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Add kdtree implementation.
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474
vendor/kdtree.js
vendored
Normal file
474
vendor/kdtree.js
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/**
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* kdtree
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*
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* Is a modified and google closure adapted kdtree implementation
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* of https://github.com/ubilabs/kd-tree-javascript.
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*
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* @author Andrey Antukh <niwi@niwi.nz>, 2016
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* @author Mircea Pricop <pricop@ubilabs.net>, 2012
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* @author Martin Kleppe <kleppe@ubilabs.net>, 2012
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* @author Ubilabs http://ubilabs.net, 2012
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* @license MIT License <http://www.opensource.org/licenses/mit-license.php>
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*/
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goog.provide("kdtree");
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goog.provide("kdtree.Point2d");
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goog.provide("kdtree.KDTree");
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goog.require('goog.array');
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goog.require('goog.asserts');
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goog.scope(function() {
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"use strict";
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const assert = goog.asserts.assert;
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const assertNumber = goog.asserts.assertNumber;
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const every = goog.array.every;
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class Point2d {
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constructor(x, y, data) {
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this.type = Point2d;
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this.x = x;
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this.y = y;
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this.data = data;
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}
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static empty() {
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return new Point2d(0, 0, null);
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}
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get(index) {
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if (index === 0) {
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return this.x;
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} else {
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return this.y;
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}
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}
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set(index, value) {
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if (index === 0) {
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this.x = value;
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} else {
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this.y = value;
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}
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return this;
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}
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}
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class Node {
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constructor(obj, dimension, parent) {
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this.obj = obj;
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this.left = null;
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this.right = null;
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this.parent = parent;
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this.dimension = dimension;
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}
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}
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function buildTree(points, depth, parent, dimensions) {
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const dim = depth % dimensions;
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if (points.length === 0) {
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return null;
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}
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if (points.length === 1) {
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return new Node(points[0], dim, parent);
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}
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points.sort((a, b) => {
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return a.get(dim) - b.get(dim);
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});
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const median = Math.floor(points.length / 2);
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const node = new Node(points[median], dim, parent);
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node.left = buildTree(points.slice(0, median), depth + 1, node, dimensions);
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node.right = buildTree(points.slice(median + 1), depth + 1, node, dimensions);
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return node;
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}
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function findMin(node, dim) {
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let dimension, own, left, right, min;
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if (node === null) {
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return null;
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}
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if (node.dimension === dim) {
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if (node.left !== null) {
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return findMin(node.left, dim);
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}
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return node;
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}
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own = node.obj.get(dim);
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left = findMin(node.left, dim);
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right = findMin(node.right, dim);
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min = node;
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if (left !== null && left.obj.get(dim) < own) {
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min = left;
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}
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if (right !== null && right.obj.get(dim) < min.obj.get(dim)) {
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min = right;
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}
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return min;
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}
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function innerSearch(point, node, parent) {
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if (node === null) {
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return parent;
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}
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if (point.get(dim) < node.obj.get(dim)) {
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return innerSearch(point, node.left, node);
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} else {
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return innerSearch(point, node.right, node);
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}
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}
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function nodeSearch(point, node) {
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if (node === null) {
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return null;
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}
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if (node.obj === point) {
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return node;
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}
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if (point.get(node.dimension) < node.obj.get(node.dimension)) {
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return nodeSearch(point, node.left);
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} else {
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return nodeSearch(point, node.right);
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}
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}
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class KDTree {
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constructor(points, metric, dimensions) {
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assert(points.length !== 0);
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assertNumber(dimensions);
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this.root = buildTree(points, 0, null, dimensions);
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this.metric = metric;
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this.dimensions = dimensions;
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}
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insert(point) {
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const insertPosition = innerSearch(point, this.root, null);
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if (insertPosition === null) {
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this.root = new Node(point, 0, null);
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return;
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}
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const newNode = new Node(point,
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(insertPosition.dimension + 1) % this.dimensions,
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insertPosition);
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const dimension = insertPosition.dimension;
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if (point.get(dimension) < insertPosition.obj.get(dimension)) {
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insertPosition.left = newNode;
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} else {
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insertPosition.right = newNode;
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}
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}
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remove(point) {
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const node = nodeSearch(point, this.root);
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if (node === null) {
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return;
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}
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if (node.left === null && node.right === null) {
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if (node.parent === null) {
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this.root = null;
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return;
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}
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const pdim = node.parent.dimension;
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if (node.obj.get(pdim) < node.parent.obj.get(pdim)) {
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node.parent.left = null;
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} else {
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node.parent.right = null;
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}
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return;
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}
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// If the right subtree is not empty, swap with the minimum element on the
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// node's dimension. If it is empty, we swap the left and right subtrees and
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// do the same.
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let nextNode, nextObj;
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if (node.right !== null) {
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nextNode = findMin(node.right, node.dimension);
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nextObj = nextNode.obj;
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removeNode(nextNode);
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node.obj = nextObj;
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} else {
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nextNode = findMin(node.left, node.dimension);
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nextObj = nextNode.obj;
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removeNode(nextNode);
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node.right = node.left;
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node.left = null;
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node.obj = nextObj;
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}
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}
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nearest(point, maxNodes, maxDistance) {
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let i, result, bestNodes;
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if (maxNodes === undefined) {
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maxNodes = 1;
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}
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bestNodes = new BinaryHeap(function (e) { return -e[1]; });
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const nearestSearch = (node) => {
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const ownDistance = self.metric(point, node.obj);
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const dimension = node.dimension;
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const pointType = node.obj.type;
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const linearPoint = pointType.empty();
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let otherChild, linearDistance, bestChild, i;
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function saveNode(node, distance) {
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bestNodes.push([node, distance]);
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if (bestNodes.size() > maxNodes) {
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bestNodes.pop();
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}
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}
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for (i = 0; i < this.dimensions; i += 1) {
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if (i === node.dimension) {
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linearPoint.set(i, point.get(i));
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} else {
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linearPoint.set(i, node.obj.get(i));
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}
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}
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linearDistance = this.metric(linearPoint, node.obj);
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if (node.right === null && node.left === null) {
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if (bestNodes.size() < maxNodes || ownDistance < bestNodes.peek()[1]) {
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saveNode(node, ownDistance);
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}
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return;
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}
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if (node.right === null) {
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bestChild = node.left;
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} else if (node.left === null) {
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bestChild = node.right;
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} else {
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if (point.get(dimension) < node.obj.get(dimension)) {
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bestChild = node.left;
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} else {
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bestChild = node.right;
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}
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}
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nearestSearch(bestChild);
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if (bestNodes.size() < maxNodes || ownDistance < bestNodes.peek()[1]) {
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saveNode(node, ownDistance);
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}
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if (bestNodes.size() < maxNodes || Math.abs(linearDistance) < bestNodes.peek()[1]) {
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if (bestChild === node.left) {
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otherChild = node.right;
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} else {
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otherChild = node.left;
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}
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if (otherChild !== null) {
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nearestSearch(otherChild);
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}
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}
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}
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if (maxDistance) {
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for (i = 0; i < maxNodes; i += 1) {
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bestNodes.push([null, maxDistance]);
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}
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}
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if(this.root) {
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nearestSearch(this.root);
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}
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result = [];
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for (i = 0; i < Math.min(maxNodes, bestNodes.content.length); i += 1) {
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if (bestNodes.content[i][0]) {
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result.push([bestNodes.content[i][0].obj, bestNodes.content[i][1]]);
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}
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}
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return result;
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}
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balanceFactor() {
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function height(node) {
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if (node === null) {
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return 0;
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}
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return Math.max(height(node.left), height(node.right)) + 1;
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}
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function count(node) {
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if (node === null) {
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return 0;
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}
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return count(node.left) + count(node.right) + 1;
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}
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return height(this.root) / (Math.log(count(this.root)) / Math.log(2));
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}
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}
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// Binary heap implementation from:
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// http://eloquentjavascript.net/appendix2.html
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function BinaryHeap(scoreFunction){
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this.content = [];
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this.scoreFunction = scoreFunction;
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}
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BinaryHeap.prototype = {
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push: function(element) {
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// Add the new element to the end of the array.
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this.content.push(element);
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// Allow it to bubble up.
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this.bubbleUp(this.content.length - 1);
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},
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pop: function() {
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// Store the first element so we can return it later.
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var result = this.content[0];
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// Get the element at the end of the array.
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var end = this.content.pop();
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// If there are any elements left, put the end element at the
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// start, and let it sink down.
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if (this.content.length > 0) {
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this.content[0] = end;
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this.sinkDown(0);
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}
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return result;
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},
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peek: function() {
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return this.content[0];
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},
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remove: function(node) {
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var len = this.content.length;
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// To remove a value, we must search through the array to find
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// it.
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for (var i = 0; i < len; i++) {
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if (this.content[i] == node) {
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// When it is found, the process seen in 'pop' is repeated
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// to fill up the hole.
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var end = this.content.pop();
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if (i != len - 1) {
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this.content[i] = end;
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if (this.scoreFunction(end) < this.scoreFunction(node))
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this.bubbleUp(i);
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else
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this.sinkDown(i);
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}
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return;
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}
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}
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throw new Error("Node not found.");
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},
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size: function() {
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return this.content.length;
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},
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bubbleUp: function(n) {
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// Fetch the element that has to be moved.
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var element = this.content[n];
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// When at 0, an element can not go up any further.
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while (n > 0) {
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// Compute the parent element's index, and fetch it.
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var parentN = Math.floor((n + 1) / 2) - 1,
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parent = this.content[parentN];
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// Swap the elements if the parent is greater.
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if (this.scoreFunction(element) < this.scoreFunction(parent)) {
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this.content[parentN] = element;
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this.content[n] = parent;
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// Update 'n' to continue at the new position.
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n = parentN;
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}
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// Found a parent that is less, no need to move it further.
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else {
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break;
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}
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}
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},
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sinkDown: function(n) {
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// Look up the target element and its score.
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var length = this.content.length,
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element = this.content[n],
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elemScore = this.scoreFunction(element);
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while(true) {
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// Compute the indices of the child elements.
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var child2N = (n + 1) * 2, child1N = child2N - 1;
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// This is used to store the new position of the element,
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// if any.
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var swap = null;
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// If the first child exists (is inside the array)...
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if (child1N < length) {
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// Look it up and compute its score.
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var child1 = this.content[child1N],
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child1Score = this.scoreFunction(child1);
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// If the score is less than our element's, we need to swap.
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if (child1Score < elemScore)
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swap = child1N;
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}
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// Do the same checks for the other child.
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if (child2N < length) {
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var child2 = this.content[child2N],
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child2Score = this.scoreFunction(child2);
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if (child2Score < (swap == null ? elemScore : child1Score)){
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swap = child2N;
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}
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}
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// If the element needs to be moved, swap it, and continue.
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if (swap != null) {
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this.content[n] = this.content[swap];
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this.content[swap] = element;
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n = swap;
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}
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// Otherwise, we are done.
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else {
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break;
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}
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}
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}
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};
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function distance2d(a, b){
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return Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2);
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}
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function point2d(x, y, data) {
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return new Point2d(x, y, data);
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}
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function create2d(points) {
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return new KDTree(points, distance2d, 2);
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};
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// Types
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kdtree.KDTree = KDTree;
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// Factory functions
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kdtree.point2d = point2d;
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kdtree.create2d = create2d;
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});
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