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remove base rotation and calculate it instead (#178)

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Jordi Sala Morales 2024-06-19 08:10:20 +02:00 committed by GitHub
parent 8eb2b1a1be
commit 4e5d01adb3
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19 changed files with 109 additions and 139 deletions

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@ -6,16 +6,13 @@ const nodeActsAsMask = (node: SceneNode): boolean => {
return 'isMask' in node && node.isMask;
};
export const transformChildren = async (
node: ChildrenMixin,
baseRotation: number = 0
): Promise<Children> => {
export const transformChildren = async (node: ChildrenMixin): Promise<Children> => {
const maskIndex = node.children.findIndex(nodeActsAsMask);
const containsMask = maskIndex !== -1;
return {
children: containsMask
? await translateMaskChildren(node.children, maskIndex, baseRotation)
: await translateChildren(node.children, baseRotation)
? await translateMaskChildren(node.children, maskIndex)
: await translateChildren(node.children)
};
};

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@ -1,13 +1,12 @@
import { translateRotation, translateZeroRotation } from '@plugin/translators';
import { applyInverseRotation, hasRotation } from '@plugin/utils';
import { applyInverseRotation, getRotation, hasRotation } from '@plugin/utils';
import { ShapeBaseAttributes, ShapeGeomAttributes } from '@ui/lib/types/shapes/shape';
export const transformRotation = (
node: LayoutMixin,
baseRotation: number
node: LayoutMixin
): Pick<ShapeBaseAttributes, 'transform' | 'transformInverse' | 'rotation'> => {
const rotation = node.rotation + baseRotation;
const rotation = getRotation(node.absoluteTransform);
if (!hasRotation(rotation)) {
return translateZeroRotation();
@ -17,13 +16,12 @@ export const transformRotation = (
};
export const transformRotationAndPosition = (
node: LayoutMixin,
baseRotation: number
node: LayoutMixin
): Pick<ShapeBaseAttributes, 'transform' | 'transformInverse' | 'rotation'> &
Pick<ShapeGeomAttributes, 'x' | 'y'> => {
const rotation = node.rotation + baseRotation;
const x = node.absoluteTransform[0][2];
const y = node.absoluteTransform[1][2];
const rotation = getRotation(node.absoluteTransform);
if (!hasRotation(rotation) || !node.absoluteBoundingBox) {
return {

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@ -13,7 +13,7 @@ import { translateCommands, translateWindingRule } from '@plugin/translators/vec
import { PathShape } from '@ui/lib/types/shapes/pathShape';
export const transformVectorPaths = (node: VectorNode, baseRotation: number): PathShape[] => {
export const transformVectorPaths = (node: VectorNode): PathShape[] => {
const pathShapes = node.vectorPaths
.filter((vectorPath, index) => {
return (
@ -22,7 +22,7 @@ export const transformVectorPaths = (node: VectorNode, baseRotation: number): Pa
);
})
.map((vectorPath, index) =>
transformVectorPath(node, vectorPath, (node.vectorNetwork.regions ?? [])[index], baseRotation)
transformVectorPath(node, vectorPath, (node.vectorNetwork.regions ?? [])[index])
);
const geometryShapes = node.fillGeometry
@ -32,7 +32,7 @@ export const transformVectorPaths = (node: VectorNode, baseRotation: number): Pa
vectorPath => normalizePath(vectorPath.data) === normalizePath(geometry.data)
)
)
.map(geometry => transformVectorPath(node, geometry, undefined, baseRotation));
.map(geometry => transformVectorPath(node, geometry, undefined));
return [...geometryShapes, ...pathShapes];
};
@ -58,15 +58,14 @@ const nodeHasFills = (
const transformVectorPath = (
node: VectorNode,
vectorPath: VectorPath,
vectorRegion: VectorRegion | undefined,
baseRotation: number
vectorRegion: VectorRegion | undefined
): PathShape => {
const normalizedPaths = parseSVG(vectorPath.data);
return {
type: 'path',
name: 'svg-path',
content: translateCommands(node, normalizedPaths, baseRotation),
content: translateCommands(node, normalizedPaths),
fills:
vectorPath.windingRule === 'NONE' ? [] : translateFills(vectorRegion?.fills ?? node.fills),
svgAttrs: {

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@ -16,21 +16,18 @@ import { translateBoolType } from '@plugin/translators';
import { BoolShape } from '@ui/lib/types/shapes/boolShape';
export const transformBooleanNode = async (
node: BooleanOperationNode,
baseRotation: number
): Promise<BoolShape> => {
export const transformBooleanNode = async (node: BooleanOperationNode): Promise<BoolShape> => {
return {
type: 'bool',
name: node.name,
boolType: translateBoolType(node.booleanOperation),
...transformFigmaIds(node),
...(await transformChildren(node, baseRotation)),
...(await transformChildren(node)),
...transformFills(node),
...transformEffects(node),
...transformStrokes(node),
...transformDimension(node),
...transformRotationAndPosition(node, baseRotation),
...transformRotationAndPosition(node),
...transformSceneNode(node),
...transformBlend(node),
...transformProportion(node),

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@ -18,10 +18,7 @@ import {
import { ComponentRoot } from '@ui/types';
export const transformComponentNode = async (
node: ComponentNode,
baseRotation: number
): Promise<ComponentRoot> => {
export const transformComponentNode = async (node: ComponentNode): Promise<ComponentRoot> => {
componentsLibrary.register(node.id, {
type: 'component',
name: node.name,
@ -36,9 +33,9 @@ export const transformComponentNode = async (
...transformProportion(node),
...transformLayoutAttributes(node, true),
...transformCornerRadius(node),
...(await transformChildren(node, node.rotation + baseRotation)),
...(await transformChildren(node)),
...transformDimension(node),
...transformRotationAndPosition(node, baseRotation),
...transformRotationAndPosition(node),
...transformConstraints(node),
...transformAutoLayout(node)
});

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@ -15,7 +15,7 @@ import {
import { CircleShape } from '@ui/lib/types/shapes/circleShape';
export const transformEllipseNode = (node: EllipseNode, baseRotation: number): CircleShape => {
export const transformEllipseNode = (node: EllipseNode): CircleShape => {
return {
type: 'circle',
name: node.name,
@ -24,7 +24,7 @@ export const transformEllipseNode = (node: EllipseNode, baseRotation: number): C
...transformEffects(node),
...transformStrokes(node),
...transformDimension(node),
...transformRotationAndPosition(node, baseRotation),
...transformRotationAndPosition(node),
...transformSceneNode(node),
...transformBlend(node),
...transformProportion(node),

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@ -24,18 +24,15 @@ const isSectionNode = (node: FrameNode | SectionNode | ComponentSetNode): node i
};
export const transformFrameNode = async (
node: FrameNode | SectionNode | ComponentSetNode,
baseRotation: number
node: FrameNode | SectionNode | ComponentSetNode
): Promise<FrameShape> => {
let frameSpecificAttributes: Partial<FrameShape> = {};
let referencePoint: Point = { x: node.absoluteTransform[0][2], y: node.absoluteTransform[1][2] };
let rotation = baseRotation;
if (!isSectionNode(node)) {
const { x, y, ...transformAndRotation } = transformRotationAndPosition(node, baseRotation);
const { x, y, ...transformAndRotation } = transformRotationAndPosition(node);
referencePoint = { x, y };
rotation += node.rotation;
// Figma API does not expose strokes, blend modes, corner radius, or constraint proportions for sections,
// they plan to add it in the future. Refactor this when available.
@ -63,7 +60,7 @@ export const transformFrameNode = async (
...referencePoint,
...frameSpecificAttributes,
...transformDimension(node),
...(await transformChildren(node, rotation)),
...(await transformChildren(node)),
...transformSceneNode(node),
...transformOverrides(node)
};

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@ -11,29 +11,25 @@ import { transformChildren } from '@plugin/transformers/partials';
import { GroupShape } from '@ui/lib/types/shapes/groupShape';
export const transformGroupNode = async (
node: GroupNode,
baseRotation: number
): Promise<GroupShape> => {
export const transformGroupNode = async (node: GroupNode): Promise<GroupShape> => {
return {
...transformFigmaIds(node),
...transformGroupNodeLike(node, baseRotation),
...transformGroupNodeLike(node),
...transformEffects(node),
...transformBlend(node),
...(await transformChildren(node, baseRotation)),
...(await transformChildren(node)),
...transformOverrides(node)
};
};
export const transformGroupNodeLike = (
node: BaseNodeMixin & LayoutMixin & SceneNodeMixin,
baseRotation: number
node: BaseNodeMixin & LayoutMixin & SceneNodeMixin
): GroupShape => {
return {
type: 'group',
name: node.name,
...transformDimension(node),
...transformRotationAndPosition(node, baseRotation),
...transformRotationAndPosition(node),
...transformSceneNode(node)
};
};

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@ -21,8 +21,7 @@ import {
import { ComponentInstance, ComponentTextPropertyOverride } from '@ui/types';
export const transformInstanceNode = async (
node: InstanceNode,
baseRotation: number
node: InstanceNode
): Promise<ComponentInstance | undefined> => {
const mainComponent = await node.getMainComponentAsync();
if (mainComponent === null) {
@ -62,10 +61,10 @@ export const transformInstanceNode = async (
...transformLayoutAttributes(node, true),
...transformCornerRadius(node),
...transformDimension(node),
...transformRotationAndPosition(node, baseRotation),
...transformRotationAndPosition(node),
...transformConstraints(node),
...transformAutoLayout(node),
...(await transformChildren(node, node.rotation + baseRotation)),
...(await transformChildren(node)),
...transformOverrides(node)
};
};

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@ -20,11 +20,11 @@ import { Segment } from '@ui/lib/types/shapes/pathShape';
*
* To represent the line rotated we do take into account the rotation of the line, but only in its content.
*/
export const transformLineNode = (node: LineNode, baseRotation: number): PathShape => {
export const transformLineNode = (node: LineNode): PathShape => {
return {
type: 'path',
name: node.name,
content: translateLineNode(node, baseRotation),
content: translateLineNode(node),
...transformFigmaIds(node),
...transformStrokes(node),
...transformEffects(node),
@ -37,23 +37,19 @@ export const transformLineNode = (node: LineNode, baseRotation: number): PathSha
};
};
const translateLineNode = (node: LineNode, baseRotation: number): Segment[] => {
return translateCommands(
node,
[
{
x: 0,
y: 0,
command: 'moveto',
code: 'M'
},
{
x: node.width,
y: 0,
command: 'lineto',
code: 'L'
}
],
baseRotation
);
const translateLineNode = (node: LineNode): Segment[] => {
return translateCommands(node, [
{
x: 0,
y: 0,
command: 'moveto',
code: 'M'
},
{
x: node.width,
y: 0,
command: 'lineto',
code: 'L'
}
]);
};

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@ -17,14 +17,11 @@ import { translateCommands } from '@plugin/translators/vectors';
import { PathShape, Segment } from '@ui/lib/types/shapes/pathShape';
export const transformPathNode = (
node: StarNode | PolygonNode,
baseRotation: number
): PathShape => {
export const transformPathNode = (node: StarNode | PolygonNode): PathShape => {
return {
type: 'path',
name: node.name,
content: translatePathNode(node, baseRotation),
content: translatePathNode(node),
...transformFigmaIds(node),
...transformFills(node),
...transformStrokes(node),
@ -32,12 +29,12 @@ export const transformPathNode = (
...transformSceneNode(node),
...transformBlend(node),
...transformProportion(node),
...transformRotation(node, baseRotation),
...transformRotation(node),
...transformLayoutAttributes(node),
...transformConstraints(node),
...transformOverrides(node)
};
};
const translatePathNode = (node: StarNode | PolygonNode, baseRotation: number): Segment[] =>
translateCommands(node, parseSVG(node.fillGeometry[0].data), baseRotation);
const translatePathNode = (node: StarNode | PolygonNode): Segment[] =>
translateCommands(node, parseSVG(node.fillGeometry[0].data));

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@ -16,7 +16,7 @@ import {
import { RectShape } from '@ui/lib/types/shapes/rectShape';
export const transformRectangleNode = (node: RectangleNode, baseRotation: number): RectShape => {
export const transformRectangleNode = (node: RectangleNode): RectShape => {
return {
type: 'rect',
name: node.name,
@ -25,7 +25,7 @@ export const transformRectangleNode = (node: RectangleNode, baseRotation: number
...transformEffects(node),
...transformStrokes(node),
...transformDimension(node),
...transformRotationAndPosition(node, baseRotation),
...transformRotationAndPosition(node),
...transformSceneNode(node),
...transformBlend(node),
...transformProportion(node),

View file

@ -14,10 +14,7 @@ import {
transformVectorNode
} from '.';
export const transformSceneNode = async (
node: SceneNode,
baseRotation: number = 0
): Promise<PenpotNode | undefined> => {
export const transformSceneNode = async (node: SceneNode): Promise<PenpotNode | undefined> => {
let penpotNode: PenpotNode | undefined;
figma.ui.postMessage({
@ -27,40 +24,40 @@ export const transformSceneNode = async (
switch (node.type) {
case 'RECTANGLE':
penpotNode = transformRectangleNode(node, baseRotation);
penpotNode = transformRectangleNode(node);
break;
case 'ELLIPSE':
penpotNode = transformEllipseNode(node, baseRotation);
penpotNode = transformEllipseNode(node);
break;
case 'SECTION':
case 'FRAME':
case 'COMPONENT_SET':
penpotNode = await transformFrameNode(node, baseRotation);
penpotNode = await transformFrameNode(node);
break;
case 'GROUP':
penpotNode = await transformGroupNode(node, baseRotation);
penpotNode = await transformGroupNode(node);
break;
case 'TEXT':
penpotNode = transformTextNode(node, baseRotation);
penpotNode = transformTextNode(node);
break;
case 'VECTOR':
penpotNode = transformVectorNode(node, baseRotation);
penpotNode = transformVectorNode(node);
break;
case 'LINE':
penpotNode = transformLineNode(node, baseRotation);
penpotNode = transformLineNode(node);
break;
case 'STAR':
case 'POLYGON':
penpotNode = transformPathNode(node, baseRotation);
penpotNode = transformPathNode(node);
break;
case 'BOOLEAN_OPERATION':
penpotNode = await transformBooleanNode(node, baseRotation);
penpotNode = await transformBooleanNode(node);
break;
case 'COMPONENT':
penpotNode = await transformComponentNode(node, baseRotation);
penpotNode = await transformComponentNode(node);
break;
case 'INSTANCE':
penpotNode = await transformInstanceNode(node, baseRotation);
penpotNode = await transformInstanceNode(node);
break;
}

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@ -15,14 +15,14 @@ import {
import { TextShape } from '@ui/lib/types/shapes/textShape';
export const transformTextNode = (node: TextNode, baseRotation: number): TextShape => {
export const transformTextNode = (node: TextNode): TextShape => {
return {
type: 'text',
name: node.name,
...transformFigmaIds(node),
...transformText(node),
...transformDimension(node),
...transformRotationAndPosition(node, baseRotation),
...transformRotationAndPosition(node),
...transformEffects(node),
...transformSceneNode(node),
...transformBlend(node),

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@ -16,11 +16,8 @@ import { transformGroupNodeLike } from '.';
* If there are no regions on the vector network, we treat it like a normal `PathShape`.
* If there are regions, we treat the vector node as a `GroupShape` with multiple `PathShape` children.
*/
export const transformVectorNode = (
node: VectorNode,
baseRotation: number
): GroupShape | PathShape => {
const children = transformVectorPaths(node, baseRotation);
export const transformVectorNode = (node: VectorNode): GroupShape | PathShape => {
const children = transformVectorPaths(node);
if (children.length === 1) {
return {
@ -33,7 +30,7 @@ export const transformVectorNode = (
}
return {
...transformGroupNodeLike(node, baseRotation),
...transformGroupNodeLike(node),
...transformFigmaIds(node),
...transformConstraints(node),
...transformOverrides(node),

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@ -16,13 +16,12 @@ import { PenpotNode } from '@ui/types';
*/
export const translateMaskChildren = async (
children: readonly SceneNode[],
maskIndex: number,
baseRotation: number
maskIndex: number
): Promise<PenpotNode[]> => {
const maskChild = children[maskIndex];
const unmaskedChildren = await translateChildren(children.slice(0, maskIndex), baseRotation);
const maskedChildren = await translateChildren(children.slice(maskIndex), baseRotation);
const unmaskedChildren = await translateChildren(children.slice(0, maskIndex));
const maskedChildren = await translateChildren(children.slice(maskIndex));
if (
maskChild.type === 'STICKY' ||
@ -41,7 +40,7 @@ export const translateMaskChildren = async (
const maskGroup = {
...transformMaskFigmaIds(maskChild),
...transformGroupNodeLike(maskChild, baseRotation),
...transformGroupNodeLike(maskChild),
children: maskedChildren,
maskedGroup: true
};
@ -49,14 +48,11 @@ export const translateMaskChildren = async (
return [...unmaskedChildren, maskGroup];
};
export const translateChildren = async (
children: readonly SceneNode[],
baseRotation: number = 0
): Promise<PenpotNode[]> => {
export const translateChildren = async (children: readonly SceneNode[]): Promise<PenpotNode[]> => {
const transformedChildren: PenpotNode[] = [];
for (const child of children) {
const penpotNode = await transformSceneNode(child, baseRotation);
const penpotNode = await transformSceneNode(child);
if (penpotNode) transformedChildren.push(penpotNode);

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@ -3,25 +3,27 @@ import { ShapeBaseAttributes } from '@ui/lib/types/shapes/shape';
export const translateRotation = (
transform: Transform,
rotation: number
): Pick<ShapeBaseAttributes, 'transform' | 'transformInverse' | 'rotation'> => ({
rotation: -rotation < 0 ? -rotation + 360 : -rotation,
transform: {
a: transform[0][0],
b: transform[1][0],
c: transform[0][1],
d: transform[1][1],
e: 0,
f: 0
},
transformInverse: {
a: transform[0][0],
b: transform[0][1],
c: transform[1][0],
d: transform[1][1],
e: 0,
f: 0
}
});
): Pick<ShapeBaseAttributes, 'transform' | 'transformInverse' | 'rotation'> => {
return {
rotation,
transform: {
a: transform[0][0],
b: transform[1][0],
c: transform[0][1],
d: transform[1][1],
e: 0,
f: 0
},
transformInverse: {
a: transform[0][0],
b: transform[0][1],
c: transform[1][0],
d: transform[1][1],
e: 0,
f: 0
}
};
};
export const translateZeroRotation = (): Pick<
ShapeBaseAttributes,

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@ -1,12 +1,14 @@
import { Command } from 'svg-path-parser';
import { hasRotation } from '@plugin/utils';
import { getRotation, hasRotation } from '@plugin/utils';
import { translateNonRotatedCommands } from '.';
import { translateRotatedCommands } from './translateRotatedCommands';
export const translateCommands = (node: LayoutMixin, commands: Command[], baseRotation: number) => {
if (hasRotation(node.rotation + baseRotation) && node.absoluteBoundingBox) {
export const translateCommands = (node: LayoutMixin, commands: Command[]) => {
const rotation = getRotation(node.absoluteTransform);
if (hasRotation(rotation) && node.absoluteBoundingBox) {
return translateRotatedCommands(commands, node.absoluteTransform, node.absoluteBoundingBox);
}

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@ -58,7 +58,10 @@ export const applyInverseRotation = (
boundingBox: Rect
): Point => applyRotation(point, inverseMatrix(transform), boundingBox);
export const hasRotation = (rotation: number): boolean => Math.abs(rotation) > ROTATION_TOLERANCE;
export const getRotation = (transform: Transform): number =>
Math.acos(transform[0][0]) * (180 / Math.PI);
export const hasRotation = (rotation: number): boolean => rotation > ROTATION_TOLERANCE;
const inverseMatrix = (matrix: Transform): Transform => [
[matrix[0][0], matrix[1][0], matrix[0][2]],