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fix: normalize guessed languages from enry
- In the case that Enry correctly recognized the language, but returns the language name in a way that isn't recognized by enry. Although overkill I've added a map such that new entries should be easier to add. - Resolves #6077 - Added unit test
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2 changed files with 15 additions and 0 deletions
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@ -134,6 +134,12 @@ func CodeFromLexer(lexer chroma.Lexer, code string) template.HTML {
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return template.HTML(strings.TrimSuffix(htmlbuf.String(), "\n"))
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}
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// For the case where Enry recognizes the language, but doesn't use the naming
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// that Chroma expects.
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var normalizeEnryToChroma = map[string]string{
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"F#": "FSharp",
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}
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// File returns a slice of chroma syntax highlighted HTML lines of code and the matched lexer name
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func File(fileName, language string, code []byte) ([]template.HTML, string, error) {
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NewContext()
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@ -162,6 +168,9 @@ func File(fileName, language string, code []byte) ([]template.HTML, string, erro
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if lexer == nil {
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guessLanguage := analyze.GetCodeLanguage(fileName, code)
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if normalizedGuessLanguage, ok := normalizeEnryToChroma[guessLanguage]; ok {
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guessLanguage = normalizedGuessLanguage
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}
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lexer = lexers.Get(guessLanguage)
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if lexer == nil {
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@ -115,6 +115,12 @@ c=2
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want: lines(""),
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lexerName: "ObjectPascal",
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},
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{
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name: "test.fs",
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code: "module Crypt = let generateCryptTable: array<uint32> =",
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want: lines(`<span class="k">module</span> <span class="nn">Crypt</span> <span class="o">=</span> <span class="k">let</span> <span class="nv">generateCryptTable</span><span class="o">:</span> <span class="n">array</span><span class="o"><</span><span class="kt">uint32</span><span class="o">></span> <span class="o">=</span>`),
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lexerName: "FSharp",
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},
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}
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for _, tt := range tests {
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