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add evaluateFloat helper function

This commit is contained in:
Will Norris 2017-08-31 04:28:02 +00:00
parent a33df59013
commit 81cb74ef7e

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@ -88,26 +88,27 @@ func Transform(img []byte, opt Options) ([]byte, error) {
return buf.Bytes(), nil
}
// evaluateFloat interprets the option value f. If f is between 0 and 1, it is
// interpreted as a percentage of max, otherwise it is treated as an absolute
// value. If f is less than 0, 0 is returned.
func evaluateFloat(f float64, max int) int {
if 0 < f && f < 1 {
return int(float64(max) * f)
}
if f < 0 {
return 0
}
return int(f)
}
// resizeParams determines if the image needs to be resized, and if so, the
// dimensions to resize to.
func resizeParams(m image.Image, opt Options) (w, h int, resize bool) {
// convert percentage width and height values to absolute values
imgW := m.Bounds().Max.X - m.Bounds().Min.X
imgH := m.Bounds().Max.Y - m.Bounds().Min.Y
if 0 < opt.Width && opt.Width < 1 {
w = int(float64(imgW) * opt.Width)
} else if opt.Width < 0 {
w = 0
} else {
w = int(opt.Width)
}
if 0 < opt.Height && opt.Height < 1 {
h = int(float64(imgH) * opt.Height)
} else if opt.Height < 0 {
h = 0
} else {
h = int(opt.Height)
}
w = evaluateFloat(opt.Width, imgW)
h = evaluateFloat(opt.Height, imgH)
// never resize larger than the original image unless specifically allowed
if !opt.ScaleUp {