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no issue - running tests locally, especially in UI mode, would often result in an avatar saturation test failing - the cause was calculating saturation for an element that still had it's opacity animating in - added a test util function that waits for an element in a frame to reach full opacity - used function in test to ensure we have a stable element before calculating the color saturation |
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e2e.ts | ||
fixtures.ts | ||
MockedApi.ts |