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Aitor Moreno 2025-02-17 12:55:41 +01:00
parent 4ffea3c34a
commit 106b357692

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@ -73,6 +73,7 @@ pub(crate) struct RenderState {
// Stack of nodes pending to be rendered.
pub pending_nodes: Vec<NodeRenderState>,
pub render_complete: bool,
pub tile_shapes: HashMap<String, Vec<Shape>>
}
impl RenderState {
@ -490,6 +491,8 @@ impl RenderState {
return Ok(());
}
// TODO: We should have a hashmap of grid elements.
Ok(())
}