0
Fork 0
mirror of https://codeberg.org/forgejo/forgejo.git synced 2024-12-26 17:34:11 -05:00
forgejo/modules/avatar/identicon/polygon.go
flynnnnnnnnnn e81ccc406b
Implement FSFE REUSE for golang files (#21840)
Change all license headers to comply with REUSE specification.

Fix #16132

Co-authored-by: flynnnnnnnnnn <flynnnnnnnnnn@github>
Co-authored-by: John Olheiser <john.olheiser@gmail.com>
2022-11-27 18:20:29 +00:00

68 lines
2.1 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Copyright 2021 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
// Copied and modified from https://github.com/issue9/identicon/ (MIT License)
package identicon
var (
// cos(0),cos(90),cos(180),cos(270)
cos = []int{1, 0, -1, 0}
// sin(0),sin(90),sin(180),sin(270)
sin = []int{0, 1, 0, -1}
)
// rotate the points by center point (x,y)
// angle: [0,1,2,3] means [090180270] degree
func rotate(points []int, x, y, angle int) {
// the angle is only used internally, and it has been guaranteed to be 0/1/2/3, so we do not check it again
for i := 0; i < len(points); i += 2 {
px, py := points[i]-x, points[i+1]-y
points[i] = px*cos[angle] - py*sin[angle] + x
points[i+1] = px*sin[angle] + py*cos[angle] + y
}
}
// check whether the point is inside the polygon (defined by the points)
// the first and the last point must be the same
func pointInPolygon(x, y int, polygonPoints []int) bool {
if len(polygonPoints) < 8 { // a valid polygon must have more than 2 points
return false
}
// reference: nonzero winding rule, https://en.wikipedia.org/wiki/Nonzero-rule
// split the plane into two by the check point horizontally:
// y>0includes (x>0 && y==0)
// y<0includes (x<0 && y==0)
//
// then scan every point in the polygon.
//
// if current point and previous point are in different planes (eg: curY>0 && prevY<0),
// check the clock-direction from previous point to current point (use check point as origin).
// if the direction is clockwise, then r++, otherwise then r--
// finally, if 2==abs(r), then the check point is inside the polygon
r := 0
prevX, prevY := polygonPoints[0], polygonPoints[1]
prev := (prevY > y) || ((prevX > x) && (prevY == y))
for i := 2; i < len(polygonPoints); i += 2 {
currX, currY := polygonPoints[i], polygonPoints[i+1]
curr := (currY > y) || ((currX > x) && (currY == y))
if curr == prev {
prevX, prevY = currX, currY
continue
}
if mul := (prevX-x)*(currY-y) - (currX-x)*(prevY-y); mul >= 0 {
r++
} else { // mul < 0
r--
}
prevX, prevY = currX, currY
prev = curr
}
return r == 2 || r == -2
}