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♻️ Refactor surfaces (wasm)
This commit is contained in:
parent
80d5272248
commit
5ebfc603e6
6 changed files with 171 additions and 160 deletions
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@ -19,7 +19,7 @@ use crate::shapes::{Corners, Shape, Type};
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use cache::CachedSurfaceImage;
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use gpu_state::GpuState;
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use options::RenderOptions;
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use surfaces::Surfaces;
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use surfaces::{SurfaceId, Surfaces};
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pub use blend::BlendMode;
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pub use images::*;
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@ -56,7 +56,6 @@ pub(crate) struct RenderState {
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gpu_state: GpuState,
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pub options: RenderOptions,
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pub surfaces: Surfaces,
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pub sampling_options: skia::SamplingOptions,
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pub font_provider: skia::textlayout::TypefaceFontProvider,
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pub cached_surface_image: Option<CachedSurfaceImage>,
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pub viewbox: Viewbox,
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@ -75,7 +74,10 @@ impl RenderState {
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pub fn new(width: i32, height: i32) -> RenderState {
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// This needs to be done once per WebGL context.
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let mut gpu_state = GpuState::new();
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let surfaces = Surfaces::new(&mut gpu_state, (width, height));
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let sampling_options =
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skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest);
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let surfaces = Surfaces::new(&mut gpu_state, (width, height), sampling_options);
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let mut font_provider = skia::textlayout::TypefaceFontProvider::new();
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let default_font = skia::FontMgr::default()
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.new_from_data(DEFAULT_FONT_BYTES, None)
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@ -84,15 +86,12 @@ impl RenderState {
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// This is used multiple times everywhere so instead of creating new instances every
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// time we reuse this one.
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let sampling_options =
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skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest);
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RenderState {
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gpu_state,
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surfaces,
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cached_surface_image: None,
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font_provider,
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sampling_options,
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options: RenderOptions::default(),
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viewbox: Viewbox::new(width as f32, height as f32),
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images: ImageStore::new(),
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@ -150,88 +149,64 @@ impl RenderState {
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}
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pub fn flush(&mut self) {
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self.gpu_state
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.context
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.flush_and_submit_surface(&mut self.surfaces.target, None);
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Target);
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}
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pub fn reset_canvas(&mut self) {
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self.surfaces.shape.canvas().restore_to_count(1);
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self.surfaces.current.canvas().restore_to_count(1);
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self.surfaces.canvas(SurfaceId::Shape).restore_to_count(1);
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self.surfaces.canvas(SurfaceId::Current).restore_to_count(1);
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self.surfaces
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.shape
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.canvas()
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.canvas(SurfaceId::Shape)
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.clear(self.background_color)
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.reset_matrix();
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self.surfaces
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.current
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.canvas()
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.canvas(SurfaceId::Current)
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.clear(self.background_color)
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.reset_matrix();
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self.surfaces
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.shadow
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.canvas()
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.canvas(SurfaceId::Shadow)
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.clear(self.background_color)
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.reset_matrix();
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self.surfaces
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.overlay
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.canvas()
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.canvas(SurfaceId::Overlay)
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.clear(self.background_color)
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.reset_matrix();
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self.surfaces
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.debug
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.canvas()
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.canvas(SurfaceId::Debug)
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.clear(skia::Color::TRANSPARENT)
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.reset_matrix();
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}
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pub fn apply_render_to_final_canvas(&mut self) {
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self.surfaces.current.draw(
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&mut self.surfaces.target.canvas(),
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(0.0, 0.0),
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self.sampling_options,
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Some(&skia::Paint::default()),
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);
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self.surfaces
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.draw_into(SurfaceId::Current, SurfaceId::Target, None);
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}
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pub fn apply_drawing_to_render_canvas(&mut self) {
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self.gpu_state
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.context
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.flush_and_submit_surface(&mut self.surfaces.shape, None);
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self.surfaces.shape.draw(
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&mut self.surfaces.current.canvas(),
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(0.0, 0.0),
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self.sampling_options,
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Some(&skia::Paint::default()),
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);
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self.gpu_state
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.context
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.flush_and_submit_surface(&mut self.surfaces.current, None);
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self.gpu_state
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.context
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.flush_and_submit_surface(&mut self.surfaces.overlay, None);
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self.surfaces.overlay.draw(
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&mut self.surfaces.current.canvas(),
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(0.0, 0.0),
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self.sampling_options,
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None,
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);
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Shape);
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self.surfaces
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.draw_into(SurfaceId::Shape, SurfaceId::Current, None);
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self.surfaces
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.shadow
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.canvas()
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Current);
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Overlay);
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self.surfaces
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.draw_into(SurfaceId::Overlay, SurfaceId::Current, None);
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self.surfaces
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.canvas(SurfaceId::Shadow)
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.clear(skia::Color::TRANSPARENT);
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self.surfaces
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.overlay
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.canvas()
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.canvas(SurfaceId::Overlay)
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.clear(skia::Color::TRANSPARENT);
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self.surfaces.shape.canvas().clear(skia::Color::TRANSPARENT);
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self.surfaces
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.canvas(SurfaceId::Shape)
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.clear(skia::Color::TRANSPARENT);
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}
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pub fn invalidate_cache_if_needed(&mut self) {
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@ -246,20 +221,22 @@ impl RenderState {
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modifiers: Option<&Matrix>,
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clip_bounds: Option<(Rect, Option<Corners>, Matrix)>,
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) {
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self.surfaces.shape.canvas().save();
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self.surfaces.canvas(SurfaceId::Shape).save();
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if let Some((bounds, corners, transform)) = clip_bounds {
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self.surfaces.shape.canvas().concat(&transform);
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self.surfaces.canvas(SurfaceId::Shape).concat(&transform);
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if let Some(corners) = corners {
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let rrect = RRect::new_rect_radii(bounds, &corners);
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self.surfaces
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.shape
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.canvas()
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.clip_rrect(rrect, skia::ClipOp::Intersect, true);
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self.surfaces.canvas(SurfaceId::Shape).clip_rrect(
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rrect,
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skia::ClipOp::Intersect,
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true,
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);
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} else {
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self.surfaces
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.shape
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.canvas()
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.clip_rect(bounds, skia::ClipOp::Intersect, true);
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self.surfaces.canvas(SurfaceId::Shape).clip_rect(
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bounds,
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skia::ClipOp::Intersect,
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true,
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);
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}
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if self.options.is_debug_visible() {
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@ -267,12 +244,13 @@ impl RenderState {
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paint.set_style(skia::PaintStyle::Stroke);
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paint.set_color(skia::Color::from_argb(255, 255, 0, 0));
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paint.set_stroke_width(4.);
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self.surfaces.shape.canvas().draw_rect(bounds, &paint);
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self.surfaces
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.canvas(SurfaceId::Shape)
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.draw_rect(bounds, &paint);
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}
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self.surfaces
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.shape
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.canvas()
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.canvas(SurfaceId::Shape)
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.concat(&transform.invert().unwrap_or(Matrix::default()));
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}
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@ -292,17 +270,17 @@ impl RenderState {
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match &shape.shape_type {
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Type::SVGRaw(sr) => {
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if let Some(modifiers) = modifiers {
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self.surfaces.shape.canvas().concat(&modifiers);
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self.surfaces.canvas(SurfaceId::Shape).concat(&modifiers);
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}
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self.surfaces.shape.canvas().concat(&matrix);
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self.surfaces.canvas(SurfaceId::Shape).concat(&matrix);
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if let Some(svg) = shape.svg.as_ref() {
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svg.render(self.surfaces.shape.canvas())
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svg.render(self.surfaces.canvas(SurfaceId::Shape))
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} else {
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let font_manager = skia::FontMgr::from(self.font_provider.clone());
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let dom_result = skia::svg::Dom::from_str(sr.content.to_string(), font_manager);
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match dom_result {
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Ok(dom) => {
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dom.render(self.surfaces.shape.canvas());
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dom.render(self.surfaces.canvas(SurfaceId::Shape));
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shape.set_svg(dom);
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}
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Err(e) => {
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@ -312,7 +290,7 @@ impl RenderState {
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}
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}
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_ => {
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self.surfaces.shape.canvas().concat(&matrix);
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self.surfaces.canvas(SurfaceId::Shape).concat(&matrix);
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for fill in shape.fills().rev() {
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fills::render(self, &shape, fill);
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@ -341,7 +319,7 @@ impl RenderState {
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};
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self.apply_drawing_to_render_canvas();
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self.surfaces.shape.canvas().restore();
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self.surfaces.canvas(SurfaceId::Shape).restore();
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}
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pub fn start_render_loop(
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@ -356,13 +334,12 @@ impl RenderState {
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}
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}
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self.reset_canvas();
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self.surfaces.shape.canvas().scale((
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self.surfaces.canvas(SurfaceId::Shape).scale((
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self.viewbox.zoom * self.options.dpr(),
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self.viewbox.zoom * self.options.dpr(),
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));
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self.surfaces
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.shape
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.canvas()
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.canvas(SurfaceId::Shape)
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.translate((self.viewbox.pan_x, self.viewbox.pan_y));
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//
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self.pending_nodes = vec![NodeRenderState {
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@ -423,7 +400,7 @@ impl RenderState {
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.map_or(true, |img| img.invalid)
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{
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self.cached_surface_image = Some(CachedSurfaceImage {
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image: self.surfaces.current.image_snapshot(),
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image: self.surfaces.snapshot(SurfaceId::Current),
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viewbox: self.viewbox,
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invalid: false,
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has_all_shapes: self.render_complete,
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@ -452,29 +429,29 @@ impl RenderState {
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let image = &cached.image;
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let paint = skia::Paint::default();
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self.surfaces.target.canvas().save();
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self.surfaces.shape.canvas().save();
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self.surfaces.canvas(SurfaceId::Target).save();
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self.surfaces.canvas(SurfaceId::Shape).save();
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let navigate_zoom = self.viewbox.zoom / cached.viewbox.zoom;
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let navigate_x = cached.viewbox.zoom * (self.viewbox.pan_x - cached.viewbox.pan_x);
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let navigate_y = cached.viewbox.zoom * (self.viewbox.pan_y - cached.viewbox.pan_y);
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self.surfaces
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.target
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.canvas()
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.canvas(SurfaceId::Target)
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.scale((navigate_zoom, navigate_zoom));
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self.surfaces.target.canvas().translate((
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self.surfaces.canvas(SurfaceId::Target).translate((
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navigate_x * self.options.dpr(),
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navigate_y * self.options.dpr(),
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));
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self.surfaces.target.canvas().clear(self.background_color);
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self.surfaces
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.target
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.canvas()
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.canvas(SurfaceId::Target)
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.clear(self.background_color);
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self.surfaces
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.canvas(SurfaceId::Target)
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.draw_image(image, (0, 0), Some(&paint));
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self.surfaces.target.canvas().restore();
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self.surfaces.shape.canvas().restore();
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self.surfaces.canvas(SurfaceId::Target).restore();
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self.surfaces.canvas(SurfaceId::Shape).restore();
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self.flush();
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@ -495,7 +472,9 @@ impl RenderState {
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if group.masked {
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let paint = skia::Paint::default();
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
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self.surfaces.current.canvas().save_layer(&layer_rec);
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self.surfaces
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.canvas(SurfaceId::Current)
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.save_layer(&layer_rec);
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}
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}
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_ => {}
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@ -512,7 +491,9 @@ impl RenderState {
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let mut mask_paint = skia::Paint::default();
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mask_paint.set_blend_mode(skia::BlendMode::DstIn);
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let mask_rec = skia::canvas::SaveLayerRec::default().paint(&mask_paint);
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self.surfaces.current.canvas().save_layer(&mask_rec);
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self.surfaces
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.canvas(SurfaceId::Current)
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.save_layer(&mask_rec);
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}
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if let Some(image_filter) = element.image_filter(self.viewbox.zoom * self.options.dpr()) {
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@ -520,7 +501,9 @@ impl RenderState {
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}
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
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self.surfaces.current.canvas().save_layer(&layer_rec);
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self.surfaces
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.canvas(SurfaceId::Current)
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.save_layer(&layer_rec);
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}
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pub fn render_shape_exit(&mut self, element: &mut Shape, visited_mask: bool) {
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@ -531,13 +514,13 @@ impl RenderState {
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match element.shape_type {
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Type::Group(group) => {
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if group.masked {
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self.surfaces.current.canvas().restore();
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self.surfaces.canvas(SurfaceId::Current).restore();
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}
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}
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_ => {}
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}
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}
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self.surfaces.current.canvas().restore();
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self.surfaces.canvas(SurfaceId::Current).restore();
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}
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pub fn render_shape_tree(
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@ -1,7 +1,7 @@
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use crate::shapes::Shape;
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use skia_safe as skia;
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use super::RenderState;
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use super::{RenderState, SurfaceId};
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fn render_debug_view(render_state: &mut RenderState) {
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let mut paint = skia::Paint::default();
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@ -18,13 +18,12 @@ fn render_debug_view(render_state: &mut RenderState) {
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render_state
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.surfaces
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.debug
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.canvas()
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.canvas(SurfaceId::Debug)
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.draw_rect(scaled_rect, &paint);
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}
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pub fn render_wasm_label(render_state: &mut RenderState) {
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let canvas = render_state.surfaces.current.canvas();
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let canvas = render_state.surfaces.canvas(SurfaceId::Current);
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let skia::ISize { width, height } = canvas.base_layer_size();
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let p = skia::Point::new(width as f32 - 100.0, height as f32 - 25.0);
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@ -59,18 +58,13 @@ pub fn render_debug_shape(render_state: &mut RenderState, element: &Shape, inter
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render_state
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.surfaces
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.debug
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.canvas()
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.canvas(SurfaceId::Debug)
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.draw_rect(scaled_rect, &paint);
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}
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pub fn render(render_state: &mut RenderState) {
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let paint = skia::Paint::default();
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render_debug_view(render_state);
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render_state.surfaces.debug.draw(
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&mut render_state.surfaces.current.canvas(),
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(0.0, 0.0),
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render_state.sampling_options,
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Some(&paint),
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);
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render_state
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.surfaces
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.draw_into(SurfaceId::Debug, SurfaceId::Current, None);
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}
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@ -1,8 +1,8 @@
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use crate::shapes::{Fill, ImageFill, Shape, Type};
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use skia_safe::{self as skia, RRect};
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use super::RenderState;
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use super::{RenderState, SurfaceId};
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use crate::math::Rect;
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use crate::shapes::{Fill, ImageFill, Shape, Type};
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fn draw_image_fill_in_container(
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render_state: &mut RenderState,
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@ -16,7 +16,7 @@ fn draw_image_fill_in_container(
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}
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let size = image_fill.size();
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let canvas = render_state.surfaces.shape.canvas();
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let canvas = render_state.surfaces.canvas(SurfaceId::Shape);
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let container = &shape.selrect;
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let path_transform = shape.to_path_transform();
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let paint = fill.to_paint(container);
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@ -96,7 +96,7 @@ fn draw_image_fill_in_container(
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* This SHOULD be the only public function in this module.
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*/
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pub fn render(render_state: &mut RenderState, shape: &Shape, fill: &Fill) {
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let canvas = render_state.surfaces.shape.canvas();
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let canvas = render_state.surfaces.canvas(SurfaceId::Shape);
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let selrect = shape.selrect;
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let path_transform = shape.to_path_transform();
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|
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@ -1,51 +1,37 @@
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use skia_safe::{self as skia};
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use super::RenderState;
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use super::{RenderState, SurfaceId};
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use crate::shapes::Shadow;
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pub fn render_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, scale: f32) {
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let shadow_paint = shadow.to_paint(scale);
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render_state.surfaces.shape.draw(
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&mut render_state.surfaces.shadow.canvas(),
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(0.0, 0.0),
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render_state.sampling_options,
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||||
Some(&shadow_paint),
|
||||
);
|
||||
|
||||
render_state.surfaces.shadow.draw(
|
||||
&mut render_state.surfaces.current.canvas(),
|
||||
(0.0, 0.0),
|
||||
render_state.sampling_options,
|
||||
Some(&skia::Paint::default()),
|
||||
);
|
||||
render_state
|
||||
.surfaces
|
||||
.draw_into(SurfaceId::Shape, SurfaceId::Shadow, Some(&shadow_paint));
|
||||
|
||||
render_state
|
||||
.surfaces
|
||||
.shadow
|
||||
.canvas()
|
||||
.draw_into(SurfaceId::Shadow, SurfaceId::Current, None);
|
||||
|
||||
render_state
|
||||
.surfaces
|
||||
.canvas(SurfaceId::Shadow)
|
||||
.clear(skia::Color::TRANSPARENT);
|
||||
}
|
||||
|
||||
pub fn render_inner_shadow(render_state: &mut RenderState, shadow: &Shadow, scale: f32) {
|
||||
let shadow_paint = shadow.to_paint(scale);
|
||||
|
||||
render_state.surfaces.shape.draw(
|
||||
render_state.surfaces.shadow.canvas(),
|
||||
(0.0, 0.0),
|
||||
render_state.sampling_options,
|
||||
Some(&shadow_paint),
|
||||
);
|
||||
|
||||
render_state.surfaces.shadow.draw(
|
||||
&mut render_state.surfaces.overlay.canvas(),
|
||||
(0.0, 0.0),
|
||||
render_state.sampling_options,
|
||||
None,
|
||||
);
|
||||
render_state
|
||||
.surfaces
|
||||
.draw_into(SurfaceId::Shape, SurfaceId::Shadow, Some(&shadow_paint)); // , ShadowPaint
|
||||
|
||||
render_state
|
||||
.surfaces
|
||||
.shadow
|
||||
.canvas()
|
||||
.draw_into(SurfaceId::Shadow, SurfaceId::Overlay, None); // , None
|
||||
|
||||
render_state
|
||||
.surfaces
|
||||
.canvas(SurfaceId::Shadow)
|
||||
.clear(skia::Color::TRANSPARENT);
|
||||
}
|
||||
|
|
|
@ -5,7 +5,7 @@ use crate::math::{Matrix, Point, Rect};
|
|||
use crate::shapes::{Corners, Fill, ImageFill, Path, Shape, Stroke, StrokeCap, StrokeKind, Type};
|
||||
use skia_safe::{self as skia, RRect};
|
||||
|
||||
use super::RenderState;
|
||||
use super::{RenderState, SurfaceId};
|
||||
|
||||
fn draw_stroke_on_rect(
|
||||
canvas: &skia::Canvas,
|
||||
|
@ -330,7 +330,7 @@ fn draw_image_stroke_in_container(
|
|||
}
|
||||
|
||||
let size = image_fill.size();
|
||||
let canvas = render_state.surfaces.shape.canvas();
|
||||
let canvas = render_state.surfaces.canvas(SurfaceId::Shape);
|
||||
let container = &shape.selrect;
|
||||
let path_transform = shape.to_path_transform();
|
||||
let svg_attrs = &shape.svg_attrs;
|
||||
|
@ -432,7 +432,7 @@ fn draw_image_stroke_in_container(
|
|||
* This SHOULD be the only public function in this module.
|
||||
*/
|
||||
pub fn render(render_state: &mut RenderState, shape: &Shape, stroke: &Stroke) {
|
||||
let canvas = render_state.surfaces.shape.canvas();
|
||||
let canvas = render_state.surfaces.canvas(SurfaceId::Shape);
|
||||
let dpr_scale = render_state.viewbox.zoom * render_state.options.dpr();
|
||||
let selrect = shape.selrect;
|
||||
let path_transform = shape.to_path_transform();
|
||||
|
|
|
@ -1,23 +1,38 @@
|
|||
use super::gpu_state::GpuState;
|
||||
use skia_safe as skia;
|
||||
|
||||
pub enum SurfaceId {
|
||||
Target,
|
||||
Current,
|
||||
Shape,
|
||||
Shadow,
|
||||
Overlay,
|
||||
Debug,
|
||||
}
|
||||
|
||||
pub struct Surfaces {
|
||||
// is the final destination surface, the one that it is represented in the canvas element.
|
||||
pub target: skia::Surface,
|
||||
target: skia::Surface,
|
||||
// keeps the current render
|
||||
pub current: skia::Surface,
|
||||
current: skia::Surface,
|
||||
// keeps the current shape
|
||||
pub shape: skia::Surface,
|
||||
shape: skia::Surface,
|
||||
// used for rendering shadows
|
||||
pub shadow: skia::Surface,
|
||||
shadow: skia::Surface,
|
||||
// for drawing the things that are over shadows.
|
||||
pub overlay: skia::Surface,
|
||||
overlay: skia::Surface,
|
||||
// for drawing debug info.
|
||||
pub debug: skia::Surface,
|
||||
debug: skia::Surface,
|
||||
|
||||
sampling_options: skia::SamplingOptions,
|
||||
}
|
||||
|
||||
impl Surfaces {
|
||||
pub fn new(gpu_state: &mut GpuState, (width, height): (i32, i32)) -> Self {
|
||||
pub fn new(
|
||||
gpu_state: &mut GpuState,
|
||||
(width, height): (i32, i32),
|
||||
sampling_options: skia::SamplingOptions,
|
||||
) -> Self {
|
||||
let mut target = gpu_state.create_target_surface(width, height);
|
||||
let current = target.new_surface_with_dimensions((width, height)).unwrap();
|
||||
let shadow = target.new_surface_with_dimensions((width, height)).unwrap();
|
||||
|
@ -32,20 +47,53 @@ impl Surfaces {
|
|||
overlay,
|
||||
shape,
|
||||
debug,
|
||||
sampling_options,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set(&mut self, new_surface: skia::Surface) {
|
||||
let dim = (new_surface.width(), new_surface.height());
|
||||
self.target = new_surface;
|
||||
pub fn resize(&mut self, gpu_state: &mut GpuState, new_width: i32, new_height: i32) {
|
||||
self.reset_from_target(gpu_state.create_target_surface(new_width, new_height));
|
||||
}
|
||||
|
||||
pub fn snapshot(&mut self, id: SurfaceId) -> skia::Image {
|
||||
self.get_mut(id).image_snapshot()
|
||||
}
|
||||
|
||||
pub fn canvas(&mut self, id: SurfaceId) -> &skia::Canvas {
|
||||
self.get_mut(id).canvas()
|
||||
}
|
||||
|
||||
pub fn flush_and_submit(&mut self, gpu_state: &mut GpuState, id: SurfaceId) {
|
||||
let surface = self.get_mut(id);
|
||||
gpu_state.context.flush_and_submit_surface(surface, None);
|
||||
}
|
||||
|
||||
pub fn draw_into(&mut self, from: SurfaceId, to: SurfaceId, paint: Option<&skia::Paint>) {
|
||||
let sampling_options = self.sampling_options;
|
||||
|
||||
self.get_mut(from)
|
||||
.clone()
|
||||
.draw(self.canvas(to), (0.0, 0.0), sampling_options, paint);
|
||||
}
|
||||
|
||||
fn get_mut(&mut self, id: SurfaceId) -> &mut skia::Surface {
|
||||
match id {
|
||||
SurfaceId::Target => &mut self.target,
|
||||
SurfaceId::Current => &mut self.current,
|
||||
SurfaceId::Shadow => &mut self.shadow,
|
||||
SurfaceId::Overlay => &mut self.overlay,
|
||||
SurfaceId::Shape => &mut self.shape,
|
||||
SurfaceId::Debug => &mut self.debug,
|
||||
}
|
||||
}
|
||||
|
||||
fn reset_from_target(&mut self, target: skia::Surface) {
|
||||
let dim = (target.width(), target.height());
|
||||
self.target = target;
|
||||
self.current = self.target.new_surface_with_dimensions(dim).unwrap();
|
||||
self.overlay = self.target.new_surface_with_dimensions(dim).unwrap();
|
||||
self.shadow = self.target.new_surface_with_dimensions(dim).unwrap();
|
||||
self.shape = self.target.new_surface_with_dimensions(dim).unwrap();
|
||||
self.debug = self.target.new_surface_with_dimensions(dim).unwrap();
|
||||
}
|
||||
|
||||
pub fn resize(&mut self, gpu_state: &mut GpuState, new_width: i32, new_height: i32) {
|
||||
self.set(gpu_state.create_target_surface(new_width, new_height));
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue