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forgejo/services/webhook/discord.go

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2017-10-25 00:13:45 -05:00
// Copyright 2017 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
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package webhook
import (
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
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"context"
"errors"
"fmt"
"html/template"
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
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"net/http"
Webhook for Wiki changes (#20219) Add support for triggering webhook notifications on wiki changes. This PR contains frontend and backend for webhook notifications on wiki actions (create a new page, rename a page, edit a page and delete a page). The frontend got a new checkbox under the Custom Event -> Repository Events section. There is only one checkbox for create/edit/rename/delete actions, because it makes no sense to separate it and others like releases or packages follow the same schema. ![image](https://user-images.githubusercontent.com/121972/177018803-26851196-831f-4fde-9a4c-9e639b0e0d6b.png) The actions itself are separated, so that different notifications will be executed (with the "action" field). All the webhook receivers implement the new interface method (Wiki) and the corresponding tests. When implementing this, I encounter a little bug on editing a wiki page. Creating and editing a wiki page is technically the same action and will be handled by the ```updateWikiPage``` function. But the function need to know if it is a new wiki page or just a change. This distinction is done by the ```action``` parameter, but this will not be sent by the frontend (on form submit). This PR will fix this by adding the ```action``` parameter with the values ```_new``` or ```_edit```, which will be used by the ```updateWikiPage``` function. I've done integration tests with matrix and gitea (http). ![image](https://user-images.githubusercontent.com/121972/177018795-eb5cdc01-9ba3-483e-a6b7-ed0e313a71fb.png) Fix #16457 Signed-off-by: Aaron Fischer <mail@aaron-fischer.net>
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"net/url"
"strconv"
"strings"
webhook_model "code.gitea.io/gitea/models/webhook"
"code.gitea.io/gitea/modules/git"
"code.gitea.io/gitea/modules/json"
"code.gitea.io/gitea/modules/log"
"code.gitea.io/gitea/modules/setting"
api "code.gitea.io/gitea/modules/structs"
"code.gitea.io/gitea/modules/util"
webhook_module "code.gitea.io/gitea/modules/webhook"
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"code.gitea.io/gitea/services/forms"
)
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type discordHandler struct{}
func (discordHandler) Type() webhook_module.HookType { return webhook_module.DISCORD }
func (discordHandler) Icon(size int) template.HTML { return imgIcon("discord.png", size) }
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func (discordHandler) FormFields(bind func(any)) FormFields {
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var form struct {
forms.WebhookForm
PayloadURL string `binding:"Required;ValidUrl"`
Username string
IconURL string
}
bind(&form)
return FormFields{
WebhookForm: form.WebhookForm,
URL: form.PayloadURL,
ContentType: webhook_model.ContentTypeJSON,
Secret: "",
HTTPMethod: http.MethodPost,
Metadata: &DiscordMeta{
Username: form.Username,
IconURL: form.IconURL,
},
}
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}
type (
// DiscordEmbedFooter for Embed Footer Structure.
DiscordEmbedFooter struct {
Text string `json:"text"`
}
// DiscordEmbedAuthor for Embed Author Structure
DiscordEmbedAuthor struct {
Name string `json:"name"`
URL string `json:"url"`
IconURL string `json:"icon_url"`
}
// DiscordEmbedField for Embed Field Structure
DiscordEmbedField struct {
Name string `json:"name"`
Value string `json:"value"`
}
// DiscordEmbed is for Embed Structure
DiscordEmbed struct {
Title string `json:"title"`
Description string `json:"description"`
URL string `json:"url"`
Color int `json:"color"`
Footer DiscordEmbedFooter `json:"footer"`
Author DiscordEmbedAuthor `json:"author"`
Fields []DiscordEmbedField `json:"fields"`
}
// DiscordPayload represents
DiscordPayload struct {
Wait bool `json:"wait"`
Content string `json:"content"`
Username string `json:"username"`
AvatarURL string `json:"avatar_url,omitempty"`
TTS bool `json:"tts"`
Embeds []DiscordEmbed `json:"embeds"`
}
// DiscordMeta contains the discord metadata
DiscordMeta struct {
Username string `json:"username"`
IconURL string `json:"icon_url"`
}
)
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// Metadata returns discord metadata
func (discordHandler) Metadata(w *webhook_model.Webhook) any {
s := &DiscordMeta{}
if err := json.Unmarshal([]byte(w.Meta), s); err != nil {
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log.Error("discordHandler.Metadata(%d): %v", w.ID, err)
}
return s
}
func color(clr string) int {
if clr != "" {
clr = strings.TrimLeft(clr, "#")
if s, err := strconv.ParseInt(clr, 16, 32); err == nil {
return int(s)
}
}
return 0
}
var (
greenColor = color("1ac600")
greenColorLight = color("bfe5bf")
yellowColor = color("ffd930")
greyColor = color("4f545c")
purpleColor = color("7289da")
orangeColor = color("eb6420")
orangeColorLight = color("e68d60")
redColor = color("ff3232")
)
// Create implements PayloadConvertor Create method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
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func (d discordConvertor) Create(p *api.CreatePayload) (DiscordPayload, error) {
// created tag/branch
Use the type RefName for all the needed places and fix pull mirror sync bugs (#24634) This PR replaces all string refName as a type `git.RefName` to make the code more maintainable. Fix #15367 Replaces #23070 It also fixed a bug that tags are not sync because `git remote --prune origin` will not remove local tags if remote removed. We in fact should use `git fetch --prune --tags origin` but not `git remote update origin` to do the sync. Some answer from ChatGPT as ref. > If the git fetch --prune --tags command is not working as expected, there could be a few reasons why. Here are a few things to check: > >Make sure that you have the latest version of Git installed on your system. You can check the version by running git --version in your terminal. If you have an outdated version, try updating Git and see if that resolves the issue. > >Check that your Git repository is properly configured to track the remote repository's tags. You can check this by running git config --get-all remote.origin.fetch and verifying that it includes +refs/tags/*:refs/tags/*. If it does not, you can add it by running git config --add remote.origin.fetch "+refs/tags/*:refs/tags/*". > >Verify that the tags you are trying to prune actually exist on the remote repository. You can do this by running git ls-remote --tags origin to list all the tags on the remote repository. > >Check if any local tags have been created that match the names of tags on the remote repository. If so, these local tags may be preventing the git fetch --prune --tags command from working properly. You can delete local tags using the git tag -d command. --------- Co-authored-by: delvh <dev.lh@web.de>
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refName := git.RefName(p.Ref).ShortName()
title := fmt.Sprintf("[%s] %s %s created", p.Repo.FullName, p.RefType, refName)
return d.createPayload(p.Sender, title, "", p.Repo.HTMLURL+"/src/"+util.PathEscapeSegments(refName), greenColor), nil
}
// Delete implements PayloadConvertor Delete method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
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func (d discordConvertor) Delete(p *api.DeletePayload) (DiscordPayload, error) {
// deleted tag/branch
Use the type RefName for all the needed places and fix pull mirror sync bugs (#24634) This PR replaces all string refName as a type `git.RefName` to make the code more maintainable. Fix #15367 Replaces #23070 It also fixed a bug that tags are not sync because `git remote --prune origin` will not remove local tags if remote removed. We in fact should use `git fetch --prune --tags origin` but not `git remote update origin` to do the sync. Some answer from ChatGPT as ref. > If the git fetch --prune --tags command is not working as expected, there could be a few reasons why. Here are a few things to check: > >Make sure that you have the latest version of Git installed on your system. You can check the version by running git --version in your terminal. If you have an outdated version, try updating Git and see if that resolves the issue. > >Check that your Git repository is properly configured to track the remote repository's tags. You can check this by running git config --get-all remote.origin.fetch and verifying that it includes +refs/tags/*:refs/tags/*. If it does not, you can add it by running git config --add remote.origin.fetch "+refs/tags/*:refs/tags/*". > >Verify that the tags you are trying to prune actually exist on the remote repository. You can do this by running git ls-remote --tags origin to list all the tags on the remote repository. > >Check if any local tags have been created that match the names of tags on the remote repository. If so, these local tags may be preventing the git fetch --prune --tags command from working properly. You can delete local tags using the git tag -d command. --------- Co-authored-by: delvh <dev.lh@web.de>
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refName := git.RefName(p.Ref).ShortName()
title := fmt.Sprintf("[%s] %s %s deleted", p.Repo.FullName, p.RefType, refName)
return d.createPayload(p.Sender, title, "", p.Repo.HTMLURL+"/src/"+util.PathEscapeSegments(refName), redColor), nil
}
// Fork implements PayloadConvertor Fork method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
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func (d discordConvertor) Fork(p *api.ForkPayload) (DiscordPayload, error) {
title := fmt.Sprintf("%s is forked to %s", p.Forkee.FullName, p.Repo.FullName)
return d.createPayload(p.Sender, title, "", p.Repo.HTMLURL, greenColor), nil
}
// Push implements PayloadConvertor Push method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
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func (d discordConvertor) Push(p *api.PushPayload) (DiscordPayload, error) {
var (
Use the type RefName for all the needed places and fix pull mirror sync bugs (#24634) This PR replaces all string refName as a type `git.RefName` to make the code more maintainable. Fix #15367 Replaces #23070 It also fixed a bug that tags are not sync because `git remote --prune origin` will not remove local tags if remote removed. We in fact should use `git fetch --prune --tags origin` but not `git remote update origin` to do the sync. Some answer from ChatGPT as ref. > If the git fetch --prune --tags command is not working as expected, there could be a few reasons why. Here are a few things to check: > >Make sure that you have the latest version of Git installed on your system. You can check the version by running git --version in your terminal. If you have an outdated version, try updating Git and see if that resolves the issue. > >Check that your Git repository is properly configured to track the remote repository's tags. You can check this by running git config --get-all remote.origin.fetch and verifying that it includes +refs/tags/*:refs/tags/*. If it does not, you can add it by running git config --add remote.origin.fetch "+refs/tags/*:refs/tags/*". > >Verify that the tags you are trying to prune actually exist on the remote repository. You can do this by running git ls-remote --tags origin to list all the tags on the remote repository. > >Check if any local tags have been created that match the names of tags on the remote repository. If so, these local tags may be preventing the git fetch --prune --tags command from working properly. You can delete local tags using the git tag -d command. --------- Co-authored-by: delvh <dev.lh@web.de>
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branchName = git.RefName(p.Ref).ShortName()
commitDesc string
)
var titleLink string
if p.TotalCommits == 1 {
commitDesc = "1 new commit"
titleLink = p.Commits[0].URL
} else {
commitDesc = fmt.Sprintf("%d new commits", p.TotalCommits)
titleLink = p.CompareURL
}
if titleLink == "" {
titleLink = p.Repo.HTMLURL + "/src/" + util.PathEscapeSegments(branchName)
}
title := fmt.Sprintf("[%s:%s] %s", p.Repo.FullName, branchName, commitDesc)
var text string
// for each commit, generate attachment text
for i, commit := range p.Commits {
text += fmt.Sprintf("[%s](%s) %s - %s", commit.ID[:7], commit.URL,
strings.TrimRight(commit.Message, "\r\n"), commit.Author.Name)
// add linebreak to each commit but the last
if i < len(p.Commits)-1 {
text += "\n"
}
}
return d.createPayload(p.Sender, title, text, titleLink, greenColor), nil
}
// Issue implements PayloadConvertor Issue method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
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func (d discordConvertor) Issue(p *api.IssuePayload) (DiscordPayload, error) {
title, _, text, color := getIssuesPayloadInfo(p, noneLinkFormatter, false)
return d.createPayload(p.Sender, title, text, p.Issue.HTMLURL, color), nil
}
// IssueComment implements PayloadConvertor IssueComment method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
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func (d discordConvertor) IssueComment(p *api.IssueCommentPayload) (DiscordPayload, error) {
title, _, color := getIssueCommentPayloadInfo(p, noneLinkFormatter, false)
return d.createPayload(p.Sender, title, p.Comment.Body, p.Comment.HTMLURL, color), nil
}
// PullRequest implements PayloadConvertor PullRequest method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
2024-03-07 17:18:38 -05:00
func (d discordConvertor) PullRequest(p *api.PullRequestPayload) (DiscordPayload, error) {
title, _, text, color := getPullRequestPayloadInfo(p, noneLinkFormatter, false)
return d.createPayload(p.Sender, title, text, p.PullRequest.HTMLURL, color), nil
}
// Review implements PayloadConvertor Review method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
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func (d discordConvertor) Review(p *api.PullRequestPayload, event webhook_module.HookEventType) (DiscordPayload, error) {
var text, title string
var color int
switch p.Action {
case api.HookIssueReviewed:
action, err := parseHookPullRequestEventType(event)
if err != nil {
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
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return DiscordPayload{}, err
}
title = fmt.Sprintf("[%s] Pull request review %s: #%d %s", p.Repository.FullName, action, p.Index, p.PullRequest.Title)
text = p.Review.Content
switch event {
case webhook_module.HookEventPullRequestReviewApproved:
color = greenColor
case webhook_module.HookEventPullRequestReviewRejected:
color = redColor
case webhook_module.HookEventPullRequestReviewComment:
color = greyColor
default:
color = yellowColor
}
}
return d.createPayload(p.Sender, title, text, p.PullRequest.HTMLURL, color), nil
}
// Repository implements PayloadConvertor Repository method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
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func (d discordConvertor) Repository(p *api.RepositoryPayload) (DiscordPayload, error) {
var title, url string
var color int
switch p.Action {
case api.HookRepoCreated:
title = fmt.Sprintf("[%s] Repository created", p.Repository.FullName)
url = p.Repository.HTMLURL
color = greenColor
case api.HookRepoDeleted:
title = fmt.Sprintf("[%s] Repository deleted", p.Repository.FullName)
color = redColor
}
return d.createPayload(p.Sender, title, "", url, color), nil
}
Webhook for Wiki changes (#20219) Add support for triggering webhook notifications on wiki changes. This PR contains frontend and backend for webhook notifications on wiki actions (create a new page, rename a page, edit a page and delete a page). The frontend got a new checkbox under the Custom Event -> Repository Events section. There is only one checkbox for create/edit/rename/delete actions, because it makes no sense to separate it and others like releases or packages follow the same schema. ![image](https://user-images.githubusercontent.com/121972/177018803-26851196-831f-4fde-9a4c-9e639b0e0d6b.png) The actions itself are separated, so that different notifications will be executed (with the "action" field). All the webhook receivers implement the new interface method (Wiki) and the corresponding tests. When implementing this, I encounter a little bug on editing a wiki page. Creating and editing a wiki page is technically the same action and will be handled by the ```updateWikiPage``` function. But the function need to know if it is a new wiki page or just a change. This distinction is done by the ```action``` parameter, but this will not be sent by the frontend (on form submit). This PR will fix this by adding the ```action``` parameter with the values ```_new``` or ```_edit```, which will be used by the ```updateWikiPage``` function. I've done integration tests with matrix and gitea (http). ![image](https://user-images.githubusercontent.com/121972/177018795-eb5cdc01-9ba3-483e-a6b7-ed0e313a71fb.png) Fix #16457 Signed-off-by: Aaron Fischer <mail@aaron-fischer.net>
2022-09-04 14:54:23 -05:00
// Wiki implements PayloadConvertor Wiki method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
2024-03-07 17:18:38 -05:00
func (d discordConvertor) Wiki(p *api.WikiPayload) (DiscordPayload, error) {
Webhook for Wiki changes (#20219) Add support for triggering webhook notifications on wiki changes. This PR contains frontend and backend for webhook notifications on wiki actions (create a new page, rename a page, edit a page and delete a page). The frontend got a new checkbox under the Custom Event -> Repository Events section. There is only one checkbox for create/edit/rename/delete actions, because it makes no sense to separate it and others like releases or packages follow the same schema. ![image](https://user-images.githubusercontent.com/121972/177018803-26851196-831f-4fde-9a4c-9e639b0e0d6b.png) The actions itself are separated, so that different notifications will be executed (with the "action" field). All the webhook receivers implement the new interface method (Wiki) and the corresponding tests. When implementing this, I encounter a little bug on editing a wiki page. Creating and editing a wiki page is technically the same action and will be handled by the ```updateWikiPage``` function. But the function need to know if it is a new wiki page or just a change. This distinction is done by the ```action``` parameter, but this will not be sent by the frontend (on form submit). This PR will fix this by adding the ```action``` parameter with the values ```_new``` or ```_edit```, which will be used by the ```updateWikiPage``` function. I've done integration tests with matrix and gitea (http). ![image](https://user-images.githubusercontent.com/121972/177018795-eb5cdc01-9ba3-483e-a6b7-ed0e313a71fb.png) Fix #16457 Signed-off-by: Aaron Fischer <mail@aaron-fischer.net>
2022-09-04 14:54:23 -05:00
text, color, _ := getWikiPayloadInfo(p, noneLinkFormatter, false)
htmlLink := p.Repository.HTMLURL + "/wiki/" + url.PathEscape(p.Page)
var description string
if p.Action != api.HookWikiDeleted {
description = p.Comment
}
return d.createPayload(p.Sender, text, description, htmlLink, color), nil
}
// Release implements PayloadConvertor Release method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
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func (d discordConvertor) Release(p *api.ReleasePayload) (DiscordPayload, error) {
text, color := getReleasePayloadInfo(p, noneLinkFormatter, false)
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return d.createPayload(p.Sender, text, p.Release.Note, p.Release.HTMLURL, color), nil
}
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
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func (d discordConvertor) Package(p *api.PackagePayload) (DiscordPayload, error) {
text, color := getPackagePayloadInfo(p, noneLinkFormatter, false)
return d.createPayload(p.Sender, text, "", p.Package.HTMLURL, color), nil
}
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
2024-03-07 17:18:38 -05:00
type discordConvertor struct {
Username string
AvatarURL string
}
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
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var _ payloadConvertor[DiscordPayload] = discordConvertor{}
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func (discordHandler) NewRequest(ctx context.Context, w *webhook_model.Webhook, t *webhook_model.HookTask) (*http.Request, []byte, error) {
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
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meta := &DiscordMeta{}
if err := json.Unmarshal([]byte(w.Meta), meta); err != nil {
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return nil, nil, fmt.Errorf("discordHandler.NewRequest meta json: %w", err)
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
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}
sc := discordConvertor{
Username: meta.Username,
AvatarURL: meta.IconURL,
}
return newJSONRequest(sc, w, t, true)
}
func parseHookPullRequestEventType(event webhook_module.HookEventType) (string, error) {
switch event {
case webhook_module.HookEventPullRequestReviewApproved:
return "approved", nil
case webhook_module.HookEventPullRequestReviewRejected:
return "rejected", nil
case webhook_module.HookEventPullRequestReviewComment:
return "comment", nil
default:
return "", errors.New("unknown event type")
}
}
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument) (cherry picked from commit 26653b196bd1d15c532af41f60351596dd4330bd) Conflicts: services/webhook/deliver_test.go trivial context conflict
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func (d discordConvertor) createPayload(s *api.User, title, text, url string, color int) DiscordPayload {
return DiscordPayload{
Username: d.Username,
AvatarURL: d.AvatarURL,
Embeds: []DiscordEmbed{
{
Title: title,
Description: text,
URL: url,
Color: color,
Author: DiscordEmbedAuthor{
Name: s.UserName,
URL: setting.AppURL + s.UserName,
IconURL: s.AvatarURL,
},
},
},
}
}