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primitive: limit input image to 256 px
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1 changed files with 6 additions and 0 deletions
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@ -322,10 +322,16 @@ func transformImage(m image.Image, opt Options) image.Image {
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func transformPrimitive(m image.Image, opt Options) *primitive.Model {
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func transformPrimitive(m image.Image, opt Options) *primitive.Model {
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// set size to the longest of height or width
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// set size to the longest of height or width
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size := m.Bounds().Size().X
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size := m.Bounds().Size().X
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o := Options{Width: 256}
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if h := m.Bounds().Size().Y; size < h {
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if h := m.Bounds().Size().Y; size < h {
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size = h
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size = h
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o = Options{Height: 256}
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}
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}
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// scale image down to no larger than 256, which is all we need for the
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// primitive algorithm
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m = transformImage(m, o)
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bg := primitive.MakeColor(primitive.AverageImageColor(m))
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bg := primitive.MakeColor(primitive.AverageImageColor(m))
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model := primitive.NewModel(m, bg, size, runtime.NumCPU())
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model := primitive.NewModel(m, bg, size, runtime.NumCPU())
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for i := 0; i < opt.Primitive.Count; i++ {
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for i := 0; i < opt.Primitive.Count; i++ {
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