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♻️ Refactor State (wasm)
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3e06c17a38
commit
3eb24e7f5f
3 changed files with 89 additions and 87 deletions
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@ -4,12 +4,12 @@ pub mod state;
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pub mod utils;
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use skia_safe as skia;
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use uuid::Uuid;
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use crate::state::State;
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use crate::utils::uuid_from_u32_quartet;
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static mut STATE: Option<Box<State>> = None;
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extern "C" {
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fn emscripten_GetProcAddress(
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name: *const ::std::os::raw::c_char,
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@ -45,25 +45,13 @@ pub unsafe extern "C" fn resize_surface(width: i32, height: i32) {
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#[no_mangle]
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pub unsafe extern "C" fn draw_all_shapes(zoom: f32, pan_x: f32, pan_y: f32) {
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let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer");
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reset_canvas();
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render::scale(state, zoom, zoom);
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render::translate(state, pan_x, pan_y);
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render::render_shape_tree(state, Uuid::nil());
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render::flush(state);
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state.draw_all_shapes(zoom, pan_x, pan_y);
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}
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#[no_mangle]
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pub extern "C" fn reset_canvas() {
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let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer");
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state
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.render_state
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.surface
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.canvas()
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.clear(skia_safe::Color::TRANSPARENT);
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state.render_state.surface.canvas().reset_matrix();
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state.render_state().reset_canvas();
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}
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#[no_mangle]
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@ -1,9 +1,5 @@
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use skia_safe as skia;
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use skia_safe::gpu::{self, gl::FramebufferInfo, DirectContext};
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use uuid::Uuid;
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use crate::shapes::Shape;
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use crate::state::State;
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struct GpuState {
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pub context: DirectContext,
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@ -66,78 +62,23 @@ impl RenderState {
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let surface = self.gpu_state.create_surface(width, height);
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self.surface = surface;
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}
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}
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pub(crate) fn flush(state: &mut State) {
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state
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.render_state
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.gpu_state
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pub fn flush(&mut self) {
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self.gpu_state
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.context
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.flush_and_submit_surface(&mut state.render_state.surface, None);
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.flush_and_submit_surface(&mut self.surface, None)
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}
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pub(crate) fn translate(state: &mut State, dx: f32, dy: f32) {
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state.render_state.surface.canvas().translate((dx, dy));
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pub fn translate(&mut self, dx: f32, dy: f32) {
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self.surface.canvas().translate((dx, dy));
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}
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pub(crate) fn scale(state: &mut State, sx: f32, sy: f32) {
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state.render_state.surface.canvas().scale((sx, sy));
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pub fn scale(&mut self, sx: f32, sy: f32) {
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self.surface.canvas().scale((sx, sy));
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}
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pub(crate) fn render_shape_tree(state: &mut State, id: Uuid) {
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let shape = state.shapes.get(&id).unwrap();
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// This is needed so the next non-children shape does not carry this shape's transform
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state.render_state.surface.canvas().save();
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render_single_shape(&mut state.render_state.surface, shape);
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// draw all the children shapes
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let shape_ids = shape.children.clone();
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for shape_id in shape_ids {
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render_shape_tree(state, shape_id);
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}
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state.render_state.surface.canvas().restore();
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}
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fn render_single_shape(surface: &mut skia::Surface, shape: &Shape) {
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let r = skia::Rect::new(
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shape.selrect.x1,
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shape.selrect.y1,
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shape.selrect.x2,
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shape.selrect.y2,
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);
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// Check transform-matrix code from common/src/app/common/geom/shapes/transforms.cljc
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let mut matrix = skia::Matrix::new_identity();
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let (translate_x, translate_y) = shape.translation();
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let (scale_x, scale_y) = shape.scale();
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let (skew_x, skew_y) = shape.skew();
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matrix.set_all(
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scale_x,
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skew_x,
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translate_x,
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skew_y,
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scale_y,
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translate_y,
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0.,
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0.,
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1.,
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);
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let mut center = r.center();
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matrix.post_translate(center);
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center.negate();
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matrix.pre_translate(center);
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surface.canvas().concat(&matrix);
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// TODO: use blend mode for the shape as a whole, not in each fill
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for fill in shape.fills().rev() {
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let mut p = fill.to_paint();
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p.set_blend_mode(shape.blend_mode.into());
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surface.canvas().draw_rect(r, &p);
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pub fn reset_canvas(&mut self) {
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self.surface.canvas().clear(skia_safe::Color::TRANSPARENT);
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self.surface.canvas().reset_matrix();
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}
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}
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@ -27,6 +27,38 @@ impl<'a> State<'a> {
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}
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}
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pub fn render_state(&'a mut self) -> &'a mut RenderState {
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&mut self.render_state
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}
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pub fn draw_all_shapes(&mut self, zoom: f32, pan_x: f32, pan_y: f32) {
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self.render_state.reset_canvas();
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self.render_state.scale(zoom, zoom);
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self.render_state.translate(pan_x, pan_y);
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self.render_shape_tree(Uuid::nil());
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self.render_state.flush();
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}
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fn render_shape_tree(&mut self, id: Uuid) {
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let shape = self.shapes.get(&id).unwrap();
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// This is needed so the next non-children shape does not carry this shape's transform
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self.render_state.surface.canvas().save();
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render_single_shape(&mut self.render_state.surface, shape);
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// draw all the children shapes
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let shape_ids = shape.children.clone();
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for shape_id in shape_ids {
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self.render_shape_tree(shape_id);
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}
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self.render_state.surface.canvas().restore();
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}
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pub fn use_shape(&'a mut self, id: Uuid) {
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if !self.shapes.contains_key(&id) {
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let new_shape = Shape::new(id);
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@ -41,3 +73,44 @@ impl<'a> State<'a> {
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self.current_shape.as_deref_mut()
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}
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}
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fn render_single_shape(surface: &mut skia::Surface, shape: &Shape) {
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let r = skia::Rect::new(
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shape.selrect.x1,
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shape.selrect.y1,
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shape.selrect.x2,
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shape.selrect.y2,
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);
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// Check transform-matrix code from common/src/app/common/geom/shapes/transforms.cljc
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let mut matrix = skia::Matrix::new_identity();
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let (translate_x, translate_y) = shape.translation();
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let (scale_x, scale_y) = shape.scale();
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let (skew_x, skew_y) = shape.skew();
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matrix.set_all(
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scale_x,
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skew_x,
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translate_x,
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skew_y,
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scale_y,
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translate_y,
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0.,
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0.,
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1.,
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);
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let mut center = r.center();
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matrix.post_translate(center);
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center.negate();
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matrix.pre_translate(center);
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surface.canvas().concat(&matrix);
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// TODO: use blend mode for the shape as a whole, not in each fill
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for fill in shape.fills().rev() {
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let mut p = fill.to_paint();
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p.set_blend_mode(shape.blend_mode.into());
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surface.canvas().draw_rect(r, &p);
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}
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}
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