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Draw fills offscreen to support blend mode when multiple fills

This commit is contained in:
Belén Albeza 2024-11-14 16:21:51 +01:00
parent 3eb24e7f5f
commit 263d7eb313
3 changed files with 64 additions and 38 deletions

View file

@ -79,23 +79,23 @@
;; These values correspond to skia::BlendMode representation
;; https://rust-skia.github.io/doc/skia_safe/enum.BlendMode.html
(let [encoded-blend (case blend-mode
:normal 3
:darken 16
:multiply 24
:color-burn 19
:lighten 17
:screen 14
:color-dodge 18
:overlay 15
:soft-light 21
:hard-light 20
:difference 22
:exclusion 23
:hue 25
:saturation 26
:color 27
:luminosity 28
3)]
:normal 3
:darken 16
:multiply 24
:color-burn 19
:lighten 17
:screen 14
:color-dodge 18
:overlay 15
:soft-light 21
:hard-light 20
:difference 22
:exclusion 23
:hue 25
:saturation 26
:color 27
:luminosity 28
3)]
(._set_shape_blend_mode ^js internal-module encoded-blend)))
(defn set-objects

View file

@ -28,7 +28,7 @@ impl GpuState {
}
/// Create a Skia surface that will be used for rendering.
fn create_surface(&mut self, width: i32, height: i32) -> skia::Surface {
fn create_target_surface(&mut self, width: i32, height: i32) -> skia::Surface {
let backend_render_target =
gpu::backend_render_targets::make_gl((width, height), 1, 8, self.framebuffer_info);
@ -46,39 +46,53 @@ impl GpuState {
pub(crate) struct RenderState {
gpu_state: GpuState,
pub surface: skia::Surface,
pub final_surface: skia::Surface,
pub drawing_surface: skia::Surface,
}
impl RenderState {
pub fn new(width: i32, height: i32) -> RenderState {
// This needs to be done once per WebGL context.
let mut gpu_state = GpuState::new();
let surface = gpu_state.create_surface(width, height);
let mut final_surface = gpu_state.create_target_surface(width, height);
let drawing_surface = final_surface
.new_surface_with_dimensions((width, height))
.unwrap();
RenderState { gpu_state, surface }
RenderState {
gpu_state,
final_surface,
drawing_surface,
}
}
pub fn resize(&mut self, width: i32, height: i32) {
let surface = self.gpu_state.create_surface(width, height);
self.surface = surface;
let surface = self.gpu_state.create_target_surface(width, height);
self.final_surface = surface;
self.drawing_surface = self
.final_surface
.new_surface_with_dimensions((width, height))
.unwrap();
}
pub fn flush(&mut self) {
self.gpu_state
.context
.flush_and_submit_surface(&mut self.surface, None)
.flush_and_submit_surface(&mut self.final_surface, None)
}
pub fn translate(&mut self, dx: f32, dy: f32) {
self.surface.canvas().translate((dx, dy));
self.drawing_surface.canvas().translate((dx, dy));
}
pub fn scale(&mut self, sx: f32, sy: f32) {
self.surface.canvas().scale((sx, sy));
self.drawing_surface.canvas().scale((sx, sy));
}
pub fn reset_canvas(&mut self) {
self.surface.canvas().clear(skia_safe::Color::TRANSPARENT);
self.surface.canvas().reset_matrix();
self.drawing_surface
.canvas()
.clear(skia_safe::Color::TRANSPARENT);
self.drawing_surface.canvas().reset_matrix();
}
}

View file

@ -1,4 +1,4 @@
use skia_safe as skia;
use skia_safe::{self as skia, SamplingOptions};
use std::collections::HashMap;
use uuid::Uuid;
@ -46,9 +46,14 @@ impl<'a> State<'a> {
let shape = self.shapes.get(&id).unwrap();
// This is needed so the next non-children shape does not carry this shape's transform
self.render_state.surface.canvas().save();
self.render_state.final_surface.canvas().save();
self.render_state.drawing_surface.canvas().save();
render_single_shape(&mut self.render_state.surface, shape);
render_single_shape(
&mut self.render_state.final_surface,
&mut self.render_state.drawing_surface,
shape,
);
// draw all the children shapes
let shape_ids = shape.children.clone();
@ -56,7 +61,8 @@ impl<'a> State<'a> {
self.render_shape_tree(shape_id);
}
self.render_state.surface.canvas().restore();
self.render_state.final_surface.canvas().restore();
self.render_state.drawing_surface.canvas().restore();
}
pub fn use_shape(&'a mut self, id: Uuid) {
@ -74,7 +80,7 @@ impl<'a> State<'a> {
}
}
fn render_single_shape(surface: &mut skia::Surface, shape: &Shape) {
fn render_single_shape(surface: &mut skia::Surface, offscreen: &mut skia::Surface, shape: &Shape) {
let r = skia::Rect::new(
shape.selrect.x1,
shape.selrect.y1,
@ -105,12 +111,18 @@ fn render_single_shape(surface: &mut skia::Surface, shape: &Shape) {
center.negate();
matrix.pre_translate(center);
surface.canvas().concat(&matrix);
offscreen.canvas().concat(&matrix);
// TODO: use blend mode for the shape as a whole, not in each fill
for fill in shape.fills().rev() {
let mut p = fill.to_paint();
p.set_blend_mode(shape.blend_mode.into());
surface.canvas().draw_rect(r, &p);
offscreen.canvas().draw_rect(r, &fill.to_paint());
}
let mut paint = skia::Paint::default();
paint.set_blend_mode(shape.blend_mode.into());
offscreen.draw(
&mut surface.canvas(),
(0.0, 0.0),
SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::None),
Some(&paint),
);
}