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forgejo/vendor/github.com/ugorji/go/codec/rpc.go
Thomas Boerger b6a95a8cb3 Integrate public as bindata optionally (#293)
* Dropped unused codekit config

* Integrated dynamic and static bindata for public

* Ignore public bindata

* Add a general generate make task

* Integrated flexible public assets into web command

* Updated vendoring, added all missiong govendor deps

* Made the linter happy with the bindata and dynamic code

* Moved public bindata definition to modules directory

* Ignoring the new bindata path now

* Updated to the new public modules import path

* Updated public bindata command and drop the new prefix
2016-11-30 00:26:36 +08:00

180 lines
4.1 KiB
Go

// Copyright (c) 2012-2015 Ugorji Nwoke. All rights reserved.
// Use of this source code is governed by a MIT license found in the LICENSE file.
package codec
import (
"bufio"
"io"
"net/rpc"
"sync"
)
// rpcEncodeTerminator allows a handler specify a []byte terminator to send after each Encode.
//
// Some codecs like json need to put a space after each encoded value, to serve as a
// delimiter for things like numbers (else json codec will continue reading till EOF).
type rpcEncodeTerminator interface {
rpcEncodeTerminate() []byte
}
// Rpc provides a rpc Server or Client Codec for rpc communication.
type Rpc interface {
ServerCodec(conn io.ReadWriteCloser, h Handle) rpc.ServerCodec
ClientCodec(conn io.ReadWriteCloser, h Handle) rpc.ClientCodec
}
// RpcCodecBuffered allows access to the underlying bufio.Reader/Writer
// used by the rpc connection. It accomodates use-cases where the connection
// should be used by rpc and non-rpc functions, e.g. streaming a file after
// sending an rpc response.
type RpcCodecBuffered interface {
BufferedReader() *bufio.Reader
BufferedWriter() *bufio.Writer
}
// -------------------------------------
// rpcCodec defines the struct members and common methods.
type rpcCodec struct {
rwc io.ReadWriteCloser
dec *Decoder
enc *Encoder
bw *bufio.Writer
br *bufio.Reader
mu sync.Mutex
h Handle
cls bool
clsmu sync.RWMutex
}
func newRPCCodec(conn io.ReadWriteCloser, h Handle) rpcCodec {
bw := bufio.NewWriter(conn)
br := bufio.NewReader(conn)
return rpcCodec{
rwc: conn,
bw: bw,
br: br,
enc: NewEncoder(bw, h),
dec: NewDecoder(br, h),
h: h,
}
}
func (c *rpcCodec) BufferedReader() *bufio.Reader {
return c.br
}
func (c *rpcCodec) BufferedWriter() *bufio.Writer {
return c.bw
}
func (c *rpcCodec) write(obj1, obj2 interface{}, writeObj2, doFlush bool) (err error) {
if c.isClosed() {
return io.EOF
}
if err = c.enc.Encode(obj1); err != nil {
return
}
t, tOk := c.h.(rpcEncodeTerminator)
if tOk {
c.bw.Write(t.rpcEncodeTerminate())
}
if writeObj2 {
if err = c.enc.Encode(obj2); err != nil {
return
}
if tOk {
c.bw.Write(t.rpcEncodeTerminate())
}
}
if doFlush {
return c.bw.Flush()
}
return
}
func (c *rpcCodec) read(obj interface{}) (err error) {
if c.isClosed() {
return io.EOF
}
//If nil is passed in, we should still attempt to read content to nowhere.
if obj == nil {
var obj2 interface{}
return c.dec.Decode(&obj2)
}
return c.dec.Decode(obj)
}
func (c *rpcCodec) isClosed() bool {
c.clsmu.RLock()
x := c.cls
c.clsmu.RUnlock()
return x
}
func (c *rpcCodec) Close() error {
if c.isClosed() {
return io.EOF
}
c.clsmu.Lock()
c.cls = true
c.clsmu.Unlock()
return c.rwc.Close()
}
func (c *rpcCodec) ReadResponseBody(body interface{}) error {
return c.read(body)
}
// -------------------------------------
type goRpcCodec struct {
rpcCodec
}
func (c *goRpcCodec) WriteRequest(r *rpc.Request, body interface{}) error {
// Must protect for concurrent access as per API
c.mu.Lock()
defer c.mu.Unlock()
return c.write(r, body, true, true)
}
func (c *goRpcCodec) WriteResponse(r *rpc.Response, body interface{}) error {
c.mu.Lock()
defer c.mu.Unlock()
return c.write(r, body, true, true)
}
func (c *goRpcCodec) ReadResponseHeader(r *rpc.Response) error {
return c.read(r)
}
func (c *goRpcCodec) ReadRequestHeader(r *rpc.Request) error {
return c.read(r)
}
func (c *goRpcCodec) ReadRequestBody(body interface{}) error {
return c.read(body)
}
// -------------------------------------
// goRpc is the implementation of Rpc that uses the communication protocol
// as defined in net/rpc package.
type goRpc struct{}
// GoRpc implements Rpc using the communication protocol defined in net/rpc package.
// Its methods (ServerCodec and ClientCodec) return values that implement RpcCodecBuffered.
var GoRpc goRpc
func (x goRpc) ServerCodec(conn io.ReadWriteCloser, h Handle) rpc.ServerCodec {
return &goRpcCodec{newRPCCodec(conn, h)}
}
func (x goRpc) ClientCodec(conn io.ReadWriteCloser, h Handle) rpc.ClientCodec {
return &goRpcCodec{newRPCCodec(conn, h)}
}
var _ RpcCodecBuffered = (*rpcCodec)(nil) // ensure *rpcCodec implements RpcCodecBuffered