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forgejo/modules/structs/commit_status.go

65 lines
2 KiB
Go

// Copyright 2020 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package structs
// CommitStatusState holds the state of a CommitStatus
// It can be "pending", "success", "error" and "failure"
type CommitStatusState string
const (
// CommitStatusPending is for when the CommitStatus is Pending
CommitStatusPending CommitStatusState = "pending"
// CommitStatusSuccess is for when the CommitStatus is Success
CommitStatusSuccess CommitStatusState = "success"
// CommitStatusError is for when the CommitStatus is Error
CommitStatusError CommitStatusState = "error"
// CommitStatusFailure is for when the CommitStatus is Failure
CommitStatusFailure CommitStatusState = "failure"
)
var commitStatusPriorities = map[CommitStatusState]int{
CommitStatusError: 0,
CommitStatusFailure: 1,
CommitStatusPending: 2,
CommitStatusSuccess: 3,
}
func (css CommitStatusState) String() string {
return string(css)
}
// NoBetterThan returns true if this State is no better than the given State
// This function only handles the states defined in CommitStatusPriorities
func (css CommitStatusState) NoBetterThan(css2 CommitStatusState) bool {
// NoBetterThan only handles the 4 states above
if _, exist := commitStatusPriorities[css]; !exist {
return false
}
if _, exist := commitStatusPriorities[css2]; !exist {
return false
}
return commitStatusPriorities[css] <= commitStatusPriorities[css2]
}
// IsPending represents if commit status state is pending
func (css CommitStatusState) IsPending() bool {
return css == CommitStatusPending
}
// IsSuccess represents if commit status state is success
func (css CommitStatusState) IsSuccess() bool {
return css == CommitStatusSuccess
}
// IsError represents if commit status state is error
func (css CommitStatusState) IsError() bool {
return css == CommitStatusError
}
// IsFailure represents if commit status state is failure
func (css CommitStatusState) IsFailure() bool {
return css == CommitStatusFailure
}