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Merge pull request #6126 from penpot/elenatorro-10516-fix-stroke-shadows
🐛 Fix stroke shadows
This commit is contained in:
commit
bd5e47f5fc
6 changed files with 122 additions and 201 deletions
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@ -210,43 +210,35 @@ impl RenderState {
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}
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pub fn apply_drawing_to_render_canvas(&mut self, shape: Option<&Shape>) {
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Fills);
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::DropShadows);
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::InnerShadows);
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self.surfaces.draw_into(
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SurfaceId::DropShadows,
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SurfaceId::Current,
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Some(&skia::Paint::default()),
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);
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Fills);
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self.surfaces.draw_into(
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SurfaceId::Fills,
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SurfaceId::Current,
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Some(&skia::Paint::default()),
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);
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self.surfaces.draw_into(
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SurfaceId::InnerShadows,
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SurfaceId::Current,
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Some(&skia::Paint::default()),
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);
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let mut render_overlay_below_strokes = false;
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if let Some(shape) = shape {
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render_overlay_below_strokes = shape.fills().len() > 0;
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render_overlay_below_strokes = shape.has_fills();
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}
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if render_overlay_below_strokes {
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Overlay);
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.flush_and_submit(&mut self.gpu_state, SurfaceId::InnerShadows);
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self.surfaces.draw_into(
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SurfaceId::Overlay,
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SurfaceId::InnerShadows,
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SurfaceId::Current,
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Some(&skia::Paint::default()),
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);
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@ -254,6 +246,7 @@ impl RenderState {
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Strokes);
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self.surfaces.draw_into(
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SurfaceId::Strokes,
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SurfaceId::Current,
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@ -262,25 +255,22 @@ impl RenderState {
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if !render_overlay_below_strokes {
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Overlay);
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.flush_and_submit(&mut self.gpu_state, SurfaceId::InnerShadows);
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self.surfaces.draw_into(
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SurfaceId::Overlay,
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SurfaceId::InnerShadows,
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SurfaceId::Current,
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Some(&skia::Paint::default()),
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);
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}
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self.surfaces
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.draw_into(SurfaceId::Overlay, SurfaceId::Current, None);
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Current);
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self.surfaces.apply_mut(
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&[
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SurfaceId::Shadow,
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SurfaceId::InnerShadows,
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SurfaceId::DropShadows,
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SurfaceId::Overlay,
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SurfaceId::InnerShadows,
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SurfaceId::Fills,
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SurfaceId::Strokes,
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],
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@ -403,11 +393,13 @@ impl RenderState {
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}
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for stroke in shape.strokes().rev() {
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strokes::render(self, &shape, stroke, antialias);
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shadows::render_stroke_drop_shadows(self, &shape, stroke, antialias);
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strokes::render(self, &shape, stroke, None, None, antialias);
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shadows::render_stroke_inner_shadows(self, &shape, stroke, antialias);
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}
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shadows::render_inner_shadows(self, &shape, antialias);
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shadows::render_drop_shadows(self, &shape, antialias);
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shadows::render_fill_inner_shadows(self, &shape, antialias);
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shadows::render_fill_drop_shadows(self, &shape, antialias);
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}
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};
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@ -1,18 +1,14 @@
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use super::{RenderState, SurfaceId};
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use crate::shapes::{Shadow, Shape, Type};
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use skia_safe::{self as skia, Paint};
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use crate::render::strokes;
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use crate::shapes::{Shadow, Shape, Stroke, Type};
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use skia_safe::Paint;
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// Drop Shadows
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pub fn render_drop_shadows(render_state: &mut RenderState, shape: &Shape, antialias: bool) {
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// Fill Shadows
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pub fn render_fill_drop_shadows(render_state: &mut RenderState, shape: &Shape, antialias: bool) {
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if shape.has_fills() {
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for shadow in shape.drop_shadows().rev().filter(|s| !s.hidden()) {
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render_fill_drop_shadow(render_state, &shape, &shadow, antialias);
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}
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} else {
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let scale = render_state.get_scale();
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for shadow in shape.drop_shadows().rev().filter(|s| !s.hidden()) {
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render_stroke_drop_shadow(render_state, &shadow, scale, antialias);
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}
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}
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}
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@ -26,42 +22,11 @@ fn render_fill_drop_shadow(
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render_shadow_paint(render_state, shape, paint, SurfaceId::DropShadows);
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}
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// TODO: Stroke shadows
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fn render_stroke_drop_shadow(
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render_state: &mut RenderState,
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shadow: &Shadow,
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scale: f32,
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antialias: bool,
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) {
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let shadow_paint = &shadow.to_paint(scale, antialias);
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render_state
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.surfaces
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.draw_into(SurfaceId::Strokes, SurfaceId::Shadow, Some(shadow_paint));
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render_state.surfaces.draw_into(
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SurfaceId::Shadow,
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SurfaceId::Current,
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Some(&skia::Paint::default()),
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);
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render_state
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.surfaces
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.canvas(SurfaceId::Shadow)
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.clear(skia::Color::TRANSPARENT);
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}
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// Inner Shadows
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pub fn render_inner_shadows(render_state: &mut RenderState, shape: &Shape, antialias: bool) {
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pub fn render_fill_inner_shadows(render_state: &mut RenderState, shape: &Shape, antialias: bool) {
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if shape.has_fills() {
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for shadow in shape.inner_shadows().rev().filter(|s| !s.hidden()) {
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render_fill_inner_shadow(render_state, &shape, &shadow, antialias);
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}
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} else {
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let scale = render_state.get_scale();
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for shadow in shape.inner_shadows().rev().filter(|s| !s.hidden()) {
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render_stroke_inner_shadow(render_state, &shadow, scale, antialias);
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}
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}
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}
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@ -75,29 +40,46 @@ fn render_fill_inner_shadow(
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render_shadow_paint(render_state, shape, paint, SurfaceId::InnerShadows);
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}
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// TODO: Stroke shadows
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fn render_stroke_inner_shadow(
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pub fn render_stroke_drop_shadows(
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render_state: &mut RenderState,
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shadow: &Shadow,
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scale: f32,
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shape: &Shape,
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stroke: &Stroke,
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antialias: bool,
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) {
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let shadow_paint = &shadow.to_paint(scale, antialias);
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if !shape.has_fills() {
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for shadow in shape.drop_shadows().rev().filter(|s| !s.hidden()) {
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let filter = shadow.get_drop_shadow_filter();
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strokes::render(
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render_state,
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&shape,
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stroke,
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Some(SurfaceId::Strokes), // FIXME
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filter.as_ref(),
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antialias,
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)
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}
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}
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}
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render_state
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.surfaces
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.draw_into(SurfaceId::Strokes, SurfaceId::Shadow, Some(shadow_paint));
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render_state.surfaces.draw_into(
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SurfaceId::Shadow,
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SurfaceId::Overlay,
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Some(&skia::Paint::default()),
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);
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render_state
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.surfaces
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.canvas(SurfaceId::Shadow)
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.clear(skia::Color::TRANSPARENT);
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pub fn render_stroke_inner_shadows(
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render_state: &mut RenderState,
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shape: &Shape,
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stroke: &Stroke,
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antialias: bool,
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) {
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if !shape.has_fills() {
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for shadow in shape.inner_shadows().rev().filter(|s| !s.hidden()) {
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let filter = shadow.get_inner_shadow_filter();
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strokes::render(
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render_state,
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&shape,
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stroke,
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Some(SurfaceId::Strokes), // FIXME
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filter.as_ref(),
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antialias,
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)
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}
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}
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}
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fn render_shadow_paint(
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@ -3,7 +3,7 @@ use std::collections::HashMap;
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use crate::math::{Matrix, Point, Rect};
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use crate::shapes::{Corners, Fill, ImageFill, Path, Shape, Stroke, StrokeCap, StrokeKind, Type};
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use skia_safe::{self as skia, RRect};
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use skia_safe::{self as skia, ImageFilter, RRect};
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use super::{RenderState, SurfaceId};
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@ -15,6 +15,7 @@ fn draw_stroke_on_rect(
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corners: &Option<Corners>,
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svg_attrs: &HashMap<String, String>,
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scale: f32,
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shadow: Option<&ImageFilter>,
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antialias: bool,
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) {
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// Draw the different kind of strokes for a rect is straightforward, we just need apply a stroke to:
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@ -22,7 +23,11 @@ fn draw_stroke_on_rect(
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// - A bigger rect if it's an outer stroke
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// - A smaller rect if it's an outer stroke
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let stroke_rect = stroke.outer_rect(rect);
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let paint = stroke.to_paint(selrect, svg_attrs, scale, antialias);
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let mut paint = stroke.to_paint(selrect, svg_attrs, scale, antialias);
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if let Some(filter) = shadow {
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paint.set_image_filter(filter.clone());
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}
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match corners {
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Some(radii) => {
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@ -43,6 +48,7 @@ fn draw_stroke_on_circle(
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selrect: &Rect,
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svg_attrs: &HashMap<String, String>,
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scale: f32,
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shadow: Option<&ImageFilter>,
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antialias: bool,
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) {
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// Draw the different kind of strokes for an oval is straightforward, we just need apply a stroke to:
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@ -50,13 +56,16 @@ fn draw_stroke_on_circle(
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// - A bigger oval if it's an outer stroke
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// - A smaller oval if it's an outer stroke
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let stroke_rect = stroke.outer_rect(rect);
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canvas.draw_oval(
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&stroke_rect,
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&stroke.to_paint(selrect, svg_attrs, scale, antialias),
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);
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let mut paint = stroke.to_paint(selrect, svg_attrs, scale, antialias);
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if let Some(filter) = shadow {
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paint.set_image_filter(filter.clone());
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}
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canvas.draw_oval(&stroke_rect, &paint);
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}
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fn draw_stroke_on_path(
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pub fn draw_stroke_on_path(
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canvas: &skia::Canvas,
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stroke: &Stroke,
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path: &Path,
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@ -64,13 +73,19 @@ fn draw_stroke_on_path(
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path_transform: Option<&Matrix>,
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svg_attrs: &HashMap<String, String>,
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scale: f32,
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shadow: Option<&ImageFilter>,
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antialias: bool,
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) {
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let mut skia_path = path.to_skia_path();
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skia_path.transform(path_transform.unwrap());
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let is_open = path.is_open();
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let paint_stroke = stroke.to_stroked_paint(is_open, selrect, svg_attrs, scale, antialias);
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let mut paint: skia_safe::Handle<_> =
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stroke.to_stroked_paint(path.is_open(), selrect, svg_attrs, scale, antialias);
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if let Some(filter) = shadow {
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paint.set_image_filter(filter.clone());
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}
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// Draw the different kind of strokes for a path requires different strategies:
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match stroke.render_kind(is_open) {
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@ -78,22 +93,21 @@ fn draw_stroke_on_path(
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StrokeKind::InnerStroke => {
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canvas.save(); // As we are using clear for surfaces we use save and restore here to still be able to clean the full surface
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canvas.clip_path(&skia_path, skia::ClipOp::Intersect, antialias);
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canvas.draw_path(&skia_path, &paint_stroke);
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canvas.draw_path(&skia_path, &paint);
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canvas.restore();
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}
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// For center stroke we don't need to do anything extra
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StrokeKind::CenterStroke => {
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canvas.draw_path(&skia_path, &paint_stroke);
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canvas.draw_path(&skia_path, &paint);
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}
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// For outer stroke we draw a center stroke (with double width) and use another path with blend mode clear to remove the inner stroke added
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StrokeKind::OuterStroke => {
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let mut paint = skia::Paint::default();
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paint.set_blend_mode(skia::BlendMode::SrcOver);
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paint.set_anti_alias(antialias);
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
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let mut outer_paint = skia::Paint::default();
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outer_paint.set_blend_mode(skia::BlendMode::SrcOver);
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outer_paint.set_anti_alias(antialias);
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&outer_paint);
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canvas.save_layer(&layer_rec);
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canvas.draw_path(&skia_path, &paint_stroke);
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canvas.draw_path(&skia_path, &paint);
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let mut clear_paint = skia::Paint::default();
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clear_paint.set_blend_mode(skia::BlendMode::Clear);
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|
@ -344,7 +358,7 @@ fn draw_image_stroke_in_container(
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let size = image_fill.size();
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let scale = render_state.get_scale();
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let canvas = render_state.surfaces.canvas(SurfaceId::Fills);
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let canvas = render_state.surfaces.canvas(SurfaceId::Strokes);
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let container = &shape.selrect;
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let path_transform = shape.to_path_transform();
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let svg_attrs = &shape.svg_attrs;
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|
@ -370,6 +384,7 @@ fn draw_image_stroke_in_container(
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&shape_type.corners(),
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svg_attrs,
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scale,
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None,
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antialias,
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);
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}
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|
@ -380,6 +395,7 @@ fn draw_image_stroke_in_container(
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&outer_rect,
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svg_attrs,
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scale,
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None,
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antialias,
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),
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|
@ -456,15 +472,26 @@ fn draw_image_stroke_in_container(
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/**
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* This SHOULD be the only public function in this module.
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*/
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pub fn render(render_state: &mut RenderState, shape: &Shape, stroke: &Stroke, antialias: bool) {
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pub fn render(
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render_state: &mut RenderState,
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shape: &Shape,
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stroke: &Stroke,
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surface_id: Option<SurfaceId>,
|
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shadow: Option<&ImageFilter>,
|
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antialias: bool,
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) {
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let scale = render_state.get_scale();
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let canvas = render_state.surfaces.canvas(SurfaceId::Strokes);
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let canvas = render_state
|
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.surfaces
|
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.canvas(surface_id.unwrap_or(SurfaceId::Strokes));
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let selrect = shape.selrect;
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let path_transform = shape.to_path_transform();
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let svg_attrs = &shape.svg_attrs;
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if let Fill::Image(image_fill) = &stroke.fill {
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draw_image_stroke_in_container(render_state, shape, stroke, image_fill, antialias);
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if !shadow.is_some() && matches!(stroke.fill, Fill::Image(_)) {
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if let Fill::Image(image_fill) = &stroke.fill {
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draw_image_stroke_in_container(render_state, shape, stroke, image_fill, antialias);
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}
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} else {
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match &shape.shape_type {
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shape_type @ (Type::Rect(_) | Type::Frame(_)) => {
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|
@ -476,11 +503,12 @@ pub fn render(render_state: &mut RenderState, shape: &Shape, stroke: &Stroke, an
|
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&shape_type.corners(),
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svg_attrs,
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scale,
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||||
shadow,
|
||||
antialias,
|
||||
);
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||||
}
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Type::Circle => draw_stroke_on_circle(
|
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canvas, stroke, &selrect, &selrect, svg_attrs, scale, antialias,
|
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canvas, stroke, &selrect, &selrect, svg_attrs, scale, shadow, antialias,
|
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),
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shape_type @ (Type::Path(_) | Type::Bool(_)) => {
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if let Some(path) = shape_type.path() {
|
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|
@ -492,6 +520,7 @@ pub fn render(render_state: &mut RenderState, shape: &Shape, stroke: &Stroke, an
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path_transform.as_ref(),
|
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svg_attrs,
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||||
scale,
|
||||
shadow,
|
||||
antialias,
|
||||
);
|
||||
}
|
||||
|
|
|
@ -13,10 +13,8 @@ pub enum SurfaceId {
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|||
Current,
|
||||
Fills,
|
||||
Strokes,
|
||||
Shadow,
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||||
DropShadows,
|
||||
InnerShadows,
|
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Overlay,
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||||
Debug,
|
||||
}
|
||||
|
||||
|
@ -30,12 +28,9 @@ pub struct Surfaces {
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|||
// keeps the current shape's strokes
|
||||
shape_strokes: skia::Surface,
|
||||
// used for rendering shadows
|
||||
shadow: skia::Surface,
|
||||
// used for new shadow rendering
|
||||
drop_shadows: skia::Surface,
|
||||
// used fo rendering over shadows.
|
||||
inner_shadows: skia::Surface,
|
||||
// for drawing the things that are over shadows.
|
||||
overlay: skia::Surface,
|
||||
// for drawing debug info.
|
||||
debug: skia::Surface,
|
||||
// for drawing tiles.
|
||||
|
@ -63,10 +58,8 @@ impl Surfaces {
|
|||
|
||||
let mut target = gpu_state.create_target_surface(width, height);
|
||||
let current = target.new_surface_with_dimensions(extra_tile_dims).unwrap();
|
||||
let shadow = target.new_surface_with_dimensions(extra_tile_dims).unwrap();
|
||||
let drop_shadows = target.new_surface_with_dimensions(extra_tile_dims).unwrap();
|
||||
let inner_shadows = target.new_surface_with_dimensions(extra_tile_dims).unwrap();
|
||||
let overlay = target.new_surface_with_dimensions(extra_tile_dims).unwrap();
|
||||
let shape_fills = target.new_surface_with_dimensions(extra_tile_dims).unwrap();
|
||||
let shape_strokes = target.new_surface_with_dimensions(extra_tile_dims).unwrap();
|
||||
let debug = target.new_surface_with_dimensions((width, height)).unwrap();
|
||||
|
@ -79,10 +72,8 @@ impl Surfaces {
|
|||
Surfaces {
|
||||
target,
|
||||
current,
|
||||
shadow,
|
||||
drop_shadows,
|
||||
inner_shadows,
|
||||
overlay,
|
||||
shape_fills,
|
||||
shape_strokes,
|
||||
debug,
|
||||
|
@ -176,10 +167,8 @@ impl Surfaces {
|
|||
match id {
|
||||
SurfaceId::Target => &mut self.target,
|
||||
SurfaceId::Current => &mut self.current,
|
||||
SurfaceId::Shadow => &mut self.shadow,
|
||||
SurfaceId::DropShadows => &mut self.drop_shadows,
|
||||
SurfaceId::InnerShadows => &mut self.inner_shadows,
|
||||
SurfaceId::Overlay => &mut self.overlay,
|
||||
SurfaceId::Fills => &mut self.shape_fills,
|
||||
SurfaceId::Strokes => &mut self.shape_strokes,
|
||||
SurfaceId::Debug => &mut self.debug,
|
||||
|
@ -225,8 +214,6 @@ impl Surfaces {
|
|||
SurfaceId::Current,
|
||||
SurfaceId::DropShadows,
|
||||
SurfaceId::InnerShadows,
|
||||
SurfaceId::Shadow,
|
||||
SurfaceId::Overlay,
|
||||
],
|
||||
|s| {
|
||||
s.canvas().clear(color).reset_matrix();
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use skia_safe::{self as skia, image_filters, ImageFilter};
|
||||
use skia_safe::{self as skia, image_filters, ImageFilter, Paint};
|
||||
|
||||
use super::Color;
|
||||
|
||||
|
@ -62,75 +62,8 @@ impl Shadow {
|
|||
self.hidden
|
||||
}
|
||||
|
||||
pub fn to_paint(&self, scale: f32, antialias: bool) -> skia::Paint {
|
||||
let mut paint = skia::Paint::default();
|
||||
|
||||
let image_filter = match self.style {
|
||||
ShadowStyle::Drop => self.drop_shadow_filters(scale),
|
||||
ShadowStyle::Inner => self.inner_shadow_filters(scale),
|
||||
};
|
||||
|
||||
paint.set_image_filter(image_filter);
|
||||
paint.set_anti_alias(antialias);
|
||||
|
||||
paint
|
||||
}
|
||||
|
||||
// To be removed: Old methods for Drop Shadows and Inner Shadows (now used opnly for stroke shadows)
|
||||
|
||||
fn drop_shadow_filters(&self, scale: f32) -> Option<ImageFilter> {
|
||||
let mut filter = image_filters::drop_shadow_only(
|
||||
(self.offset.0 * scale, self.offset.1 * scale),
|
||||
(self.blur * scale, self.blur * scale),
|
||||
self.color,
|
||||
None,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
|
||||
if self.spread > 0. {
|
||||
filter =
|
||||
image_filters::dilate((self.spread * scale, self.spread * scale), filter, None);
|
||||
}
|
||||
|
||||
filter
|
||||
}
|
||||
|
||||
fn inner_shadow_filters(&self, scale: f32) -> Option<ImageFilter> {
|
||||
let sigma = self.blur * 0.5;
|
||||
let mut filter = skia::image_filters::drop_shadow_only(
|
||||
(self.offset.0 * scale, self.offset.1 * scale), // DPR?
|
||||
(sigma * scale, sigma * scale),
|
||||
skia::Color::BLACK,
|
||||
None,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
|
||||
filter = skia::image_filters::color_filter(
|
||||
skia::color_filters::blend(self.color, skia::BlendMode::SrcOut).unwrap(),
|
||||
filter,
|
||||
None,
|
||||
);
|
||||
|
||||
if self.spread > 0. {
|
||||
filter = skia::image_filters::dilate(
|
||||
(self.spread * scale, self.spread * scale),
|
||||
filter,
|
||||
None,
|
||||
);
|
||||
}
|
||||
|
||||
filter = skia::image_filters::blend(skia::BlendMode::SrcIn, None, filter, None);
|
||||
|
||||
filter
|
||||
}
|
||||
|
||||
// New methods for Drop Shadows
|
||||
|
||||
pub fn get_drop_shadow_paint(&self, antialias: bool) -> skia::Paint {
|
||||
let mut paint = skia::Paint::default();
|
||||
|
||||
pub fn get_drop_shadow_paint(&self, antialias: bool) -> Paint {
|
||||
let mut paint = Paint::default();
|
||||
let image_filter = self.get_drop_shadow_filter();
|
||||
|
||||
paint.set_image_filter(image_filter);
|
||||
|
@ -139,7 +72,7 @@ impl Shadow {
|
|||
paint
|
||||
}
|
||||
|
||||
fn get_drop_shadow_filter(&self) -> Option<ImageFilter> {
|
||||
pub fn get_drop_shadow_filter(&self) -> Option<ImageFilter> {
|
||||
let mut filter = image_filters::drop_shadow_only(
|
||||
(self.offset.0, self.offset.1),
|
||||
(self.blur, self.blur),
|
||||
|
@ -156,10 +89,8 @@ impl Shadow {
|
|||
filter
|
||||
}
|
||||
|
||||
// New methods for Inner Shadows
|
||||
|
||||
pub fn get_inner_shadow_paint(&self, antialias: bool) -> skia::Paint {
|
||||
let mut paint = skia::Paint::default();
|
||||
pub fn get_inner_shadow_paint(&self, antialias: bool) -> Paint {
|
||||
let mut paint = Paint::default();
|
||||
|
||||
let image_filter = self.get_inner_shadow_filter();
|
||||
|
||||
|
@ -169,12 +100,12 @@ impl Shadow {
|
|||
paint
|
||||
}
|
||||
|
||||
fn get_inner_shadow_filter(&self) -> Option<ImageFilter> {
|
||||
pub fn get_inner_shadow_filter(&self) -> Option<ImageFilter> {
|
||||
let sigma = self.blur * 0.5;
|
||||
let mut filter = skia::image_filters::drop_shadow_only(
|
||||
(self.offset.0, self.offset.1), // DPR?
|
||||
(sigma, sigma),
|
||||
skia::Color::BLACK,
|
||||
skia::Color::WHITE,
|
||||
None,
|
||||
None,
|
||||
None,
|
||||
|
|
|
@ -232,13 +232,13 @@ impl Stroke {
|
|||
match self.render_kind(is_open) {
|
||||
StrokeKind::InnerStroke => {
|
||||
paint.set_stroke_width(2. * paint.stroke_width());
|
||||
paint
|
||||
}
|
||||
StrokeKind::CenterStroke => paint,
|
||||
StrokeKind::CenterStroke => {}
|
||||
StrokeKind::OuterStroke => {
|
||||
paint.set_stroke_width(2. * paint.stroke_width());
|
||||
paint
|
||||
}
|
||||
}
|
||||
|
||||
paint
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue