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fix rotation matrix
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1 changed files with 1 additions and 1 deletions
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@ -24,7 +24,7 @@ export const transformRectangleNode = (
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e: 0,
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e: 0,
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f: 0
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f: 0
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},
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},
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rotation: node.rotation < 0 ? node.rotation + 360 : node.rotation,
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rotation: -node.rotation < 0 ? -node.rotation + 360 : -node.rotation,
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...transformDimensionAndPosition(node, baseX, baseY),
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...transformDimensionAndPosition(node, baseX, baseY),
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...transformSceneNode(node),
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...transformSceneNode(node),
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...transformBlend(node)
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...transformBlend(node)
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