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🐛 Fix relative position overlay positioning
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2 changed files with 73 additions and 63 deletions
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@ -74,6 +74,7 @@
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- Fix dashboard scrolling using 'Page Up' and 'Page Down' [Taiga #5081](https://tree.taiga.io/project/penpot/issue/5081)
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- Fix view mode header buttons overlapping in small resolutions [Taiga #5058](https://tree.taiga.io/project/penpot/issue/5058)
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- Fix precision for wrap in flex [Taiga #5072](https://tree.taiga.io/project/penpot/issue/5072)
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- Fix relative position overlay positioning [Taiga #5092](https://tree.taiga.io/project/penpot/issue/5092)
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### :heart: Community contributions by (Thank you!)
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- To @ondrejkonec: for contributing to the code with:
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@ -7,6 +7,7 @@
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(ns app.main.ui.viewer.shapes
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"The main container for a frame in viewer mode"
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(:require
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[app.common.geom.point :as gpt]
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[app.common.geom.shapes :as gsh]
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[app.common.pages.helpers :as cph]
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[app.common.types.shape.interactions :as ctsi]
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@ -46,80 +47,88 @@
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(defn- activate-interaction
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[interaction shape base-frame frame-offset objects overlays]
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(case (:action-type interaction)
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:navigate
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(when-let [frame-id (:destination interaction)]
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(let [viewer-section (dom/get-element "viewer-section")
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scroll (if (:preserve-scroll interaction)
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(dom/get-scroll-pos viewer-section)
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0)]
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(st/emit! (dv/set-nav-scroll scroll)
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(dv/go-to-frame frame-id (:animation interaction)))))
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:open-overlay
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(let [dest-frame-id (:destination interaction)
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viewer-objects (deref (refs/get-viewer-objects))
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dest-frame (get viewer-objects dest-frame-id)
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relative-to-id (if (= :manual (:overlay-pos-type interaction))
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(:id shape) ;; manual interactions are allways from "self"
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(:position-relative-to interaction))
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relative-to-shape (or (get objects relative-to-id) base-frame)
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close-click-outside (:close-click-outside interaction)
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background-overlay (:background-overlay interaction)
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overlays-ids (set (map :id overlays))
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relative-to-base-frame (find-relative-to-base-frame relative-to-shape objects overlays-ids base-frame)
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position (ctsi/calc-overlay-position interaction
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viewer-objects
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relative-to-shape
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relative-to-base-frame
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dest-frame
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frame-offset)]
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(when dest-frame-id
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(st/emit! (dv/open-overlay dest-frame-id
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position
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close-click-outside
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background-overlay
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(:animation interaction)))))
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(let [;; When the interactive item is inside a nested frame we need to add to the offset the position
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;; of the parent-frame otherwise the position won't match
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shape-frame (cph/get-frame objects shape)
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:toggle-overlay
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(let [frame-id (:destination interaction)
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dest-frame (get objects frame-id)
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relative-to-id (if (= :manual (:overlay-pos-type interaction))
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(:id shape) ;; manual interactions are allways from "self"
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(:position-relative-to interaction))
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relative-to-shape (or (get objects relative-to-id) base-frame)
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overlays-ids (set (map :id overlays))
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relative-to-base-frame (find-relative-to-base-frame relative-to-shape objects overlays-ids base-frame)
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position (ctsi/calc-overlay-position interaction
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objects
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relative-to-shape
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relative-to-base-frame
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dest-frame
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frame-offset)
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frame-offset (if (or (cph/root-frame? shape-frame) (cph/root? shape-frame))
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frame-offset
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(gpt/add frame-offset (gpt/point shape-frame)))]
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(case (:action-type interaction)
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:navigate
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(when-let [frame-id (:destination interaction)]
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(let [viewer-section (dom/get-element "viewer-section")
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scroll (if (:preserve-scroll interaction)
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(dom/get-scroll-pos viewer-section)
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0)]
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(st/emit! (dv/set-nav-scroll scroll)
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(dv/go-to-frame frame-id (:animation interaction)))))
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close-click-outside (:close-click-outside interaction)
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background-overlay (:background-overlay interaction)]
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(when frame-id
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(st/emit! (dv/toggle-overlay frame-id
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:open-overlay
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(let [dest-frame-id (:destination interaction)
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viewer-objects (deref (refs/get-viewer-objects))
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dest-frame (get viewer-objects dest-frame-id)
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relative-to-id (if (= :manual (:overlay-pos-type interaction))
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(:id shape) ;; manual interactions are allways from "self"
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(:position-relative-to interaction))
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relative-to-shape (or (get objects relative-to-id) base-frame)
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close-click-outside (:close-click-outside interaction)
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background-overlay (:background-overlay interaction)
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overlays-ids (set (map :id overlays))
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relative-to-base-frame (find-relative-to-base-frame relative-to-shape objects overlays-ids base-frame)
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position (ctsi/calc-overlay-position interaction
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viewer-objects
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relative-to-shape
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relative-to-base-frame
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dest-frame
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frame-offset)]
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(when dest-frame-id
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(st/emit! (dv/open-overlay dest-frame-id
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position
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close-click-outside
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background-overlay
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(:animation interaction)))))
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:close-overlay
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(let [frame-id (or (:destination interaction)
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(if (= (:type shape) :frame)
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(:id shape)
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(:frame-id shape)))]
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(st/emit! (dv/close-overlay frame-id (:animation interaction))))
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:toggle-overlay
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(let [frame-id (:destination interaction)
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dest-frame (get objects frame-id)
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relative-to-id (if (= :manual (:overlay-pos-type interaction))
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(:id shape) ;; manual interactions are allways from "self"
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(:position-relative-to interaction))
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relative-to-shape (or (get objects relative-to-id) base-frame)
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overlays-ids (set (map :id overlays))
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relative-to-base-frame (find-relative-to-base-frame relative-to-shape objects overlays-ids base-frame)
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position (ctsi/calc-overlay-position interaction
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objects
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relative-to-shape
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relative-to-base-frame
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dest-frame
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frame-offset)
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:prev-screen
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(st/emit! (rt/nav-back-local))
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close-click-outside (:close-click-outside interaction)
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background-overlay (:background-overlay interaction)]
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(when frame-id
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(st/emit! (dv/toggle-overlay frame-id
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position
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close-click-outside
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background-overlay
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(:animation interaction)))))
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:open-url
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(st/emit! (dom/open-new-window (:url interaction)))
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:close-overlay
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(let [frame-id (or (:destination interaction)
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(if (= (:type shape) :frame)
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(:id shape)
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(:frame-id shape)))]
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(st/emit! (dv/close-overlay frame-id (:animation interaction))))
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nil))
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:prev-screen
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(st/emit! (rt/nav-back-local))
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:open-url
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(st/emit! (dom/open-new-window (:url interaction)))
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nil)))
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;; Perform the opposite action of an interaction, if possible
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(defn- deactivate-interaction
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