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♻️ Refactor rendering surfaces (#5921)

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Aitor Moreno 2025-02-21 11:04:12 +01:00 committed by GitHub
parent 7470fb709f
commit 4799f6fe0a
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6 changed files with 160 additions and 126 deletions

View file

@ -13,11 +13,13 @@ mod images;
mod options;
mod shadows;
mod strokes;
mod surfaces;
use crate::shapes::{Corners, Kind, Shape};
use cache::CachedSurfaceImage;
use gpu_state::GpuState;
use options::RenderOptions;
use surfaces::Surfaces;
pub use blend::BlendMode;
pub use images::*;
@ -53,12 +55,8 @@ pub struct NodeRenderState {
pub(crate) struct RenderState {
gpu_state: GpuState,
pub options: RenderOptions,
pub final_surface: skia::Surface,
pub render_surface: skia::Surface,
pub drawing_surface: skia::Surface,
pub shadow_surface: skia::Surface,
pub overlay_surface: skia::Surface,
pub debug_surface: skia::Surface,
pub surfaces: Surfaces,
pub sampling_options: skia::SamplingOptions,
pub font_provider: skia::textlayout::TypefaceFontProvider,
pub cached_surface_image: Option<CachedSurfaceImage>,
pub viewbox: Viewbox,
@ -77,38 +75,24 @@ impl RenderState {
pub fn new(width: i32, height: i32) -> RenderState {
// This needs to be done once per WebGL context.
let mut gpu_state = GpuState::new();
let mut final_surface = gpu_state.create_target_surface(width, height);
let render_surface = final_surface
.new_surface_with_dimensions((width, height))
.unwrap();
let shadow_surface = final_surface
.new_surface_with_dimensions((width, height))
.unwrap();
let overlay_surface = final_surface
.new_surface_with_dimensions((width, height))
.unwrap();
let drawing_surface = final_surface
.new_surface_with_dimensions((width, height))
.unwrap();
let debug_surface = final_surface
.new_surface_with_dimensions((width, height))
.unwrap();
let surfaces = Surfaces::new(&mut gpu_state, (width, height));
let mut font_provider = skia::textlayout::TypefaceFontProvider::new();
let default_font = skia::FontMgr::default()
.new_from_data(DEFAULT_FONT_BYTES, None)
.expect("Failed to load font");
font_provider.register_typeface(default_font, "robotomono-regular");
// This is used multiple times everywhere so instead of creating new instances every
// time we reuse this one.
let sampling_options =
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest);
RenderState {
gpu_state,
final_surface,
render_surface,
overlay_surface,
shadow_surface,
drawing_surface,
debug_surface,
surfaces,
cached_surface_image: None,
font_provider,
sampling_options,
options: RenderOptions::default(),
viewbox: Viewbox::new(width as f32, height as f32),
images: ImageStore::new(),
@ -160,68 +144,52 @@ impl RenderState {
let dpr_width = (width as f32 * self.options.dpr()).floor() as i32;
let dpr_height = (height as f32 * self.options.dpr()).floor() as i32;
let surface = self.gpu_state.create_target_surface(dpr_width, dpr_height);
self.final_surface = surface;
self.render_surface = self
.final_surface
.new_surface_with_dimensions((dpr_width, dpr_height))
.unwrap();
self.overlay_surface = self
.final_surface
.new_surface_with_dimensions((dpr_width, dpr_height))
.unwrap();
self.shadow_surface = self
.final_surface
.new_surface_with_dimensions((dpr_width, dpr_height))
.unwrap();
self.drawing_surface = self
.final_surface
.new_surface_with_dimensions((dpr_width, dpr_height))
.unwrap();
self.debug_surface = self
.final_surface
.new_surface_with_dimensions((dpr_width, dpr_height))
.unwrap();
self.surfaces
.resize(&mut self.gpu_state, dpr_width, dpr_height);
self.viewbox.set_wh(width as f32, height as f32);
}
pub fn flush(&mut self) {
self.gpu_state
.context
.flush_and_submit_surface(&mut self.final_surface, None);
.flush_and_submit_surface(&mut self.surfaces.target, None);
}
pub fn reset_canvas(&mut self) {
self.drawing_surface.canvas().restore_to_count(1);
self.render_surface.canvas().restore_to_count(1);
self.drawing_surface
self.surfaces.shape.canvas().restore_to_count(1);
self.surfaces.current.canvas().restore_to_count(1);
self.surfaces
.shape
.canvas()
.clear(self.background_color)
.reset_matrix();
self.render_surface
self.surfaces
.current
.canvas()
.clear(self.background_color)
.reset_matrix();
self.shadow_surface
self.surfaces
.shadow
.canvas()
.clear(self.background_color)
.reset_matrix();
self.overlay_surface
self.surfaces
.overlay
.canvas()
.clear(self.background_color)
.reset_matrix();
self.debug_surface
self.surfaces
.debug
.canvas()
.clear(skia::Color::TRANSPARENT)
.reset_matrix();
}
pub fn apply_render_to_final_canvas(&mut self) {
self.render_surface.draw(
&mut self.final_surface.canvas(),
self.surfaces.current.draw(
&mut self.surfaces.target.canvas(),
(0.0, 0.0),
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
self.sampling_options,
Some(&skia::Paint::default()),
);
}
@ -229,36 +197,41 @@ impl RenderState {
pub fn apply_drawing_to_render_canvas(&mut self) {
self.gpu_state
.context
.flush_and_submit_surface(&mut self.drawing_surface, None);
.flush_and_submit_surface(&mut self.surfaces.shape, None);
self.drawing_surface.draw(
&mut self.render_surface.canvas(),
self.surfaces.shape.draw(
&mut self.surfaces.current.canvas(),
(0.0, 0.0),
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
self.sampling_options,
Some(&skia::Paint::default()),
);
self.gpu_state
.context
.flush_and_submit_surface(&mut self.render_surface, None);
.flush_and_submit_surface(&mut self.surfaces.current, None);
self.gpu_state
.context
.flush_and_submit_surface(&mut self.overlay_surface, None);
self.overlay_surface.draw(
&mut self.render_surface.canvas(),
.flush_and_submit_surface(&mut self.surfaces.overlay, None);
self.surfaces.overlay.draw(
&mut self.surfaces.current.canvas(),
(0.0, 0.0),
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
self.sampling_options,
None,
);
self.shadow_surface.canvas().clear(skia::Color::TRANSPARENT);
self.overlay_surface
self.surfaces
.shadow
.canvas()
.clear(skia::Color::TRANSPARENT);
self.drawing_surface
self.surfaces
.overlay
.canvas()
.clear(skia::Color::TRANSPARENT);
self.surfaces.shape.canvas().clear(skia::Color::TRANSPARENT);
}
pub fn invalidate_cache_if_needed(&mut self) {
@ -273,16 +246,18 @@ impl RenderState {
modifiers: Option<&Matrix>,
clip_bounds: Option<(Rect, Option<Corners>, Matrix)>,
) {
self.drawing_surface.canvas().save();
self.surfaces.shape.canvas().save();
if let Some((bounds, corners, transform)) = clip_bounds {
self.drawing_surface.canvas().concat(&transform);
self.surfaces.shape.canvas().concat(&transform);
if let Some(corners) = corners {
let rrect = RRect::new_rect_radii(bounds, &corners);
self.drawing_surface
self.surfaces
.shape
.canvas()
.clip_rrect(rrect, skia::ClipOp::Intersect, true);
} else {
self.drawing_surface
self.surfaces
.shape
.canvas()
.clip_rect(bounds, skia::ClipOp::Intersect, true);
}
@ -292,10 +267,11 @@ impl RenderState {
paint.set_style(skia::PaintStyle::Stroke);
paint.set_color(skia::Color::from_argb(255, 255, 0, 0));
paint.set_stroke_width(4.);
self.drawing_surface.canvas().draw_rect(bounds, &paint);
self.surfaces.shape.canvas().draw_rect(bounds, &paint);
}
self.drawing_surface
self.surfaces
.shape
.canvas()
.concat(&transform.invert().unwrap_or(Matrix::default()));
}
@ -316,17 +292,17 @@ impl RenderState {
match &shape.kind {
Kind::SVGRaw(sr) => {
if let Some(modifiers) = modifiers {
self.drawing_surface.canvas().concat(&modifiers);
self.surfaces.shape.canvas().concat(&modifiers);
}
self.drawing_surface.canvas().concat(&matrix);
self.surfaces.shape.canvas().concat(&matrix);
if let Some(svg) = shape.svg.as_ref() {
svg.render(self.drawing_surface.canvas())
svg.render(self.surfaces.shape.canvas())
} else {
let font_manager = skia::FontMgr::from(self.font_provider.clone());
let dom_result = skia::svg::Dom::from_str(sr.content.to_string(), font_manager);
match dom_result {
Ok(dom) => {
dom.render(self.drawing_surface.canvas());
dom.render(self.surfaces.shape.canvas());
shape.set_svg(dom);
}
Err(e) => {
@ -336,7 +312,7 @@ impl RenderState {
}
}
_ => {
self.drawing_surface.canvas().concat(&matrix);
self.surfaces.shape.canvas().concat(&matrix);
for fill in shape.fills().rev() {
fills::render(self, &shape, fill);
@ -365,7 +341,7 @@ impl RenderState {
};
self.apply_drawing_to_render_canvas();
self.drawing_surface.canvas().restore();
self.surfaces.shape.canvas().restore();
}
pub fn start_render_loop(
@ -380,11 +356,12 @@ impl RenderState {
}
}
self.reset_canvas();
self.drawing_surface.canvas().scale((
self.surfaces.shape.canvas().scale((
self.viewbox.zoom * self.options.dpr(),
self.viewbox.zoom * self.options.dpr(),
));
self.drawing_surface
self.surfaces
.shape
.canvas()
.translate((self.viewbox.pan_x, self.viewbox.pan_y));
//
@ -446,7 +423,7 @@ impl RenderState {
.map_or(true, |img| img.invalid)
{
self.cached_surface_image = Some(CachedSurfaceImage {
image: self.render_surface.image_snapshot(),
image: self.surfaces.current.image_snapshot(),
viewbox: self.viewbox,
invalid: false,
has_all_shapes: self.render_complete,
@ -475,27 +452,29 @@ impl RenderState {
let image = &cached.image;
let paint = skia::Paint::default();
self.final_surface.canvas().save();
self.drawing_surface.canvas().save();
self.surfaces.target.canvas().save();
self.surfaces.shape.canvas().save();
let navigate_zoom = self.viewbox.zoom / cached.viewbox.zoom;
let navigate_x = cached.viewbox.zoom * (self.viewbox.pan_x - cached.viewbox.pan_x);
let navigate_y = cached.viewbox.zoom * (self.viewbox.pan_y - cached.viewbox.pan_y);
self.final_surface
self.surfaces
.target
.canvas()
.scale((navigate_zoom, navigate_zoom));
self.final_surface.canvas().translate((
self.surfaces.target.canvas().translate((
navigate_x * self.options.dpr(),
navigate_y * self.options.dpr(),
));
self.final_surface.canvas().clear(self.background_color);
self.final_surface
self.surfaces.target.canvas().clear(self.background_color);
self.surfaces
.target
.canvas()
.draw_image(image, (0, 0), Some(&paint));
self.final_surface.canvas().restore();
self.drawing_surface.canvas().restore();
self.surfaces.target.canvas().restore();
self.surfaces.shape.canvas().restore();
self.flush();
@ -516,7 +495,7 @@ impl RenderState {
if group.masked {
let paint = skia::Paint::default();
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
self.render_surface.canvas().save_layer(&layer_rec);
self.surfaces.current.canvas().save_layer(&layer_rec);
}
}
_ => {}
@ -533,7 +512,7 @@ impl RenderState {
let mut mask_paint = skia::Paint::default();
mask_paint.set_blend_mode(skia::BlendMode::DstIn);
let mask_rec = skia::canvas::SaveLayerRec::default().paint(&mask_paint);
self.render_surface.canvas().save_layer(&mask_rec);
self.surfaces.current.canvas().save_layer(&mask_rec);
}
if let Some(image_filter) = element.image_filter(self.viewbox.zoom * self.options.dpr()) {
@ -541,7 +520,7 @@ impl RenderState {
}
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
self.render_surface.canvas().save_layer(&layer_rec);
self.surfaces.current.canvas().save_layer(&layer_rec);
}
pub fn render_shape_exit(&mut self, element: &mut Shape, visited_mask: bool) {
@ -552,13 +531,13 @@ impl RenderState {
match element.kind {
Kind::Group(group) => {
if group.masked {
self.render_surface.canvas().restore();
self.surfaces.current.canvas().restore();
}
}
_ => {}
}
}
self.render_surface.canvas().restore();
self.surfaces.current.canvas().restore();
}
pub fn render_shape_tree(

View file

@ -17,13 +17,14 @@ fn render_debug_view(render_state: &mut RenderState) {
scaled_rect.set_xywh(x, y, width, height);
render_state
.debug_surface
.surfaces
.debug
.canvas()
.draw_rect(scaled_rect, &paint);
}
pub fn render_wasm_label(render_state: &mut RenderState) {
let canvas = render_state.render_surface.canvas();
let canvas = render_state.surfaces.current.canvas();
let skia::ISize { width, height } = canvas.base_layer_size();
let p = skia::Point::new(width as f32 - 100.0, height as f32 - 25.0);
@ -57,7 +58,8 @@ pub fn render_debug_shape(render_state: &mut RenderState, element: &Shape, inter
scaled_rect.set_xywh(x, y, width, height);
render_state
.debug_surface
.surfaces
.debug
.canvas()
.draw_rect(scaled_rect, &paint);
}
@ -65,10 +67,10 @@ pub fn render_debug_shape(render_state: &mut RenderState, element: &Shape, inter
pub fn render(render_state: &mut RenderState) {
let paint = skia::Paint::default();
render_debug_view(render_state);
render_state.debug_surface.draw(
&mut render_state.render_surface.canvas(),
render_state.surfaces.debug.draw(
&mut render_state.surfaces.current.canvas(),
(0.0, 0.0),
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
render_state.sampling_options,
Some(&paint),
);
}

View file

@ -15,7 +15,7 @@ fn draw_image_fill_in_container(
}
let size = image_fill.size();
let canvas = render_state.drawing_surface.canvas();
let canvas = render_state.surfaces.shape.canvas();
let kind = &shape.kind;
let container = &shape.selrect;
let path_transform = shape.to_path_transform();
@ -91,7 +91,7 @@ fn draw_image_fill_in_container(
* This SHOULD be the only public function in this module.
*/
pub fn render(render_state: &mut RenderState, shape: &Shape, fill: &Fill) {
let canvas = render_state.drawing_surface.canvas();
let canvas = render_state.surfaces.shape.canvas();
let selrect = shape.selrect;
let path_transform = shape.to_path_transform();
let kind = &shape.kind;

View file

@ -5,22 +5,23 @@ use crate::shapes::Shadow;
pub fn render_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, scale: f32) {
let shadow_paint = shadow.to_paint(scale);
render_state.drawing_surface.draw(
&mut render_state.shadow_surface.canvas(),
render_state.surfaces.shape.draw(
&mut render_state.surfaces.shadow.canvas(),
(0.0, 0.0),
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
render_state.sampling_options,
Some(&shadow_paint),
);
render_state.shadow_surface.draw(
&mut render_state.render_surface.canvas(),
render_state.surfaces.shadow.draw(
&mut render_state.surfaces.current.canvas(),
(0.0, 0.0),
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
render_state.sampling_options,
Some(&skia::Paint::default()),
);
render_state
.shadow_surface
.surfaces
.shadow
.canvas()
.clear(skia::Color::TRANSPARENT);
}
@ -28,22 +29,23 @@ pub fn render_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, scale
pub fn render_inner_shadow(render_state: &mut RenderState, shadow: &Shadow, scale: f32) {
let shadow_paint = shadow.to_paint(scale);
render_state.drawing_surface.draw(
render_state.shadow_surface.canvas(),
render_state.surfaces.shape.draw(
render_state.surfaces.shadow.canvas(),
(0.0, 0.0),
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
render_state.sampling_options,
Some(&shadow_paint),
);
render_state.shadow_surface.draw(
&mut render_state.overlay_surface.canvas(),
render_state.surfaces.shadow.draw(
&mut render_state.surfaces.overlay.canvas(),
(0.0, 0.0),
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
render_state.sampling_options,
None,
);
render_state
.shadow_surface
.surfaces
.shadow
.canvas()
.clear(skia::Color::TRANSPARENT);
}

View file

@ -335,7 +335,7 @@ fn draw_image_stroke_in_container(
}
let size = image_fill.size();
let canvas = render_state.drawing_surface.canvas();
let canvas = render_state.surfaces.shape.canvas();
let kind = &shape.kind;
let container = &shape.selrect;
let path_transform = shape.to_path_transform();
@ -429,7 +429,7 @@ fn draw_image_stroke_in_container(
* This SHOULD be the only public function in this module.
*/
pub fn render(render_state: &mut RenderState, shape: &Shape, stroke: &Stroke) {
let canvas = render_state.drawing_surface.canvas();
let canvas = render_state.surfaces.shape.canvas();
let dpr_scale = render_state.viewbox.zoom * render_state.options.dpr();
let selrect = shape.selrect;
let path_transform = shape.to_path_transform();

View file

@ -0,0 +1,51 @@
use super::gpu_state::GpuState;
use skia_safe as skia;
pub struct Surfaces {
// is the final destination surface, the one that it is represented in the canvas element.
pub target: skia::Surface,
// keeps the current render
pub current: skia::Surface,
// keeps the current shape
pub shape: skia::Surface,
// used for rendering shadows
pub shadow: skia::Surface,
// for drawing the things that are over shadows.
pub overlay: skia::Surface,
// for drawing debug info.
pub debug: skia::Surface,
}
impl Surfaces {
pub fn new(gpu_state: &mut GpuState, (width, height): (i32, i32)) -> Self {
let mut target = gpu_state.create_target_surface(width, height);
let current = target.new_surface_with_dimensions((width, height)).unwrap();
let shadow = target.new_surface_with_dimensions((width, height)).unwrap();
let overlay = target.new_surface_with_dimensions((width, height)).unwrap();
let shape = target.new_surface_with_dimensions((width, height)).unwrap();
let debug = target.new_surface_with_dimensions((width, height)).unwrap();
Surfaces {
target,
current,
shadow,
overlay,
shape,
debug,
}
}
pub fn set(&mut self, new_surface: skia::Surface) {
let dim = (new_surface.width(), new_surface.height());
self.target = new_surface;
self.current = self.target.new_surface_with_dimensions(dim).unwrap();
self.overlay = self.target.new_surface_with_dimensions(dim).unwrap();
self.shadow = self.target.new_surface_with_dimensions(dim).unwrap();
self.shape = self.target.new_surface_with_dimensions(dim).unwrap();
self.debug = self.target.new_surface_with_dimensions(dim).unwrap();
}
pub fn resize(&mut self, gpu_state: &mut GpuState, new_width: i32, new_height: i32) {
self.set(gpu_state.create_target_surface(new_width, new_height));
}
}