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♻️ Refactor render shape
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parent
3268225941
commit
5755d7d8f9
1 changed files with 64 additions and 54 deletions
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@ -275,6 +275,7 @@ impl RenderState {
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modifiers: Option<&Matrix>,
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clip_bounds: Option<skia::Rect>,
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) {
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self.drawing_surface.canvas().save();
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if let Some(modifiers) = modifiers {
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self.drawing_surface.canvas().concat(&modifiers);
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}
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@ -340,6 +341,7 @@ impl RenderState {
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};
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self.apply_drawing_to_render_canvas();
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self.drawing_surface.canvas().restore();
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}
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pub fn start_render_loop(
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@ -361,6 +363,7 @@ impl RenderState {
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self.drawing_surface
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.canvas()
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.translate((self.viewbox.pan_x, self.viewbox.pan_y));
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//
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self.pending_nodes = vec![NodeRenderState {
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id: Uuid::nil(),
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visited_children: false,
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@ -479,6 +482,63 @@ impl RenderState {
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debug::render(self);
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}
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pub fn render_shape_enter(&mut self, element: &mut Shape, mask: bool) {
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// Masked groups needs two rendering passes, the first one rendering
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// the content and the second one rendering the mask so we need to do
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// an extra save_layer to keep all the masked group separate from other
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// already drawn elements.
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match element.kind {
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Kind::Group(group) => {
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if group.masked {
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let paint = skia::Paint::default();
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
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self.render_surface.canvas().save_layer(&layer_rec);
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}
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}
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_ => {}
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}
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let mut paint = skia::Paint::default();
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paint.set_blend_mode(element.blend_mode().into());
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paint.set_alpha_f(element.opacity());
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// When we're rendering the mask shape we need to set a special blend mode
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// called 'destination-in' that keeps the drawn content within the mask.
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// @see https://skia.org/docs/user/api/skblendmode_overview/
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if mask {
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let mut mask_paint = skia::Paint::default();
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mask_paint.set_blend_mode(skia::BlendMode::DstIn);
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let mask_rec = skia::canvas::SaveLayerRec::default().paint(&mask_paint);
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self.render_surface.canvas().save_layer(&mask_rec);
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}
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if let Some(image_filter) = element.image_filter(self.viewbox.zoom * self.options.dpr())
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{
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paint.set_image_filter(image_filter);
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}
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
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self.render_surface.canvas().save_layer(&layer_rec);
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}
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pub fn render_shape_exit(&mut self, element: &mut Shape, visited_mask: bool) {
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if visited_mask {
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// Because masked groups needs two rendering passes (first drawing
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// the content and then drawing the mask), we need to do an
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// extra restore.
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match element.kind {
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Kind::Group(group) => {
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if group.masked {
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self.render_surface.canvas().restore();
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}
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}
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_ => {}
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}
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}
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self.render_surface.canvas().restore();
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}
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pub fn render_shape_tree(
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&mut self,
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tree: &mut HashMap<Uuid, Shape>,
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@ -498,7 +558,7 @@ impl RenderState {
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visited_mask,
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mask,
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} = node_render_state;
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let element = tree.get(&node_render_state.id).ok_or(
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let element = tree.get_mut(&node_render_state.id).ok_or(
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"Error: Element with root_id {node_render_state.id} not found in the tree."
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.to_string(),
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)?;
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@ -534,20 +594,8 @@ impl RenderState {
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}
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_ => {}
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}
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} else {
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// Because masked groups needs two rendering passes (first drawing
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// the content and then drawing the mask), we need to do an
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// extra restore.
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match element.kind {
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Kind::Group(group) => {
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if group.masked {
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self.render_surface.canvas().restore();
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}
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}
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_ => {}
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}
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}
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self.render_surface.canvas().restore();
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self.render_shape_exit(element, visited_mask);
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continue;
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}
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@ -562,54 +610,16 @@ impl RenderState {
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}
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}
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// Masked groups needs two rendering passes, the first one rendering
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// the content and the second one rendering the mask so we need to do
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// an extra save_layer to keep all the masked group separate from other
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// already drawn elements.
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match element.kind {
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Kind::Group(group) => {
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if group.masked {
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let paint = skia::Paint::default();
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
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self.render_surface.canvas().save_layer(&layer_rec);
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}
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}
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_ => {}
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}
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let mut paint = skia::Paint::default();
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paint.set_blend_mode(element.blend_mode().into());
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paint.set_alpha_f(element.opacity());
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// When we're rendering the mask shape we need to set a special blend mode
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// called 'destination-in' that keeps the drawn content within the mask.
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// @see https://skia.org/docs/user/api/skblendmode_overview/
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if mask {
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let mut mask_paint = skia::Paint::default();
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mask_paint.set_blend_mode(skia::BlendMode::DstIn);
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let mask_rec = skia::canvas::SaveLayerRec::default().paint(&mask_paint);
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self.render_surface.canvas().save_layer(&mask_rec);
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}
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if let Some(image_filter) = element.image_filter(self.viewbox.zoom * self.options.dpr())
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{
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paint.set_image_filter(image_filter);
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}
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
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self.render_surface.canvas().save_layer(&layer_rec);
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self.drawing_surface.canvas().save();
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self.render_shape_enter(element, mask);
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if !node_render_state.id.is_nil() {
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self.render_shape(
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&mut element.clone(),
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element,
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modifiers.get(&element.id),
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clip_bounds,
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);
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} else {
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self.apply_drawing_to_render_canvas();
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}
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self.drawing_surface.canvas().restore();
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// Set the node as visited_children before processing children
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self.pending_nodes.push(NodeRenderState {
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