - if (typeof param == 'boolean') { - ret = param ? 1 : 0; - } else { - ret = param; - } - HEAP32[((params)>>2)] = ret; - }; - var _emscripten_glGetQueryObjectivEXT = _glGetQueryObjectivEXT; - - - /** @suppress {duplicate } */ - var _glGetQueryObjectui64vEXT = _glGetQueryObjecti64vEXT; - var _emscripten_glGetQueryObjectui64vEXT = _glGetQueryObjectui64vEXT; - - /** @suppress {duplicate } */ - var _glGetQueryObjectuiv = (id, pname, params) => { - if (!params) { - // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense - // if p == null, issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - var query = GL.queries[id]; - var param = GLctx.getQueryParameter(query, pname); - var ret; - if (typeof param == 'boolean') { - ret = param ? 1 : 0; - } else { - ret = param; - } - HEAP32[((params)>>2)] = ret; - }; - var _emscripten_glGetQueryObjectuiv = _glGetQueryObjectuiv; - - - /** @suppress {duplicate } */ - var _glGetQueryObjectuivEXT = _glGetQueryObjectivEXT; - var _emscripten_glGetQueryObjectuivEXT = _glGetQueryObjectuivEXT; - - /** @suppress {duplicate } */ - var _glGetQueryiv = (target, pname, params) => { - if (!params) { - // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense - // if p == null, issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - HEAP32[((params)>>2)] = GLctx.getQuery(target, pname); - }; - var _emscripten_glGetQueryiv = _glGetQueryiv; - - /** @suppress {duplicate } */ - var _glGetQueryivEXT = (target, pname, params) => { - if (!params) { - // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense - // if p == null, issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - HEAP32[((params)>>2)] = GLctx.disjointTimerQueryExt['getQueryEXT'](target, pname); - }; - var _emscripten_glGetQueryivEXT = _glGetQueryivEXT; - - /** @suppress {duplicate } */ - var _glGetRenderbufferParameteriv = (target, pname, params) => { - if (!params) { - // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense - // if params == null, issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - HEAP32[((params)>>2)] = GLctx.getRenderbufferParameter(target, pname); - }; - var _emscripten_glGetRenderbufferParameteriv = _glGetRenderbufferParameteriv; - - /** @suppress {duplicate } */ - var _glGetSamplerParameterfv = (sampler, pname, params) => { - if (!params) { - // GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense - // if p == null, issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - HEAPF32[((params)>>2)] = GLctx.getSamplerParameter(GL.samplers[sampler], pname); - }; - var _emscripten_glGetSamplerParameterfv = _glGetSamplerParameterfv; - - /** @suppress {duplicate } */ - var _glGetSamplerParameteriv = (sampler, pname, params) => { - if (!params) { - // GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense - // if p == null, issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - HEAP32[((params)>>2)] = GLctx.getSamplerParameter(GL.samplers[sampler], pname); - }; - var _emscripten_glGetSamplerParameteriv = _glGetSamplerParameteriv; - - - /** @suppress {duplicate } */ - var _glGetShaderInfoLog = (shader, maxLength, length, infoLog) => { - var log = GLctx.getShaderInfoLog(GL.shaders[shader]); - if (log === null) log = '(unknown error)'; - var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; - if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; - }; - var _emscripten_glGetShaderInfoLog = _glGetShaderInfoLog; - - /** @suppress {duplicate } */ - var _glGetShaderPrecisionFormat = (shaderType, precisionType, range, precision) => { - var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType); - HEAP32[((range)>>2)] = result.rangeMin; - HEAP32[(((range)+(4))>>2)] = result.rangeMax; - HEAP32[((precision)>>2)] = result.precision; - }; - var _emscripten_glGetShaderPrecisionFormat = _glGetShaderPrecisionFormat; - - /** @suppress {duplicate } */ - var _glGetShaderSource = (shader, bufSize, length, source) => { - var result = GLctx.getShaderSource(GL.shaders[shader]); - if (!result) return; // If an error occurs, nothing will be written to length or source. - var numBytesWrittenExclNull = (bufSize > 0 && source) ? stringToUTF8(result, source, bufSize) : 0; - if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; - }; - var _emscripten_glGetShaderSource = _glGetShaderSource; - - /** @suppress {duplicate } */ - var _glGetShaderiv = (shader, pname, p) => { - if (!p) { - // GLES2 specification does not specify how to behave if p is a null - // pointer. Since calling this function does not make sense if p == null, - // issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH - var log = GLctx.getShaderInfoLog(GL.shaders[shader]); - if (log === null) log = '(unknown error)'; - // The GLES2 specification says that if the shader has an empty info log, - // a value of 0 is returned. Otherwise the log has a null char appended. - // (An empty string is falsey, so we can just check that instead of - // looking at log.length.) - var logLength = log ? log.length + 1 : 0; - HEAP32[((p)>>2)] = logLength; - } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH - var source = GLctx.getShaderSource(GL.shaders[shader]); - // source may be a null, or the empty string, both of which are falsey - // values that we report a 0 length for. - var sourceLength = source ? source.length + 1 : 0; - HEAP32[((p)>>2)] = sourceLength; - } else { - HEAP32[((p)>>2)] = GLctx.getShaderParameter(GL.shaders[shader], pname); - } - }; - var _emscripten_glGetShaderiv = _glGetShaderiv; - - - - var stringToNewUTF8 = (str) => { - var size = lengthBytesUTF8(str) + 1; - var ret = _malloc(size); - if (ret) stringToUTF8(str, ret, size); - return ret; - }; - - - /** @suppress {duplicate } */ - var _glGetString = (name_) => { - var ret = GL.stringCache[name_]; - if (!ret) { - switch (name_) { - case 0x1F03 /* GL_EXTENSIONS */: - ret = stringToNewUTF8(webglGetExtensions().join(' ')); - break; - case 0x1F00 /* GL_VENDOR */: - case 0x1F01 /* GL_RENDERER */: - case 0x9245 /* UNMASKED_VENDOR_WEBGL */: - case 0x9246 /* UNMASKED_RENDERER_WEBGL */: - var s = GLctx.getParameter(name_); - if (!s) { - GL.recordError(0x500/*GL_INVALID_ENUM*/); - } - ret = s ? stringToNewUTF8(s) : 0; - break; - - case 0x1F02 /* GL_VERSION */: - var webGLVersion = GLctx.getParameter(0x1F02 /*GL_VERSION*/); - // return GLES version string corresponding to the version of the WebGL context - var glVersion = `OpenGL ES 2.0 (${webGLVersion})`; - if (GL.currentContext.version >= 2) glVersion = `OpenGL ES 3.0 (${webGLVersion})`; - ret = stringToNewUTF8(glVersion); - break; - case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */: - var glslVersion = GLctx.getParameter(0x8B8C /*GL_SHADING_LANGUAGE_VERSION*/); - // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...' - var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/; - var ver_num = glslVersion.match(ver_re); - if (ver_num !== null) { - if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits - glslVersion = `OpenGL ES GLSL ES ${ver_num[1]} (${glslVersion})`; - } - ret = stringToNewUTF8(glslVersion); - break; - default: - GL.recordError(0x500/*GL_INVALID_ENUM*/); - // fall through - } - GL.stringCache[name_] = ret; - } - return ret; - }; - var _emscripten_glGetString = _glGetString; - - - /** @suppress {duplicate } */ - var _glGetStringi = (name, index) => { - if (GL.currentContext.version < 2) { - GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context - return 0; - } - var stringiCache = GL.stringiCache[name]; - if (stringiCache) { - if (index < 0 || index >= stringiCache.length) { - GL.recordError(0x501/*GL_INVALID_VALUE*/); - return 0; - } - return stringiCache[index]; - } - switch (name) { - case 0x1F03 /* GL_EXTENSIONS */: - var exts = webglGetExtensions().map(stringToNewUTF8); - stringiCache = GL.stringiCache[name] = exts; - if (index < 0 || index >= stringiCache.length) { - GL.recordError(0x501/*GL_INVALID_VALUE*/); - return 0; - } - return stringiCache[index]; - default: - GL.recordError(0x500/*GL_INVALID_ENUM*/); - return 0; - } - }; - var _emscripten_glGetStringi = _glGetStringi; - - /** @suppress {duplicate } */ - var _glGetSynciv = (sync, pname, bufSize, length, values) => { - if (bufSize < 0) { - // GLES3 specification does not specify how to behave if bufSize < 0, however in the spec wording for glGetInternalformativ, it does say that GL_INVALID_VALUE should be raised, - // so raise GL_INVALID_VALUE here as well. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - if (!values) { - // GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense - // if values == null, issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - var ret = GLctx.getSyncParameter(GL.syncs[sync], pname); - if (ret !== null) { - HEAP32[((values)>>2)] = ret; - if (length) HEAP32[((length)>>2)] = 1; // Report a single value outputted. - } - }; - var _emscripten_glGetSynciv = _glGetSynciv; - - /** @suppress {duplicate } */ - var _glGetTexParameterfv = (target, pname, params) => { - if (!params) { - // GLES2 specification does not specify how to behave if params is a null - // pointer. Since calling this function does not make sense if p == null, - // issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - HEAPF32[((params)>>2)] = GLctx.getTexParameter(target, pname); - }; - var _emscripten_glGetTexParameterfv = _glGetTexParameterfv; - - /** @suppress {duplicate } */ - var _glGetTexParameteriv = (target, pname, params) => { - if (!params) { - // GLES2 specification does not specify how to behave if params is a null - // pointer. Since calling this function does not make sense if p == null, - // issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - HEAP32[((params)>>2)] = GLctx.getTexParameter(target, pname); - }; - var _emscripten_glGetTexParameteriv = _glGetTexParameteriv; - - /** @suppress {duplicate } */ - var _glGetTransformFeedbackVarying = (program, index, bufSize, length, size, type, name) => { - program = GL.programs[program]; - var info = GLctx.getTransformFeedbackVarying(program, index); - if (!info) return; // If an error occurred, the return parameters length, size, type and name will be unmodified. - - if (name && bufSize > 0) { - var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize); - if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; - } else { - if (length) HEAP32[((length)>>2)] = 0; - } - - if (size) HEAP32[((size)>>2)] = info.size; - if (type) HEAP32[((type)>>2)] = info.type; - }; - var _emscripten_glGetTransformFeedbackVarying = _glGetTransformFeedbackVarying; - - /** @suppress {duplicate } */ - var _glGetUniformBlockIndex = (program, uniformBlockName) => { - return GLctx.getUniformBlockIndex(GL.programs[program], UTF8ToString(uniformBlockName)); - }; - var _emscripten_glGetUniformBlockIndex = _glGetUniformBlockIndex; - - /** @suppress {duplicate } */ - var _glGetUniformIndices = (program, uniformCount, uniformNames, uniformIndices) => { - if (!uniformIndices) { - // GLES2 specification does not specify how to behave if uniformIndices is a null pointer. Since calling this function does not make sense - // if uniformIndices == null, issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - if (uniformCount > 0 && (uniformNames == 0 || uniformIndices == 0)) { - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - program = GL.programs[program]; - var names = []; - for (var i = 0; i < uniformCount; i++) - names.push(UTF8ToString(HEAP32[(((uniformNames)+(i*4))>>2)])); - - var result = GLctx.getUniformIndices(program, names); - if (!result) return; // GL spec: If an error is generated, nothing is written out to uniformIndices. - - var len = result.length; - for (var i = 0; i < len; i++) { - HEAP32[(((uniformIndices)+(i*4))>>2)] = result[i]; - } - }; - var _emscripten_glGetUniformIndices = _glGetUniformIndices; - - /** @suppress {checkTypes} */ - var jstoi_q = (str) => parseInt(str); - - /** @noinline */ - var webglGetLeftBracePos = (name) => name.slice(-1) == ']' && name.lastIndexOf('['); - - var webglPrepareUniformLocationsBeforeFirstUse = (program) => { - var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation - uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint] - i, j; - - // On the first time invocation of glGetUniformLocation on this shader program: - // initialize cache data structures and discover which uniforms are arrays. - if (!uniformLocsById) { - // maps GLint integer locations to WebGLUniformLocations - program.uniformLocsById = uniformLocsById = {}; - // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations - program.uniformArrayNamesById = {}; - - var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); - for (i = 0; i < numActiveUniforms; ++i) { - var u = GLctx.getActiveUniform(program, i); - var nm = u.name; - var sz = u.size; - var lb = webglGetLeftBracePos(nm); - var arrayName = lb > 0 ? nm.slice(0, lb) : nm; - - // Assign a new location. - var id = program.uniformIdCounter; - program.uniformIdCounter += sz; - // Eagerly get the location of the uniformArray[0] base element. - // The remaining indices >0 will be left for lazy evaluation to - // improve performance. Those may never be needed to fetch, if the - // application fills arrays always in full starting from the first - // element of the array. - uniformSizeAndIdsByName[arrayName] = [sz, id]; - - // Store placeholder integers in place that highlight that these - // >0 index locations are array indices pending population. - for (j = 0; j < sz; ++j) { - uniformLocsById[id] = j; - program.uniformArrayNamesById[id++] = arrayName; - } - } - } - }; - - - - /** @suppress {duplicate } */ - var _glGetUniformLocation = (program, name) => { - - name = UTF8ToString(name); - - if (program = GL.programs[program]) { - webglPrepareUniformLocationsBeforeFirstUse(program); - var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation - var arrayIndex = 0; - var uniformBaseName = name; - - // Invariant: when populating integer IDs for uniform locations, we must - // maintain the precondition that arrays reside in contiguous addresses, - // i.e. for a 'vec4 colors[10];', colors[4] must be at location - // colors[0]+4. However, user might call glGetUniformLocation(program, - // "colors") for an array, so we cannot discover based on the user input - // arguments whether the uniform we are dealing with is an array. The only - // way to discover which uniforms are arrays is to enumerate over all the - // active uniforms in the program. - var leftBrace = webglGetLeftBracePos(name); - - // If user passed an array accessor "[index]", parse the array index off the accessor. - if (leftBrace > 0) { - arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds. - uniformBaseName = name.slice(0, leftBrace); - } - - // Have we cached the location of this uniform before? - // A pair [array length, GLint of the uniform location] - var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName]; - - // If an uniform with this name exists, and if its index is within the - // array limits (if it's even an array), query the WebGLlocation, or - // return an existing cached location. - if (sizeAndId && arrayIndex < sizeAndId[0]) { - arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset. - if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) { - return arrayIndex; - } - } - } - else { - // N.b. we are currently unable to distinguish between GL program IDs that - // never existed vs GL program IDs that have been deleted, so report - // GL_INVALID_VALUE in both cases. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - } - return -1; - }; - var _emscripten_glGetUniformLocation = _glGetUniformLocation; - - var webglGetUniformLocation = (location) => { - var p = GLctx.currentProgram; - - if (p) { - var webglLoc = p.uniformLocsById[location]; - // p.uniformLocsById[location] stores either an integer, or a - // WebGLUniformLocation. - // If an integer, we have not yet bound the location, so do it now. The - // integer value specifies the array index we should bind to. - if (typeof webglLoc == 'number') { - p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : '')); - } - // Else an already cached WebGLUniformLocation, return it. - return webglLoc; - } else { - GL.recordError(0x502/*GL_INVALID_OPERATION*/); - } - }; - - - /** @suppress{checkTypes} */ - var emscriptenWebGLGetUniform = (program, location, params, type) => { - if (!params) { - // GLES2 specification does not specify how to behave if params is a null - // pointer. Since calling this function does not make sense if params == - // null, issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - program = GL.programs[program]; - webglPrepareUniformLocationsBeforeFirstUse(program); - var data = GLctx.getUniform(program, webglGetUniformLocation(location)); - if (typeof data == 'number' || typeof data == 'boolean') { - switch (type) { - case 0: HEAP32[((params)>>2)] = data; break; - case 2: HEAPF32[((params)>>2)] = data; break; - } - } else { - for (var i = 0; i < data.length; i++) { - switch (type) { - case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break; - case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break; - } - } - } - }; - - /** @suppress {duplicate } */ - var _glGetUniformfv = (program, location, params) => { - emscriptenWebGLGetUniform(program, location, params, 2); - }; - var _emscripten_glGetUniformfv = _glGetUniformfv; - - - /** @suppress {duplicate } */ - var _glGetUniformiv = (program, location, params) => { - emscriptenWebGLGetUniform(program, location, params, 0); - }; - var _emscripten_glGetUniformiv = _glGetUniformiv; - - /** @suppress {duplicate } */ - var _glGetUniformuiv = (program, location, params) => - emscriptenWebGLGetUniform(program, location, params, 0); - var _emscripten_glGetUniformuiv = _glGetUniformuiv; - - /** @suppress{checkTypes} */ - var emscriptenWebGLGetVertexAttrib = (index, pname, params, type) => { - if (!params) { - // GLES2 specification does not specify how to behave if params is a null - // pointer. Since calling this function does not make sense if params == - // null, issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - var data = GLctx.getVertexAttrib(index, pname); - if (pname == 0x889F/*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/) { - HEAP32[((params)>>2)] = data && data["name"]; - } else if (typeof data == 'number' || typeof data == 'boolean') { - switch (type) { - case 0: HEAP32[((params)>>2)] = data; break; - case 2: HEAPF32[((params)>>2)] = data; break; - case 5: HEAP32[((params)>>2)] = Math.fround(data); break; - } - } else { - for (var i = 0; i < data.length; i++) { - switch (type) { - case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break; - case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break; - case 5: HEAP32[(((params)+(i*4))>>2)] = Math.fround(data[i]); break; - } - } - } - }; - /** @suppress {duplicate } */ - var _glGetVertexAttribIiv = (index, pname, params) => { - // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttribI4iv(), - // otherwise the results are undefined. (GLES3 spec 6.1.12) - emscriptenWebGLGetVertexAttrib(index, pname, params, 0); - }; - var _emscripten_glGetVertexAttribIiv = _glGetVertexAttribIiv; - - - /** @suppress {duplicate } */ - var _glGetVertexAttribIuiv = _glGetVertexAttribIiv; - var _emscripten_glGetVertexAttribIuiv = _glGetVertexAttribIuiv; - - /** @suppress {duplicate } */ - var _glGetVertexAttribPointerv = (index, pname, pointer) => { - if (!pointer) { - // GLES2 specification does not specify how to behave if pointer is a null - // pointer. Since calling this function does not make sense if pointer == - // null, issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - HEAP32[((pointer)>>2)] = GLctx.getVertexAttribOffset(index, pname); - }; - var _emscripten_glGetVertexAttribPointerv = _glGetVertexAttribPointerv; - - - /** @suppress {duplicate } */ - var _glGetVertexAttribfv = (index, pname, params) => { - // N.B. This function may only be called if the vertex attribute was - // specified using the function glVertexAttrib*f(), otherwise the results - // are undefined. (GLES3 spec 6.1.12) - emscriptenWebGLGetVertexAttrib(index, pname, params, 2); - }; - var _emscripten_glGetVertexAttribfv = _glGetVertexAttribfv; - - - /** @suppress {duplicate } */ - var _glGetVertexAttribiv = (index, pname, params) => { - // N.B. This function may only be called if the vertex attribute was - // specified using the function glVertexAttrib*f(), otherwise the results - // are undefined. (GLES3 spec 6.1.12) - emscriptenWebGLGetVertexAttrib(index, pname, params, 5); - }; - var _emscripten_glGetVertexAttribiv = _glGetVertexAttribiv; - - /** @suppress {duplicate } */ - var _glHint = (x0, x1) => GLctx.hint(x0, x1); - var _emscripten_glHint = _glHint; - - /** @suppress {duplicate } */ - var _glInvalidateFramebuffer = (target, numAttachments, attachments) => { - var list = tempFixedLengthArray[numAttachments]; - for (var i = 0; i < numAttachments; i++) { - list[i] = HEAP32[(((attachments)+(i*4))>>2)]; - } - - GLctx.invalidateFramebuffer(target, list); - }; - var _emscripten_glInvalidateFramebuffer = _glInvalidateFramebuffer; - - /** @suppress {duplicate } */ - var _glInvalidateSubFramebuffer = (target, numAttachments, attachments, x, y, width, height) => { - var list = tempFixedLengthArray[numAttachments]; - for (var i = 0; i < numAttachments; i++) { - list[i] = HEAP32[(((attachments)+(i*4))>>2)]; - } - - GLctx.invalidateSubFramebuffer(target, list, x, y, width, height); - }; - var _emscripten_glInvalidateSubFramebuffer = _glInvalidateSubFramebuffer; - - /** @suppress {duplicate } */ - var _glIsBuffer = (buffer) => { - var b = GL.buffers[buffer]; - if (!b) return 0; - return GLctx.isBuffer(b); - }; - var _emscripten_glIsBuffer = _glIsBuffer; - - /** @suppress {duplicate } */ - var _glIsEnabled = (x0) => GLctx.isEnabled(x0); - var _emscripten_glIsEnabled = _glIsEnabled; - - /** @suppress {duplicate } */ - var _glIsFramebuffer = (framebuffer) => { - var fb = GL.framebuffers[framebuffer]; - if (!fb) return 0; - return GLctx.isFramebuffer(fb); - }; - var _emscripten_glIsFramebuffer = _glIsFramebuffer; - - /** @suppress {duplicate } */ - var _glIsProgram = (program) => { - program = GL.programs[program]; - if (!program) return 0; - return GLctx.isProgram(program); - }; - var _emscripten_glIsProgram = _glIsProgram; - - /** @suppress {duplicate } */ - var _glIsQuery = (id) => { - var query = GL.queries[id]; - if (!query) return 0; - return GLctx.isQuery(query); - }; - var _emscripten_glIsQuery = _glIsQuery; - - /** @suppress {duplicate } */ - var _glIsQueryEXT = (id) => { - var query = GL.queries[id]; - if (!query) return 0; - return GLctx.disjointTimerQueryExt['isQueryEXT'](query); - }; - var _emscripten_glIsQueryEXT = _glIsQueryEXT; - - /** @suppress {duplicate } */ - var _glIsRenderbuffer = (renderbuffer) => { - var rb = GL.renderbuffers[renderbuffer]; - if (!rb) return 0; - return GLctx.isRenderbuffer(rb); - }; - var _emscripten_glIsRenderbuffer = _glIsRenderbuffer; - - /** @suppress {duplicate } */ - var _glIsSampler = (id) => { - var sampler = GL.samplers[id]; - if (!sampler) return 0; - return GLctx.isSampler(sampler); - }; - var _emscripten_glIsSampler = _glIsSampler; - - /** @suppress {duplicate } */ - var _glIsShader = (shader) => { - var s = GL.shaders[shader]; - if (!s) return 0; - return GLctx.isShader(s); - }; - var _emscripten_glIsShader = _glIsShader; - - /** @suppress {duplicate } */ - var _glIsSync = (sync) => GLctx.isSync(GL.syncs[sync]); - var _emscripten_glIsSync = _glIsSync; - - /** @suppress {duplicate } */ - var _glIsTexture = (id) => { - var texture = GL.textures[id]; - if (!texture) return 0; - return GLctx.isTexture(texture); - }; - var _emscripten_glIsTexture = _glIsTexture; - - /** @suppress {duplicate } */ - var _glIsTransformFeedback = (id) => GLctx.isTransformFeedback(GL.transformFeedbacks[id]); - var _emscripten_glIsTransformFeedback = _glIsTransformFeedback; - - /** @suppress {duplicate } */ - var _glIsVertexArray = (array) => { - - var vao = GL.vaos[array]; - if (!vao) return 0; - return GLctx.isVertexArray(vao); - }; - var _emscripten_glIsVertexArray = _glIsVertexArray; - - - /** @suppress {duplicate } */ - var _glIsVertexArrayOES = _glIsVertexArray; - var _emscripten_glIsVertexArrayOES = _glIsVertexArrayOES; - - /** @suppress {duplicate } */ - var _glLineWidth = (x0) => GLctx.lineWidth(x0); - var _emscripten_glLineWidth = _glLineWidth; - - /** @suppress {duplicate } */ - var _glLinkProgram = (program) => { - program = GL.programs[program]; - GLctx.linkProgram(program); - // Invalidate earlier computed uniform->ID mappings, those have now become stale - program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again. - program.uniformSizeAndIdsByName = {}; - - }; - var _emscripten_glLinkProgram = _glLinkProgram; - - /** @suppress {duplicate } */ - var _glPauseTransformFeedback = () => GLctx.pauseTransformFeedback(); - var _emscripten_glPauseTransformFeedback = _glPauseTransformFeedback; - - /** @suppress {duplicate } */ - var _glPixelStorei = (pname, param) => { - if (pname == 3317) { - GL.unpackAlignment = param; - } else if (pname == 3314) { - GL.unpackRowLength = param; - } - GLctx.pixelStorei(pname, param); - }; - var _emscripten_glPixelStorei = _glPixelStorei; - - /** @suppress {duplicate } */ - var _glPolygonModeWEBGL = (face, mode) => { - GLctx.webglPolygonMode['polygonModeWEBGL'](face, mode); - }; - var _emscripten_glPolygonModeWEBGL = _glPolygonModeWEBGL; - - /** @suppress {duplicate } */ - var _glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1); - var _emscripten_glPolygonOffset = _glPolygonOffset; - - /** @suppress {duplicate } */ - var _glPolygonOffsetClampEXT = (factor, units, clamp) => { - GLctx.extPolygonOffsetClamp['polygonOffsetClampEXT'](factor, units, clamp); - }; - var _emscripten_glPolygonOffsetClampEXT = _glPolygonOffsetClampEXT; - - /** @suppress {duplicate } */ - var _glProgramBinary = (program, binaryFormat, binary, length) => { - GL.recordError(0x500/*GL_INVALID_ENUM*/); - }; - var _emscripten_glProgramBinary = _glProgramBinary; - - /** @suppress {duplicate } */ - var _glProgramParameteri = (program, pname, value) => { - GL.recordError(0x500/*GL_INVALID_ENUM*/); - }; - var _emscripten_glProgramParameteri = _glProgramParameteri; - - /** @suppress {duplicate } */ - var _glQueryCounterEXT = (id, target) => { - GLctx.disjointTimerQueryExt['queryCounterEXT'](GL.queries[id], target); - }; - var _emscripten_glQueryCounterEXT = _glQueryCounterEXT; - - /** @suppress {duplicate } */ - var _glReadBuffer = (x0) => GLctx.readBuffer(x0); - var _emscripten_glReadBuffer = _glReadBuffer; - - var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => { - function roundedToNextMultipleOf(x, y) { - return (x + y - 1) & -y; - } - var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel; - var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment); - return height * alignedRowSize; - }; - - var colorChannelsInGlTextureFormat = (format) => { - // Micro-optimizations for size: map format to size by subtracting smallest - // enum value (0x1902) from all values first. Also omit the most common - // size value (1) from the list, which is assumed by formats not on the - // list. - var colorChannels = { - // 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1, - // 0x1906 /* GL_ALPHA */ - 0x1902: 1, - 5: 3, - 6: 4, - // 0x1909 /* GL_LUMINANCE */ - 0x1902: 1, - 8: 2, - 29502: 3, - 29504: 4, - // 0x1903 /* GL_RED */ - 0x1902: 1, - 26917: 2, - 26918: 2, - // 0x8D94 /* GL_RED_INTEGER */ - 0x1902: 1, - 29846: 3, - 29847: 4 - }; - return colorChannels[format - 0x1902]||1; - }; - - var heapObjectForWebGLType = (type) => { - // Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare - // smaller values for the heap, for shorter generated code size. - // Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16. - // (since most types are HEAPU16) - type -= 0x1400; - if (type == 0) return HEAP8; - - if (type == 1) return HEAPU8; - - if (type == 2) return HEAP16; - - if (type == 4) return HEAP32; - - if (type == 6) return HEAPF32; - - if (type == 5 - || type == 28922 - || type == 28520 - || type == 30779 - || type == 30782 - ) - return HEAPU32; - - return HEAPU16; - }; - - var toTypedArrayIndex = (pointer, heap) => - pointer >>> (31 - Math.clz32(heap.BYTES_PER_ELEMENT)); - - var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => { - var heap = heapObjectForWebGLType(type); - var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT; - var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel); - return heap.subarray(toTypedArrayIndex(pixels, heap), toTypedArrayIndex(pixels + bytes, heap)); - }; - - - - /** @suppress {duplicate } */ - var _glReadPixels = (x, y, width, height, format, type, pixels) => { - if (GL.currentContext.version >= 2) { - if (GLctx.currentPixelPackBufferBinding) { - GLctx.readPixels(x, y, width, height, format, type, pixels); - return; - } - var heap = heapObjectForWebGLType(type); - var target = toTypedArrayIndex(pixels, heap); - GLctx.readPixels(x, y, width, height, format, type, heap, target); - return; - } - var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format); - if (!pixelData) { - GL.recordError(0x500/*GL_INVALID_ENUM*/); - return; - } - GLctx.readPixels(x, y, width, height, format, type, pixelData); - }; - var _emscripten_glReadPixels = _glReadPixels; - - /** @suppress {duplicate } */ - var _glReleaseShaderCompiler = () => { - // NOP (as allowed by GLES 2.0 spec) - }; - var _emscripten_glReleaseShaderCompiler = _glReleaseShaderCompiler; - - /** @suppress {duplicate } */ - var _glRenderbufferStorage = (x0, x1, x2, x3) => GLctx.renderbufferStorage(x0, x1, x2, x3); - var _emscripten_glRenderbufferStorage = _glRenderbufferStorage; - - /** @suppress {duplicate } */ - var _glRenderbufferStorageMultisample = (x0, x1, x2, x3, x4) => GLctx.renderbufferStorageMultisample(x0, x1, x2, x3, x4); - var _emscripten_glRenderbufferStorageMultisample = _glRenderbufferStorageMultisample; - - /** @suppress {duplicate } */ - var _glResumeTransformFeedback = () => GLctx.resumeTransformFeedback(); - var _emscripten_glResumeTransformFeedback = _glResumeTransformFeedback; - - /** @suppress {duplicate } */ - var _glSampleCoverage = (value, invert) => { - GLctx.sampleCoverage(value, !!invert); - }; - var _emscripten_glSampleCoverage = _glSampleCoverage; - - /** @suppress {duplicate } */ - var _glSamplerParameterf = (sampler, pname, param) => { - GLctx.samplerParameterf(GL.samplers[sampler], pname, param); - }; - var _emscripten_glSamplerParameterf = _glSamplerParameterf; - - /** @suppress {duplicate } */ - var _glSamplerParameterfv = (sampler, pname, params) => { - var param = HEAPF32[((params)>>2)]; - GLctx.samplerParameterf(GL.samplers[sampler], pname, param); - }; - var _emscripten_glSamplerParameterfv = _glSamplerParameterfv; - - /** @suppress {duplicate } */ - var _glSamplerParameteri = (sampler, pname, param) => { - GLctx.samplerParameteri(GL.samplers[sampler], pname, param); - }; - var _emscripten_glSamplerParameteri = _glSamplerParameteri; - - /** @suppress {duplicate } */ - var _glSamplerParameteriv = (sampler, pname, params) => { - var param = HEAP32[((params)>>2)]; - GLctx.samplerParameteri(GL.samplers[sampler], pname, param); - }; - var _emscripten_glSamplerParameteriv = _glSamplerParameteriv; - - /** @suppress {duplicate } */ - var _glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3); - var _emscripten_glScissor = _glScissor; - - /** @suppress {duplicate } */ - var _glShaderBinary = (count, shaders, binaryformat, binary, length) => { - GL.recordError(0x500/*GL_INVALID_ENUM*/); - }; - var _emscripten_glShaderBinary = _glShaderBinary; - - /** @suppress {duplicate } */ - var _glShaderSource = (shader, count, string, length) => { - var source = GL.getSource(shader, count, string, length); - - GLctx.shaderSource(GL.shaders[shader], source); - }; - var _emscripten_glShaderSource = _glShaderSource; - - /** @suppress {duplicate } */ - var _glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2); - var _emscripten_glStencilFunc = _glStencilFunc; - - /** @suppress {duplicate } */ - var _glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3); - var _emscripten_glStencilFuncSeparate = _glStencilFuncSeparate; - - /** @suppress {duplicate } */ - var _glStencilMask = (x0) => GLctx.stencilMask(x0); - var _emscripten_glStencilMask = _glStencilMask; - - /** @suppress {duplicate } */ - var _glStencilMaskSeparate = (x0, x1) => GLctx.stencilMaskSeparate(x0, x1); - var _emscripten_glStencilMaskSeparate = _glStencilMaskSeparate; - - /** @suppress {duplicate } */ - var _glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2); - var _emscripten_glStencilOp = _glStencilOp; - - /** @suppress {duplicate } */ - var _glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3); - var _emscripten_glStencilOpSeparate = _glStencilOpSeparate; - - - - - /** @suppress {duplicate } */ - var _glTexImage2D = (target, level, internalFormat, width, height, border, format, type, pixels) => { - if (GL.currentContext.version >= 2) { - if (GLctx.currentPixelUnpackBufferBinding) { - GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels); - return; - } - if (pixels) { - var heap = heapObjectForWebGLType(type); - var index = toTypedArrayIndex(pixels, heap); - GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, heap, index); - return; - } - } - var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null; - GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData); - }; - var _emscripten_glTexImage2D = _glTexImage2D; - - - /** @suppress {duplicate } */ - var _glTexImage3D = (target, level, internalFormat, width, height, depth, border, format, type, pixels) => { - if (GLctx.currentPixelUnpackBufferBinding) { - GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels); - } else if (pixels) { - var heap = heapObjectForWebGLType(type); - GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, heap, toTypedArrayIndex(pixels, heap)); - } else { - GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, null); - } - }; - var _emscripten_glTexImage3D = _glTexImage3D; - - /** @suppress {duplicate } */ - var _glTexParameterf = (x0, x1, x2) => GLctx.texParameterf(x0, x1, x2); - var _emscripten_glTexParameterf = _glTexParameterf; - - /** @suppress {duplicate } */ - var _glTexParameterfv = (target, pname, params) => { - var param = HEAPF32[((params)>>2)]; - GLctx.texParameterf(target, pname, param); - }; - var _emscripten_glTexParameterfv = _glTexParameterfv; - - /** @suppress {duplicate } */ - var _glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2); - var _emscripten_glTexParameteri = _glTexParameteri; - - /** @suppress {duplicate } */ - var _glTexParameteriv = (target, pname, params) => { - var param = HEAP32[((params)>>2)]; - GLctx.texParameteri(target, pname, param); - }; - var _emscripten_glTexParameteriv = _glTexParameteriv; - - /** @suppress {duplicate } */ - var _glTexStorage2D = (x0, x1, x2, x3, x4) => GLctx.texStorage2D(x0, x1, x2, x3, x4); - var _emscripten_glTexStorage2D = _glTexStorage2D; - - /** @suppress {duplicate } */ - var _glTexStorage3D = (x0, x1, x2, x3, x4, x5) => GLctx.texStorage3D(x0, x1, x2, x3, x4, x5); - var _emscripten_glTexStorage3D = _glTexStorage3D; - - - - - /** @suppress {duplicate } */ - var _glTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, type, pixels) => { - if (GL.currentContext.version >= 2) { - if (GLctx.currentPixelUnpackBufferBinding) { - GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); - return; - } - if (pixels) { - var heap = heapObjectForWebGLType(type); - GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heap, toTypedArrayIndex(pixels, heap)); - return; - } - } - var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null; - GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData); - }; - var _emscripten_glTexSubImage2D = _glTexSubImage2D; - - - /** @suppress {duplicate } */ - var _glTexSubImage3D = (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) => { - if (GLctx.currentPixelUnpackBufferBinding) { - GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); - } else if (pixels) { - var heap = heapObjectForWebGLType(type); - GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, heap, toTypedArrayIndex(pixels, heap)); - } else { - GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null); - } - }; - var _emscripten_glTexSubImage3D = _glTexSubImage3D; - - /** @suppress {duplicate } */ - var _glTransformFeedbackVaryings = (program, count, varyings, bufferMode) => { - program = GL.programs[program]; - var vars = []; - for (var i = 0; i < count; i++) - vars.push(UTF8ToString(HEAP32[(((varyings)+(i*4))>>2)])); - - GLctx.transformFeedbackVaryings(program, vars, bufferMode); - }; - var _emscripten_glTransformFeedbackVaryings = _glTransformFeedbackVaryings; - - - /** @suppress {duplicate } */ - var _glUniform1f = (location, v0) => { - GLctx.uniform1f(webglGetUniformLocation(location), v0); - }; - var _emscripten_glUniform1f = _glUniform1f; - - - var miniTempWebGLFloatBuffers = []; - - /** @suppress {duplicate } */ - var _glUniform1fv = (location, count, value) => { - - if (GL.currentContext.version >= 2) { - count && GLctx.uniform1fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count); - return; - } - - if (count <= 288) { - // avoid allocation when uploading few enough uniforms - var view = miniTempWebGLFloatBuffers[count]; - for (var i = 0; i < count; ++i) { - view[i] = HEAPF32[(((value)+(4*i))>>2)]; - } - } else - { - var view = HEAPF32.subarray((((value)>>2)), ((value+count*4)>>2)); - } - GLctx.uniform1fv(webglGetUniformLocation(location), view); - }; - var _emscripten_glUniform1fv = _glUniform1fv; - - - /** @suppress {duplicate } */ - var _glUniform1i = (location, v0) => { - GLctx.uniform1i(webglGetUniformLocation(location), v0); - }; - var _emscripten_glUniform1i = _glUniform1i; - - - var miniTempWebGLIntBuffers = []; - - /** @suppress {duplicate } */ - var _glUniform1iv = (location, count, value) => { - - if (GL.currentContext.version >= 2) { - count && GLctx.uniform1iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count); - return; - } - - if (count <= 288) { - // avoid allocation when uploading few enough uniforms - var view = miniTempWebGLIntBuffers[count]; - for (var i = 0; i < count; ++i) { - view[i] = HEAP32[(((value)+(4*i))>>2)]; - } - } else - { - var view = HEAP32.subarray((((value)>>2)), ((value+count*4)>>2)); - } - GLctx.uniform1iv(webglGetUniformLocation(location), view); - }; - var _emscripten_glUniform1iv = _glUniform1iv; - - /** @suppress {duplicate } */ - var _glUniform1ui = (location, v0) => { - GLctx.uniform1ui(webglGetUniformLocation(location), v0); - }; - var _emscripten_glUniform1ui = _glUniform1ui; - - /** @suppress {duplicate } */ - var _glUniform1uiv = (location, count, value) => { - count && GLctx.uniform1uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count); - }; - var _emscripten_glUniform1uiv = _glUniform1uiv; - - - /** @suppress {duplicate } */ - var _glUniform2f = (location, v0, v1) => { - GLctx.uniform2f(webglGetUniformLocation(location), v0, v1); - }; - var _emscripten_glUniform2f = _glUniform2f; - - - - /** @suppress {duplicate } */ - var _glUniform2fv = (location, count, value) => { - - if (GL.currentContext.version >= 2) { - count && GLctx.uniform2fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count*2); - return; - } - - if (count <= 144) { - // avoid allocation when uploading few enough uniforms - count *= 2; - var view = miniTempWebGLFloatBuffers[count]; - for (var i = 0; i < count; i += 2) { - view[i] = HEAPF32[(((value)+(4*i))>>2)]; - view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; - } - } else - { - var view = HEAPF32.subarray((((value)>>2)), ((value+count*8)>>2)); - } - GLctx.uniform2fv(webglGetUniformLocation(location), view); - }; - var _emscripten_glUniform2fv = _glUniform2fv; - - - /** @suppress {duplicate } */ - var _glUniform2i = (location, v0, v1) => { - GLctx.uniform2i(webglGetUniformLocation(location), v0, v1); - }; - var _emscripten_glUniform2i = _glUniform2i; - - - - /** @suppress {duplicate } */ - var _glUniform2iv = (location, count, value) => { - - if (GL.currentContext.version >= 2) { - count && GLctx.uniform2iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count*2); - return; - } - - if (count <= 144) { - // avoid allocation when uploading few enough uniforms - count *= 2; - var view = miniTempWebGLIntBuffers[count]; - for (var i = 0; i < count; i += 2) { - view[i] = HEAP32[(((value)+(4*i))>>2)]; - view[i+1] = HEAP32[(((value)+(4*i+4))>>2)]; - } - } else - { - var view = HEAP32.subarray((((value)>>2)), ((value+count*8)>>2)); - } - GLctx.uniform2iv(webglGetUniformLocation(location), view); - }; - var _emscripten_glUniform2iv = _glUniform2iv; - - /** @suppress {duplicate } */ - var _glUniform2ui = (location, v0, v1) => { - GLctx.uniform2ui(webglGetUniformLocation(location), v0, v1); - }; - var _emscripten_glUniform2ui = _glUniform2ui; - - /** @suppress {duplicate } */ - var _glUniform2uiv = (location, count, value) => { - count && GLctx.uniform2uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count*2); - }; - var _emscripten_glUniform2uiv = _glUniform2uiv; - - - /** @suppress {duplicate } */ - var _glUniform3f = (location, v0, v1, v2) => { - GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2); - }; - var _emscripten_glUniform3f = _glUniform3f; - - - - /** @suppress {duplicate } */ - var _glUniform3fv = (location, count, value) => { - - if (GL.currentContext.version >= 2) { - count && GLctx.uniform3fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count*3); - return; - } - - if (count <= 96) { - // avoid allocation when uploading few enough uniforms - count *= 3; - var view = miniTempWebGLFloatBuffers[count]; - for (var i = 0; i < count; i += 3) { - view[i] = HEAPF32[(((value)+(4*i))>>2)]; - view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; - view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; - } - } else - { - var view = HEAPF32.subarray((((value)>>2)), ((value+count*12)>>2)); - } - GLctx.uniform3fv(webglGetUniformLocation(location), view); - }; - var _emscripten_glUniform3fv = _glUniform3fv; - - - /** @suppress {duplicate } */ - var _glUniform3i = (location, v0, v1, v2) => { - GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2); - }; - var _emscripten_glUniform3i = _glUniform3i; - - - - /** @suppress {duplicate } */ - var _glUniform3iv = (location, count, value) => { - - if (GL.currentContext.version >= 2) { - count && GLctx.uniform3iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count*3); - return; - } - - if (count <= 96) { - // avoid allocation when uploading few enough uniforms - count *= 3; - var view = miniTempWebGLIntBuffers[count]; - for (var i = 0; i < count; i += 3) { - view[i] = HEAP32[(((value)+(4*i))>>2)]; - view[i+1] = HEAP32[(((value)+(4*i+4))>>2)]; - view[i+2] = HEAP32[(((value)+(4*i+8))>>2)]; - } - } else - { - var view = HEAP32.subarray((((value)>>2)), ((value+count*12)>>2)); - } - GLctx.uniform3iv(webglGetUniformLocation(location), view); - }; - var _emscripten_glUniform3iv = _glUniform3iv; - - /** @suppress {duplicate } */ - var _glUniform3ui = (location, v0, v1, v2) => { - GLctx.uniform3ui(webglGetUniformLocation(location), v0, v1, v2); - }; - var _emscripten_glUniform3ui = _glUniform3ui; - - /** @suppress {duplicate } */ - var _glUniform3uiv = (location, count, value) => { - count && GLctx.uniform3uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count*3); - }; - var _emscripten_glUniform3uiv = _glUniform3uiv; - - - /** @suppress {duplicate } */ - var _glUniform4f = (location, v0, v1, v2, v3) => { - GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3); - }; - var _emscripten_glUniform4f = _glUniform4f; - - - - /** @suppress {duplicate } */ - var _glUniform4fv = (location, count, value) => { - - if (GL.currentContext.version >= 2) { - count && GLctx.uniform4fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count*4); - return; - } - - if (count <= 72) { - // avoid allocation when uploading few enough uniforms - var view = miniTempWebGLFloatBuffers[4*count]; - // hoist the heap out of the loop for size and for pthreads+growth. - var heap = HEAPF32; - value = ((value)>>2); - count *= 4; - for (var i = 0; i < count; i += 4) { - var dst = value + i; - view[i] = heap[dst]; - view[i + 1] = heap[dst + 1]; - view[i + 2] = heap[dst + 2]; - view[i + 3] = heap[dst + 3]; - } - } else - { - var view = HEAPF32.subarray((((value)>>2)), ((value+count*16)>>2)); - } - GLctx.uniform4fv(webglGetUniformLocation(location), view); - }; - var _emscripten_glUniform4fv = _glUniform4fv; - - - /** @suppress {duplicate } */ - var _glUniform4i = (location, v0, v1, v2, v3) => { - GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3); - }; - var _emscripten_glUniform4i = _glUniform4i; - - - - /** @suppress {duplicate } */ - var _glUniform4iv = (location, count, value) => { - - if (GL.currentContext.version >= 2) { - count && GLctx.uniform4iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count*4); - return; - } - - if (count <= 72) { - // avoid allocation when uploading few enough uniforms - count *= 4; - var view = miniTempWebGLIntBuffers[count]; - for (var i = 0; i < count; i += 4) { - view[i] = HEAP32[(((value)+(4*i))>>2)]; - view[i+1] = HEAP32[(((value)+(4*i+4))>>2)]; - view[i+2] = HEAP32[(((value)+(4*i+8))>>2)]; - view[i+3] = HEAP32[(((value)+(4*i+12))>>2)]; - } - } else - { - var view = HEAP32.subarray((((value)>>2)), ((value+count*16)>>2)); - } - GLctx.uniform4iv(webglGetUniformLocation(location), view); - }; - var _emscripten_glUniform4iv = _glUniform4iv; - - /** @suppress {duplicate } */ - var _glUniform4ui = (location, v0, v1, v2, v3) => { - GLctx.uniform4ui(webglGetUniformLocation(location), v0, v1, v2, v3); - }; - var _emscripten_glUniform4ui = _glUniform4ui; - - /** @suppress {duplicate } */ - var _glUniform4uiv = (location, count, value) => { - count && GLctx.uniform4uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count*4); - }; - var _emscripten_glUniform4uiv = _glUniform4uiv; - - /** @suppress {duplicate } */ - var _glUniformBlockBinding = (program, uniformBlockIndex, uniformBlockBinding) => { - program = GL.programs[program]; - - GLctx.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); - }; - var _emscripten_glUniformBlockBinding = _glUniformBlockBinding; - - - - /** @suppress {duplicate } */ - var _glUniformMatrix2fv = (location, count, transpose, value) => { - - if (GL.currentContext.version >= 2) { - count && GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*4); - return; - } - - if (count <= 72) { - // avoid allocation when uploading few enough uniforms - count *= 4; - var view = miniTempWebGLFloatBuffers[count]; - for (var i = 0; i < count; i += 4) { - view[i] = HEAPF32[(((value)+(4*i))>>2)]; - view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; - view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; - view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; - } - } else - { - var view = HEAPF32.subarray((((value)>>2)), ((value+count*16)>>2)); - } - GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, view); - }; - var _emscripten_glUniformMatrix2fv = _glUniformMatrix2fv; - - /** @suppress {duplicate } */ - var _glUniformMatrix2x3fv = (location, count, transpose, value) => { - count && GLctx.uniformMatrix2x3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*6); - }; - var _emscripten_glUniformMatrix2x3fv = _glUniformMatrix2x3fv; - - /** @suppress {duplicate } */ - var _glUniformMatrix2x4fv = (location, count, transpose, value) => { - count && GLctx.uniformMatrix2x4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*8); - }; - var _emscripten_glUniformMatrix2x4fv = _glUniformMatrix2x4fv; - - - - /** @suppress {duplicate } */ - var _glUniformMatrix3fv = (location, count, transpose, value) => { - - if (GL.currentContext.version >= 2) { - count && GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*9); - return; - } - - if (count <= 32) { - // avoid allocation when uploading few enough uniforms - count *= 9; - var view = miniTempWebGLFloatBuffers[count]; - for (var i = 0; i < count; i += 9) { - view[i] = HEAPF32[(((value)+(4*i))>>2)]; - view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; - view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; - view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; - view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)]; - view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)]; - view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)]; - view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)]; - view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)]; - } - } else - { - var view = HEAPF32.subarray((((value)>>2)), ((value+count*36)>>2)); - } - GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, view); - }; - var _emscripten_glUniformMatrix3fv = _glUniformMatrix3fv; - - /** @suppress {duplicate } */ - var _glUniformMatrix3x2fv = (location, count, transpose, value) => { - count && GLctx.uniformMatrix3x2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*6); - }; - var _emscripten_glUniformMatrix3x2fv = _glUniformMatrix3x2fv; - - /** @suppress {duplicate } */ - var _glUniformMatrix3x4fv = (location, count, transpose, value) => { - count && GLctx.uniformMatrix3x4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*12); - }; - var _emscripten_glUniformMatrix3x4fv = _glUniformMatrix3x4fv; - - - - /** @suppress {duplicate } */ - var _glUniformMatrix4fv = (location, count, transpose, value) => { - - if (GL.currentContext.version >= 2) { - count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*16); - return; - } - - if (count <= 18) { - // avoid allocation when uploading few enough uniforms - var view = miniTempWebGLFloatBuffers[16*count]; - // hoist the heap out of the loop for size and for pthreads+growth. - var heap = HEAPF32; - value = ((value)>>2); - count *= 16; - for (var i = 0; i < count; i += 16) { - var dst = value + i; - view[i] = heap[dst]; - view[i + 1] = heap[dst + 1]; - view[i + 2] = heap[dst + 2]; - view[i + 3] = heap[dst + 3]; - view[i + 4] = heap[dst + 4]; - view[i + 5] = heap[dst + 5]; - view[i + 6] = heap[dst + 6]; - view[i + 7] = heap[dst + 7]; - view[i + 8] = heap[dst + 8]; - view[i + 9] = heap[dst + 9]; - view[i + 10] = heap[dst + 10]; - view[i + 11] = heap[dst + 11]; - view[i + 12] = heap[dst + 12]; - view[i + 13] = heap[dst + 13]; - view[i + 14] = heap[dst + 14]; - view[i + 15] = heap[dst + 15]; - } - } else - { - var view = HEAPF32.subarray((((value)>>2)), ((value+count*64)>>2)); - } - GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view); - }; - var _emscripten_glUniformMatrix4fv = _glUniformMatrix4fv; - - /** @suppress {duplicate } */ - var _glUniformMatrix4x2fv = (location, count, transpose, value) => { - count && GLctx.uniformMatrix4x2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*8); - }; - var _emscripten_glUniformMatrix4x2fv = _glUniformMatrix4x2fv; - - /** @suppress {duplicate } */ - var _glUniformMatrix4x3fv = (location, count, transpose, value) => { - count && GLctx.uniformMatrix4x3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*12); - }; - var _emscripten_glUniformMatrix4x3fv = _glUniformMatrix4x3fv; - - /** @suppress {duplicate } */ - var _glUseProgram = (program) => { - program = GL.programs[program]; - GLctx.useProgram(program); - // Record the currently active program so that we can access the uniform - // mapping table of that program. - GLctx.currentProgram = program; - }; - var _emscripten_glUseProgram = _glUseProgram; - - /** @suppress {duplicate } */ - var _glValidateProgram = (program) => { - GLctx.validateProgram(GL.programs[program]); - }; - var _emscripten_glValidateProgram = _glValidateProgram; - - /** @suppress {duplicate } */ - var _glVertexAttrib1f = (x0, x1) => GLctx.vertexAttrib1f(x0, x1); - var _emscripten_glVertexAttrib1f = _glVertexAttrib1f; - - /** @suppress {duplicate } */ - var _glVertexAttrib1fv = (index, v) => { - - GLctx.vertexAttrib1f(index, HEAPF32[v>>2]); - }; - var _emscripten_glVertexAttrib1fv = _glVertexAttrib1fv; - - /** @suppress {duplicate } */ - var _glVertexAttrib2f = (x0, x1, x2) => GLctx.vertexAttrib2f(x0, x1, x2); - var _emscripten_glVertexAttrib2f = _glVertexAttrib2f; - - /** @suppress {duplicate } */ - var _glVertexAttrib2fv = (index, v) => { - - GLctx.vertexAttrib2f(index, HEAPF32[v>>2], HEAPF32[v+4>>2]); - }; - var _emscripten_glVertexAttrib2fv = _glVertexAttrib2fv; - - /** @suppress {duplicate } */ - var _glVertexAttrib3f = (x0, x1, x2, x3) => GLctx.vertexAttrib3f(x0, x1, x2, x3); - var _emscripten_glVertexAttrib3f = _glVertexAttrib3f; - - /** @suppress {duplicate } */ - var _glVertexAttrib3fv = (index, v) => { - - GLctx.vertexAttrib3f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2]); - }; - var _emscripten_glVertexAttrib3fv = _glVertexAttrib3fv; - - /** @suppress {duplicate } */ - var _glVertexAttrib4f = (x0, x1, x2, x3, x4) => GLctx.vertexAttrib4f(x0, x1, x2, x3, x4); - var _emscripten_glVertexAttrib4f = _glVertexAttrib4f; - - /** @suppress {duplicate } */ - var _glVertexAttrib4fv = (index, v) => { - - GLctx.vertexAttrib4f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2], HEAPF32[v+12>>2]); - }; - var _emscripten_glVertexAttrib4fv = _glVertexAttrib4fv; - - /** @suppress {duplicate } */ - var _glVertexAttribDivisor = (index, divisor) => { - GLctx.vertexAttribDivisor(index, divisor); - }; - var _emscripten_glVertexAttribDivisor = _glVertexAttribDivisor; - - - /** @suppress {duplicate } */ - var _glVertexAttribDivisorANGLE = _glVertexAttribDivisor; - var _emscripten_glVertexAttribDivisorANGLE = _glVertexAttribDivisorANGLE; - - - /** @suppress {duplicate } */ - var _glVertexAttribDivisorARB = _glVertexAttribDivisor; - var _emscripten_glVertexAttribDivisorARB = _glVertexAttribDivisorARB; - - - /** @suppress {duplicate } */ - var _glVertexAttribDivisorEXT = _glVertexAttribDivisor; - var _emscripten_glVertexAttribDivisorEXT = _glVertexAttribDivisorEXT; - - - /** @suppress {duplicate } */ - var _glVertexAttribDivisorNV = _glVertexAttribDivisor; - var _emscripten_glVertexAttribDivisorNV = _glVertexAttribDivisorNV; - - /** @suppress {duplicate } */ - var _glVertexAttribI4i = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4i(x0, x1, x2, x3, x4); - var _emscripten_glVertexAttribI4i = _glVertexAttribI4i; - - /** @suppress {duplicate } */ - var _glVertexAttribI4iv = (index, v) => { - GLctx.vertexAttribI4i(index, HEAP32[v>>2], HEAP32[v+4>>2], HEAP32[v+8>>2], HEAP32[v+12>>2]); - }; - var _emscripten_glVertexAttribI4iv = _glVertexAttribI4iv; - - /** @suppress {duplicate } */ - var _glVertexAttribI4ui = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4ui(x0, x1, x2, x3, x4); - var _emscripten_glVertexAttribI4ui = _glVertexAttribI4ui; - - /** @suppress {duplicate } */ - var _glVertexAttribI4uiv = (index, v) => { - GLctx.vertexAttribI4ui(index, HEAPU32[v>>2], HEAPU32[v+4>>2], HEAPU32[v+8>>2], HEAPU32[v+12>>2]); - }; - var _emscripten_glVertexAttribI4uiv = _glVertexAttribI4uiv; - - /** @suppress {duplicate } */ - var _glVertexAttribIPointer = (index, size, type, stride, ptr) => { - GLctx.vertexAttribIPointer(index, size, type, stride, ptr); - }; - var _emscripten_glVertexAttribIPointer = _glVertexAttribIPointer; - - /** @suppress {duplicate } */ - var _glVertexAttribPointer = (index, size, type, normalized, stride, ptr) => { - GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr); - }; - var _emscripten_glVertexAttribPointer = _glVertexAttribPointer; - - /** @suppress {duplicate } */ - var _glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3); - var _emscripten_glViewport = _glViewport; - - /** @suppress {duplicate } */ - var _glWaitSync = (sync, flags, timeout_low, timeout_high) => { - // See WebGL2 vs GLES3 difference on GL_TIMEOUT_IGNORED above (https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15) - var timeout = convertI32PairToI53(timeout_low, timeout_high); - GLctx.waitSync(GL.syncs[sync], flags, timeout); - }; - var _emscripten_glWaitSync = _glWaitSync; - - var getHeapMax = () => - HEAPU8.length; - - var alignMemory = (size, alignment) => { - assert(alignment, "alignment argument is required"); - return Math.ceil(size / alignment) * alignment; - }; - var _emscripten_resize_heap = (requestedSize) => { - var oldSize = HEAPU8.length; - // With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned. - requestedSize >>>= 0; - return false; // malloc will report failure - }; - - var ENV = { - }; - - var getExecutableName = () => { - return thisProgram || './this.program'; - }; - var getEnvStrings = () => { - if (!getEnvStrings.strings) { - // Default values. - // Browser language detection #8751 - var lang = ((typeof navigator == 'object' && navigator.languages && navigator.languages[0]) || 'C').replace('-', '_') + '.UTF-8'; - var env = { - 'USER': 'web_user', - 'LOGNAME': 'web_user', - 'PATH': '/', - 'PWD': '/', - 'HOME': '/home/web_user', - 'LANG': lang, - '_': getExecutableName() - }; - // Apply the user-provided values, if any. - for (var x in ENV) { - // x is a key in ENV; if ENV[x] is undefined, that means it was - // explicitly set to be so. We allow user code to do that to - // force variables with default values to remain unset. - if (ENV[x] === undefined) delete env[x]; - else env[x] = ENV[x]; - } - var strings = []; - for (var x in env) { - strings.push(`${x}=${env[x]}`); - } - getEnvStrings.strings = strings; - } - return getEnvStrings.strings; - }; - - var stringToAscii = (str, buffer) => { - for (var i = 0; i < str.length; ++i) { - assert(str.charCodeAt(i) === (str.charCodeAt(i) & 0xff)); - HEAP8[buffer++] = str.charCodeAt(i); - } - // Null-terminate the string - HEAP8[buffer] = 0; - }; - var _environ_get = (__environ, environ_buf) => { - var bufSize = 0; - getEnvStrings().forEach((string, i) => { - var ptr = environ_buf + bufSize; - HEAPU32[(((__environ)+(i*4))>>2)] = ptr; - stringToAscii(string, ptr); - bufSize += string.length + 1; - }); - return 0; - }; - - var _environ_sizes_get = (penviron_count, penviron_buf_size) => { - var strings = getEnvStrings(); - HEAPU32[((penviron_count)>>2)] = strings.length; - var bufSize = 0; - strings.forEach((string) => bufSize += string.length + 1); - HEAPU32[((penviron_buf_size)>>2)] = bufSize; - return 0; - }; - - - var runtimeKeepaliveCounter = 0; - var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0; - var _proc_exit = (code) => { - EXITSTATUS = code; - if (!keepRuntimeAlive()) { - Module['onExit']?.(code); - ABORT = true; - } - quit_(code, new ExitStatus(code)); - }; - - /** @suppress {duplicate } */ - /** @param {boolean|number=} implicit */ - var exitJS = (status, implicit) => { - EXITSTATUS = status; - - checkUnflushedContent(); - - // if exit() was called explicitly, warn the user if the runtime isn't actually being shut down - if (keepRuntimeAlive() && !implicit) { - var msg = `program exited (with status: ${status}), but keepRuntimeAlive() is set (counter=${runtimeKeepaliveCounter}) due to an async operation, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)`; - readyPromiseReject(msg); - err(msg); - } - - _proc_exit(status); - }; - var _exit = exitJS; - - var PATH = { - isAbs:(path) => path.charAt(0) === '/', - splitPath:(filename) => { - var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/; - return splitPathRe.exec(filename).slice(1); - }, - normalizeArray:(parts, allowAboveRoot) => { - // if the path tries to go above the root, `up` ends up > 0 - var up = 0; - for (var i = parts.length - 1; i >= 0; i--) { - var last = parts[i]; - if (last === '.') { - parts.splice(i, 1); - } else if (last === '..') { - parts.splice(i, 1); - up++; - } else if (up) { - parts.splice(i, 1); - up--; - } - } - // if the path is allowed to go above the root, restore leading ..s - if (allowAboveRoot) { - for (; up; up--) { - parts.unshift('..'); - } - } - return parts; - }, - normalize:(path) => { - var isAbsolute = PATH.isAbs(path), - trailingSlash = path.substr(-1) === '/'; - // Normalize the path - path = PATH.normalizeArray(path.split('/').filter((p) => !!p), !isAbsolute).join('/'); - if (!path && !isAbsolute) { - path = '.'; - } - if (path && trailingSlash) { - path += '/'; - } - return (isAbsolute ? '/' : '') + path; - }, - dirname:(path) => { - var result = PATH.splitPath(path), - root = result[0], - dir = result[1]; - if (!root && !dir) { - // No dirname whatsoever - return '.'; - } - if (dir) { - // It has a dirname, strip trailing slash - dir = dir.substr(0, dir.length - 1); - } - return root + dir; - }, - basename:(path) => { - // EMSCRIPTEN return '/'' for '/', not an empty string - if (path === '/') return '/'; - path = PATH.normalize(path); - path = path.replace(/\/$/, ""); - var lastSlash = path.lastIndexOf('/'); - if (lastSlash === -1) return path; - return path.substr(lastSlash+1); - }, - join:(...paths) => PATH.normalize(paths.join('/')), - join2:(l, r) => PATH.normalize(l + '/' + r), - }; - - var initRandomFill = () => { - if (typeof crypto == 'object' && typeof crypto['getRandomValues'] == 'function') { - // for modern web browsers - return (view) => crypto.getRandomValues(view); - } else - // we couldn't find a proper implementation, as Math.random() is not suitable for /dev/random, see emscripten-core/emscripten/pull/7096 - abort('no cryptographic support found for randomDevice. consider polyfilling it if you want to use something insecure like Math.random(), e.g. put this in a --pre-js: var crypto = { getRandomValues: (array) => { for (var i = 0; i < array.length; i++) array[i] = (Math.random()*256)|0 } };'); - }; - var randomFill = (view) => { - // Lazily init on the first invocation. - return (randomFill = initRandomFill())(view); - }; - - - - var PATH_FS = { - resolve:(...args) => { - var resolvedPath = '', - resolvedAbsolute = false; - for (var i = args.length - 1; i >= -1 && !resolvedAbsolute; i--) { - var path = (i >= 0) ? args[i] : FS.cwd(); - // Skip empty and invalid entries - if (typeof path != 'string') { - throw new TypeError('Arguments to path.resolve must be strings'); - } else if (!path) { - return ''; // an invalid portion invalidates the whole thing - } - resolvedPath = path + '/' + resolvedPath; - resolvedAbsolute = PATH.isAbs(path); - } - // At this point the path should be resolved to a full absolute path, but - // handle relative paths to be safe (might happen when process.cwd() fails) - resolvedPath = PATH.normalizeArray(resolvedPath.split('/').filter((p) => !!p), !resolvedAbsolute).join('/'); - return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.'; - }, - relative:(from, to) => { - from = PATH_FS.resolve(from).substr(1); - to = PATH_FS.resolve(to).substr(1); - function trim(arr) { - var start = 0; - for (; start < arr.length; start++) { - if (arr[start] !== '') break; - } - var end = arr.length - 1; - for (; end >= 0; end--) { - if (arr[end] !== '') break; - } - if (start > end) return []; - return arr.slice(start, end - start + 1); - } - var fromParts = trim(from.split('/')); - var toParts = trim(to.split('/')); - var length = Math.min(fromParts.length, toParts.length); - var samePartsLength = length; - for (var i = 0; i < length; i++) { - if (fromParts[i] !== toParts[i]) { - samePartsLength = i; - break; - } - } - var outputParts = []; - for (var i = samePartsLength; i < fromParts.length; i++) { - outputParts.push('..'); - } - outputParts = outputParts.concat(toParts.slice(samePartsLength)); - return outputParts.join('/'); - }, - }; - - - - var FS_stdin_getChar_buffer = []; - - - /** @type {function(string, boolean=, number=)} */ - function intArrayFromString(stringy, dontAddNull, length) { - var len = length > 0 ? length : lengthBytesUTF8(stringy)+1; - var u8array = new Array(len); - var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length); - if (dontAddNull) u8array.length = numBytesWritten; - return u8array; - } - var FS_stdin_getChar = () => { - if (!FS_stdin_getChar_buffer.length) { - var result = null; - if (typeof window != 'undefined' && - typeof window.prompt == 'function') { - // Browser. - result = window.prompt('Input: '); // returns null on cancel - if (result !== null) { - result += '\n'; - } - } else - {} - if (!result) { - return null; - } - FS_stdin_getChar_buffer = intArrayFromString(result, true); - } - return FS_stdin_getChar_buffer.shift(); - }; - var TTY = { - ttys:[], - init() { - // https://github.com/emscripten-core/emscripten/pull/1555 - // if (ENVIRONMENT_IS_NODE) { - // // currently, FS.init does not distinguish if process.stdin is a file or TTY - // // device, it always assumes it's a TTY device. because of this, we're forcing - // // process.stdin to UTF8 encoding to at least make stdin reading compatible - // // with text files until FS.init can be refactored. - // process.stdin.setEncoding('utf8'); - // } - }, - shutdown() { - // https://github.com/emscripten-core/emscripten/pull/1555 - // if (ENVIRONMENT_IS_NODE) { - // // inolen: any idea as to why node -e 'process.stdin.read()' wouldn't exit immediately (with process.stdin being a tty)? - // // isaacs: because now it's reading from the stream, you've expressed interest in it, so that read() kicks off a _read() which creates a ReadReq operation - // // inolen: I thought read() in that case was a synchronous operation that just grabbed some amount of buffered data if it exists? - // // isaacs: it is. but it also triggers a _read() call, which calls readStart() on the handle - // // isaacs: do process.stdin.pause() and i'd think it'd probably close the pending call - // process.stdin.pause(); - // } - }, - register(dev, ops) { - TTY.ttys[dev] = { input: [], output: [], ops: ops }; - FS.registerDevice(dev, TTY.stream_ops); - }, - stream_ops:{ - open(stream) { - var tty = TTY.ttys[stream.node.rdev]; - if (!tty) { - throw new FS.ErrnoError(43); - } - stream.tty = tty; - stream.seekable = false; - }, - close(stream) { - // flush any pending line data - stream.tty.ops.fsync(stream.tty); - }, - fsync(stream) { - stream.tty.ops.fsync(stream.tty); - }, - read(stream, buffer, offset, length, pos /* ignored */) { - if (!stream.tty || !stream.tty.ops.get_char) { - throw new FS.ErrnoError(60); - } - var bytesRead = 0; - for (var i = 0; i < length; i++) { - var result; - try { - result = stream.tty.ops.get_char(stream.tty); - } catch (e) { - throw new FS.ErrnoError(29); - } - if (result === undefined && bytesRead === 0) { - throw new FS.ErrnoError(6); - } - if (result === null || result === undefined) break; - bytesRead++; - buffer[offset+i] = result; - } - if (bytesRead) { - stream.node.timestamp = Date.now(); - } - return bytesRead; - }, - write(stream, buffer, offset, length, pos) { - if (!stream.tty || !stream.tty.ops.put_char) { - throw new FS.ErrnoError(60); - } - try { - for (var i = 0; i < length; i++) { - stream.tty.ops.put_char(stream.tty, buffer[offset+i]); - } - } catch (e) { - throw new FS.ErrnoError(29); - } - if (length) { - stream.node.timestamp = Date.now(); - } - return i; - }, - }, - default_tty_ops:{ - get_char(tty) { - return FS_stdin_getChar(); - }, - put_char(tty, val) { - if (val === null || val === 10) { - out(UTF8ArrayToString(tty.output)); - tty.output = []; - } else { - if (val != 0) tty.output.push(val); // val == 0 would cut text output off in the middle. - } - }, - fsync(tty) { - if (tty.output && tty.output.length > 0) { - out(UTF8ArrayToString(tty.output)); - tty.output = []; - } - }, - ioctl_tcgets(tty) { - // typical setting - return { - c_iflag: 25856, - c_oflag: 5, - c_cflag: 191, - c_lflag: 35387, - c_cc: [ - 0x03, 0x1c, 0x7f, 0x15, 0x04, 0x00, 0x01, 0x00, 0x11, 0x13, 0x1a, 0x00, - 0x12, 0x0f, 0x17, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - ] - }; - }, - ioctl_tcsets(tty, optional_actions, data) { - // currently just ignore - return 0; - }, - ioctl_tiocgwinsz(tty) { - return [24, 80]; - }, - }, - default_tty1_ops:{ - put_char(tty, val) { - if (val === null || val === 10) { - err(UTF8ArrayToString(tty.output)); - tty.output = []; - } else { - if (val != 0) tty.output.push(val); - } - }, - fsync(tty) { - if (tty.output && tty.output.length > 0) { - err(UTF8ArrayToString(tty.output)); - tty.output = []; - } - }, - }, - }; - - - var zeroMemory = (address, size) => { - HEAPU8.fill(0, address, address + size); - }; - - var mmapAlloc = (size) => { - size = alignMemory(size, 65536); - var ptr = _emscripten_builtin_memalign(65536, size); - if (ptr) zeroMemory(ptr, size); - return ptr; - }; - var MEMFS = { - ops_table:null, - mount(mount) { - return MEMFS.createNode(null, '/', 16384 | 511 /* 0777 */, 0); - }, - createNode(parent, name, mode, dev) { - if (FS.isBlkdev(mode) || FS.isFIFO(mode)) { - // no supported - throw new FS.ErrnoError(63); - } - MEMFS.ops_table ||= { - dir: { - node: { - getattr: MEMFS.node_ops.getattr, - setattr: MEMFS.node_ops.setattr, - lookup: MEMFS.node_ops.lookup, - mknod: MEMFS.node_ops.mknod, - rename: MEMFS.node_ops.rename, - unlink: MEMFS.node_ops.unlink, - rmdir: MEMFS.node_ops.rmdir, - readdir: MEMFS.node_ops.readdir, - symlink: MEMFS.node_ops.symlink - }, - stream: { - llseek: MEMFS.stream_ops.llseek - } - }, - file: { - node: { - getattr: MEMFS.node_ops.getattr, - setattr: MEMFS.node_ops.setattr - }, - stream: { - llseek: MEMFS.stream_ops.llseek, - read: MEMFS.stream_ops.read, - write: MEMFS.stream_ops.write, - allocate: MEMFS.stream_ops.allocate, - mmap: MEMFS.stream_ops.mmap, - msync: MEMFS.stream_ops.msync - } - }, - link: { - node: { - getattr: MEMFS.node_ops.getattr, - setattr: MEMFS.node_ops.setattr, - readlink: MEMFS.node_ops.readlink - }, - stream: {} - }, - chrdev: { - node: { - getattr: MEMFS.node_ops.getattr, - setattr: MEMFS.node_ops.setattr - }, - stream: FS.chrdev_stream_ops - } - }; - var node = FS.createNode(parent, name, mode, dev); - if (FS.isDir(node.mode)) { - node.node_ops = MEMFS.ops_table.dir.node; - node.stream_ops = MEMFS.ops_table.dir.stream; - node.contents = {}; - } else if (FS.isFile(node.mode)) { - node.node_ops = MEMFS.ops_table.file.node; - node.stream_ops = MEMFS.ops_table.file.stream; - node.usedBytes = 0; // The actual number of bytes used in the typed array, as opposed to contents.length which gives the whole capacity. - // When the byte data of the file is populated, this will point to either a typed array, or a normal JS array. Typed arrays are preferred - // for performance, and used by default. However, typed arrays are not resizable like normal JS arrays are, so there is a small disk size - // penalty involved for appending file writes that continuously grow a file similar to std::vector capacity vs used -scheme. - node.contents = null; - } else if (FS.isLink(node.mode)) { - node.node_ops = MEMFS.ops_table.link.node; - node.stream_ops = MEMFS.ops_table.link.stream; - } else if (FS.isChrdev(node.mode)) { - node.node_ops = MEMFS.ops_table.chrdev.node; - node.stream_ops = MEMFS.ops_table.chrdev.stream; - } - node.timestamp = Date.now(); - // add the new node to the parent - if (parent) { - parent.contents[name] = node; - parent.timestamp = node.timestamp; - } - return node; - }, - getFileDataAsTypedArray(node) { - if (!node.contents) return new Uint8Array(0); - if (node.contents.subarray) return node.contents.subarray(0, node.usedBytes); // Make sure to not return excess unused bytes. - return new Uint8Array(node.contents); - }, - expandFileStorage(node, newCapacity) { - var prevCapacity = node.contents ? node.contents.length : 0; - if (prevCapacity >= newCapacity) return; // No need to expand, the storage was already large enough. - // Don't expand strictly to the given requested limit if it's only a very small increase, but instead geometrically grow capacity. - // For small filesizes (<1MB), perform size*2 geometric increase, but for large sizes, do a much more conservative size*1.125 increase to - // avoid overshooting the allocation cap by a very large margin. - var CAPACITY_DOUBLING_MAX = 1024 * 1024; - newCapacity = Math.max(newCapacity, (prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2.0 : 1.125)) >>> 0); - if (prevCapacity != 0) newCapacity = Math.max(newCapacity, 256); // At minimum allocate 256b for each file when expanding. - var oldContents = node.contents; - node.contents = new Uint8Array(newCapacity); // Allocate new storage. - if (node.usedBytes > 0) node.contents.set(oldContents.subarray(0, node.usedBytes), 0); // Copy old data over to the new storage. - }, - resizeFileStorage(node, newSize) { - if (node.usedBytes == newSize) return; - if (newSize == 0) { - node.contents = null; // Fully decommit when requesting a resize to zero. - node.usedBytes = 0; - } else { - var oldContents = node.contents; - node.contents = new Uint8Array(newSize); // Allocate new storage. - if (oldContents) { - node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes))); // Copy old data over to the new storage. - } - node.usedBytes = newSize; - } - }, - node_ops:{ - getattr(node) { - var attr = {}; - // device numbers reuse inode numbers. - attr.dev = FS.isChrdev(node.mode) ? node.id : 1; - attr.ino = node.id; - attr.mode = node.mode; - attr.nlink = 1; - attr.uid = 0; - attr.gid = 0; - attr.rdev = node.rdev; - if (FS.isDir(node.mode)) { - attr.size = 4096; - } else if (FS.isFile(node.mode)) { - attr.size = node.usedBytes; - } else if (FS.isLink(node.mode)) { - attr.size = node.link.length; - } else { - attr.size = 0; - } - attr.atime = new Date(node.timestamp); - attr.mtime = new Date(node.timestamp); - attr.ctime = new Date(node.timestamp); - // NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize), - // but this is not required by the standard. - attr.blksize = 4096; - attr.blocks = Math.ceil(attr.size / attr.blksize); - return attr; - }, - setattr(node, attr) { - if (attr.mode !== undefined) { - node.mode = attr.mode; - } - if (attr.timestamp !== undefined) { - node.timestamp = attr.timestamp; - } - if (attr.size !== undefined) { - MEMFS.resizeFileStorage(node, attr.size); - } - }, - lookup(parent, name) { - throw FS.genericErrors[44]; - }, - mknod(parent, name, mode, dev) { - return MEMFS.createNode(parent, name, mode, dev); - }, - rename(old_node, new_dir, new_name) { - // if we're overwriting a directory at new_name, make sure it's empty. - if (FS.isDir(old_node.mode)) { - var new_node; - try { - new_node = FS.lookupNode(new_dir, new_name); - } catch (e) { - } - if (new_node) { - for (var i in new_node.contents) { - throw new FS.ErrnoError(55); - } - } - } - // do the internal rewiring - delete old_node.parent.contents[old_node.name]; - old_node.parent.timestamp = Date.now() - old_node.name = new_name; - new_dir.contents[new_name] = old_node; - new_dir.timestamp = old_node.parent.timestamp; - }, - unlink(parent, name) { - delete parent.contents[name]; - parent.timestamp = Date.now(); - }, - rmdir(parent, name) { - var node = FS.lookupNode(parent, name); - for (var i in node.contents) { - throw new FS.ErrnoError(55); - } - delete parent.contents[name]; - parent.timestamp = Date.now(); - }, - readdir(node) { - var entries = ['.', '..']; - for (var key of Object.keys(node.contents)) { - entries.push(key); - } - return entries; - }, - symlink(parent, newname, oldpath) { - var node = MEMFS.createNode(parent, newname, 511 /* 0777 */ | 40960, 0); - node.link = oldpath; - return node; - }, - readlink(node) { - if (!FS.isLink(node.mode)) { - throw new FS.ErrnoError(28); - } - return node.link; - }, - }, - stream_ops:{ - read(stream, buffer, offset, length, position) { - var contents = stream.node.contents; - if (position >= stream.node.usedBytes) return 0; - var size = Math.min(stream.node.usedBytes - position, length); - assert(size >= 0); - if (size > 8 && contents.subarray) { // non-trivial, and typed array - buffer.set(contents.subarray(position, position + size), offset); - } else { - for (var i = 0; i < size; i++) buffer[offset + i] = contents[position + i]; - } - return size; - }, - write(stream, buffer, offset, length, position, canOwn) { - // The data buffer should be a typed array view - assert(!(buffer instanceof ArrayBuffer)); - - if (!length) return 0; - var node = stream.node; - node.timestamp = Date.now(); - - if (buffer.subarray && (!node.contents || node.contents.subarray)) { // This write is from a typed array to a typed array? - if (canOwn) { - assert(position === 0, 'canOwn must imply no weird position inside the file'); - node.contents = buffer.subarray(offset, offset + length); - node.usedBytes = length; - return length; - } else if (node.usedBytes === 0 && position === 0) { // If this is a simple first write to an empty file, do a fast set since we don't need to care about old data. - node.contents = buffer.slice(offset, offset + length); - node.usedBytes = length; - return length; - } else if (position + length <= node.usedBytes) { // Writing to an already allocated and used subrange of the file? - node.contents.set(buffer.subarray(offset, offset + length), position); - return length; - } - } - - // Appending to an existing file and we need to reallocate, or source data did not come as a typed array. - MEMFS.expandFileStorage(node, position+length); - if (node.contents.subarray && buffer.subarray) { - // Use typed array write which is available. - node.contents.set(buffer.subarray(offset, offset + length), position); - } else { - for (var i = 0; i < length; i++) { - node.contents[position + i] = buffer[offset + i]; // Or fall back to manual write if not. - } - } - node.usedBytes = Math.max(node.usedBytes, position + length); - return length; - }, - llseek(stream, offset, whence) { - var position = offset; - if (whence === 1) { - position += stream.position; - } else if (whence === 2) { - if (FS.isFile(stream.node.mode)) { - position += stream.node.usedBytes; - } - } - if (position < 0) { - throw new FS.ErrnoError(28); - } - return position; - }, - allocate(stream, offset, length) { - MEMFS.expandFileStorage(stream.node, offset + length); - stream.node.usedBytes = Math.max(stream.node.usedBytes, offset + length); - }, - mmap(stream, length, position, prot, flags) { - if (!FS.isFile(stream.node.mode)) { - throw new FS.ErrnoError(43); - } - var ptr; - var allocated; - var contents = stream.node.contents; - // Only make a new copy when MAP_PRIVATE is specified. - if (!(flags & 2) && contents && contents.buffer === HEAP8.buffer) { - // We can't emulate MAP_SHARED when the file is not backed by the - // buffer we're mapping to (e.g. the HEAP buffer). - allocated = false; - ptr = contents.byteOffset; - } else { - allocated = true; - ptr = mmapAlloc(length); - if (!ptr) { - throw new FS.ErrnoError(48); - } - if (contents) { - // Try to avoid unnecessary slices. - if (position > 0 || position + length < contents.length) { - if (contents.subarray) { - contents = contents.subarray(position, position + length); - } else { - contents = Array.prototype.slice.call(contents, position, position + length); - } - } - HEAP8.set(contents, ptr); - } - } - return { ptr, allocated }; - }, - msync(stream, buffer, offset, length, mmapFlags) { - MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false); - // should we check if bytesWritten and length are the same? - return 0; - }, - }, - }; - - /** @param {boolean=} noRunDep */ - var asyncLoad = (url, onload, onerror, noRunDep) => { - var dep = !noRunDep ? getUniqueRunDependency(`al ${url}`) : ''; - readAsync(url).then( - (arrayBuffer) => { - assert(arrayBuffer, `Loading data file "${url}" failed (no arrayBuffer).`); - onload(new Uint8Array(arrayBuffer)); - if (dep) removeRunDependency(dep); - }, - (err) => { - if (onerror) { - onerror(); - } else { - throw `Loading data file "${url}" failed.`; - } - } - ); - if (dep) addRunDependency(dep); - }; - - - var FS_createDataFile = (parent, name, fileData, canRead, canWrite, canOwn) => { - FS.createDataFile(parent, name, fileData, canRead, canWrite, canOwn); - }; - - var preloadPlugins = Module['preloadPlugins'] || []; - var FS_handledByPreloadPlugin = (byteArray, fullname, finish, onerror) => { - // Ensure plugins are ready. - if (typeof Browser != 'undefined') Browser.init(); - - var handled = false; - preloadPlugins.forEach((plugin) => { - if (handled) return; - if (plugin['canHandle'](fullname)) { - plugin['handle'](byteArray, fullname, finish, onerror); - handled = true; - } - }); - return handled; - }; - var FS_createPreloadedFile = (parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) => { - // TODO we should allow people to just pass in a complete filename instead - // of parent and name being that we just join them anyways - var fullname = name ? PATH_FS.resolve(PATH.join2(parent, name)) : parent; - var dep = getUniqueRunDependency(`cp ${fullname}`); // might have several active requests for the same fullname - function processData(byteArray) { - function finish(byteArray) { - preFinish?.(); - if (!dontCreateFile) { - FS_createDataFile(parent, name, byteArray, canRead, canWrite, canOwn); - } - onload?.(); - removeRunDependency(dep); - } - if (FS_handledByPreloadPlugin(byteArray, fullname, finish, () => { - onerror?.(); - removeRunDependency(dep); - })) { - return; - } - finish(byteArray); - } - addRunDependency(dep); - if (typeof url == 'string') { - asyncLoad(url, processData, onerror); - } else { - processData(url); - } - }; - - var FS_modeStringToFlags = (str) => { - var flagModes = { - 'r': 0, - 'r+': 2, - 'w': 512 | 64 | 1, - 'w+': 512 | 64 | 2, - 'a': 1024 | 64 | 1, - 'a+': 1024 | 64 | 2, - }; - var flags = flagModes[str]; - if (typeof flags == 'undefined') { - throw new Error(`Unknown file open mode: ${str}`); - } - return flags; - }; - - var FS_getMode = (canRead, canWrite) => { - var mode = 0; - if (canRead) mode |= 292 | 73; - if (canWrite) mode |= 146; - return mode; - }; - - - - - - - var strError = (errno) => { - return UTF8ToString(_strerror(errno)); - }; - - var ERRNO_CODES = { - 'EPERM': 63, - 'ENOENT': 44, - 'ESRCH': 71, - 'EINTR': 27, - 'EIO': 29, - 'ENXIO': 60, - 'E2BIG': 1, - 'ENOEXEC': 45, - 'EBADF': 8, - 'ECHILD': 12, - 'EAGAIN': 6, - 'EWOULDBLOCK': 6, - 'ENOMEM': 48, - 'EACCES': 2, - 'EFAULT': 21, - 'ENOTBLK': 105, - 'EBUSY': 10, - 'EEXIST': 20, - 'EXDEV': 75, - 'ENODEV': 43, - 'ENOTDIR': 54, - 'EISDIR': 31, - 'EINVAL': 28, - 'ENFILE': 41, - 'EMFILE': 33, - 'ENOTTY': 59, - 'ETXTBSY': 74, - 'EFBIG': 22, - 'ENOSPC': 51, - 'ESPIPE': 70, - 'EROFS': 69, - 'EMLINK': 34, - 'EPIPE': 64, - 'EDOM': 18, - 'ERANGE': 68, - 'ENOMSG': 49, - 'EIDRM': 24, - 'ECHRNG': 106, - 'EL2NSYNC': 156, - 'EL3HLT': 107, - 'EL3RST': 108, - 'ELNRNG': 109, - 'EUNATCH': 110, - 'ENOCSI': 111, - 'EL2HLT': 112, - 'EDEADLK': 16, - 'ENOLCK': 46, - 'EBADE': 113, - 'EBADR': 114, - 'EXFULL': 115, - 'ENOANO': 104, - 'EBADRQC': 103, - 'EBADSLT': 102, - 'EDEADLOCK': 16, - 'EBFONT': 101, - 'ENOSTR': 100, - 'ENODATA': 116, - 'ETIME': 117, - 'ENOSR': 118, - 'ENONET': 119, - 'ENOPKG': 120, - 'EREMOTE': 121, - 'ENOLINK': 47, - 'EADV': 122, - 'ESRMNT': 123, - 'ECOMM': 124, - 'EPROTO': 65, - 'EMULTIHOP': 36, - 'EDOTDOT': 125, - 'EBADMSG': 9, - 'ENOTUNIQ': 126, - 'EBADFD': 127, - 'EREMCHG': 128, - 'ELIBACC': 129, - 'ELIBBAD': 130, - 'ELIBSCN': 131, - 'ELIBMAX': 132, - 'ELIBEXEC': 133, - 'ENOSYS': 52, - 'ENOTEMPTY': 55, - 'ENAMETOOLONG': 37, - 'ELOOP': 32, - 'EOPNOTSUPP': 138, - 'EPFNOSUPPORT': 139, - 'ECONNRESET': 15, - 'ENOBUFS': 42, - 'EAFNOSUPPORT': 5, - 'EPROTOTYPE': 67, - 'ENOTSOCK': 57, - 'ENOPROTOOPT': 50, - 'ESHUTDOWN': 140, - 'ECONNREFUSED': 14, - 'EADDRINUSE': 3, - 'ECONNABORTED': 13, - 'ENETUNREACH': 40, - 'ENETDOWN': 38, - 'ETIMEDOUT': 73, - 'EHOSTDOWN': 142, - 'EHOSTUNREACH': 23, - 'EINPROGRESS': 26, - 'EALREADY': 7, - 'EDESTADDRREQ': 17, - 'EMSGSIZE': 35, - 'EPROTONOSUPPORT': 66, - 'ESOCKTNOSUPPORT': 137, - 'EADDRNOTAVAIL': 4, - 'ENETRESET': 39, - 'EISCONN': 30, - 'ENOTCONN': 53, - 'ETOOMANYREFS': 141, - 'EUSERS': 136, - 'EDQUOT': 19, - 'ESTALE': 72, - 'ENOTSUP': 138, - 'ENOMEDIUM': 148, - 'EILSEQ': 25, - 'EOVERFLOW': 61, - 'ECANCELED': 11, - 'ENOTRECOVERABLE': 56, - 'EOWNERDEAD': 62, - 'ESTRPIPE': 135, - }; - var FS = { - root:null, - mounts:[], - devices:{ - }, - streams:[], - nextInode:1, - nameTable:null, - currentPath:"/", - initialized:false, - ignorePermissions:true, - ErrnoError:class extends Error { - // We set the `name` property to be able to identify `FS.ErrnoError` - // - the `name` is a standard ECMA-262 property of error objects. Kind of good to have it anyway. - // - when using PROXYFS, an error can come from an underlying FS - // as different FS objects have their own FS.ErrnoError each, - // the test `err instanceof FS.ErrnoError` won't detect an error coming from another filesystem, causing bugs. - // we'll use the reliable test `err.name == "ErrnoError"` instead - constructor(errno) { - super(runtimeInitialized ? strError(errno) : ''); - // TODO(sbc): Use the inline member declaration syntax once we - // support it in acorn and closure. - this.name = 'ErrnoError'; - this.errno = errno; - for (var key in ERRNO_CODES) { - if (ERRNO_CODES[key] === errno) { - this.code = key; - break; - } - } - } - }, - genericErrors:{ - }, - filesystems:null, - syncFSRequests:0, - readFiles:{ - }, - FSStream:class { - constructor() { - // TODO(https://github.com/emscripten-core/emscripten/issues/21414): - // Use inline field declarations. - this.shared = {}; - } - get object() { - return this.node; - } - set object(val) { - this.node = val; - } - get isRead() { - return (this.flags & 2097155) !== 1; - } - get isWrite() { - return (this.flags & 2097155) !== 0; - } - get isAppend() { - return (this.flags & 1024); - } - get flags() { - return this.shared.flags; - } - set flags(val) { - this.shared.flags = val; - } - get position() { - return this.shared.position; - } - set position(val) { - this.shared.position = val; - } - }, - FSNode:class { - constructor(parent, name, mode, rdev) { - if (!parent) { - parent = this; // root node sets parent to itself - } - this.parent = parent; - this.mount = parent.mount; - this.mounted = null; - this.id = FS.nextInode++; - this.name = name; - this.mode = mode; - this.node_ops = {}; - this.stream_ops = {}; - this.rdev = rdev; - this.readMode = 292 | 73; - this.writeMode = 146; - } - get read() { - return (this.mode & this.readMode) === this.readMode; - } - set read(val) { - val ? this.mode |= this.readMode : this.mode &= ~this.readMode; - } - get write() { - return (this.mode & this.writeMode) === this.writeMode; - } - set write(val) { - val ? this.mode |= this.writeMode : this.mode &= ~this.writeMode; - } - get isFolder() { - return FS.isDir(this.mode); - } - get isDevice() { - return FS.isChrdev(this.mode); - } - }, - lookupPath(path, opts = {}) { - path = PATH_FS.resolve(path); - - if (!path) return { path: '', node: null }; - - var defaults = { - follow_mount: true, - recurse_count: 0 - }; - opts = Object.assign(defaults, opts) - - if (opts.recurse_count > 8) { // max recursive lookup of 8 - throw new FS.ErrnoError(32); - } - - // split the absolute path - var parts = path.split('/').filter((p) => !!p); - - // start at the root - var current = FS.root; - var current_path = '/'; - - for (var i = 0; i < parts.length; i++) { - var islast = (i === parts.length-1); - if (islast && opts.parent) { - // stop resolving - break; - } - - current = FS.lookupNode(current, parts[i]); - current_path = PATH.join2(current_path, parts[i]); - - // jump to the mount's root node if this is a mountpoint - if (FS.isMountpoint(current)) { - if (!islast || (islast && opts.follow_mount)) { - current = current.mounted.root; - } - } - - // by default, lookupPath will not follow a symlink if it is the final path component. - // setting opts.follow = true will override this behavior. - if (!islast || opts.follow) { - var count = 0; - while (FS.isLink(current.mode)) { - var link = FS.readlink(current_path); - current_path = PATH_FS.resolve(PATH.dirname(current_path), link); - - var lookup = FS.lookupPath(current_path, { recurse_count: opts.recurse_count + 1 }); - current = lookup.node; - - if (count++ > 40) { // limit max consecutive symlinks to 40 (SYMLOOP_MAX). - throw new FS.ErrnoError(32); - } - } - } - } - - return { path: current_path, node: current }; - }, - getPath(node) { - var path; - while (true) { - if (FS.isRoot(node)) { - var mount = node.mount.mountpoint; - if (!path) return mount; - return mount[mount.length-1] !== '/' ? `${mount}/${path}` : mount + path; - } - path = path ? `${node.name}/${path}` : node.name; - node = node.parent; - } - }, - hashName(parentid, name) { - var hash = 0; - - for (var i = 0; i < name.length; i++) { - hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0; - } - return ((parentid + hash) >>> 0) % FS.nameTable.length; - }, - hashAddNode(node) { - var hash = FS.hashName(node.parent.id, node.name); - node.name_next = FS.nameTable[hash]; - FS.nameTable[hash] = node; - }, - hashRemoveNode(node) { - var hash = FS.hashName(node.parent.id, node.name); - if (FS.nameTable[hash] === node) { - FS.nameTable[hash] = node.name_next; - } else { - var current = FS.nameTable[hash]; - while (current) { - if (current.name_next === node) { - current.name_next = node.name_next; - break; - } - current = current.name_next; - } - } - }, - lookupNode(parent, name) { - var errCode = FS.mayLookup(parent); - if (errCode) { - throw new FS.ErrnoError(errCode); - } - var hash = FS.hashName(parent.id, name); - for (var node = FS.nameTable[hash]; node; node = node.name_next) { - var nodeName = node.name; - if (node.parent.id === parent.id && nodeName === name) { - return node; - } - } - // if we failed to find it in the cache, call into the VFS - return FS.lookup(parent, name); - }, - createNode(parent, name, mode, rdev) { - assert(typeof parent == 'object') - var node = new FS.FSNode(parent, name, mode, rdev); - - FS.hashAddNode(node); - - return node; - }, - destroyNode(node) { - FS.hashRemoveNode(node); - }, - isRoot(node) { - return node === node.parent; - }, - isMountpoint(node) { - return !!node.mounted; - }, - isFile(mode) { - return (mode & 61440) === 32768; - }, - isDir(mode) { - return (mode & 61440) === 16384; - }, - isLink(mode) { - return (mode & 61440) === 40960; - }, - isChrdev(mode) { - return (mode & 61440) === 8192; - }, - isBlkdev(mode) { - return (mode & 61440) === 24576; - }, - isFIFO(mode) { - return (mode & 61440) === 4096; - }, - isSocket(mode) { - return (mode & 49152) === 49152; - }, - flagsToPermissionString(flag) { - var perms = ['r', 'w', 'rw'][flag & 3]; - if ((flag & 512)) { - perms += 'w'; - } - return perms; - }, - nodePermissions(node, perms) { - if (FS.ignorePermissions) { - return 0; - } - // return 0 if any user, group or owner bits are set. - if (perms.includes('r') && !(node.mode & 292)) { - return 2; - } else if (perms.includes('w') && !(node.mode & 146)) { - return 2; - } else if (perms.includes('x') && !(node.mode & 73)) { - return 2; - } - return 0; - }, - mayLookup(dir) { - if (!FS.isDir(dir.mode)) return 54; - var errCode = FS.nodePermissions(dir, 'x'); - if (errCode) return errCode; - if (!dir.node_ops.lookup) return 2; - return 0; - }, - mayCreate(dir, name) { - try { - var node = FS.lookupNode(dir, name); - return 20; - } catch (e) { - } - return FS.nodePermissions(dir, 'wx'); - }, - mayDelete(dir, name, isdir) { - var node; - try { - node = FS.lookupNode(dir, name); - } catch (e) { - return e.errno; - } - var errCode = FS.nodePermissions(dir, 'wx'); - if (errCode) { - return errCode; - } - if (isdir) { - if (!FS.isDir(node.mode)) { - return 54; - } - if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) { - return 10; - } - } else { - if (FS.isDir(node.mode)) { - return 31; - } - } - return 0; - }, - mayOpen(node, flags) { - if (!node) { - return 44; - } - if (FS.isLink(node.mode)) { - return 32; - } else if (FS.isDir(node.mode)) { - if (FS.flagsToPermissionString(flags) !== 'r' || // opening for write - (flags & 512)) { // TODO: check for O_SEARCH? (== search for dir only) - return 31; - } - } - return FS.nodePermissions(node, FS.flagsToPermissionString(flags)); - }, - MAX_OPEN_FDS:4096, - nextfd() { - for (var fd = 0; fd <= FS.MAX_OPEN_FDS; fd++) { - if (!FS.streams[fd]) { - return fd; - } - } - throw new FS.ErrnoError(33); - }, - getStreamChecked(fd) { - var stream = FS.getStream(fd); - if (!stream) { - throw new FS.ErrnoError(8); - } - return stream; - }, - getStream:(fd) => FS.streams[fd], - createStream(stream, fd = -1) { - assert(fd >= -1); - - // clone it, so we can return an instance of FSStream - stream = Object.assign(new FS.FSStream(), stream); - if (fd == -1) { - fd = FS.nextfd(); - } - stream.fd = fd; - FS.streams[fd] = stream; - return stream; - }, - closeStream(fd) { - FS.streams[fd] = null; - }, - dupStream(origStream, fd = -1) { - var stream = FS.createStream(origStream, fd); - stream.stream_ops?.dup?.(stream); - return stream; - }, - chrdev_stream_ops:{ - open(stream) { - var device = FS.getDevice(stream.node.rdev); - // override node's stream ops with the device's - stream.stream_ops = device.stream_ops; - // forward the open call - stream.stream_ops.open?.(stream); - }, - llseek() { - throw new FS.ErrnoError(70); - }, - }, - major:(dev) => ((dev) >> 8), - minor:(dev) => ((dev) & 0xff), - makedev:(ma, mi) => ((ma) << 8 | (mi)), - registerDevice(dev, ops) { - FS.devices[dev] = { stream_ops: ops }; - }, - getDevice:(dev) => FS.devices[dev], - getMounts(mount) { - var mounts = []; - var check = [mount]; - - while (check.length) { - var m = check.pop(); - - mounts.push(m); - - check.push(...m.mounts); - } - - return mounts; - }, - syncfs(populate, callback) { - if (typeof populate == 'function') { - callback = populate; - populate = false; - } - - FS.syncFSRequests++; - - if (FS.syncFSRequests > 1) { - err(`warning: ${FS.syncFSRequests} FS.syncfs operations in flight at once, probably just doing extra work`); - } - - var mounts = FS.getMounts(FS.root.mount); - var completed = 0; - - function doCallback(errCode) { - assert(FS.syncFSRequests > 0); - FS.syncFSRequests--; - return callback(errCode); - } - - function done(errCode) { - if (errCode) { - if (!done.errored) { - done.errored = true; - return doCallback(errCode); - } - return; - } - if (++completed >= mounts.length) { - doCallback(null); - } - }; - - // sync all mounts - mounts.forEach((mount) => { - if (!mount.type.syncfs) { - return done(null); - } - mount.type.syncfs(mount, populate, done); - }); - }, - mount(type, opts, mountpoint) { - if (typeof type == 'string') { - // The filesystem was not included, and instead we have an error - // message stored in the variable. - throw type; - } - var root = mountpoint === '/'; - var pseudo = !mountpoint; - var node; - - if (root && FS.root) { - throw new FS.ErrnoError(10); - } else if (!root && !pseudo) { - var lookup = FS.lookupPath(mountpoint, { follow_mount: false }); - - mountpoint = lookup.path; // use the absolute path - node = lookup.node; - - if (FS.isMountpoint(node)) { - throw new FS.ErrnoError(10); - } - - if (!FS.isDir(node.mode)) { - throw new FS.ErrnoError(54); - } - } - - var mount = { - type, - opts, - mountpoint, - mounts: [] - }; - - // create a root node for the fs - var mountRoot = type.mount(mount); - mountRoot.mount = mount; - mount.root = mountRoot; - - if (root) { - FS.root = mountRoot; - } else if (node) { - // set as a mountpoint - node.mounted = mount; - - // add the new mount to the current mount's children - if (node.mount) { - node.mount.mounts.push(mount); - } - } - - return mountRoot; - }, - unmount(mountpoint) { - var lookup = FS.lookupPath(mountpoint, { follow_mount: false }); - - if (!FS.isMountpoint(lookup.node)) { - throw new FS.ErrnoError(28); - } - - // destroy the nodes for this mount, and all its child mounts - var node = lookup.node; - var mount = node.mounted; - var mounts = FS.getMounts(mount); - - Object.keys(FS.nameTable).forEach((hash) => { - var current = FS.nameTable[hash]; - - while (current) { - var next = current.name_next; - - if (mounts.includes(current.mount)) { - FS.destroyNode(current); - } - - current = next; - } - }); - - // no longer a mountpoint - node.mounted = null; - - // remove this mount from the child mounts - var idx = node.mount.mounts.indexOf(mount); - assert(idx !== -1); - node.mount.mounts.splice(idx, 1); - }, - lookup(parent, name) { - return parent.node_ops.lookup(parent, name); - }, - mknod(path, mode, dev) { - var lookup = FS.lookupPath(path, { parent: true }); - var parent = lookup.node; - var name = PATH.basename(path); - if (!name || name === '.' || name === '..') { - throw new FS.ErrnoError(28); - } - var errCode = FS.mayCreate(parent, name); - if (errCode) { - throw new FS.ErrnoError(errCode); - } - if (!parent.node_ops.mknod) { - throw new FS.ErrnoError(63); - } - return parent.node_ops.mknod(parent, name, mode, dev); - }, - create(path, mode) { - mode = mode !== undefined ? mode : 438 /* 0666 */; - mode &= 4095; - mode |= 32768; - return FS.mknod(path, mode, 0); - }, - mkdir(path, mode) { - mode = mode !== undefined ? mode : 511 /* 0777 */; - mode &= 511 | 512; - mode |= 16384; - return FS.mknod(path, mode, 0); - }, - mkdirTree(path, mode) { - var dirs = path.split('/'); - var d = ''; - for (var i = 0; i < dirs.length; ++i) { - if (!dirs[i]) continue; - d += '/' + dirs[i]; - try { - FS.mkdir(d, mode); - } catch(e) { - if (e.errno != 20) throw e; - } - } - }, - mkdev(path, mode, dev) { - if (typeof dev == 'undefined') { - dev = mode; - mode = 438 /* 0666 */; - } - mode |= 8192; - return FS.mknod(path, mode, dev); - }, - symlink(oldpath, newpath) { - if (!PATH_FS.resolve(oldpath)) { - throw new FS.ErrnoError(44); - } - var lookup = FS.lookupPath(newpath, { parent: true }); - var parent = lookup.node; - if (!parent) { - throw new FS.ErrnoError(44); - } - var newname = PATH.basename(newpath); - var errCode = FS.mayCreate(parent, newname); - if (errCode) { - throw new FS.ErrnoError(errCode); - } - if (!parent.node_ops.symlink) { - throw new FS.ErrnoError(63); - } - return parent.node_ops.symlink(parent, newname, oldpath); - }, - rename(old_path, new_path) { - var old_dirname = PATH.dirname(old_path); - var new_dirname = PATH.dirname(new_path); - var old_name = PATH.basename(old_path); - var new_name = PATH.basename(new_path); - // parents must exist - var lookup, old_dir, new_dir; - - // let the errors from non existent directories percolate up - lookup = FS.lookupPath(old_path, { parent: true }); - old_dir = lookup.node; - lookup = FS.lookupPath(new_path, { parent: true }); - new_dir = lookup.node; - - if (!old_dir || !new_dir) throw new FS.ErrnoError(44); - // need to be part of the same mount - if (old_dir.mount !== new_dir.mount) { - throw new FS.ErrnoError(75); - } - // source must exist - var old_node = FS.lookupNode(old_dir, old_name); - // old path should not be an ancestor of the new path - var relative = PATH_FS.relative(old_path, new_dirname); - if (relative.charAt(0) !== '.') { - throw new FS.ErrnoError(28); - } - // new path should not be an ancestor of the old path - relative = PATH_FS.relative(new_path, old_dirname); - if (relative.charAt(0) !== '.') { - throw new FS.ErrnoError(55); - } - // see if the new path already exists - var new_node; - try { - new_node = FS.lookupNode(new_dir, new_name); - } catch (e) { - // not fatal - } - // early out if nothing needs to change - if (old_node === new_node) { - return; - } - // we'll need to delete the old entry - var isdir = FS.isDir(old_node.mode); - var errCode = FS.mayDelete(old_dir, old_name, isdir); - if (errCode) { - throw new FS.ErrnoError(errCode); - } - // need delete permissions if we'll be overwriting. - // need create permissions if new doesn't already exist. - errCode = new_node ? - FS.mayDelete(new_dir, new_name, isdir) : - FS.mayCreate(new_dir, new_name); - if (errCode) { - throw new FS.ErrnoError(errCode); - } - if (!old_dir.node_ops.rename) { - throw new FS.ErrnoError(63); - } - if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) { - throw new FS.ErrnoError(10); - } - // if we are going to change the parent, check write permissions - if (new_dir !== old_dir) { - errCode = FS.nodePermissions(old_dir, 'w'); - if (errCode) { - throw new FS.ErrnoError(errCode); - } - } - // remove the node from the lookup hash - FS.hashRemoveNode(old_node); - // do the underlying fs rename - try { - old_dir.node_ops.rename(old_node, new_dir, new_name); - // update old node (we do this here to avoid each backend - // needing to) - old_node.parent = new_dir; - } catch (e) { - throw e; - } finally { - // add the node back to the hash (in case node_ops.rename - // changed its name) - FS.hashAddNode(old_node); - } - }, - rmdir(path) { - var lookup = FS.lookupPath(path, { parent: true }); - var parent = lookup.node; - var name = PATH.basename(path); - var node = FS.lookupNode(parent, name); - var errCode = FS.mayDelete(parent, name, true); - if (errCode) { - throw new FS.ErrnoError(errCode); - } - if (!parent.node_ops.rmdir) { - throw new FS.ErrnoError(63); - } - if (FS.isMountpoint(node)) { - throw new FS.ErrnoError(10); - } - parent.node_ops.rmdir(parent, name); - FS.destroyNode(node); - }, - readdir(path) { - var lookup = FS.lookupPath(path, { follow: true }); - var node = lookup.node; - if (!node.node_ops.readdir) { - throw new FS.ErrnoError(54); - } - return node.node_ops.readdir(node); - }, - unlink(path) { - var lookup = FS.lookupPath(path, { parent: true }); - var parent = lookup.node; - if (!parent) { - throw new FS.ErrnoError(44); - } - var name = PATH.basename(path); - var node = FS.lookupNode(parent, name); - var errCode = FS.mayDelete(parent, name, false); - if (errCode) { - // According to POSIX, we should map EISDIR to EPERM, but - // we instead do what Linux does (and we must, as we use - // the musl linux libc). - throw new FS.ErrnoError(errCode); - } - if (!parent.node_ops.unlink) { - throw new FS.ErrnoError(63); - } - if (FS.isMountpoint(node)) { - throw new FS.ErrnoError(10); - } - parent.node_ops.unlink(parent, name); - FS.destroyNode(node); - }, - readlink(path) { - var lookup = FS.lookupPath(path); - var link = lookup.node; - if (!link) { - throw new FS.ErrnoError(44); - } - if (!link.node_ops.readlink) { - throw new FS.ErrnoError(28); - } - return PATH_FS.resolve(FS.getPath(link.parent), link.node_ops.readlink(link)); - }, - stat(path, dontFollow) { - var lookup = FS.lookupPath(path, { follow: !dontFollow }); - var node = lookup.node; - if (!node) { - throw new FS.ErrnoError(44); - } - if (!node.node_ops.getattr) { - throw new FS.ErrnoError(63); - } - return node.node_ops.getattr(node); - }, - lstat(path) { - return FS.stat(path, true); - }, - chmod(path, mode, dontFollow) { - var node; - if (typeof path == 'string') { - var lookup = FS.lookupPath(path, { follow: !dontFollow }); - node = lookup.node; - } else { - node = path; - } - if (!node.node_ops.setattr) { - throw new FS.ErrnoError(63); - } - node.node_ops.setattr(node, { - mode: (mode & 4095) | (node.mode & ~4095), - timestamp: Date.now() - }); - }, - lchmod(path, mode) { - FS.chmod(path, mode, true); - }, - fchmod(fd, mode) { - var stream = FS.getStreamChecked(fd); - FS.chmod(stream.node, mode); - }, - chown(path, uid, gid, dontFollow) { - var node; - if (typeof path == 'string') { - var lookup = FS.lookupPath(path, { follow: !dontFollow }); - node = lookup.node; - } else { - node = path; - } - if (!node.node_ops.setattr) { - throw new FS.ErrnoError(63); - } - node.node_ops.setattr(node, { - timestamp: Date.now() - // we ignore the uid / gid for now - }); - }, - lchown(path, uid, gid) { - FS.chown(path, uid, gid, true); - }, - fchown(fd, uid, gid) { - var stream = FS.getStreamChecked(fd); - FS.chown(stream.node, uid, gid); - }, - truncate(path, len) { - if (len < 0) { - throw new FS.ErrnoError(28); - } - var node; - if (typeof path == 'string') { - var lookup = FS.lookupPath(path, { follow: true }); - node = lookup.node; - } else { - node = path; - } - if (!node.node_ops.setattr) { - throw new FS.ErrnoError(63); - } - if (FS.isDir(node.mode)) { - throw new FS.ErrnoError(31); - } - if (!FS.isFile(node.mode)) { - throw new FS.ErrnoError(28); - } - var errCode = FS.nodePermissions(node, 'w'); - if (errCode) { - throw new FS.ErrnoError(errCode); - } - node.node_ops.setattr(node, { - size: len, - timestamp: Date.now() - }); - }, - ftruncate(fd, len) { - var stream = FS.getStreamChecked(fd); - if ((stream.flags & 2097155) === 0) { - throw new FS.ErrnoError(28); - } - FS.truncate(stream.node, len); - }, - utime(path, atime, mtime) { - var lookup = FS.lookupPath(path, { follow: true }); - var node = lookup.node; - node.node_ops.setattr(node, { - timestamp: Math.max(atime, mtime) - }); - }, - open(path, flags, mode) { - if (path === "") { - throw new FS.ErrnoError(44); - } - flags = typeof flags == 'string' ? FS_modeStringToFlags(flags) : flags; - if ((flags & 64)) { - mode = typeof mode == 'undefined' ? 438 /* 0666 */ : mode; - mode = (mode & 4095) | 32768; - } else { - mode = 0; - } - var node; - if (typeof path == 'object') { - node = path; - } else { - path = PATH.normalize(path); - try { - var lookup = FS.lookupPath(path, { - follow: !(flags & 131072) - }); - node = lookup.node; - } catch (e) { - // ignore - } - } - // perhaps we need to create the node - var created = false; - if ((flags & 64)) { - if (node) { - // if O_CREAT and O_EXCL are set, error out if the node already exists - if ((flags & 128)) { - throw new FS.ErrnoError(20); - } - } else { - // node doesn't exist, try to create it - node = FS.mknod(path, mode, 0); - created = true; - } - } - if (!node) { - throw new FS.ErrnoError(44); - } - // can't truncate a device - if (FS.isChrdev(node.mode)) { - flags &= ~512; - } - // if asked only for a directory, then this must be one - if ((flags & 65536) && !FS.isDir(node.mode)) { - throw new FS.ErrnoError(54); - } - // check permissions, if this is not a file we just created now (it is ok to - // create and write to a file with read-only permissions; it is read-only - // for later use) - if (!created) { - var errCode = FS.mayOpen(node, flags); - if (errCode) { - throw new FS.ErrnoError(errCode); - } - } - // do truncation if necessary - if ((flags & 512) && !created) { - FS.truncate(node, 0); - } - // we've already handled these, don't pass down to the underlying vfs - flags &= ~(128 | 512 | 131072); - - // register the stream with the filesystem - var stream = FS.createStream({ - node, - path: FS.getPath(node), // we want the absolute path to the node - flags, - seekable: true, - position: 0, - stream_ops: node.stream_ops, - // used by the file family libc calls (fopen, fwrite, ferror, etc.) - ungotten: [], - error: false - }); - // call the new stream's open function - if (stream.stream_ops.open) { - stream.stream_ops.open(stream); - } - if (Module['logReadFiles'] && !(flags & 1)) { - if (!(path in FS.readFiles)) { - FS.readFiles[path] = 1; - } - } - return stream; - }, - close(stream) { - if (FS.isClosed(stream)) { - throw new FS.ErrnoError(8); - } - if (stream.getdents) stream.getdents = null; // free readdir state - try { - if (stream.stream_ops.close) { - stream.stream_ops.close(stream); - } - } catch (e) { - throw e; - } finally { - FS.closeStream(stream.fd); - } - stream.fd = null; - }, - isClosed(stream) { - return stream.fd === null; - }, - llseek(stream, offset, whence) { - if (FS.isClosed(stream)) { - throw new FS.ErrnoError(8); - } - if (!stream.seekable || !stream.stream_ops.llseek) { - throw new FS.ErrnoError(70); - } - if (whence != 0 && whence != 1 && whence != 2) { - throw new FS.ErrnoError(28); - } - stream.position = stream.stream_ops.llseek(stream, offset, whence); - stream.ungotten = []; - return stream.position; - }, - read(stream, buffer, offset, length, position) { - assert(offset >= 0); - if (length < 0 || position < 0) { - throw new FS.ErrnoError(28); - } - if (FS.isClosed(stream)) { - throw new FS.ErrnoError(8); - } - if ((stream.flags & 2097155) === 1) { - throw new FS.ErrnoError(8); - } - if (FS.isDir(stream.node.mode)) { - throw new FS.ErrnoError(31); - } - if (!stream.stream_ops.read) { - throw new FS.ErrnoError(28); - } - var seeking = typeof position != 'undefined'; - if (!seeking) { - position = stream.position; - } else if (!stream.seekable) { - throw new FS.ErrnoError(70); - } - var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position); - if (!seeking) stream.position += bytesRead; - return bytesRead; - }, - write(stream, buffer, offset, length, position, canOwn) { - assert(offset >= 0); - if (length < 0 || position < 0) { - throw new FS.ErrnoError(28); - } - if (FS.isClosed(stream)) { - throw new FS.ErrnoError(8); - } - if ((stream.flags & 2097155) === 0) { - throw new FS.ErrnoError(8); - } - if (FS.isDir(stream.node.mode)) { - throw new FS.ErrnoError(31); - } - if (!stream.stream_ops.write) { - throw new FS.ErrnoError(28); - } - if (stream.seekable && stream.flags & 1024) { - // seek to the end before writing in append mode - FS.llseek(stream, 0, 2); - } - var seeking = typeof position != 'undefined'; - if (!seeking) { - position = stream.position; - } else if (!stream.seekable) { - throw new FS.ErrnoError(70); - } - var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn); - if (!seeking) stream.position += bytesWritten; - return bytesWritten; - }, - allocate(stream, offset, length) { - if (FS.isClosed(stream)) { - throw new FS.ErrnoError(8); - } - if (offset < 0 || length <= 0) { - throw new FS.ErrnoError(28); - } - if ((stream.flags & 2097155) === 0) { - throw new FS.ErrnoError(8); - } - if (!FS.isFile(stream.node.mode) && !FS.isDir(stream.node.mode)) { - throw new FS.ErrnoError(43); - } - if (!stream.stream_ops.allocate) { - throw new FS.ErrnoError(138); - } - stream.stream_ops.allocate(stream, offset, length); - }, - mmap(stream, length, position, prot, flags) { - // User requests writing to file (prot & PROT_WRITE != 0). - // Checking if we have permissions to write to the file unless - // MAP_PRIVATE flag is set. According to POSIX spec it is possible - // to write to file opened in read-only mode with MAP_PRIVATE flag, - // as all modifications will be visible only in the memory of - // the current process. - if ((prot & 2) !== 0 - && (flags & 2) === 0 - && (stream.flags & 2097155) !== 2) { - throw new FS.ErrnoError(2); - } - if ((stream.flags & 2097155) === 1) { - throw new FS.ErrnoError(2); - } - if (!stream.stream_ops.mmap) { - throw new FS.ErrnoError(43); - } - if (!length) { - throw new FS.ErrnoError(28); - } - return stream.stream_ops.mmap(stream, length, position, prot, flags); - }, - msync(stream, buffer, offset, length, mmapFlags) { - assert(offset >= 0); - if (!stream.stream_ops.msync) { - return 0; - } - return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags); - }, - ioctl(stream, cmd, arg) { - if (!stream.stream_ops.ioctl) { - throw new FS.ErrnoError(59); - } - return stream.stream_ops.ioctl(stream, cmd, arg); - }, - readFile(path, opts = {}) { - opts.flags = opts.flags || 0; - opts.encoding = opts.encoding || 'binary'; - if (opts.encoding !== 'utf8' && opts.encoding !== 'binary') { - throw new Error(`Invalid encoding type "${opts.encoding}"`); - } - var ret; - var stream = FS.open(path, opts.flags); - var stat = FS.stat(path); - var length = stat.size; - var buf = new Uint8Array(length); - FS.read(stream, buf, 0, length, 0); - if (opts.encoding === 'utf8') { - ret = UTF8ArrayToString(buf); - } else if (opts.encoding === 'binary') { - ret = buf; - } - FS.close(stream); - return ret; - }, - writeFile(path, data, opts = {}) { - opts.flags = opts.flags || 577; - var stream = FS.open(path, opts.flags, opts.mode); - if (typeof data == 'string') { - var buf = new Uint8Array(lengthBytesUTF8(data)+1); - var actualNumBytes = stringToUTF8Array(data, buf, 0, buf.length); - FS.write(stream, buf, 0, actualNumBytes, undefined, opts.canOwn); - } else if (ArrayBuffer.isView(data)) { - FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn); - } else { - throw new Error('Unsupported data type'); - } - FS.close(stream); - }, - cwd:() => FS.currentPath, - chdir(path) { - var lookup = FS.lookupPath(path, { follow: true }); - if (lookup.node === null) { - throw new FS.ErrnoError(44); - } - if (!FS.isDir(lookup.node.mode)) { - throw new FS.ErrnoError(54); - } - var errCode = FS.nodePermissions(lookup.node, 'x'); - if (errCode) { - throw new FS.ErrnoError(errCode); - } - FS.currentPath = lookup.path; - }, - createDefaultDirectories() { - FS.mkdir('/tmp'); - FS.mkdir('/home'); - FS.mkdir('/home/web_user'); - }, - createDefaultDevices() { - // create /dev - FS.mkdir('/dev'); - // setup /dev/null - FS.registerDevice(FS.makedev(1, 3), { - read: () => 0, - write: (stream, buffer, offset, length, pos) => length, - }); - FS.mkdev('/dev/null', FS.makedev(1, 3)); - // setup /dev/tty and /dev/tty1 - // stderr needs to print output using err() rather than out() - // so we register a second tty just for it. - TTY.register(FS.makedev(5, 0), TTY.default_tty_ops); - TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops); - FS.mkdev('/dev/tty', FS.makedev(5, 0)); - FS.mkdev('/dev/tty1', FS.makedev(6, 0)); - // setup /dev/[u]random - // use a buffer to avoid overhead of individual crypto calls per byte - var randomBuffer = new Uint8Array(1024), randomLeft = 0; - var randomByte = () => { - if (randomLeft === 0) { - randomLeft = randomFill(randomBuffer).byteLength; - } - return randomBuffer[--randomLeft]; - }; - FS.createDevice('/dev', 'random', randomByte); - FS.createDevice('/dev', 'urandom', randomByte); - // we're not going to emulate the actual shm device, - // just create the tmp dirs that reside in it commonly - FS.mkdir('/dev/shm'); - FS.mkdir('/dev/shm/tmp'); - }, - createSpecialDirectories() { - // create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the - // name of the stream for fd 6 (see test_unistd_ttyname) - FS.mkdir('/proc'); - var proc_self = FS.mkdir('/proc/self'); - FS.mkdir('/proc/self/fd'); - FS.mount({ - mount() { - var node = FS.createNode(proc_self, 'fd', 16384 | 511 /* 0777 */, 73); - node.node_ops = { - lookup(parent, name) { - var fd = +name; - var stream = FS.getStreamChecked(fd); - var ret = { - parent: null, - mount: { mountpoint: 'fake' }, - node_ops: { readlink: () => stream.path }, - }; - ret.parent = ret; // make it look like a simple root node - return ret; - } - }; - return node; - } - }, {}, '/proc/self/fd'); - }, - createStandardStreams(input, output, error) { - // TODO deprecate the old functionality of a single - // input / output callback and that utilizes FS.createDevice - // and instead require a unique set of stream ops - - // by default, we symlink the standard streams to the - // default tty devices. however, if the standard streams - // have been overwritten we create a unique device for - // them instead. - if (input) { - FS.createDevice('/dev', 'stdin', input); - } else { - FS.symlink('/dev/tty', '/dev/stdin'); - } - if (output) { - FS.createDevice('/dev', 'stdout', null, output); - } else { - FS.symlink('/dev/tty', '/dev/stdout'); - } - if (error) { - FS.createDevice('/dev', 'stderr', null, error); - } else { - FS.symlink('/dev/tty1', '/dev/stderr'); - } - - // open default streams for the stdin, stdout and stderr devices - var stdin = FS.open('/dev/stdin', 0); - var stdout = FS.open('/dev/stdout', 1); - var stderr = FS.open('/dev/stderr', 1); - assert(stdin.fd === 0, `invalid handle for stdin (${stdin.fd})`); - assert(stdout.fd === 1, `invalid handle for stdout (${stdout.fd})`); - assert(stderr.fd === 2, `invalid handle for stderr (${stderr.fd})`); - }, - staticInit() { - // Some errors may happen quite a bit, to avoid overhead we reuse them (and suffer a lack of stack info) - [44].forEach((code) => { - FS.genericErrors[code] = new FS.ErrnoError(code); - FS.genericErrors[code].stack = ''; - }); - - FS.nameTable = new Array(4096); - - FS.mount(MEMFS, {}, '/'); - - FS.createDefaultDirectories(); - FS.createDefaultDevices(); - FS.createSpecialDirectories(); - - FS.filesystems = { - 'MEMFS': MEMFS, - }; - }, - init(input, output, error) { - assert(!FS.initialized, 'FS.init was previously called. If you want to initialize later with custom parameters, remove any earlier calls (note that one is automatically added to the generated code)'); - FS.initialized = true; - - // Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here - input ??= Module['stdin']; - output ??= Module['stdout']; - error ??= Module['stderr']; - - FS.createStandardStreams(input, output, error); - }, - quit() { - FS.initialized = false; - // force-flush all streams, so we get musl std streams printed out - _fflush(0); - // close all of our streams - for (var i = 0; i < FS.streams.length; i++) { - var stream = FS.streams[i]; - if (!stream) { - continue; - } - FS.close(stream); - } - }, - findObject(path, dontResolveLastLink) { - var ret = FS.analyzePath(path, dontResolveLastLink); - if (!ret.exists) { - return null; - } - return ret.object; - }, - analyzePath(path, dontResolveLastLink) { - // operate from within the context of the symlink's target - try { - var lookup = FS.lookupPath(path, { follow: !dontResolveLastLink }); - path = lookup.path; - } catch (e) { - } - var ret = { - isRoot: false, exists: false, error: 0, name: null, path: null, object: null, - parentExists: false, parentPath: null, parentObject: null - }; - try { - var lookup = FS.lookupPath(path, { parent: true }); - ret.parentExists = true; - ret.parentPath = lookup.path; - ret.parentObject = lookup.node; - ret.name = PATH.basename(path); - lookup = FS.lookupPath(path, { follow: !dontResolveLastLink }); - ret.exists = true; - ret.path = lookup.path; - ret.object = lookup.node; - ret.name = lookup.node.name; - ret.isRoot = lookup.path === '/'; - } catch (e) { - ret.error = e.errno; - }; - return ret; - }, - createPath(parent, path, canRead, canWrite) { - parent = typeof parent == 'string' ? parent : FS.getPath(parent); - var parts = path.split('/').reverse(); - while (parts.length) { - var part = parts.pop(); - if (!part) continue; - var current = PATH.join2(parent, part); - try { - FS.mkdir(current); - } catch (e) { - // ignore EEXIST - } - parent = current; - } - return current; - }, - createFile(parent, name, properties, canRead, canWrite) { - var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name); - var mode = FS_getMode(canRead, canWrite); - return FS.create(path, mode); - }, - createDataFile(parent, name, data, canRead, canWrite, canOwn) { - var path = name; - if (parent) { - parent = typeof parent == 'string' ? parent : FS.getPath(parent); - path = name ? PATH.join2(parent, name) : parent; - } - var mode = FS_getMode(canRead, canWrite); - var node = FS.create(path, mode); - if (data) { - if (typeof data == 'string') { - var arr = new Array(data.length); - for (var i = 0, len = data.length; i < len; ++i) arr[i] = data.charCodeAt(i); - data = arr; - } - // make sure we can write to the file - FS.chmod(node, mode | 146); - var stream = FS.open(node, 577); - FS.write(stream, data, 0, data.length, 0, canOwn); - FS.close(stream); - FS.chmod(node, mode); - } - }, - createDevice(parent, name, input, output) { - var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name); - var mode = FS_getMode(!!input, !!output); - FS.createDevice.major ??= 64; - var dev = FS.makedev(FS.createDevice.major++, 0); - // Create a fake device that a set of stream ops to emulate - // the old behavior. - FS.registerDevice(dev, { - open(stream) { - stream.seekable = false; - }, - close(stream) { - // flush any pending line data - if (output?.buffer?.length) { - output(10); - } - }, - read(stream, buffer, offset, length, pos /* ignored */) { - var bytesRead = 0; - for (var i = 0; i < length; i++) { - var result; - try { - result = input(); - } catch (e) { - throw new FS.ErrnoError(29); - } - if (result === undefined && bytesRead === 0) { - throw new FS.ErrnoError(6); - } - if (result === null || result === undefined) break; - bytesRead++; - buffer[offset+i] = result; - } - if (bytesRead) { - stream.node.timestamp = Date.now(); - } - return bytesRead; - }, - write(stream, buffer, offset, length, pos) { - for (var i = 0; i < length; i++) { - try { - output(buffer[offset+i]); - } catch (e) { - throw new FS.ErrnoError(29); - } - } - if (length) { - stream.node.timestamp = Date.now(); - } - return i; - } - }); - return FS.mkdev(path, mode, dev); - }, - forceLoadFile(obj) { - if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true; - if (typeof XMLHttpRequest != 'undefined') { - throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread."); - } else { // Command-line. - try { - obj.contents = readBinary(obj.url); - obj.usedBytes = obj.contents.length; - } catch (e) { - throw new FS.ErrnoError(29); - } - } - }, - createLazyFile(parent, name, url, canRead, canWrite) { - // Lazy chunked Uint8Array (implements get and length from Uint8Array). - // Actual getting is abstracted away for eventual reuse. - class LazyUint8Array { - constructor() { - this.lengthKnown = false; - this.chunks = []; // Loaded chunks. Index is the chunk number - } - get(idx) { - if (idx > this.length-1 || idx < 0) { - return undefined; - } - var chunkOffset = idx % this.chunkSize; - var chunkNum = (idx / this.chunkSize)|0; - return this.getter(chunkNum)[chunkOffset]; - } - setDataGetter(getter) { - this.getter = getter; - } - cacheLength() { - // Find length - var xhr = new XMLHttpRequest(); - xhr.open('HEAD', url, false); - xhr.send(null); - if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status); - var datalength = Number(xhr.getResponseHeader("Content-length")); - var header; - var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes"; - var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip"; - - var chunkSize = 1024*1024; // Chunk size in bytes - - if (!hasByteServing) chunkSize = datalength; - - // Function to get a range from the remote URL. - var doXHR = (from, to) => { - if (from > to) throw new Error("invalid range (" + from + ", " + to + ") or no bytes requested!"); - if (to > datalength-1) throw new Error("only " + datalength + " bytes available! programmer error!"); - - // TODO: Use mozResponseArrayBuffer, responseStream, etc. if available. - var xhr = new XMLHttpRequest(); - xhr.open('GET', url, false); - if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to); - - // Some hints to the browser that we want binary data. - xhr.responseType = 'arraybuffer'; - if (xhr.overrideMimeType) { - xhr.overrideMimeType('text/plain; charset=x-user-defined'); - } - - xhr.send(null); - if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status); - if (xhr.response !== undefined) { - return new Uint8Array(/** @type{Array} */(xhr.response || [])); - } - return intArrayFromString(xhr.responseText || '', true); - }; - var lazyArray = this; - lazyArray.setDataGetter((chunkNum) => { - var start = chunkNum * chunkSize; - var end = (chunkNum+1) * chunkSize - 1; // including this byte - end = Math.min(end, datalength-1); // if datalength-1 is selected, this is the last block - if (typeof lazyArray.chunks[chunkNum] == 'undefined') { - lazyArray.chunks[chunkNum] = doXHR(start, end); - } - if (typeof lazyArray.chunks[chunkNum] == 'undefined') throw new Error('doXHR failed!'); - return lazyArray.chunks[chunkNum]; - }); - - if (usesGzip || !datalength) { - // if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length - chunkSize = datalength = 1; // this will force getter(0)/doXHR do download the whole file - datalength = this.getter(0).length; - chunkSize = datalength; - out("LazyFiles on gzip forces download of the whole file when length is accessed"); - } - - this._length = datalength; - this._chunkSize = chunkSize; - this.lengthKnown = true; - } - get length() { - if (!this.lengthKnown) { - this.cacheLength(); - } - return this._length; - } - get chunkSize() { - if (!this.lengthKnown) { - this.cacheLength(); - } - return this._chunkSize; - } - } - - if (typeof XMLHttpRequest != 'undefined') { - if (!ENVIRONMENT_IS_WORKER) throw 'Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc'; - var lazyArray = new LazyUint8Array(); - var properties = { isDevice: false, contents: lazyArray }; - } else { - var properties = { isDevice: false, url: url }; - } - - var node = FS.createFile(parent, name, properties, canRead, canWrite); - // This is a total hack, but I want to get this lazy file code out of the - // core of MEMFS. If we want to keep this lazy file concept I feel it should - // be its own thin LAZYFS proxying calls to MEMFS. - if (properties.contents) { - node.contents = properties.contents; - } else if (properties.url) { - node.contents = null; - node.url = properties.url; - } - // Add a function that defers querying the file size until it is asked the first time. - Object.defineProperties(node, { - usedBytes: { - get: function() { return this.contents.length; } - } - }); - // override each stream op with one that tries to force load the lazy file first - var stream_ops = {}; - var keys = Object.keys(node.stream_ops); - keys.forEach((key) => { - var fn = node.stream_ops[key]; - stream_ops[key] = (...args) => { - FS.forceLoadFile(node); - return fn(...args); - }; - }); - function writeChunks(stream, buffer, offset, length, position) { - var contents = stream.node.contents; - if (position >= contents.length) - return 0; - var size = Math.min(contents.length - position, length); - assert(size >= 0); - if (contents.slice) { // normal array - for (var i = 0; i < size; i++) { - buffer[offset + i] = contents[position + i]; - } - } else { - for (var i = 0; i < size; i++) { // LazyUint8Array from sync binary XHR - buffer[offset + i] = contents.get(position + i); - } - } - return size; - } - // use a custom read function - stream_ops.read = (stream, buffer, offset, length, position) => { - FS.forceLoadFile(node); - return writeChunks(stream, buffer, offset, length, position) - }; - // use a custom mmap function - stream_ops.mmap = (stream, length, position, prot, flags) => { - FS.forceLoadFile(node); - var ptr = mmapAlloc(length); - if (!ptr) { - throw new FS.ErrnoError(48); - } - writeChunks(stream, HEAP8, ptr, length, position); - return { ptr, allocated: true }; - }; - node.stream_ops = stream_ops; - return node; - }, - absolutePath() { - abort('FS.absolutePath has been removed; use PATH_FS.resolve instead'); - }, - createFolder() { - abort('FS.createFolder has been removed; use FS.mkdir instead'); - }, - createLink() { - abort('FS.createLink has been removed; use FS.symlink instead'); - }, - joinPath() { - abort('FS.joinPath has been removed; use PATH.join instead'); - }, - mmapAlloc() { - abort('FS.mmapAlloc has been replaced by the top level function mmapAlloc'); - }, - standardizePath() { - abort('FS.standardizePath has been removed; use PATH.normalize instead'); - }, - }; - - var SYSCALLS = { - DEFAULT_POLLMASK:5, - calculateAt(dirfd, path, allowEmpty) { - if (PATH.isAbs(path)) { - return path; - } - // relative path - var dir; - if (dirfd === -100) { - dir = FS.cwd(); - } else { - var dirstream = SYSCALLS.getStreamFromFD(dirfd); - dir = dirstream.path; - } - if (path.length == 0) { - if (!allowEmpty) { - throw new FS.ErrnoError(44);; - } - return dir; - } - return PATH.join2(dir, path); - }, - doStat(func, path, buf) { - var stat = func(path); - HEAP32[((buf)>>2)] = stat.dev; - HEAP32[(((buf)+(4))>>2)] = stat.mode; - HEAPU32[(((buf)+(8))>>2)] = stat.nlink; - HEAP32[(((buf)+(12))>>2)] = stat.uid; - HEAP32[(((buf)+(16))>>2)] = stat.gid; - HEAP32[(((buf)+(20))>>2)] = stat.rdev; - (tempI64 = [stat.size>>>0,(tempDouble = stat.size,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? (+(Math.floor((tempDouble)/4294967296.0)))>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)], HEAP32[(((buf)+(24))>>2)] = tempI64[0],HEAP32[(((buf)+(28))>>2)] = tempI64[1]); - HEAP32[(((buf)+(32))>>2)] = 4096; - HEAP32[(((buf)+(36))>>2)] = stat.blocks; - var atime = stat.atime.getTime(); - var mtime = stat.mtime.getTime(); - var ctime = stat.ctime.getTime(); - (tempI64 = [Math.floor(atime / 1000)>>>0,(tempDouble = Math.floor(atime / 1000),(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? (+(Math.floor((tempDouble)/4294967296.0)))>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)], HEAP32[(((buf)+(40))>>2)] = tempI64[0],HEAP32[(((buf)+(44))>>2)] = tempI64[1]); - HEAPU32[(((buf)+(48))>>2)] = (atime % 1000) * 1000 * 1000; - (tempI64 = [Math.floor(mtime / 1000)>>>0,(tempDouble = Math.floor(mtime / 1000),(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? (+(Math.floor((tempDouble)/4294967296.0)))>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)], HEAP32[(((buf)+(56))>>2)] = tempI64[0],HEAP32[(((buf)+(60))>>2)] = tempI64[1]); - HEAPU32[(((buf)+(64))>>2)] = (mtime % 1000) * 1000 * 1000; - (tempI64 = [Math.floor(ctime / 1000)>>>0,(tempDouble = Math.floor(ctime / 1000),(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? (+(Math.floor((tempDouble)/4294967296.0)))>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)], HEAP32[(((buf)+(72))>>2)] = tempI64[0],HEAP32[(((buf)+(76))>>2)] = tempI64[1]); - HEAPU32[(((buf)+(80))>>2)] = (ctime % 1000) * 1000 * 1000; - (tempI64 = [stat.ino>>>0,(tempDouble = stat.ino,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? (+(Math.floor((tempDouble)/4294967296.0)))>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)], HEAP32[(((buf)+(88))>>2)] = tempI64[0],HEAP32[(((buf)+(92))>>2)] = tempI64[1]); - return 0; - }, - doMsync(addr, stream, len, flags, offset) { - if (!FS.isFile(stream.node.mode)) { - throw new FS.ErrnoError(43); - } - if (flags & 2) { - // MAP_PRIVATE calls need not to be synced back to underlying fs - return 0; - } - var buffer = HEAPU8.slice(addr, addr + len); - FS.msync(stream, buffer, offset, len, flags); - }, - getStreamFromFD(fd) { - var stream = FS.getStreamChecked(fd); - return stream; - }, - varargs:undefined, - getStr(ptr) { - var ret = UTF8ToString(ptr); - return ret; - }, - }; - function _fd_close(fd) { - try { - - var stream = SYSCALLS.getStreamFromFD(fd); - FS.close(stream); - return 0; - } catch (e) { - if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; - return e.errno; - } - } - - - var convertI32PairToI53Checked = (lo, hi) => { - assert(lo == (lo >>> 0) || lo == (lo|0)); // lo should either be a i32 or a u32 - assert(hi === (hi|0)); // hi should be a i32 - return ((hi + 0x200000) >>> 0 < 0x400001 - !!lo) ? (lo >>> 0) + hi * 4294967296 : NaN; - }; - function _fd_seek(fd,offset_low, offset_high,whence,newOffset) { - var offset = convertI32PairToI53Checked(offset_low, offset_high); - - - try { - - if (isNaN(offset)) return 61; - var stream = SYSCALLS.getStreamFromFD(fd); - FS.llseek(stream, offset, whence); - (tempI64 = [stream.position>>>0,(tempDouble = stream.position,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? (+(Math.floor((tempDouble)/4294967296.0)))>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)], HEAP32[((newOffset)>>2)] = tempI64[0],HEAP32[(((newOffset)+(4))>>2)] = tempI64[1]); - if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state - return 0; - } catch (e) { - if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; - return e.errno; - } - ; - } - - /** @param {number=} offset */ - var doWritev = (stream, iov, iovcnt, offset) => { - var ret = 0; - for (var i = 0; i < iovcnt; i++) { - var ptr = HEAPU32[((iov)>>2)]; - var len = HEAPU32[(((iov)+(4))>>2)]; - iov += 8; - var curr = FS.write(stream, HEAP8, ptr, len, offset); - if (curr < 0) return -1; - ret += curr; - if (curr < len) { - // No more space to write. - break; - } - if (typeof offset != 'undefined') { - offset += curr; - } - } - return ret; - }; - - function _fd_write(fd, iov, iovcnt, pnum) { - try { - - var stream = SYSCALLS.getStreamFromFD(fd); - var num = doWritev(stream, iov, iovcnt); - HEAPU32[((pnum)>>2)] = num; - return 0; - } catch (e) { - if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; - return e.errno; - } - } - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - var _glDrawArraysInstancedBaseInstanceWEBGL = (mode, first, count, instanceCount, baseInstance) => { - GLctx.dibvbi['drawArraysInstancedBaseInstanceWEBGL'](mode, first, count, instanceCount, baseInstance); - }; - - - - - var _glDrawElementsInstancedBaseVertexBaseInstanceWEBGL = (mode, count, type, offset, instanceCount, baseVertex, baseinstance) => { - GLctx.dibvbi['drawElementsInstancedBaseVertexBaseInstanceWEBGL'](mode, count, type, offset, instanceCount, baseVertex, baseinstance); - }; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - var _glMultiDrawArraysInstancedBaseInstanceWEBGL = (mode, firsts, counts, instanceCounts, baseInstances, drawCount) => { - GLctx.mdibvbi['multiDrawArraysInstancedBaseInstanceWEBGL']( - mode, - HEAP32, - ((firsts)>>2), - HEAP32, - ((counts)>>2), - HEAP32, - ((instanceCounts)>>2), - HEAPU32, - ((baseInstances)>>2), - drawCount); - }; - - var _glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL = (mode, counts, type, offsets, instanceCounts, baseVertices, baseInstances, drawCount) => { - GLctx.mdibvbi['multiDrawElementsInstancedBaseVertexBaseInstanceWEBGL']( - mode, - HEAP32, - ((counts)>>2), - type, - HEAP32, - ((offsets)>>2), - HEAP32, - ((instanceCounts)>>2), - HEAP32, - ((baseVertices)>>2), - HEAPU32, - ((baseInstances)>>2), - drawCount); - }; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - var _llvm_eh_typeid_for = (type) => type; - - - var handleException = (e) => { - // Certain exception types we do not treat as errors since they are used for - // internal control flow. - // 1. ExitStatus, which is thrown by exit() - // 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others - // that wish to return to JS event loop. - if (e instanceof ExitStatus || e == 'unwind') { - return EXITSTATUS; - } - checkStackCookie(); - if (e instanceof WebAssembly.RuntimeError) { - if (_emscripten_stack_get_current() <= 0) { - err('Stack overflow detected. You can try increasing -sSTACK_SIZE (currently set to 65536)'); - } - } - quit_(1, e); - }; - - - - var stackAlloc = (sz) => __emscripten_stack_alloc(sz); - var stringToUTF8OnStack = (str) => { - var size = lengthBytesUTF8(str) + 1; - var ret = stackAlloc(size); - stringToUTF8(str, ret, size); - return ret; - }; - - var wasmTableMirror = []; - - /** @type {WebAssembly.Table} */ - var wasmTable; - var getWasmTableEntry = (funcPtr) => { - var func = wasmTableMirror[funcPtr]; - if (!func) { - if (funcPtr >= wasmTableMirror.length) wasmTableMirror.length = funcPtr + 1; - wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr); - } - assert(wasmTable.get(funcPtr) == func, 'JavaScript-side Wasm function table mirror is out of date!'); - return func; - }; - - - var incrementExceptionRefcount = (ptr) => ___cxa_increment_exception_refcount(ptr); - Module['incrementExceptionRefcount'] = incrementExceptionRefcount; - - var decrementExceptionRefcount = (ptr) => ___cxa_decrement_exception_refcount(ptr); - Module['decrementExceptionRefcount'] = decrementExceptionRefcount; - - - - - - - var getExceptionMessageCommon = (ptr) => { - var sp = stackSave(); - var type_addr_addr = stackAlloc(4); - var message_addr_addr = stackAlloc(4); - ___get_exception_message(ptr, type_addr_addr, message_addr_addr); - var type_addr = HEAPU32[((type_addr_addr)>>2)]; - var message_addr = HEAPU32[((message_addr_addr)>>2)]; - var type = UTF8ToString(type_addr); - _free(type_addr); - var message; - if (message_addr) { - message = UTF8ToString(message_addr); - _free(message_addr); - } - stackRestore(sp); - return [type, message]; - }; - var getExceptionMessage = (ptr) => getExceptionMessageCommon(ptr); - Module['getExceptionMessage'] = getExceptionMessage; -for (var i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));; -var miniTempWebGLFloatBuffersStorage = new Float32Array(288); - // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive - for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) { - miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i); - }; -var miniTempWebGLIntBuffersStorage = new Int32Array(288); - // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive - for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) { - miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i); - }; - - FS.createPreloadedFile = FS_createPreloadedFile; - FS.staticInit(); - // Set module methods based on EXPORTED_RUNTIME_METHODS - ; -function checkIncomingModuleAPI() { - ignoredModuleProp('fetchSettings'); -} -var wasmImports = { - /** @export */ - __assert_fail: ___assert_fail, - /** @export */ - __cxa_begin_catch: ___cxa_begin_catch, - /** @export */ - __cxa_end_catch: ___cxa_end_catch, - /** @export */ - __cxa_find_matching_catch_2: ___cxa_find_matching_catch_2, - /** @export */ - __cxa_find_matching_catch_3: ___cxa_find_matching_catch_3, - /** @export */ - __cxa_find_matching_catch_4: ___cxa_find_matching_catch_4, - /** @export */ - __cxa_rethrow: ___cxa_rethrow, - /** @export */ - __cxa_throw: ___cxa_throw, - /** @export */ - __cxa_uncaught_exceptions: ___cxa_uncaught_exceptions, - /** @export */ - __resumeException: ___resumeException, - /** @export */ - __syscall_getcwd: ___syscall_getcwd, - /** @export */ - _abort_js: __abort_js, - /** @export */ - _emscripten_get_now_is_monotonic: __emscripten_get_now_is_monotonic, - /** @export */ - _emscripten_memcpy_js: __emscripten_memcpy_js, - /** @export */ - _emscripten_throw_longjmp: __emscripten_throw_longjmp, - /** @export */ - _tzset_js: __tzset_js, - /** @export */ - emscripten_date_now: _emscripten_date_now, - /** @export */ - emscripten_get_now: _emscripten_get_now, - /** @export */ - emscripten_glActiveTexture: _emscripten_glActiveTexture, - /** @export */ - emscripten_glAttachShader: _emscripten_glAttachShader, - /** @export */ - emscripten_glBeginQuery: _emscripten_glBeginQuery, - /** @export */ - emscripten_glBeginQueryEXT: _emscripten_glBeginQueryEXT, - /** @export */ - emscripten_glBeginTransformFeedback: _emscripten_glBeginTransformFeedback, - /** @export */ - emscripten_glBindAttribLocation: _emscripten_glBindAttribLocation, - /** @export */ - emscripten_glBindBuffer: _emscripten_glBindBuffer, - /** @export */ - emscripten_glBindBufferBase: _emscripten_glBindBufferBase, - /** @export */ - emscripten_glBindBufferRange: _emscripten_glBindBufferRange, - /** @export */ - emscripten_glBindFramebuffer: _emscripten_glBindFramebuffer, - /** @export */ - emscripten_glBindRenderbuffer: _emscripten_glBindRenderbuffer, - /** @export */ - emscripten_glBindSampler: _emscripten_glBindSampler, - /** @export */ - emscripten_glBindTexture: _emscripten_glBindTexture, - /** @export */ - emscripten_glBindTransformFeedback: _emscripten_glBindTransformFeedback, - /** @export */ - emscripten_glBindVertexArray: _emscripten_glBindVertexArray, - /** @export */ - emscripten_glBindVertexArrayOES: _emscripten_glBindVertexArrayOES, - /** @export */ - emscripten_glBlendColor: _emscripten_glBlendColor, - /** @export */ - emscripten_glBlendEquation: _emscripten_glBlendEquation, - /** @export */ - emscripten_glBlendEquationSeparate: _emscripten_glBlendEquationSeparate, - /** @export */ - emscripten_glBlendFunc: _emscripten_glBlendFunc, - /** @export */ - emscripten_glBlendFuncSeparate: _emscripten_glBlendFuncSeparate, - /** @export */ - emscripten_glBlitFramebuffer: _emscripten_glBlitFramebuffer, - /** @export */ - emscripten_glBufferData: _emscripten_glBufferData, - /** @export */ - emscripten_glBufferSubData: _emscripten_glBufferSubData, - /** @export */ - emscripten_glCheckFramebufferStatus: _emscripten_glCheckFramebufferStatus, - /** @export */ - emscripten_glClear: _emscripten_glClear, - /** @export */ - emscripten_glClearBufferfi: _emscripten_glClearBufferfi, - /** @export */ - emscripten_glClearBufferfv: _emscripten_glClearBufferfv, - /** @export */ - emscripten_glClearBufferiv: _emscripten_glClearBufferiv, - /** @export */ - emscripten_glClearBufferuiv: _emscripten_glClearBufferuiv, - /** @export */ - emscripten_glClearColor: _emscripten_glClearColor, - /** @export */ - emscripten_glClearDepthf: _emscripten_glClearDepthf, - /** @export */ - emscripten_glClearStencil: _emscripten_glClearStencil, - /** @export */ - emscripten_glClientWaitSync: _emscripten_glClientWaitSync, - /** @export */ - emscripten_glClipControlEXT: _emscripten_glClipControlEXT, - /** @export */ - emscripten_glColorMask: _emscripten_glColorMask, - /** @export */ - emscripten_glCompileShader: _emscripten_glCompileShader, - /** @export */ - emscripten_glCompressedTexImage2D: _emscripten_glCompressedTexImage2D, - /** @export */ - emscripten_glCompressedTexImage3D: _emscripten_glCompressedTexImage3D, - /** @export */ - emscripten_glCompressedTexSubImage2D: _emscripten_glCompressedTexSubImage2D, - /** @export */ - emscripten_glCompressedTexSubImage3D: _emscripten_glCompressedTexSubImage3D, - /** @export */ - emscripten_glCopyBufferSubData: _emscripten_glCopyBufferSubData, - /** @export */ - emscripten_glCopyTexImage2D: _emscripten_glCopyTexImage2D, - /** @export */ - emscripten_glCopyTexSubImage2D: _emscripten_glCopyTexSubImage2D, - /** @export */ - emscripten_glCopyTexSubImage3D: _emscripten_glCopyTexSubImage3D, - /** @export */ - emscripten_glCreateProgram: _emscripten_glCreateProgram, - /** @export */ - emscripten_glCreateShader: _emscripten_glCreateShader, - /** @export */ - emscripten_glCullFace: _emscripten_glCullFace, - /** @export */ - emscripten_glDeleteBuffers: _emscripten_glDeleteBuffers, - /** @export */ - emscripten_glDeleteFramebuffers: _emscripten_glDeleteFramebuffers, - /** @export */ - emscripten_glDeleteProgram: _emscripten_glDeleteProgram, - /** @export */ - emscripten_glDeleteQueries: _emscripten_glDeleteQueries, - /** @export */ - emscripten_glDeleteQueriesEXT: _emscripten_glDeleteQueriesEXT, - /** @export */ - emscripten_glDeleteRenderbuffers: _emscripten_glDeleteRenderbuffers, - /** @export */ - emscripten_glDeleteSamplers: _emscripten_glDeleteSamplers, - /** @export */ - emscripten_glDeleteShader: _emscripten_glDeleteShader, - /** @export */ - emscripten_glDeleteSync: _emscripten_glDeleteSync, - /** @export */ - emscripten_glDeleteTextures: _emscripten_glDeleteTextures, - /** @export */ - emscripten_glDeleteTransformFeedbacks: _emscripten_glDeleteTransformFeedbacks, - /** @export */ - emscripten_glDeleteVertexArrays: _emscripten_glDeleteVertexArrays, - /** @export */ - emscripten_glDeleteVertexArraysOES: _emscripten_glDeleteVertexArraysOES, - /** @export */ - emscripten_glDepthFunc: _emscripten_glDepthFunc, - /** @export */ - emscripten_glDepthMask: _emscripten_glDepthMask, - /** @export */ - emscripten_glDepthRangef: _emscripten_glDepthRangef, - /** @export */ - emscripten_glDetachShader: _emscripten_glDetachShader, - /** @export */ - emscripten_glDisable: _emscripten_glDisable, - /** @export */ - emscripten_glDisableVertexAttribArray: _emscripten_glDisableVertexAttribArray, - /** @export */ - emscripten_glDrawArrays: _emscripten_glDrawArrays, - /** @export */ - emscripten_glDrawArraysInstanced: _emscripten_glDrawArraysInstanced, - /** @export */ - emscripten_glDrawArraysInstancedANGLE: _emscripten_glDrawArraysInstancedANGLE, - /** @export */ - emscripten_glDrawArraysInstancedARB: _emscripten_glDrawArraysInstancedARB, - /** @export */ - emscripten_glDrawArraysInstancedEXT: _emscripten_glDrawArraysInstancedEXT, - /** @export */ - emscripten_glDrawArraysInstancedNV: _emscripten_glDrawArraysInstancedNV, - /** @export */ - emscripten_glDrawBuffers: _emscripten_glDrawBuffers, - /** @export */ - emscripten_glDrawBuffersEXT: _emscripten_glDrawBuffersEXT, - /** @export */ - emscripten_glDrawBuffersWEBGL: _emscripten_glDrawBuffersWEBGL, - /** @export */ - emscripten_glDrawElements: _emscripten_glDrawElements, - /** @export */ - emscripten_glDrawElementsInstanced: _emscripten_glDrawElementsInstanced, - /** @export */ - emscripten_glDrawElementsInstancedANGLE: _emscripten_glDrawElementsInstancedANGLE, - /** @export */ - emscripten_glDrawElementsInstancedARB: _emscripten_glDrawElementsInstancedARB, - /** @export */ - emscripten_glDrawElementsInstancedEXT: _emscripten_glDrawElementsInstancedEXT, - /** @export */ - emscripten_glDrawElementsInstancedNV: _emscripten_glDrawElementsInstancedNV, - /** @export */ - emscripten_glDrawRangeElements: _emscripten_glDrawRangeElements, - /** @export */ - emscripten_glEnable: _emscripten_glEnable, - /** @export */ - emscripten_glEnableVertexAttribArray: _emscripten_glEnableVertexAttribArray, - /** @export */ - emscripten_glEndQuery: _emscripten_glEndQuery, - /** @export */ - emscripten_glEndQueryEXT: _emscripten_glEndQueryEXT, - /** @export */ - emscripten_glEndTransformFeedback: _emscripten_glEndTransformFeedback, - /** @export */ - emscripten_glFenceSync: _emscripten_glFenceSync, - /** @export */ - emscripten_glFinish: _emscripten_glFinish, - /** @export */ - emscripten_glFlush: _emscripten_glFlush, - /** @export */ - emscripten_glFramebufferRenderbuffer: _emscripten_glFramebufferRenderbuffer, - /** @export */ - emscripten_glFramebufferTexture2D: _emscripten_glFramebufferTexture2D, - /** @export */ - emscripten_glFramebufferTextureLayer: _emscripten_glFramebufferTextureLayer, - /** @export */ - emscripten_glFrontFace: _emscripten_glFrontFace, - /** @export */ - emscripten_glGenBuffers: _emscripten_glGenBuffers, - /** @export */ - emscripten_glGenFramebuffers: _emscripten_glGenFramebuffers, - /** @export */ - emscripten_glGenQueries: _emscripten_glGenQueries, - /** @export */ - emscripten_glGenQueriesEXT: _emscripten_glGenQueriesEXT, - /** @export */ - emscripten_glGenRenderbuffers: _emscripten_glGenRenderbuffers, - /** @export */ - emscripten_glGenSamplers: _emscripten_glGenSamplers, - /** @export */ - emscripten_glGenTextures: _emscripten_glGenTextures, - /** @export */ - emscripten_glGenTransformFeedbacks: _emscripten_glGenTransformFeedbacks, - /** @export */ - emscripten_glGenVertexArrays: _emscripten_glGenVertexArrays, - /** @export */ - emscripten_glGenVertexArraysOES: _emscripten_glGenVertexArraysOES, - /** @export */ - emscripten_glGenerateMipmap: _emscripten_glGenerateMipmap, - /** @export */ - emscripten_glGetActiveAttrib: _emscripten_glGetActiveAttrib, - /** @export */ - emscripten_glGetActiveUniform: _emscripten_glGetActiveUniform, - /** @export */ - emscripten_glGetActiveUniformBlockName: _emscripten_glGetActiveUniformBlockName, - /** @export */ - emscripten_glGetActiveUniformBlockiv: _emscripten_glGetActiveUniformBlockiv, - /** @export */ - emscripten_glGetActiveUniformsiv: _emscripten_glGetActiveUniformsiv, - /** @export */ - emscripten_glGetAttachedShaders: _emscripten_glGetAttachedShaders, - /** @export */ - emscripten_glGetAttribLocation: _emscripten_glGetAttribLocation, - /** @export */ - emscripten_glGetBooleanv: _emscripten_glGetBooleanv, - /** @export */ - emscripten_glGetBufferParameteri64v: _emscripten_glGetBufferParameteri64v, - /** @export */ - emscripten_glGetBufferParameteriv: _emscripten_glGetBufferParameteriv, - /** @export */ - emscripten_glGetError: _emscripten_glGetError, - /** @export */ - emscripten_glGetFloatv: _emscripten_glGetFloatv, - /** @export */ - emscripten_glGetFragDataLocation: _emscripten_glGetFragDataLocation, - /** @export */ - emscripten_glGetFramebufferAttachmentParameteriv: _emscripten_glGetFramebufferAttachmentParameteriv, - /** @export */ - emscripten_glGetInteger64i_v: _emscripten_glGetInteger64i_v, - /** @export */ - emscripten_glGetInteger64v: _emscripten_glGetInteger64v, - /** @export */ - emscripten_glGetIntegeri_v: _emscripten_glGetIntegeri_v, - /** @export */ - emscripten_glGetIntegerv: _emscripten_glGetIntegerv, - /** @export */ - emscripten_glGetInternalformativ: _emscripten_glGetInternalformativ, - /** @export */ - emscripten_glGetProgramBinary: _emscripten_glGetProgramBinary, - /** @export */ - emscripten_glGetProgramInfoLog: _emscripten_glGetProgramInfoLog, - /** @export */ - emscripten_glGetProgramiv: _emscripten_glGetProgramiv, - /** @export */ - emscripten_glGetQueryObjecti64vEXT: _emscripten_glGetQueryObjecti64vEXT, - /** @export */ - emscripten_glGetQueryObjectivEXT: _emscripten_glGetQueryObjectivEXT, - /** @export */ - emscripten_glGetQueryObjectui64vEXT: _emscripten_glGetQueryObjectui64vEXT, - /** @export */ - emscripten_glGetQueryObjectuiv: _emscripten_glGetQueryObjectuiv, - /** @export */ - emscripten_glGetQueryObjectuivEXT: _emscripten_glGetQueryObjectuivEXT, - /** @export */ - emscripten_glGetQueryiv: _emscripten_glGetQueryiv, - /** @export */ - emscripten_glGetQueryivEXT: _emscripten_glGetQueryivEXT, - /** @export */ - emscripten_glGetRenderbufferParameteriv: _emscripten_glGetRenderbufferParameteriv, - /** @export */ - emscripten_glGetSamplerParameterfv: _emscripten_glGetSamplerParameterfv, - /** @export */ - emscripten_glGetSamplerParameteriv: _emscripten_glGetSamplerParameteriv, - /** @export */ - emscripten_glGetShaderInfoLog: _emscripten_glGetShaderInfoLog, - /** @export */ - emscripten_glGetShaderPrecisionFormat: _emscripten_glGetShaderPrecisionFormat, - /** @export */ - emscripten_glGetShaderSource: _emscripten_glGetShaderSource, - /** @export */ - emscripten_glGetShaderiv: _emscripten_glGetShaderiv, - /** @export */ - emscripten_glGetString: _emscripten_glGetString, - /** @export */ - emscripten_glGetStringi: _emscripten_glGetStringi, - /** @export */ - emscripten_glGetSynciv: _emscripten_glGetSynciv, - /** @export */ - emscripten_glGetTexParameterfv: _emscripten_glGetTexParameterfv, - /** @export */ - emscripten_glGetTexParameteriv: _emscripten_glGetTexParameteriv, - /** @export */ - emscripten_glGetTransformFeedbackVarying: _emscripten_glGetTransformFeedbackVarying, - /** @export */ - emscripten_glGetUniformBlockIndex: _emscripten_glGetUniformBlockIndex, - /** @export */ - emscripten_glGetUniformIndices: _emscripten_glGetUniformIndices, - /** @export */ - emscripten_glGetUniformLocation: _emscripten_glGetUniformLocation, - /** @export */ - emscripten_glGetUniformfv: _emscripten_glGetUniformfv, - /** @export */ - emscripten_glGetUniformiv: _emscripten_glGetUniformiv, - /** @export */ - emscripten_glGetUniformuiv: _emscripten_glGetUniformuiv, - /** @export */ - emscripten_glGetVertexAttribIiv: _emscripten_glGetVertexAttribIiv, - /** @export */ - emscripten_glGetVertexAttribIuiv: _emscripten_glGetVertexAttribIuiv, - /** @export */ - emscripten_glGetVertexAttribPointerv: _emscripten_glGetVertexAttribPointerv, - /** @export */ - emscripten_glGetVertexAttribfv: _emscripten_glGetVertexAttribfv, - /** @export */ - emscripten_glGetVertexAttribiv: _emscripten_glGetVertexAttribiv, - /** @export */ - emscripten_glHint: _emscripten_glHint, - /** @export */ - emscripten_glInvalidateFramebuffer: _emscripten_glInvalidateFramebuffer, - /** @export */ - emscripten_glInvalidateSubFramebuffer: _emscripten_glInvalidateSubFramebuffer, - /** @export */ - emscripten_glIsBuffer: _emscripten_glIsBuffer, - /** @export */ - emscripten_glIsEnabled: _emscripten_glIsEnabled, - /** @export */ - emscripten_glIsFramebuffer: _emscripten_glIsFramebuffer, - /** @export */ - emscripten_glIsProgram: _emscripten_glIsProgram, - /** @export */ - emscripten_glIsQuery: _emscripten_glIsQuery, - /** @export */ - emscripten_glIsQueryEXT: _emscripten_glIsQueryEXT, - /** @export */ - emscripten_glIsRenderbuffer: _emscripten_glIsRenderbuffer, - /** @export */ - emscripten_glIsSampler: _emscripten_glIsSampler, - /** @export */ - emscripten_glIsShader: _emscripten_glIsShader, - /** @export */ - emscripten_glIsSync: _emscripten_glIsSync, - /** @export */ - emscripten_glIsTexture: _emscripten_glIsTexture, - /** @export */ - emscripten_glIsTransformFeedback: _emscripten_glIsTransformFeedback, - /** @export */ - emscripten_glIsVertexArray: _emscripten_glIsVertexArray, - /** @export */ - emscripten_glIsVertexArrayOES: _emscripten_glIsVertexArrayOES, - /** @export */ - emscripten_glLineWidth: _emscripten_glLineWidth, - /** @export */ - emscripten_glLinkProgram: _emscripten_glLinkProgram, - /** @export */ - emscripten_glPauseTransformFeedback: _emscripten_glPauseTransformFeedback, - /** @export */ - emscripten_glPixelStorei: _emscripten_glPixelStorei, - /** @export */ - emscripten_glPolygonModeWEBGL: _emscripten_glPolygonModeWEBGL, - /** @export */ - emscripten_glPolygonOffset: _emscripten_glPolygonOffset, - /** @export */ - emscripten_glPolygonOffsetClampEXT: _emscripten_glPolygonOffsetClampEXT, - /** @export */ - emscripten_glProgramBinary: _emscripten_glProgramBinary, - /** @export */ - emscripten_glProgramParameteri: _emscripten_glProgramParameteri, - /** @export */ - emscripten_glQueryCounterEXT: _emscripten_glQueryCounterEXT, - /** @export */ - emscripten_glReadBuffer: _emscripten_glReadBuffer, - /** @export */ - emscripten_glReadPixels: _emscripten_glReadPixels, - /** @export */ - emscripten_glReleaseShaderCompiler: _emscripten_glReleaseShaderCompiler, - /** @export */ - emscripten_glRenderbufferStorage: _emscripten_glRenderbufferStorage, - /** @export */ - emscripten_glRenderbufferStorageMultisample: _emscripten_glRenderbufferStorageMultisample, - /** @export */ - emscripten_glResumeTransformFeedback: _emscripten_glResumeTransformFeedback, - /** @export */ - emscripten_glSampleCoverage: _emscripten_glSampleCoverage, - /** @export */ - emscripten_glSamplerParameterf: _emscripten_glSamplerParameterf, - /** @export */ - emscripten_glSamplerParameterfv: _emscripten_glSamplerParameterfv, - /** @export */ - emscripten_glSamplerParameteri: _emscripten_glSamplerParameteri, - /** @export */ - emscripten_glSamplerParameteriv: _emscripten_glSamplerParameteriv, - /** @export */ - emscripten_glScissor: _emscripten_glScissor, - /** @export */ - emscripten_glShaderBinary: _emscripten_glShaderBinary, - /** @export */ - emscripten_glShaderSource: _emscripten_glShaderSource, - /** @export */ - emscripten_glStencilFunc: _emscripten_glStencilFunc, - /** @export */ - emscripten_glStencilFuncSeparate: _emscripten_glStencilFuncSeparate, - /** @export */ - emscripten_glStencilMask: _emscripten_glStencilMask, - /** @export */ - emscripten_glStencilMaskSeparate: _emscripten_glStencilMaskSeparate, - /** @export */ - emscripten_glStencilOp: _emscripten_glStencilOp, - /** @export */ - emscripten_glStencilOpSeparate: _emscripten_glStencilOpSeparate, - /** @export */ - emscripten_glTexImage2D: _emscripten_glTexImage2D, - /** @export */ - emscripten_glTexImage3D: _emscripten_glTexImage3D, - /** @export */ - emscripten_glTexParameterf: _emscripten_glTexParameterf, - /** @export */ - emscripten_glTexParameterfv: _emscripten_glTexParameterfv, - /** @export */ - emscripten_glTexParameteri: _emscripten_glTexParameteri, - /** @export */ - emscripten_glTexParameteriv: _emscripten_glTexParameteriv, - /** @export */ - emscripten_glTexStorage2D: _emscripten_glTexStorage2D, - /** @export */ - emscripten_glTexStorage3D: _emscripten_glTexStorage3D, - /** @export */ - emscripten_glTexSubImage2D: _emscripten_glTexSubImage2D, - /** @export */ - emscripten_glTexSubImage3D: _emscripten_glTexSubImage3D, - /** @export */ - emscripten_glTransformFeedbackVaryings: _emscripten_glTransformFeedbackVaryings, - /** @export */ - emscripten_glUniform1f: _emscripten_glUniform1f, - /** @export */ - emscripten_glUniform1fv: _emscripten_glUniform1fv, - /** @export */ - emscripten_glUniform1i: _emscripten_glUniform1i, - /** @export */ - emscripten_glUniform1iv: _emscripten_glUniform1iv, - /** @export */ - emscripten_glUniform1ui: _emscripten_glUniform1ui, - /** @export */ - emscripten_glUniform1uiv: _emscripten_glUniform1uiv, - /** @export */ - emscripten_glUniform2f: _emscripten_glUniform2f, - /** @export */ - emscripten_glUniform2fv: _emscripten_glUniform2fv, - /** @export */ - emscripten_glUniform2i: _emscripten_glUniform2i, - /** @export */ - emscripten_glUniform2iv: _emscripten_glUniform2iv, - /** @export */ - emscripten_glUniform2ui: _emscripten_glUniform2ui, - /** @export */ - emscripten_glUniform2uiv: _emscripten_glUniform2uiv, - /** @export */ - emscripten_glUniform3f: _emscripten_glUniform3f, - /** @export */ - emscripten_glUniform3fv: _emscripten_glUniform3fv, - /** @export */ - emscripten_glUniform3i: _emscripten_glUniform3i, - /** @export */ - emscripten_glUniform3iv: _emscripten_glUniform3iv, - /** @export */ - emscripten_glUniform3ui: _emscripten_glUniform3ui, - /** @export */ - emscripten_glUniform3uiv: _emscripten_glUniform3uiv, - /** @export */ - emscripten_glUniform4f: _emscripten_glUniform4f, - /** @export */ - emscripten_glUniform4fv: _emscripten_glUniform4fv, - /** @export */ - emscripten_glUniform4i: _emscripten_glUniform4i, - /** @export */ - emscripten_glUniform4iv: _emscripten_glUniform4iv, - /** @export */ - emscripten_glUniform4ui: _emscripten_glUniform4ui, - /** @export */ - emscripten_glUniform4uiv: _emscripten_glUniform4uiv, - /** @export */ - emscripten_glUniformBlockBinding: _emscripten_glUniformBlockBinding, - /** @export */ - emscripten_glUniformMatrix2fv: _emscripten_glUniformMatrix2fv, - /** @export */ - emscripten_glUniformMatrix2x3fv: _emscripten_glUniformMatrix2x3fv, - /** @export */ - emscripten_glUniformMatrix2x4fv: _emscripten_glUniformMatrix2x4fv, - /** @export */ - emscripten_glUniformMatrix3fv: _emscripten_glUniformMatrix3fv, - /** @export */ - emscripten_glUniformMatrix3x2fv: _emscripten_glUniformMatrix3x2fv, - /** @export */ - emscripten_glUniformMatrix3x4fv: _emscripten_glUniformMatrix3x4fv, - /** @export */ - emscripten_glUniformMatrix4fv: _emscripten_glUniformMatrix4fv, - /** @export */ - emscripten_glUniformMatrix4x2fv: _emscripten_glUniformMatrix4x2fv, - /** @export */ - emscripten_glUniformMatrix4x3fv: _emscripten_glUniformMatrix4x3fv, - /** @export */ - emscripten_glUseProgram: _emscripten_glUseProgram, - /** @export */ - emscripten_glValidateProgram: _emscripten_glValidateProgram, - /** @export */ - emscripten_glVertexAttrib1f: _emscripten_glVertexAttrib1f, - /** @export */ - emscripten_glVertexAttrib1fv: _emscripten_glVertexAttrib1fv, - /** @export */ - emscripten_glVertexAttrib2f: _emscripten_glVertexAttrib2f, - /** @export */ - emscripten_glVertexAttrib2fv: _emscripten_glVertexAttrib2fv, - /** @export */ - emscripten_glVertexAttrib3f: _emscripten_glVertexAttrib3f, - /** @export */ - emscripten_glVertexAttrib3fv: _emscripten_glVertexAttrib3fv, - /** @export */ - emscripten_glVertexAttrib4f: _emscripten_glVertexAttrib4f, - /** @export */ - emscripten_glVertexAttrib4fv: _emscripten_glVertexAttrib4fv, - /** @export */ - emscripten_glVertexAttribDivisor: _emscripten_glVertexAttribDivisor, - /** @export */ - emscripten_glVertexAttribDivisorANGLE: _emscripten_glVertexAttribDivisorANGLE, - /** @export */ - emscripten_glVertexAttribDivisorARB: _emscripten_glVertexAttribDivisorARB, - /** @export */ - emscripten_glVertexAttribDivisorEXT: _emscripten_glVertexAttribDivisorEXT, - /** @export */ - emscripten_glVertexAttribDivisorNV: _emscripten_glVertexAttribDivisorNV, - /** @export */ - emscripten_glVertexAttribI4i: _emscripten_glVertexAttribI4i, - /** @export */ - emscripten_glVertexAttribI4iv: _emscripten_glVertexAttribI4iv, - /** @export */ - emscripten_glVertexAttribI4ui: _emscripten_glVertexAttribI4ui, - /** @export */ - emscripten_glVertexAttribI4uiv: _emscripten_glVertexAttribI4uiv, - /** @export */ - emscripten_glVertexAttribIPointer: _emscripten_glVertexAttribIPointer, - /** @export */ - emscripten_glVertexAttribPointer: _emscripten_glVertexAttribPointer, - /** @export */ - emscripten_glViewport: _emscripten_glViewport, - /** @export */ - emscripten_glWaitSync: _emscripten_glWaitSync, - /** @export */ - emscripten_resize_heap: _emscripten_resize_heap, - /** @export */ - environ_get: _environ_get, - /** @export */ - environ_sizes_get: _environ_sizes_get, - /** @export */ - exit: _exit, - /** @export */ - fd_close: _fd_close, - /** @export */ - fd_seek: _fd_seek, - /** @export */ - fd_write: _fd_write, - /** @export */ - glActiveTexture: _glActiveTexture, - /** @export */ - glAttachShader: _glAttachShader, - /** @export */ - glBindAttribLocation: _glBindAttribLocation, - /** @export */ - glBindBuffer: _glBindBuffer, - /** @export */ - glBindFramebuffer: _glBindFramebuffer, - /** @export */ - glBindRenderbuffer: _glBindRenderbuffer, - /** @export */ - glBindSampler: _glBindSampler, - /** @export */ - glBindTexture: _glBindTexture, - /** @export */ - glBindVertexArray: _glBindVertexArray, - /** @export */ - glBindVertexArrayOES: _glBindVertexArrayOES, - /** @export */ - glBlendColor: _glBlendColor, - /** @export */ - glBlendEquation: _glBlendEquation, - /** @export */ - glBlendFunc: _glBlendFunc, - /** @export */ - glBlitFramebuffer: _glBlitFramebuffer, - /** @export */ - glBufferData: _glBufferData, - /** @export */ - glBufferSubData: _glBufferSubData, - /** @export */ - glCheckFramebufferStatus: _glCheckFramebufferStatus, - /** @export */ - glClear: _glClear, - /** @export */ - glClearColor: _glClearColor, - /** @export */ - glClearStencil: _glClearStencil, - /** @export */ - glClientWaitSync: _glClientWaitSync, - /** @export */ - glColorMask: _glColorMask, - /** @export */ - glCompileShader: _glCompileShader, - /** @export */ - glCompressedTexImage2D: _glCompressedTexImage2D, - /** @export */ - glCompressedTexSubImage2D: _glCompressedTexSubImage2D, - /** @export */ - glCopyBufferSubData: _glCopyBufferSubData, - /** @export */ - glCopyTexSubImage2D: _glCopyTexSubImage2D, - /** @export */ - glCreateProgram: _glCreateProgram, - /** @export */ - glCreateShader: _glCreateShader, - /** @export */ - glCullFace: _glCullFace, - /** @export */ - glDeleteBuffers: _glDeleteBuffers, - /** @export */ - glDeleteFramebuffers: _glDeleteFramebuffers, - /** @export */ - glDeleteProgram: _glDeleteProgram, - /** @export */ - glDeleteRenderbuffers: _glDeleteRenderbuffers, - /** @export */ - glDeleteSamplers: _glDeleteSamplers, - /** @export */ - glDeleteShader: _glDeleteShader, - /** @export */ - glDeleteSync: _glDeleteSync, - /** @export */ - glDeleteTextures: _glDeleteTextures, - /** @export */ - glDeleteVertexArrays: _glDeleteVertexArrays, - /** @export */ - glDeleteVertexArraysOES: _glDeleteVertexArraysOES, - /** @export */ - glDepthMask: _glDepthMask, - /** @export */ - glDisable: _glDisable, - /** @export */ - glDisableVertexAttribArray: _glDisableVertexAttribArray, - /** @export */ - glDrawArrays: _glDrawArrays, - /** @export */ - glDrawArraysInstanced: _glDrawArraysInstanced, - /** @export */ - glDrawArraysInstancedBaseInstanceWEBGL: _glDrawArraysInstancedBaseInstanceWEBGL, - /** @export */ - glDrawBuffers: _glDrawBuffers, - /** @export */ - glDrawElements: _glDrawElements, - /** @export */ - glDrawElementsInstanced: _glDrawElementsInstanced, - /** @export */ - glDrawElementsInstancedBaseVertexBaseInstanceWEBGL: _glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, - /** @export */ - glDrawRangeElements: _glDrawRangeElements, - /** @export */ - glEnable: _glEnable, - /** @export */ - glEnableVertexAttribArray: _glEnableVertexAttribArray, - /** @export */ - glFenceSync: _glFenceSync, - /** @export */ - glFinish: _glFinish, - /** @export */ - glFlush: _glFlush, - /** @export */ - glFramebufferRenderbuffer: _glFramebufferRenderbuffer, - /** @export */ - glFramebufferTexture2D: _glFramebufferTexture2D, - /** @export */ - glFrontFace: _glFrontFace, - /** @export */ - glGenBuffers: _glGenBuffers, - /** @export */ - glGenFramebuffers: _glGenFramebuffers, - /** @export */ - glGenRenderbuffers: _glGenRenderbuffers, - /** @export */ - glGenSamplers: _glGenSamplers, - /** @export */ - glGenTextures: _glGenTextures, - /** @export */ - glGenVertexArrays: _glGenVertexArrays, - /** @export */ - glGenVertexArraysOES: _glGenVertexArraysOES, - /** @export */ - glGenerateMipmap: _glGenerateMipmap, - /** @export */ - glGetBufferParameteriv: _glGetBufferParameteriv, - /** @export */ - glGetError: _glGetError, - /** @export */ - glGetFloatv: _glGetFloatv, - /** @export */ - glGetFramebufferAttachmentParameteriv: _glGetFramebufferAttachmentParameteriv, - /** @export */ - glGetIntegerv: _glGetIntegerv, - /** @export */ - glGetProgramInfoLog: _glGetProgramInfoLog, - /** @export */ - glGetProgramiv: _glGetProgramiv, - /** @export */ - glGetRenderbufferParameteriv: _glGetRenderbufferParameteriv, - /** @export */ - glGetShaderInfoLog: _glGetShaderInfoLog, - /** @export */ - glGetShaderPrecisionFormat: _glGetShaderPrecisionFormat, - /** @export */ - glGetShaderiv: _glGetShaderiv, - /** @export */ - glGetString: _glGetString, - /** @export */ - glGetStringi: _glGetStringi, - /** @export */ - glGetUniformLocation: _glGetUniformLocation, - /** @export */ - glInvalidateFramebuffer: _glInvalidateFramebuffer, - /** @export */ - glInvalidateSubFramebuffer: _glInvalidateSubFramebuffer, - /** @export */ - glIsSync: _glIsSync, - /** @export */ - glIsTexture: _glIsTexture, - /** @export */ - glLineWidth: _glLineWidth, - /** @export */ - glLinkProgram: _glLinkProgram, - /** @export */ - glMultiDrawArraysInstancedBaseInstanceWEBGL: _glMultiDrawArraysInstancedBaseInstanceWEBGL, - /** @export */ - glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL: _glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, - /** @export */ - glPixelStorei: _glPixelStorei, - /** @export */ - glReadBuffer: _glReadBuffer, - /** @export */ - glReadPixels: _glReadPixels, - /** @export */ - glRenderbufferStorage: _glRenderbufferStorage, - /** @export */ - glRenderbufferStorageMultisample: _glRenderbufferStorageMultisample, - /** @export */ - glSamplerParameterf: _glSamplerParameterf, - /** @export */ - glSamplerParameteri: _glSamplerParameteri, - /** @export */ - glSamplerParameteriv: _glSamplerParameteriv, - /** @export */ - glScissor: _glScissor, - /** @export */ - glShaderSource: _glShaderSource, - /** @export */ - glStencilFunc: _glStencilFunc, - /** @export */ - glStencilFuncSeparate: _glStencilFuncSeparate, - /** @export */ - glStencilMask: _glStencilMask, - /** @export */ - glStencilMaskSeparate: _glStencilMaskSeparate, - /** @export */ - glStencilOp: _glStencilOp, - /** @export */ - glStencilOpSeparate: _glStencilOpSeparate, - /** @export */ - glTexImage2D: _glTexImage2D, - /** @export */ - glTexParameterf: _glTexParameterf, - /** @export */ - glTexParameterfv: _glTexParameterfv, - /** @export */ - glTexParameteri: _glTexParameteri, - /** @export */ - glTexParameteriv: _glTexParameteriv, - /** @export */ - glTexStorage2D: _glTexStorage2D, - /** @export */ - glTexSubImage2D: _glTexSubImage2D, - /** @export */ - glUniform1f: _glUniform1f, - /** @export */ - glUniform1fv: _glUniform1fv, - /** @export */ - glUniform1i: _glUniform1i, - /** @export */ - glUniform1iv: _glUniform1iv, - /** @export */ - glUniform2f: _glUniform2f, - /** @export */ - glUniform2fv: _glUniform2fv, - /** @export */ - glUniform2i: _glUniform2i, - /** @export */ - glUniform2iv: _glUniform2iv, - /** @export */ - glUniform3f: _glUniform3f, - /** @export */ - glUniform3fv: _glUniform3fv, - /** @export */ - glUniform3i: _glUniform3i, - /** @export */ - glUniform3iv: _glUniform3iv, - /** @export */ - glUniform4f: _glUniform4f, - /** @export */ - glUniform4fv: _glUniform4fv, - /** @export */ - glUniform4i: _glUniform4i, - /** @export */ - glUniform4iv: _glUniform4iv, - /** @export */ - glUniformMatrix2fv: _glUniformMatrix2fv, - /** @export */ - glUniformMatrix3fv: _glUniformMatrix3fv, - /** @export */ - glUniformMatrix4fv: _glUniformMatrix4fv, - /** @export */ - glUseProgram: _glUseProgram, - /** @export */ - glVertexAttrib1f: _glVertexAttrib1f, - /** @export */ - glVertexAttrib2fv: _glVertexAttrib2fv, - /** @export */ - glVertexAttrib3fv: _glVertexAttrib3fv, - /** @export */ - glVertexAttrib4fv: _glVertexAttrib4fv, - /** @export */ - glVertexAttribDivisor: _glVertexAttribDivisor, - /** @export */ - glVertexAttribIPointer: _glVertexAttribIPointer, - /** @export */ - glVertexAttribPointer: _glVertexAttribPointer, - /** @export */ - glViewport: _glViewport, - /** @export */ - glWaitSync: _glWaitSync, - /** @export */ - invoke_diii, - /** @export */ - invoke_fiii, - /** @export */ - invoke_i, - /** @export */ - invoke_ii, - /** @export */ - invoke_iiff, - /** @export */ - invoke_iii, - /** @export */ - invoke_iiii, - /** @export */ - invoke_iiiii, - /** @export */ - invoke_iiiiid, - /** @export */ - invoke_iiiiii, - /** @export */ - invoke_iiiiiii, - /** @export */ - invoke_iiiiiiii, - /** @export */ - invoke_iiiiiiiiiii, - /** @export */ - invoke_iiiiiiiiiiii, - /** @export */ - invoke_iiiiiiiiiiiii, - /** @export */ - invoke_j, - /** @export */ - invoke_jiiii, - /** @export */ - invoke_v, - /** @export */ - invoke_vi, - /** @export */ - invoke_viffff, - /** @export */ - invoke_vii, - /** @export */ - invoke_viii, - /** @export */ - invoke_viiii, - /** @export */ - invoke_viiiii, - /** @export */ - invoke_viiiiii, - /** @export */ - invoke_viiiiiii, - /** @export */ - invoke_viiiiiiiii, - /** @export */ - invoke_viiiiiiiiii, - /** @export */ - invoke_viiiiiiiiiiiiiii, - /** @export */ - llvm_eh_typeid_for: _llvm_eh_typeid_for -}; -var wasmExports = createWasm(); -var ___wasm_call_ctors = createExportWrapper('__wasm_call_ctors', 0); -var _init = Module['_init'] = createExportWrapper('init', 2); -var _resize_surface = Module['_resize_surface'] = createExportWrapper('resize_surface', 3); -var _draw_rect = Module['_draw_rect'] = createExportWrapper('draw_rect', 5); -var _flush = Module['_flush'] = createExportWrapper('flush', 1); -var _translate = Module['_translate'] = createExportWrapper('translate', 3); -var _scale = Module['_scale'] = createExportWrapper('scale', 3); -var _reset_canvas = Module['_reset_canvas'] = createExportWrapper('reset_canvas', 1); -var _main = Module['_main'] = createExportWrapper('main', 2); -var _fflush = createExportWrapper('fflush', 1); -var _free = createExportWrapper('free', 1); -var _malloc = createExportWrapper('malloc', 1); -var _strerror = createExportWrapper('strerror', 1); -var _htonl = createExportWrapper('htonl', 1); -var _htons = createExportWrapper('htons', 1); -var _emscripten_builtin_memalign = createExportWrapper('emscripten_builtin_memalign', 2); -var _ntohs = createExportWrapper('ntohs', 1); -var _setThrew = createExportWrapper('setThrew', 2); -var __emscripten_tempret_set = createExportWrapper('_emscripten_tempret_set', 1); -var _emscripten_stack_init = () => (_emscripten_stack_init = wasmExports['emscripten_stack_init'])(); -var _emscripten_stack_get_free = () => (_emscripten_stack_get_free = wasmExports['emscripten_stack_get_free'])(); -var _emscripten_stack_get_base = () => (_emscripten_stack_get_base = wasmExports['emscripten_stack_get_base'])(); -var _emscripten_stack_get_end = () => (_emscripten_stack_get_end = wasmExports['emscripten_stack_get_end'])(); -var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports['_emscripten_stack_restore'])(a0); -var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports['_emscripten_stack_alloc'])(a0); -var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports['emscripten_stack_get_current'])(); -var ___cxa_free_exception = createExportWrapper('__cxa_free_exception', 1); -var ___cxa_decrement_exception_refcount = createExportWrapper('__cxa_decrement_exception_refcount', 1); -var ___cxa_increment_exception_refcount = createExportWrapper('__cxa_increment_exception_refcount', 1); -var ___get_exception_message = createExportWrapper('__get_exception_message', 3); -var ___cxa_can_catch = createExportWrapper('__cxa_can_catch', 3); -var ___cxa_get_exception_ptr = createExportWrapper('__cxa_get_exception_ptr', 1); -var dynCall_viji = Module['dynCall_viji'] = createExportWrapper('dynCall_viji', 5); -var dynCall_vijiii = Module['dynCall_vijiii'] = createExportWrapper('dynCall_vijiii', 7); -var dynCall_viiiiij = Module['dynCall_viiiiij'] = createExportWrapper('dynCall_viiiiij', 8); -var dynCall_jii = Module['dynCall_jii'] = createExportWrapper('dynCall_jii', 3); -var dynCall_vij = Module['dynCall_vij'] = createExportWrapper('dynCall_vij', 4); -var dynCall_jiiiiii = Module['dynCall_jiiiiii'] = createExportWrapper('dynCall_jiiiiii', 7); -var dynCall_jiiiiji = Module['dynCall_jiiiiji'] = createExportWrapper('dynCall_jiiiiji', 8); -var dynCall_ji = Module['dynCall_ji'] = createExportWrapper('dynCall_ji', 2); -var dynCall_iijj = Module['dynCall_iijj'] = createExportWrapper('dynCall_iijj', 6); -var dynCall_iiij = Module['dynCall_iiij'] = createExportWrapper('dynCall_iiij', 5); -var dynCall_viij = Module['dynCall_viij'] = createExportWrapper('dynCall_viij', 5); -var dynCall_iiiij = Module['dynCall_iiiij'] = createExportWrapper('dynCall_iiiij', 6); -var dynCall_viiij = Module['dynCall_viiij'] = createExportWrapper('dynCall_viiij', 6); -var dynCall_jiji = Module['dynCall_jiji'] = createExportWrapper('dynCall_jiji', 5); -var dynCall_j = Module['dynCall_j'] = createExportWrapper('dynCall_j', 1); -var dynCall_viijii = Module['dynCall_viijii'] = createExportWrapper('dynCall_viijii', 7); -var dynCall_jiiii = Module['dynCall_jiiii'] = createExportWrapper('dynCall_jiiii', 5); -var dynCall_iiiiij = Module['dynCall_iiiiij'] = createExportWrapper('dynCall_iiiiij', 7); -var dynCall_iiiiijj = Module['dynCall_iiiiijj'] = createExportWrapper('dynCall_iiiiijj', 9); -var dynCall_iiiiiijj = Module['dynCall_iiiiiijj'] = createExportWrapper('dynCall_iiiiiijj', 10); - -function invoke_viiiii(index,a1,a2,a3,a4,a5) { - var sp = stackSave(); - try { - getWasmTableEntry(index)(a1,a2,a3,a4,a5); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_ii(index,a1) { - var sp = stackSave(); - try { - return getWasmTableEntry(index)(a1); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_viii(index,a1,a2,a3) { - var sp = stackSave(); - try { - getWasmTableEntry(index)(a1,a2,a3); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_vi(index,a1) { - var sp = stackSave(); - try { - getWasmTableEntry(index)(a1); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_iii(index,a1,a2) { - var sp = stackSave(); - try { - return getWasmTableEntry(index)(a1,a2); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_iiii(index,a1,a2,a3) { - var sp = stackSave(); - try { - return getWasmTableEntry(index)(a1,a2,a3); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_vii(index,a1,a2) { - var sp = stackSave(); - try { - getWasmTableEntry(index)(a1,a2); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_iiiii(index,a1,a2,a3,a4) { - var sp = stackSave(); - try { - return getWasmTableEntry(index)(a1,a2,a3,a4); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_iiiiiii(index,a1,a2,a3,a4,a5,a6) { - var sp = stackSave(); - try { - return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_viffff(index,a1,a2,a3,a4,a5) { - var sp = stackSave(); - try { - getWasmTableEntry(index)(a1,a2,a3,a4,a5); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_iiff(index,a1,a2,a3) { - var sp = stackSave(); - try { - return getWasmTableEntry(index)(a1,a2,a3); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_viiii(index,a1,a2,a3,a4) { - var sp = stackSave(); - try { - getWasmTableEntry(index)(a1,a2,a3,a4); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_iiiiii(index,a1,a2,a3,a4,a5) { - var sp = stackSave(); - try { - return getWasmTableEntry(index)(a1,a2,a3,a4,a5); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_viiiiii(index,a1,a2,a3,a4,a5,a6) { - var sp = stackSave(); - try { - getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_i(index) { - var sp = stackSave(); - try { - return getWasmTableEntry(index)(); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_v(index) { - var sp = stackSave(); - try { - getWasmTableEntry(index)(); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_viiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) { - var sp = stackSave(); - try { - getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_iiiiiiii(index,a1,a2,a3,a4,a5,a6,a7) { - var sp = stackSave(); - try { - return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_iiiiid(index,a1,a2,a3,a4,a5) { - var sp = stackSave(); - try { - return getWasmTableEntry(index)(a1,a2,a3,a4,a5); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_iiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10) { - var sp = stackSave(); - try { - return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_iiiiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12) { - var sp = stackSave(); - try { - return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_fiii(index,a1,a2,a3) { - var sp = stackSave(); - try { - return getWasmTableEntry(index)(a1,a2,a3); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_diii(index,a1,a2,a3) { - var sp = stackSave(); - try { - return getWasmTableEntry(index)(a1,a2,a3); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_viiiiiii(index,a1,a2,a3,a4,a5,a6,a7) { - var sp = stackSave(); - try { - getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_iiiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11) { - var sp = stackSave(); - try { - return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_viiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10) { - var sp = stackSave(); - try { - getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_viiiiiiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15) { - var sp = stackSave(); - try { - getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_j(index) { - var sp = stackSave(); - try { - return dynCall_j(index); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - -function invoke_jiiii(index,a1,a2,a3,a4) { - var sp = stackSave(); - try { - return dynCall_jiiii(index,a1,a2,a3,a4); - } catch(e) { - stackRestore(sp); - if (!(e instanceof EmscriptenEH)) throw e; - _setThrew(1, 0); - } -} - - -// include: postamble.js -// === Auto-generated postamble setup entry stuff === - -Module['GL'] = GL; -var missingLibrarySymbols = [ - 'writeI53ToI64Clamped', - 'writeI53ToI64Signaling', - 'writeI53ToU64Clamped', - 'writeI53ToU64Signaling', - 'convertU32PairToI53', - 'getTempRet0', - 'growMemory', - 'inetPton4', - 'inetNtop4', - 'inetPton6', - 'inetNtop6', - 'readSockaddr', - 'writeSockaddr', - 'emscriptenLog', - 'readEmAsmArgs', - 'listenOnce', - 'autoResumeAudioContext', - 'dynCallLegacy', - 'getDynCaller', - 'dynCall', - 'runtimeKeepalivePush', - 'runtimeKeepalivePop', - 'callUserCallback', - 'maybeExit', - 'asmjsMangle', - 'HandleAllocator', - 'getNativeTypeSize', - 'STACK_SIZE', - 'STACK_ALIGN', - 'POINTER_SIZE', - 'ASSERTIONS', - 'getCFunc', - 'ccall', - 'cwrap', - 'uleb128Encode', - 'sigToWasmTypes', - 'generateFuncType', - 'convertJsFunctionToWasm', - 'getEmptyTableSlot', - 'updateTableMap', - 'getFunctionAddress', - 'addFunction', - 'removeFunction', - 'reallyNegative', - 'unSign', - 'strLen', - 'reSign', - 'formatString', - 'intArrayToString', - 'AsciiToString', - 'UTF16ToString', - 'stringToUTF16', - 'lengthBytesUTF16', - 'UTF32ToString', - 'stringToUTF32', - 'lengthBytesUTF32', - 'writeArrayToMemory', - 'registerKeyEventCallback', - 'maybeCStringToJsString', - 'findEventTarget', - 'getBoundingClientRect', - 'fillMouseEventData', - 'registerMouseEventCallback', - 'registerWheelEventCallback', - 'registerUiEventCallback', - 'registerFocusEventCallback', - 'fillDeviceOrientationEventData', - 'registerDeviceOrientationEventCallback', - 'fillDeviceMotionEventData', - 'registerDeviceMotionEventCallback', - 'screenOrientation', - 'fillOrientationChangeEventData', - 'registerOrientationChangeEventCallback', - 'fillFullscreenChangeEventData', - 'registerFullscreenChangeEventCallback', - 'JSEvents_requestFullscreen', - 'JSEvents_resizeCanvasForFullscreen', - 'registerRestoreOldStyle', - 'hideEverythingExceptGivenElement', - 'restoreHiddenElements', - 'setLetterbox', - 'softFullscreenResizeWebGLRenderTarget', - 'doRequestFullscreen', - 'fillPointerlockChangeEventData', - 'registerPointerlockChangeEventCallback', - 'registerPointerlockErrorEventCallback', - 'requestPointerLock', - 'fillVisibilityChangeEventData', - 'registerVisibilityChangeEventCallback', - 'registerTouchEventCallback', - 'fillGamepadEventData', - 'registerGamepadEventCallback', - 'registerBeforeUnloadEventCallback', - 'fillBatteryEventData', - 'battery', - 'registerBatteryEventCallback', - 'setCanvasElementSize', - 'getCanvasElementSize', - 'jsStackTrace', - 'getCallstack', - 'convertPCtoSourceLocation', - 'checkWasiClock', - 'doReadv', - 'wasiRightsToMuslOFlags', - 'wasiOFlagsToMuslOFlags', - 'createDyncallWrapper', - 'safeSetTimeout', - 'setImmediateWrapped', - 'clearImmediateWrapped', - 'polyfillSetImmediate', - 'registerPostMainLoop', - 'registerPreMainLoop', - 'getPromise', - 'makePromise', - 'idsToPromises', - 'makePromiseCallback', - 'Browser_asyncPrepareDataCounter', - 'safeRequestAnimationFrame', - 'isLeapYear', - 'ydayFromDate', - 'arraySum', - 'addDays', - 'getSocketFromFD', - 'getSocketAddress', - 'FS_unlink', - 'FS_mkdirTree', - '_setNetworkCallback', - 'writeGLArray', - 'registerWebGlEventCallback', - 'runAndAbortIfError', - 'ALLOC_NORMAL', - 'ALLOC_STACK', - 'allocate', - 'writeStringToMemory', - 'writeAsciiToMemory', - 'setErrNo', - 'demangle', - 'stackTrace', -]; -missingLibrarySymbols.forEach(missingLibrarySymbol) - -var unexportedSymbols = [ - 'run', - 'addOnPreRun', - 'addOnInit', - 'addOnPreMain', - 'addOnExit', - 'addOnPostRun', - 'addRunDependency', - 'removeRunDependency', - 'out', - 'err', - 'callMain', - 'abort', - 'wasmMemory', - 'wasmExports', - 'writeStackCookie', - 'checkStackCookie', - 'writeI53ToI64', - 'readI53FromI64', - 'readI53FromU64', - 'convertI32PairToI53', - 'convertI32PairToI53Checked', - 'stackSave', - 'stackRestore', - 'stackAlloc', - 'setTempRet0', - 'ptrToString', - 'zeroMemory', - 'exitJS', - 'getHeapMax', - 'ENV', - 'ERRNO_CODES', - 'strError', - 'DNS', - 'Protocols', - 'Sockets', - 'initRandomFill', - 'randomFill', - 'timers', - 'warnOnce', - 'readEmAsmArgsArray', - 'jstoi_q', - 'jstoi_s', - 'getExecutableName', - 'handleException', - 'keepRuntimeAlive', - 'asyncLoad', - 'alignMemory', - 'mmapAlloc', - 'wasmTable', - 'noExitRuntime', - 'freeTableIndexes', - 'functionsInTableMap', - 'setValue', - 'getValue', - 'PATH', - 'PATH_FS', - 'UTF8Decoder', - 'UTF8ArrayToString', - 'UTF8ToString', - 'stringToUTF8Array', - 'stringToUTF8', - 'lengthBytesUTF8', - 'intArrayFromString', - 'stringToAscii', - 'UTF16Decoder', - 'stringToNewUTF8', - 'stringToUTF8OnStack', - 'JSEvents', - 'specialHTMLTargets', - 'findCanvasEventTarget', - 'currentFullscreenStrategy', - 'restoreOldWindowedStyle', - 'UNWIND_CACHE', - 'ExitStatus', - 'getEnvStrings', - 'doWritev', - 'promiseMap', - 'uncaughtExceptionCount', - 'exceptionLast', - 'exceptionCaught', - 'ExceptionInfo', - 'findMatchingCatch', - 'getExceptionMessageCommon', - 'incrementExceptionRefcount', - 'decrementExceptionRefcount', - 'getExceptionMessage', - 'Browser', - 'getPreloadedImageData__data', - 'wget', - 'MONTH_DAYS_REGULAR', - 'MONTH_DAYS_LEAP', - 'MONTH_DAYS_REGULAR_CUMULATIVE', - 'MONTH_DAYS_LEAP_CUMULATIVE', - 'SYSCALLS', - 'preloadPlugins', - 'FS_createPreloadedFile', - 'FS_modeStringToFlags', - 'FS_getMode', - 'FS_stdin_getChar_buffer', - 'FS_stdin_getChar', - 'FS_createPath', - 'FS_createDevice', - 'FS_readFile', - 'FS', - 'FS_createDataFile', - 'FS_createLazyFile', - 'MEMFS', - 'TTY', - 'PIPEFS', - 'SOCKFS', - 'tempFixedLengthArray', - 'miniTempWebGLFloatBuffers', - 'miniTempWebGLIntBuffers', - 'heapObjectForWebGLType', - 'toTypedArrayIndex', - 'webgl_enable_ANGLE_instanced_arrays', - 'webgl_enable_OES_vertex_array_object', - 'webgl_enable_WEBGL_draw_buffers', - 'webgl_enable_WEBGL_multi_draw', - 'webgl_enable_EXT_polygon_offset_clamp', - 'webgl_enable_EXT_clip_control', - 'webgl_enable_WEBGL_polygon_mode', - 'emscriptenWebGLGet', - 'computeUnpackAlignedImageSize', - 'colorChannelsInGlTextureFormat', - 'emscriptenWebGLGetTexPixelData', - 'emscriptenWebGLGetUniform', - 'webglGetUniformLocation', - 'webglPrepareUniformLocationsBeforeFirstUse', - 'webglGetLeftBracePos', - 'emscriptenWebGLGetVertexAttrib', - '__glGetActiveAttribOrUniform', - 'AL', - 'GLUT', - 'EGL', - 'GLEW', - 'IDBStore', - 'SDL', - 'SDL_gfx', - 'emscriptenWebGLGetIndexed', - 'webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance', - 'webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance', - 'allocateUTF8', - 'allocateUTF8OnStack', - 'print', - 'printErr', -]; -unexportedSymbols.forEach(unexportedRuntimeSymbol); - - - -var calledRun; -var calledPrerun; - -dependenciesFulfilled = function runCaller() { - // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false) - if (!calledRun) run(); - if (!calledRun) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled -}; - -function callMain(args = []) { - assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])'); - assert(calledPrerun, 'cannot call main without calling preRun first'); - - var entryFunction = _main; - - args.unshift(thisProgram); - - var argc = args.length; - var argv = stackAlloc((argc + 1) * 4); - var argv_ptr = argv; - args.forEach((arg) => { - HEAPU32[((argv_ptr)>>2)] = stringToUTF8OnStack(arg); - argv_ptr += 4; - }); - HEAPU32[((argv_ptr)>>2)] = 0; - - try { - - var ret = entryFunction(argc, argv); - - // if we're not running an evented main loop, it's time to exit - exitJS(ret, /* implicit = */ true); - return ret; - } - catch (e) { - return handleException(e); - } -} - -function stackCheckInit() { - // This is normally called automatically during __wasm_call_ctors but need to - // get these values before even running any of the ctors so we call it redundantly - // here. - _emscripten_stack_init(); - // TODO(sbc): Move writeStackCookie to native to to avoid this. - writeStackCookie(); -} - -function run(args = arguments_) { - - if (runDependencies > 0) { - return; - } - - stackCheckInit(); - - if (!calledPrerun) { - calledPrerun = 1; - preRun(); - - // a preRun added a dependency, run will be called later - if (runDependencies > 0) { - return; - } - } - - function doRun() { - // run may have just been called through dependencies being fulfilled just in this very frame, - // or while the async setStatus time below was happening - if (calledRun) return; - calledRun = 1; - Module['calledRun'] = 1; - - if (ABORT) return; - - initRuntime(); - - preMain(); - - readyPromiseResolve(Module); - Module['onRuntimeInitialized']?.(); - - if (shouldRunNow) callMain(args); - - postRun(); - } - - if (Module['setStatus']) { - Module['setStatus']('Running...'); - setTimeout(() => { - setTimeout(() => Module['setStatus'](''), 1); - doRun(); - }, 1); - } else - { - doRun(); - } - checkStackCookie(); -} - -function checkUnflushedContent() { - // Compiler settings do not allow exiting the runtime, so flushing - // the streams is not possible. but in ASSERTIONS mode we check - // if there was something to flush, and if so tell the user they - // should request that the runtime be exitable. - // Normally we would not even include flush() at all, but in ASSERTIONS - // builds we do so just for this check, and here we see if there is any - // content to flush, that is, we check if there would have been - // something a non-ASSERTIONS build would have not seen. - // How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0 - // mode (which has its own special function for this; otherwise, all - // the code is inside libc) - var oldOut = out; - var oldErr = err; - var has = false; - out = err = (x) => { - has = true; - } - try { // it doesn't matter if it fails - _fflush(0); - // also flush in the JS FS layer - ['stdout', 'stderr'].forEach((name) => { - var info = FS.analyzePath('/dev/' + name); - if (!info) return; - var stream = info.object; - var rdev = stream.rdev; - var tty = TTY.ttys[rdev]; - if (tty?.output?.length) { - has = true; - } - }); - } catch(e) {} - out = oldOut; - err = oldErr; - if (has) { - warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc.'); - } -} - -if (Module['preInit']) { - if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']]; - while (Module['preInit'].length > 0) { - Module['preInit'].pop()(); - } -} - -// shouldRunNow refers to calling main(), not run(). -var shouldRunNow = true; - -if (Module['noInitialRun']) shouldRunNow = false; - -run(); - -// end include: postamble.js - -// include: postamble_modularize.js -// In MODULARIZE mode we wrap the generated code in a factory function -// and return either the Module itself, or a promise of the module. -// -// We assign to the `moduleRtn` global here and configure closure to see -// this as and extern so it won't get minified. - -moduleRtn = readyPromise; - -// Assertion for attempting to access module properties on the incoming -// moduleArg. In the past we used this object as the prototype of the module -// and assigned properties to it, but now we return a distinct object. This -// keeps the instance private until it is ready (i.e the promise has been -// resolved). -for (const prop of Object.keys(Module)) { - if (!(prop in moduleArg)) { - Object.defineProperty(moduleArg, prop, { - configurable: true, - get() { - abort(`Access to module property ('${prop}') is no longer possible via the module constructor argument; Instead, use the result of the module constructor.`) - } - }); - } -} -// end include: postamble_modularize.js - - - - return moduleRtn; -} -); -})(); -if (typeof exports === 'object' && typeof module === 'object') - module.exports = createRustSkiaModule; -else if (typeof define === 'function' && define['amd']) - define([], () => createRustSkiaModule); diff --git a/frontend/src/app/render_wasm.cljs b/frontend/src/app/render_wasm.cljs new file mode 100644 index 000000000..afb3038ba --- /dev/null +++ b/frontend/src/app/render_wasm.cljs @@ -0,0 +1,88 @@ +;; This Source Code Form is subject to the terms of the Mozilla Public +;; License, v. 2.0. If a copy of the MPL was not distributed with this +;; file, You can obtain one at http://mozilla.org/MPL/2.0/. +;; +;; Copyright (c) KALEIDOS INC + +(ns app.render-wasm + "A WASM based render API" + (:require + [app.common.data.macros :as dm] + [app.config :as cf] + [promesa.core :as p])) + +(def enabled? + (contains? cf/flags :render-wasm)) + +(defonce ^:dynamic internal-module #js {}) +(defonce ^:dynamic internal-gpu-state #js {}) + +(defn draw-objects [objects zoom vbox] + (let [draw-rect (unchecked-get internal-module "_draw_rect") + translate (unchecked-get internal-module "_translate") + reset-canvas (unchecked-get internal-module "_reset_canvas") + scale (unchecked-get internal-module "_scale") + flush (unchecked-get internal-module "_flush") + gpu-state internal-gpu-state] + + (js/requestAnimationFrame + (fn [] + (reset-canvas gpu-state) + (scale gpu-state zoom zoom) + + (let [x (dm/get-prop vbox :x) + y (dm/get-prop vbox :y)] + (translate gpu-state (- x) (- y))) + + (run! (fn [shape] + (let [selrect (dm/get-prop shape :selrect) + x1 (dm/get-prop selrect :x1) + y1 (dm/get-prop selrect :y1) + x2 (dm/get-prop selrect :x2) + y2 (dm/get-prop selrect :y2)] + (draw-rect gpu-state x1 y1 x2 y2))) + (vals objects)) + + (flush gpu-state))))) + +(def canvas-options + #js {:antialias true + :depth true + :stencil true + :alpha true}) + +(defn clear-canvas + [] + ;; TODO: perform corresponding cleaning + ) + +(defn assign-canvas + [canvas] + (let [gl (unchecked-get internal-module "GL") + init-fn (unchecked-get internal-module "_init") + + context (.getContext ^js canvas "webgl2" canvas-options) + + ;; Register the context with emscripten + handle (.registerContext ^js gl context #js {"majorVersion" 2}) + _ (.makeContextCurrent ^js gl handle) + + ;; Initialize Skia + state (init-fn (.-width ^js canvas) + (.-height ^js canvas))] + + (set! (.-width canvas) (.-clientWidth ^js canvas)) + (set! (.-height canvas) (.-clientHeight ^js canvas)) + (set! internal-gpu-state state))) + +(defonce module + (->> (js/dynamicImport "/js/render_wasm.js") + (p/mcat (fn [module] + (let [default (unchecked-get module "default")] + (default)))) + (p/fmap (fn [module] + (set! internal-module module) + true)) + (p/merr (fn [cause] + (js/console.error cause) + (p/resolved false))))) diff --git a/frontend/render-v2/.gitignore b/render-wasm/.gitignore similarity index 100% rename from frontend/render-v2/.gitignore rename to render-wasm/.gitignore diff --git a/frontend/render-v2/Cargo.lock b/render-wasm/Cargo.lock similarity index 100% rename from frontend/render-v2/Cargo.lock rename to render-wasm/Cargo.lock diff --git a/frontend/render-v2/Cargo.toml b/render-wasm/Cargo.toml similarity index 84% rename from frontend/render-v2/Cargo.toml rename to render-wasm/Cargo.toml index 9b9238a71..66cff051d 100644 --- a/frontend/render-v2/Cargo.toml +++ b/render-wasm/Cargo.toml @@ -3,11 +3,11 @@ name = "render" version = "0.1.0" edition = "2021" repository = "https://github.com/penpot/penpot" -license-file = "../../../../LICENSE" +license-file = "../LICENSE" description = "Wasm-based canvas renderer for Penpot" [[bin]] -name = "render_v2" +name = "render_wasm" path = "src/main.rs" [dependencies] diff --git a/render-wasm/build b/render-wasm/build new file mode 100755 index 000000000..9d90c4c66 --- /dev/null +++ b/render-wasm/build @@ -0,0 +1,25 @@ +#!/usr/bin/env bash + +export _BUILD_MODE=${1:-debug}; + +export EMSDK_QUIET=1 +export EMCC_CFLAGS="--no-entry -s ERROR_ON_UNDEFINED_SYMBOLS=0 -s MAX_WEBGL_VERSION=2 -s MODULARIZE=1 -s EXPORT_NAME=createRustSkiaModule -s EXPORTED_RUNTIME_METHODS=GL -s ENVIRONMENT=web -s EXPORT_ES6=1 -sMODULARIZE" + +source /usr/local/emsdk/emsdk_env.sh; + +set -x + +_SCRIPT_DIR=$(dirname $0); +_CARGO_PARAMS="--target=wasm32-unknown-emscripten"; + +if [ "$_BUILD_MODE" = "release" ]; then + _CARGO_PARAMS="--release $_CARGO_PARAMS" +fi + +pushd $_SCRIPT_DIR; +cargo build $_CARGO_PARAMS + +cp target/wasm32-unknown-emscripten/$_BUILD_MODE/render_wasm.js ../frontend/resources/public/js/ +cp target/wasm32-unknown-emscripten/$_BUILD_MODE/render_wasm.wasm ../frontend/resources/public/js/ + +popd diff --git a/frontend/render-v2/src/main.rs b/render-wasm/src/main.rs similarity index 100% rename from frontend/render-v2/src/main.rs rename to render-wasm/src/main.rs