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caddy/plugins.go
Matthew Holt a798e0c951 Refactor how caddy.Context is stored and used
- Server types no longer need to store their own contexts; they are
  stored on the caddy.Instance, which means each context will be
  properly GC'ed when the instance is stopped. Server types should use
  type assertions to convert from caddy.Context to their concrete
  context type when they need to use it.
- Pass the entire context into httpserver.GetConfig instead of only the
  Key field.
- caddy.NewTestController now requires a server type string so it can
  create a controller with the proper concrete context associated with
  that server type.

Tests still need more attention so that we can test the proper creation
of startup functions, etc.
2016-06-20 11:59:23 -06:00

307 lines
9.9 KiB
Go

package caddy
import (
"fmt"
"net"
"sort"
"github.com/mholt/caddy/caddyfile"
)
// These are all the registered plugins.
var (
// serverTypes is a map of registered server types.
serverTypes = make(map[string]ServerType)
// plugins is a map of server type to map of plugin name to
// Plugin. These are the "general" plugins that may or may
// not be associated with a specific server type. If it's
// applicable to multiple server types or the server type is
// irrelevant, the key is empty string (""). But all plugins
// must have a name.
plugins = make(map[string]map[string]Plugin)
// parsingCallbacks maps server type to map of directive
// to list of callback functions. These aren't really
// plugins on their own, but are often registered from
// plugins.
parsingCallbacks = make(map[string]map[string][]ParsingCallback)
// caddyfileLoaders is the list of all Caddyfile loaders
// in registration order.
caddyfileLoaders []caddyfileLoader
)
// DescribePlugins returns a string describing the registered plugins.
func DescribePlugins() string {
str := "Server types:\n"
for name := range serverTypes {
str += " " + name + "\n"
}
// List the loaders in registration order
str += "\nCaddyfile loaders:\n"
for _, loader := range caddyfileLoaders {
str += " " + loader.name + "\n"
}
if defaultCaddyfileLoader.name != "" {
str += " " + defaultCaddyfileLoader.name + "\n"
}
// Let's alphabetize the rest of these...
var others []string
for stype, stypePlugins := range plugins {
for name := range stypePlugins {
var s string
if stype != "" {
s = stype + "."
}
s += name
others = append(others, s)
}
}
sort.Strings(others)
str += "\nOther plugins:\n"
for _, name := range others {
str += " " + name + "\n"
}
return str
}
// ValidDirectives returns the list of all directives that are
// recognized for the server type serverType. However, not all
// directives may be installed. This makes it possible to give
// more helpful error messages, like "did you mean ..." or
// "maybe you need to plug in ...".
func ValidDirectives(serverType string) []string {
stype, err := getServerType(serverType)
if err != nil {
return nil
}
return stype.Directives
}
// serverListener pairs a server to its listener.
type serverListener struct {
server Server
listener net.Listener
}
// Context is a type which carries a server type through
// the load and setup phase; it maintains the state
// between loading the Caddyfile, then executing its
// directives, then making the servers for Caddy to
// manage. Typically, such state involves configuration
// structs, etc.
type Context interface {
// Called after the Caddyfile is parsed into server
// blocks but before the directives are executed,
// this method gives you an opportunity to inspect
// the server blocks and prepare for the execution
// of directives. Return the server blocks (which
// you may modify, if desired) and an error, if any.
// The first argument is the name or path to the
// configuration file (Caddyfile).
//
// This function can be a no-op and simply return its
// input if there is nothing to do here.
InspectServerBlocks(string, []caddyfile.ServerBlock) ([]caddyfile.ServerBlock, error)
// This is what Caddy calls to make server instances.
// By this time, all directives have been executed and,
// presumably, the context has enough state to produce
// server instances for Caddy to start.
MakeServers() ([]Server, error)
}
// RegisterServerType registers a server type srv by its
// name, typeName.
func RegisterServerType(typeName string, srv ServerType) {
if _, ok := serverTypes[typeName]; ok {
panic("server type already registered")
}
serverTypes[typeName] = srv
}
// ServerType contains information about a server type.
type ServerType struct {
// List of directives, in execution order, that are
// valid for this server type. Directives should be
// one word if possible and lower-cased.
Directives []string
// DefaultInput returns a default config input if none
// is otherwise loaded. This is optional, but highly
// recommended, otherwise a blank Caddyfile will be
// used.
DefaultInput func() Input
// The function that produces a new server type context.
// This will be called when a new Caddyfile is being
// loaded, parsed, and executed independently of any
// startup phases before this one. It's a way to keep
// each set of server instances separate and to reduce
// the amount of global state you need.
NewContext func() Context
}
// Plugin is a type which holds information about a plugin.
type Plugin struct {
// ServerType is the type of server this plugin is for.
// Can be empty if not applicable, or if the plugin
// can associate with any server type.
ServerType string
// Action is the plugin's setup function, if associated
// with a directive in the Caddyfile.
Action SetupFunc
}
// RegisterPlugin plugs in plugin. All plugins should register
// themselves, even if they do not perform an action associated
// with a directive. It is important for the process to know
// which plugins are available.
//
// The plugin MUST have a name: lower case and one word.
// If this plugin has an action, it must be the name of
// the directive that invokes it. A name is always required
// and must be unique for the server type.
func RegisterPlugin(name string, plugin Plugin) {
if name == "" {
panic("plugin must have a name")
}
if _, ok := plugins[plugin.ServerType]; !ok {
plugins[plugin.ServerType] = make(map[string]Plugin)
}
if _, dup := plugins[plugin.ServerType][name]; dup {
panic("plugin named " + name + " already registered for server type " + plugin.ServerType)
}
plugins[plugin.ServerType][name] = plugin
}
// ParsingCallback is a function that is called after
// a directive's setup functions have been executed
// for all the server blocks.
type ParsingCallback func(Context) error
// RegisterParsingCallback registers callback to be called after
// executing the directive afterDir for server type serverType.
func RegisterParsingCallback(serverType, afterDir string, callback ParsingCallback) {
if _, ok := parsingCallbacks[serverType]; !ok {
parsingCallbacks[serverType] = make(map[string][]ParsingCallback)
}
parsingCallbacks[serverType][afterDir] = append(parsingCallbacks[serverType][afterDir], callback)
}
// SetupFunc is used to set up a plugin, or in other words,
// execute a directive. It will be called once per key for
// each server block it appears in.
type SetupFunc func(c *Controller) error
// DirectiveAction gets the action for directive dir of
// server type serverType.
func DirectiveAction(serverType, dir string) (SetupFunc, error) {
if stypePlugins, ok := plugins[serverType]; ok {
if plugin, ok := stypePlugins[dir]; ok {
return plugin.Action, nil
}
}
if genericPlugins, ok := plugins[""]; ok {
if plugin, ok := genericPlugins[dir]; ok {
return plugin.Action, nil
}
}
return nil, fmt.Errorf("no action found for directive '%s' with server type '%s' (missing a plugin?)",
dir, serverType)
}
// Loader is a type that can load a Caddyfile.
// It is passed the name of the server type.
// It returns an error only if something went
// wrong, not simply if there is no Caddyfile
// for this loader to load.
//
// A Loader should only load the Caddyfile if
// a certain condition or requirement is met,
// as returning a non-nil Input value along with
// another Loader will result in an error.
// In other words, loading the Caddyfile must
// be deliberate & deterministic, not haphazard.
//
// The exception is the default Caddyfile loader,
// which will be called only if no other Caddyfile
// loaders return a non-nil Input. The default
// loader may always return an Input value.
type Loader interface {
Load(serverType string) (Input, error)
}
// LoaderFunc is a convenience type similar to http.HandlerFunc
// that allows you to use a plain function as a Load() method.
type LoaderFunc func(serverType string) (Input, error)
// Load loads a Caddyfile.
func (lf LoaderFunc) Load(serverType string) (Input, error) {
return lf(serverType)
}
// RegisterCaddyfileLoader registers loader named name.
func RegisterCaddyfileLoader(name string, loader Loader) {
caddyfileLoaders = append(caddyfileLoaders, caddyfileLoader{name: name, loader: loader})
}
// SetDefaultCaddyfileLoader registers loader by name
// as the default Caddyfile loader if no others produce
// a Caddyfile. If another Caddyfile loader has already
// been set as the default, this replaces it.
//
// Do not call RegisterCaddyfileLoader on the same
// loader; that would be redundant.
func SetDefaultCaddyfileLoader(name string, loader Loader) {
defaultCaddyfileLoader = caddyfileLoader{name: name, loader: loader}
}
// loadCaddyfileInput iterates the registered Caddyfile loaders
// and, if needed, calls the default loader, to load a Caddyfile.
// It is an error if any of the loaders return an error or if
// more than one loader returns a Caddyfile.
func loadCaddyfileInput(serverType string) (Input, error) {
var loadedBy string
var caddyfileToUse Input
for _, l := range caddyfileLoaders {
if cdyfile, err := l.loader.Load(serverType); cdyfile != nil {
if caddyfileToUse != nil {
return nil, fmt.Errorf("Caddyfile loaded multiple times; first by %s, then by %s", loadedBy, l.name)
}
if err != nil {
return nil, err
}
loaderUsed = l
caddyfileToUse = cdyfile
loadedBy = l.name
}
}
if caddyfileToUse == nil && defaultCaddyfileLoader.loader != nil {
cdyfile, err := defaultCaddyfileLoader.loader.Load(serverType)
if err != nil {
return nil, err
}
if cdyfile != nil {
loaderUsed = defaultCaddyfileLoader
caddyfileToUse = cdyfile
}
}
return caddyfileToUse, nil
}
// caddyfileLoader pairs the name of a loader to the loader.
type caddyfileLoader struct {
name string
loader Loader
}
var (
defaultCaddyfileLoader caddyfileLoader // the default loader if all else fail
loaderUsed caddyfileLoader // the loader that was used (relevant for reloads)
)