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caddy/vendor/go4.org/syncutil/singleflight/singleflight.go
Matthew Holt 6fde3632ef
Vendor all dependencies (Warning: Huge changeset.)
The vendor/ folder was created with the help of @FiloSottile's gvt and
vendorcheck.

Any dependencies of Caddy plugins outside this repo are not vendored.

We do not remove any unused, vendored packages because vendorcheck -u
only checks using the current build configuration; i.e. packages that
may be imported by files toggled by build tags of other systems.

CI tests have been updated to ignore the vendor/ folder. When Go 1.9 is
released, a few of the go commands should be revised to again use ./...
as it will ignore the vendor folder by default.
2017-05-27 13:30:11 -06:00

64 lines
1.7 KiB
Go

/*
Copyright 2013 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
// Package singleflight provides a duplicate function call suppression
// mechanism.
package singleflight // import "go4.org/syncutil/singleflight"
import "sync"
// call is an in-flight or completed Do call
type call struct {
wg sync.WaitGroup
val interface{}
err error
}
// Group represents a class of work and forms a namespace in which
// units of work can be executed with duplicate suppression.
type Group struct {
mu sync.Mutex // protects m
m map[string]*call // lazily initialized
}
// Do executes and returns the results of the given function, making
// sure that only one execution is in-flight for a given key at a
// time. If a duplicate comes in, the duplicate caller waits for the
// original to complete and receives the same results.
func (g *Group) Do(key string, fn func() (interface{}, error)) (interface{}, error) {
g.mu.Lock()
if g.m == nil {
g.m = make(map[string]*call)
}
if c, ok := g.m[key]; ok {
g.mu.Unlock()
c.wg.Wait()
return c.val, c.err
}
c := new(call)
c.wg.Add(1)
g.m[key] = c
g.mu.Unlock()
c.val, c.err = fn()
c.wg.Done()
g.mu.Lock()
delete(g.m, key)
g.mu.Unlock()
return c.val, c.err
}