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fix rotation matrix
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1 changed files with 5 additions and 5 deletions
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@ -17,12 +17,12 @@ export const transformRectangleNode = (
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name: node.name,
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name: node.name,
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fills: translateFills(node.fills, node.width, node.height),
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fills: translateFills(node.fills, node.width, node.height),
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transform: {
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transform: {
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a: node.relativeTransform[0][0],
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a: node.absoluteTransform[0][0],
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b: -node.relativeTransform[0][1],
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b: node.absoluteTransform[1][0],
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c: node.relativeTransform[1][0],
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c: node.absoluteTransform[0][1],
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d: -node.relativeTransform[1][1],
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d: node.absoluteTransform[1][1],
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e: 0,
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e: 0,
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f: -0
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f: 0
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},
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},
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rotation: node.rotation < 0 ? node.rotation + 360 : node.rotation,
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rotation: node.rotation < 0 ? node.rotation + 360 : node.rotation,
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...transformDimensionAndPosition(node, baseX, baseY),
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...transformDimensionAndPosition(node, baseX, baseY),
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