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♻️ Refactor RenderState and GpuState

This commit is contained in:
Belén Albeza 2024-11-14 11:47:10 +01:00
parent 966e942a7f
commit 3e06c17a38
3 changed files with 63 additions and 61 deletions

View file

@ -10,6 +10,20 @@ use crate::state::State;
use crate::utils::uuid_from_u32_quartet; use crate::utils::uuid_from_u32_quartet;
static mut STATE: Option<Box<State>> = None; static mut STATE: Option<Box<State>> = None;
extern "C" {
fn emscripten_GetProcAddress(
name: *const ::std::os::raw::c_char,
) -> *const ::std::os::raw::c_void;
}
fn init_gl() {
unsafe {
gl::load_with(|addr| {
let addr = std::ffi::CString::new(addr).unwrap();
emscripten_GetProcAddress(addr.into_raw() as *const _) as *const _
});
}
}
/// This is called from JS after the WebGL context has been created. /// This is called from JS after the WebGL context has been created.
#[no_mangle] #[no_mangle]
@ -25,8 +39,7 @@ pub extern "C" fn init(width: i32, height: i32) {
#[no_mangle] #[no_mangle]
pub unsafe extern "C" fn resize_surface(width: i32, height: i32) { pub unsafe extern "C" fn resize_surface(width: i32, height: i32) {
let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer"); let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer");
let surface = render::create_surface(&mut state.render_state.gpu_state, width, height); state.render_state.resize(width, height);
state.set_surface(surface);
} }
#[no_mangle] #[no_mangle]
@ -137,5 +150,5 @@ pub extern "C" fn set_shape_blend_mode(mode: i32) {
} }
fn main() { fn main() {
render::init_gl(); init_gl();
} }

View file

@ -5,76 +5,69 @@ use uuid::Uuid;
use crate::shapes::Shape; use crate::shapes::Shape;
use crate::state::State; use crate::state::State;
extern "C" { struct GpuState {
pub fn emscripten_GetProcAddress(
name: *const ::std::os::raw::c_char,
) -> *const ::std::os::raw::c_void;
}
pub(crate) struct GpuState {
pub context: DirectContext, pub context: DirectContext,
framebuffer_info: FramebufferInfo, framebuffer_info: FramebufferInfo,
} }
impl GpuState {
fn new() -> Self {
let interface = skia_safe::gpu::gl::Interface::new_native().unwrap();
let context = skia_safe::gpu::direct_contexts::make_gl(interface, None).unwrap();
let framebuffer_info = {
let mut fboid: gl::types::GLint = 0;
unsafe { gl::GetIntegerv(gl::FRAMEBUFFER_BINDING, &mut fboid) };
FramebufferInfo {
fboid: fboid.try_into().unwrap(),
format: skia_safe::gpu::gl::Format::RGBA8.into(),
protected: skia_safe::gpu::Protected::No,
}
};
GpuState {
context,
framebuffer_info,
}
}
/// Create a Skia surface that will be used for rendering.
fn create_surface(&mut self, width: i32, height: i32) -> skia::Surface {
let backend_render_target =
gpu::backend_render_targets::make_gl((width, height), 1, 8, self.framebuffer_info);
gpu::surfaces::wrap_backend_render_target(
&mut self.context,
&backend_render_target,
skia_safe::gpu::SurfaceOrigin::BottomLeft,
skia_safe::ColorType::RGBA8888,
None,
None,
)
.unwrap()
}
}
pub(crate) struct RenderState { pub(crate) struct RenderState {
pub gpu_state: GpuState, gpu_state: GpuState,
pub surface: skia::Surface, pub surface: skia::Surface,
} }
impl RenderState { impl RenderState {
pub fn new(width: i32, height: i32) -> RenderState { pub fn new(width: i32, height: i32) -> RenderState {
let mut gpu_state = create_gpu_state(); // This needs to be done once per WebGL context.
let surface = create_surface(&mut gpu_state, width, height); let mut gpu_state = GpuState::new();
let surface = gpu_state.create_surface(width, height);
RenderState { gpu_state, surface } RenderState { gpu_state, surface }
} }
}
pub(crate) fn init_gl() { pub fn resize(&mut self, width: i32, height: i32) {
unsafe { let surface = self.gpu_state.create_surface(width, height);
gl::load_with(|addr| { self.surface = surface;
let addr = std::ffi::CString::new(addr).unwrap();
emscripten_GetProcAddress(addr.into_raw() as *const _) as *const _
});
} }
} }
/// This needs to be done once per WebGL context.
pub(crate) fn create_gpu_state() -> GpuState {
let interface = skia_safe::gpu::gl::Interface::new_native().unwrap();
let context = skia_safe::gpu::direct_contexts::make_gl(interface, None).unwrap();
let framebuffer_info = {
let mut fboid: gl::types::GLint = 0;
unsafe { gl::GetIntegerv(gl::FRAMEBUFFER_BINDING, &mut fboid) };
FramebufferInfo {
fboid: fboid.try_into().unwrap(),
format: skia_safe::gpu::gl::Format::RGBA8.into(),
protected: skia_safe::gpu::Protected::No,
}
};
GpuState {
context,
framebuffer_info,
}
}
/// Create the Skia surface that will be used for rendering.
pub(crate) fn create_surface(gpu_state: &mut GpuState, width: i32, height: i32) -> skia::Surface {
let backend_render_target =
gpu::backend_render_targets::make_gl((width, height), 1, 8, gpu_state.framebuffer_info);
gpu::surfaces::wrap_backend_render_target(
&mut gpu_state.context,
&backend_render_target,
skia_safe::gpu::SurfaceOrigin::BottomLeft,
skia_safe::ColorType::RGBA8888,
None,
None,
)
.unwrap()
}
pub(crate) fn flush(state: &mut State) { pub(crate) fn flush(state: &mut State) {
state state
.render_state .render_state

View file

@ -27,10 +27,6 @@ impl<'a> State<'a> {
} }
} }
pub fn set_surface(&mut self, surface: skia::Surface) {
self.render_state.surface = surface;
}
pub fn use_shape(&'a mut self, id: Uuid) { pub fn use_shape(&'a mut self, id: Uuid) {
if !self.shapes.contains_key(&id) { if !self.shapes.contains_key(&id) {
let new_shape = Shape::new(id); let new_shape = Shape::new(id);