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♻️ Move shape render methods to RenderState

This commit is contained in:
Belén Albeza 2024-11-15 14:56:21 +01:00
parent f56a665206
commit 42211c4ed6
2 changed files with 95 additions and 87 deletions

View file

@ -1,5 +1,9 @@
use skia_safe as skia;
use skia_safe::gpu::{self, gl::FramebufferInfo, DirectContext};
use skia_safe::{self as skia};
use std::collections::HashMap;
use uuid::Uuid;
use crate::shapes::Shape;
struct GpuState {
pub context: DirectContext,
@ -99,4 +103,92 @@ impl RenderState {
.clear(skia_safe::Color::TRANSPARENT)
.reset_matrix();
}
pub fn render_single_shape(&mut self, shape: &Shape) {
let r = skia::Rect::new(
shape.selrect.x1,
shape.selrect.y1,
shape.selrect.x2,
shape.selrect.y2,
);
// Check transform-matrix code from common/src/app/common/geom/shapes/transforms.cljc
let mut matrix = skia::Matrix::new_identity();
let (translate_x, translate_y) = shape.translation();
let (scale_x, scale_y) = shape.scale();
let (skew_x, skew_y) = shape.skew();
matrix.set_all(
scale_x,
skew_x,
translate_x,
skew_y,
scale_y,
translate_y,
0.,
0.,
1.,
);
let mut center = r.center();
matrix.post_translate(center);
center.negate();
matrix.pre_translate(center);
self.drawing_surface.canvas().concat(&matrix);
for fill in shape.fills().rev() {
self.drawing_surface.canvas().draw_rect(r, &fill.to_paint());
}
let mut paint = skia::Paint::default();
paint.set_blend_mode(shape.blend_mode.into());
self.drawing_surface.draw(
&mut self.final_surface.canvas(),
(0.0, 0.0),
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::None),
Some(&paint),
);
self.drawing_surface
.canvas()
.clear(skia::Color::TRANSPARENT);
}
pub fn draw_all_shapes(
&mut self,
zoom: f32,
pan_x: f32,
pan_y: f32,
shapes: &HashMap<Uuid, Shape>,
) {
self.reset_canvas();
self.scale(zoom, zoom);
self.translate(pan_x, pan_y);
self.render_shape_tree(Uuid::nil(), shapes);
self.flush();
}
fn render_shape_tree(&mut self, id: Uuid, shapes: &HashMap<Uuid, Shape>) {
let shape = shapes.get(&id).unwrap();
// This is needed so the next non-children shape does not carry this shape's transform
self.final_surface.canvas().save();
self.drawing_surface.canvas().save();
if id != Uuid::nil() {
self.render_single_shape(shape);
}
// draw all the children shapes
let shape_ids = shape.children.clone();
for shape_id in shape_ids {
self.render_shape_tree(shape_id, shapes);
}
self.final_surface.canvas().restore();
self.drawing_surface.canvas().restore();
}
}

View file

@ -1,4 +1,3 @@
use skia_safe::{self as skia, Color, SamplingOptions};
use std::collections::HashMap;
use uuid::Uuid;
@ -32,39 +31,8 @@ impl<'a> State<'a> {
}
pub fn draw_all_shapes(&mut self, zoom: f32, pan_x: f32, pan_y: f32) {
self.render_state.reset_canvas();
self.render_state.scale(zoom, zoom);
self.render_state.translate(pan_x, pan_y);
self.render_shape_tree(Uuid::nil());
self.render_state.flush();
}
fn render_shape_tree(&mut self, id: Uuid) {
let shape = self.shapes.get(&id).unwrap();
// This is needed so the next non-children shape does not carry this shape's transform
self.render_state.final_surface.canvas().save();
self.render_state.drawing_surface.canvas().save();
if id != Uuid::nil() {
render_single_shape(
&mut self.render_state.final_surface,
&mut self.render_state.drawing_surface,
shape,
);
}
// draw all the children shapes
let shape_ids = shape.children.clone();
for shape_id in shape_ids {
self.render_shape_tree(shape_id);
}
self.render_state.final_surface.canvas().restore();
self.render_state.drawing_surface.canvas().restore();
self.render_state
.draw_all_shapes(zoom, pan_x, pan_y, &self.shapes);
}
pub fn use_shape(&'a mut self, id: Uuid) {
@ -81,55 +49,3 @@ impl<'a> State<'a> {
self.current_shape.as_deref_mut()
}
}
fn render_single_shape(
final_surface: &mut skia::Surface,
offscreen: &mut skia::Surface,
shape: &Shape,
) {
let r = skia::Rect::new(
shape.selrect.x1,
shape.selrect.y1,
shape.selrect.x2,
shape.selrect.y2,
);
// Check transform-matrix code from common/src/app/common/geom/shapes/transforms.cljc
let mut matrix = skia::Matrix::new_identity();
let (translate_x, translate_y) = shape.translation();
let (scale_x, scale_y) = shape.scale();
let (skew_x, skew_y) = shape.skew();
matrix.set_all(
scale_x,
skew_x,
translate_x,
skew_y,
scale_y,
translate_y,
0.,
0.,
1.,
);
let mut center = r.center();
matrix.post_translate(center);
center.negate();
matrix.pre_translate(center);
offscreen.canvas().concat(&matrix);
for fill in shape.fills().rev() {
offscreen.canvas().draw_rect(r, &fill.to_paint());
}
let mut paint = skia::Paint::default();
paint.set_blend_mode(shape.blend_mode.into());
offscreen.draw(
&mut final_surface.canvas(),
(0.0, 0.0),
SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::None),
Some(&paint),
);
offscreen.canvas().clear(Color::TRANSPARENT);
}