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a079f168df
* metricts-sentry * fixes * refactor * mixpanel integration * improvements * improvements * fixes * changeset * fixes * fixes * Update .changeset/few-scissors-sleep.md Co-authored-by: Jordi Sala Morales <jordism91@gmail.com> * Update manifest.json Co-authored-by: Jordi Sala Morales <jordism91@gmail.com> * Update vite.config.ts Co-authored-by: Jordi Sala Morales <jordism91@gmail.com> * fixes * fixes * fixes * lint --------- Co-authored-by: Jordi Sala Morales <jordism91@gmail.com>
87 lines
2.5 KiB
TypeScript
87 lines
2.5 KiB
TypeScript
import { parseSVG } from 'svg-path-parser';
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import {
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transformBlend,
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transformEffects,
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transformLayoutAttributes,
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transformProportion,
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transformSceneNode,
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transformStrokesFromVector,
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transformVectorFills
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} from '@plugin/transformers/partials';
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import { translateCommands, translateWindingRule } from '@plugin/translators/vectors';
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import { PathShape } from '@ui/lib/types/shapes/pathShape';
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export const transformVectorPaths = (node: VectorNode): PathShape[] => {
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let regions: readonly VectorRegion[] = [];
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try {
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regions = node.vectorNetwork?.regions ?? [];
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} catch (error) {
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console.warn('Could not access the vector network', node, error);
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}
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const strokeLength = node.strokes.length;
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const pathShapes = node.vectorPaths
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.filter((vectorPath, index) => {
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return nodeHasFills(node, vectorPath, regions[index]) || strokeLength > 0;
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})
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.map((vectorPath, index) => transformVectorPath(node, vectorPath, regions[index]));
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const geometryShapes = node.fillGeometry
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.filter(
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geometry =>
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!node.vectorPaths.find(
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vectorPath => normalizePath(vectorPath.data) === normalizePath(geometry.data)
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)
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)
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.map(geometry => transformVectorPath(node, geometry, undefined));
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return [...geometryShapes, ...pathShapes];
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};
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const normalizePath = (path: string): string => {
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// Round to 2 decimal places all numbers
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const str = path.replace(/(\d+\.\d+|\d+)/g, (match: string) => {
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return parseFloat(match).toFixed(2);
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});
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// remove spaces
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return str.replace(/\s/g, '');
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};
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const nodeHasFills = (
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node: VectorNode,
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vectorPath: VectorPath,
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vectorRegion: VectorRegion | undefined
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): boolean => {
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return !!(vectorPath.windingRule !== 'NONE' && (vectorRegion?.fills || node.fills));
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};
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const transformVectorPath = (
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node: VectorNode,
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vectorPath: VectorPath,
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vectorRegion: VectorRegion | undefined
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): PathShape => {
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const normalizedPaths = parseSVG(vectorPath.data);
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return {
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type: 'path',
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name: 'svg-path',
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content: translateCommands(node, normalizedPaths),
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svgAttrs: {
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fillRule: translateWindingRule(vectorPath.windingRule)
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},
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constraintsH: 'scale',
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constraintsV: 'scale',
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...transformVectorFills(node, vectorPath, vectorRegion),
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...transformStrokesFromVector(node, normalizedPaths, vectorRegion),
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...transformEffects(node),
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...transformSceneNode(node),
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...transformBlend(node),
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...transformProportion(node),
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...transformLayoutAttributes(node)
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};
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};
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