export const calculateAdjustment = (node: SceneNode) => { // For each child, check whether the X or Y position is less than 0 and less than the // current adjustment. let adjustedX = 0; let adjustedY = 0; if ('children' in node) { for (const child of node.children) { if (child.x < adjustedX) { adjustedX = child.x; } if (child.y < adjustedY) { adjustedY = child.y; } } } return [adjustedX, adjustedY]; };