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caddy/caddy.go
Matthew Holt a798e0c951 Refactor how caddy.Context is stored and used
- Server types no longer need to store their own contexts; they are
  stored on the caddy.Instance, which means each context will be
  properly GC'ed when the instance is stopped. Server types should use
  type assertions to convert from caddy.Context to their concrete
  context type when they need to use it.
- Pass the entire context into httpserver.GetConfig instead of only the
  Key field.
- caddy.NewTestController now requires a server type string so it can
  create a controller with the proper concrete context associated with
  that server type.

Tests still need more attention so that we can test the proper creation
of startup functions, etc.
2016-06-20 11:59:23 -06:00

749 lines
20 KiB
Go

// Package caddy implements the Caddy server manager.
//
// To use this package:
//
// 1. Set the AppName and AppVersion variables.
// 2. Call LoadCaddyfile() to get the Caddyfile.
// Pass in the name of the server type (like "http").
// 3. Call caddy.Start() to start Caddy. You get back
// an Instance, on which you can call Restart() to
// restart it or Stop() to stop it.
//
// You should call Wait() on your instance to wait for
// all servers to quit before your process exits.
package caddy
import (
"bytes"
"fmt"
"io"
"io/ioutil"
"log"
"net"
"os"
"os/exec"
"path"
"runtime"
"strconv"
"strings"
"sync"
"time"
"github.com/mholt/caddy/caddyfile"
)
// Configurable application parameters
var (
// AppName is the name of the application.
AppName string
// AppVersion is the version of the application.
AppVersion string
// Quiet mode will not show any informative output on initialization.
Quiet bool
// PidFile is the path to the pidfile to create.
PidFile string
// GracefulTimeout is the maximum duration of a graceful shutdown.
GracefulTimeout time.Duration
// isUpgrade will be set to true if this process
// was started as part of an upgrade, where a parent
// Caddy process started this one.
isUpgrade bool
)
// Instance contains the state of servers created as a result of
// calling Start and can be used to access or control those servers.
type Instance struct {
// serverType is the name of the instance's server type
serverType string
// caddyfileInput is the input configuration text used for this process
caddyfileInput Input
// wg is used to wait for all servers to shut down
wg *sync.WaitGroup
// context is the context created for this instance.
context Context
// servers is the list of servers with their listeners.
servers []serverListener
// these are callbacks to execute when certain events happen
onStartup []func() error
onRestart []func() error
onShutdown []func() error
}
// Stop stops all servers contained in i. It does NOT
// execute shutdown callbacks.
func (i *Instance) Stop() error {
// stop the servers
for _, s := range i.servers {
if gs, ok := s.server.(GracefulServer); ok {
if err := gs.Stop(); err != nil {
log.Printf("[ERROR] Stopping %s: %v", gs.Address(), err)
}
}
}
// splice instance list to delete this one
instancesMu.Lock()
for j, other := range instances {
if other == i {
instances = append(instances[:j], instances[j+1:]...)
break
}
}
instancesMu.Unlock()
return nil
}
// shutdownCallbacks executes all the shutdown callbacks of i.
// An error returned from one does not stop execution of the rest.
// All the errors will be returned.
func (i *Instance) shutdownCallbacks() []error {
var errs []error
for _, shutdownFunc := range i.onShutdown {
err := shutdownFunc()
if err != nil {
errs = append(errs, err)
}
}
return errs
}
// Restart replaces the servers in i with new servers created from
// executing the newCaddyfile. Upon success, it returns the new
// instance to replace i. Upon failure, i will not be replaced.
func (i *Instance) Restart(newCaddyfile Input) (*Instance, error) {
log.Println("[INFO] Reloading")
i.wg.Add(1)
defer i.wg.Done()
// run restart callbacks
for _, fn := range i.onRestart {
err := fn()
if err != nil {
return i, err
}
}
if newCaddyfile == nil {
newCaddyfile = i.caddyfileInput
}
// Add file descriptors of all the sockets that are capable of it
restartFds := make(map[string]restartPair)
for _, s := range i.servers {
gs, srvOk := s.server.(GracefulServer)
ln, lnOk := s.listener.(Listener)
if srvOk && lnOk {
restartFds[gs.Address()] = restartPair{server: gs, listener: ln}
}
}
// create new instance; if the restart fails, it is simply discarded
newInst := &Instance{serverType: newCaddyfile.ServerType(), wg: i.wg}
// attempt to start new instance
err := startWithListenerFds(newCaddyfile, newInst, restartFds)
if err != nil {
return i, err
}
// success! stop the old instance
i.Stop()
log.Println("[INFO] Reloading complete")
return newInst, nil
}
// SaveServer adds s and its associated listener ln to the
// internally-kept list of servers that is running. For
// saved servers, graceful restarts will be provided.
func (i *Instance) SaveServer(s Server, ln net.Listener) {
i.servers = append(i.servers, serverListener{server: s, listener: ln})
}
// HasListenerWithAddress returns whether this package is
// tracking a server using a listener with the address
// addr.
func HasListenerWithAddress(addr string) bool {
instancesMu.Lock()
defer instancesMu.Unlock()
for _, inst := range instances {
for _, sln := range inst.servers {
if listenerAddrEqual(sln.listener, addr) {
return true
}
}
}
return false
}
// listenerAddrEqual compares a listener's address with
// addr. Extra care is taken to match addresses with an
// empty hostname portion, as listeners tend to report
// [::]:80, for example, when the matching address that
// created the listener might be simply :80.
func listenerAddrEqual(ln net.Listener, addr string) bool {
lnAddr := ln.Addr().String()
hostname, port, err := net.SplitHostPort(addr)
if err != nil || hostname != "" {
return lnAddr == addr
}
if lnAddr == net.JoinHostPort("::", port) {
return true
}
if lnAddr == net.JoinHostPort("0.0.0.0", port) {
return true
}
return false
}
/*
// TODO: We should be able to support UDP servers... I'm considering this pattern.
type UDPListener struct {
*net.UDPConn
}
func (u UDPListener) Accept() (net.Conn, error) {
return u.UDPConn, nil
}
func (u UDPListener) Close() error {
return u.UDPConn.Close()
}
func (u UDPListener) Addr() net.Addr {
return u.UDPConn.LocalAddr()
}
var _ net.Listener = UDPListener{}
*/
// Server is a type that can listen and serve. A Server
// must associate with exactly zero or one listeners.
type Server interface {
// Listen starts listening by creating a new listener
// and returning it. It does not start accepting
// connections.
Listen() (net.Listener, error)
// Serve starts serving using the provided listener.
// Serve must start the server loop nearly immediately,
// or at least not return any errors before the server
// loop begins. Serve blocks indefinitely, or in other
// words, until the server is stopped.
Serve(net.Listener) error
}
// Stopper is a type that can stop serving. The stop
// does not necessarily have to be graceful.
type Stopper interface {
// Stop stops the server. It blocks until the
// server is completely stopped.
Stop() error
}
// GracefulServer is a Server and Stopper, the stopping
// of which is graceful (whatever that means for the kind
// of server being implemented). It must be able to return
// the address it is configured to listen on so that its
// listener can be paired with it upon graceful restarts.
// The net.Listener that a GracefulServer creates must
// implement the Listener interface for restarts to be
// graceful (assuming the listener is for TCP).
type GracefulServer interface {
Server
Stopper
// Address returns the address the server should
// listen on; it is used to pair the server to
// its listener during a graceful/zero-downtime
// restart. Thus when implementing this method,
// you must not access a listener to get the
// address; you must store the address the
// server is to serve on some other way.
Address() string
}
// Listener is a net.Listener with an underlying file descriptor.
// A server's listener should implement this interface if it is
// to support zero-downtime reloads.
type Listener interface {
net.Listener
File() (*os.File, error)
}
// AfterStartup is an interface that can be implemented
// by a server type that wants to run some code after all
// servers for the same Instance have started.
type AfterStartup interface {
OnStartupComplete()
}
// LoadCaddyfile loads a Caddyfile by calling the plugged in
// Caddyfile loader methods. An error is returned if more than
// one loader returns a non-nil Caddyfile input. If no loaders
// load a Caddyfile, the default loader is used. If no default
// loader is registered or it returns nil, the server type's
// default Caddyfile is loaded. If the server type does not
// specify any default Caddyfile value, then an empty Caddyfile
// is returned. Consequently, this function never returns a nil
// value as long as there are no errors.
func LoadCaddyfile(serverType string) (Input, error) {
// Ask plugged-in loaders for a Caddyfile
cdyfile, err := loadCaddyfileInput(serverType)
if err != nil {
return nil, err
}
// Otherwise revert to default
if cdyfile == nil {
cdyfile = DefaultInput(serverType)
}
// Still nil? Geez.
if cdyfile == nil {
cdyfile = CaddyfileInput{ServerTypeName: serverType}
}
return cdyfile, nil
}
// Wait blocks until all of i's servers have stopped.
func (i *Instance) Wait() {
i.wg.Wait()
}
// CaddyfileFromPipe loads the Caddyfile input from f if f is
// not interactive input. f is assumed to be a pipe or stream,
// such as os.Stdin. If f is not a pipe, no error is returned
// but the Input value will be nil. An error is only returned
// if there was an error reading the pipe, even if the length
// of what was read is 0.
func CaddyfileFromPipe(f *os.File) (Input, error) {
fi, err := f.Stat()
if err == nil && fi.Mode()&os.ModeCharDevice == 0 {
// Note that a non-nil error is not a problem. Windows
// will not create a stdin if there is no pipe, which
// produces an error when calling Stat(). But Unix will
// make one either way, which is why we also check that
// bitmask.
// NOTE: Reading from stdin after this fails (e.g. for the let's encrypt email address) (OS X)
confBody, err := ioutil.ReadAll(f)
if err != nil {
return nil, err
}
return CaddyfileInput{
Contents: confBody,
Filepath: f.Name(),
}, nil
}
// not having input from the pipe is not itself an error,
// just means no input to return.
return nil, nil
}
// Caddyfile returns the Caddyfile used to create i.
func (i *Instance) Caddyfile() Input {
return i.caddyfileInput
}
// Start starts Caddy with the given Caddyfile.
//
// This function blocks until all the servers are listening.
func Start(cdyfile Input) (*Instance, error) {
writePidFile()
inst := &Instance{serverType: cdyfile.ServerType(), wg: new(sync.WaitGroup)}
return inst, startWithListenerFds(cdyfile, inst, nil)
}
func startWithListenerFds(cdyfile Input, inst *Instance, restartFds map[string]restartPair) error {
if cdyfile == nil {
cdyfile = CaddyfileInput{}
}
stypeName := cdyfile.ServerType()
stype, err := getServerType(stypeName)
if err != nil {
return err
}
inst.caddyfileInput = cdyfile
sblocks, err := loadServerBlocks(stypeName, path.Base(cdyfile.Path()), bytes.NewReader(cdyfile.Body()))
if err != nil {
return err
}
inst.context = stype.NewContext()
if inst.context == nil {
return fmt.Errorf("server type %s produced a nil Context", stypeName)
}
sblocks, err = inst.context.InspectServerBlocks(cdyfile.Path(), sblocks)
if err != nil {
return err
}
err = executeDirectives(inst, cdyfile.Path(), stype.Directives, sblocks)
if err != nil {
return err
}
slist, err := inst.context.MakeServers()
if err != nil {
return err
}
for _, startupFunc := range inst.onStartup {
err := startupFunc()
if err != nil {
return err
}
}
err = startServers(slist, inst, restartFds)
if err != nil {
return err
}
instancesMu.Lock()
instances = append(instances, inst)
instancesMu.Unlock()
// run any AfterStartup callbacks if this is not
// part of a restart; then show file descriptor notice
if restartFds == nil {
for _, srvln := range inst.servers {
if srv, ok := srvln.server.(AfterStartup); ok {
srv.OnStartupComplete()
}
}
if !Quiet {
for _, srvln := range inst.servers {
if !IsLoopback(srvln.listener.Addr().String()) {
checkFdlimit()
break
}
}
}
}
return nil
}
func executeDirectives(inst *Instance, filename string,
directives []string, sblocks []caddyfile.ServerBlock) error {
// map of server block ID to map of directive name to whatever.
storages := make(map[int]map[string]interface{})
// It is crucial that directives are executed in the proper order.
// We loop with the directives on the outer loop so we execute
// a directive for all server blocks before going to the next directive.
// This is important mainly due to the parsing callbacks (below).
for _, dir := range directives {
for i, sb := range sblocks {
var once sync.Once
if _, ok := storages[i]; !ok {
storages[i] = make(map[string]interface{})
}
for j, key := range sb.Keys {
// Execute directive if it is in the server block
if tokens, ok := sb.Tokens[dir]; ok {
controller := &Controller{
instance: inst,
Key: key,
Dispenser: caddyfile.NewDispenserTokens(filename, tokens),
OncePerServerBlock: func(f func() error) error {
var err error
once.Do(func() {
err = f()
})
return err
},
ServerBlockIndex: i,
ServerBlockKeyIndex: j,
ServerBlockKeys: sb.Keys,
ServerBlockStorage: storages[i][dir],
}
setup, err := DirectiveAction(inst.serverType, dir)
if err != nil {
return err
}
err = setup(controller)
if err != nil {
return err
}
storages[i][dir] = controller.ServerBlockStorage // persist for this server block
}
}
}
// See if there are any callbacks to execute after this directive
if allCallbacks, ok := parsingCallbacks[inst.serverType]; ok {
callbacks := allCallbacks[dir]
for _, callback := range callbacks {
if err := callback(inst.context); err != nil {
return err
}
}
}
}
return nil
}
func startServers(serverList []Server, inst *Instance, restartFds map[string]restartPair) error {
errChan := make(chan error, len(serverList))
for _, s := range serverList {
var ln net.Listener
var err error
// If this is a reload and s is a GracefulServer,
// reuse the listener for a graceful restart.
if gs, ok := s.(GracefulServer); ok && restartFds != nil {
addr := gs.Address()
if old, ok := restartFds[addr]; ok {
file, err := old.listener.File()
if err != nil {
return err
}
ln, err = net.FileListener(file)
if err != nil {
return err
}
file.Close()
}
}
if ln == nil {
ln, err = s.Listen()
if err != nil {
return err
}
}
inst.wg.Add(1)
go func(s Server, ln net.Listener, inst *Instance) {
defer inst.wg.Done()
errChan <- s.Serve(ln)
}(s, ln, inst)
inst.servers = append(inst.servers, serverListener{server: s, listener: ln})
}
// Log errors that may be returned from Serve() calls,
// these errors should only be occurring in the server loop.
go func() {
for err := range errChan {
if err == nil {
continue
}
if strings.Contains(err.Error(), "use of closed network connection") {
// this error is normal when closing the listener
continue
}
log.Println(err)
}
}()
return nil
}
func getServerType(serverType string) (ServerType, error) {
stype, ok := serverTypes[serverType]
if ok {
return stype, nil
}
if len(serverTypes) == 0 {
return ServerType{}, fmt.Errorf("no server types plugged in")
}
if serverType == "" {
if len(serverTypes) == 1 {
for _, stype := range serverTypes {
return stype, nil
}
}
return ServerType{}, fmt.Errorf("multiple server types available; must choose one")
}
return ServerType{}, fmt.Errorf("unknown server type '%s'", serverType)
}
func loadServerBlocks(serverType, filename string, input io.Reader) ([]caddyfile.ServerBlock, error) {
validDirectives := ValidDirectives(serverType)
serverBlocks, err := caddyfile.ServerBlocks(filename, input, validDirectives)
if err != nil {
return nil, err
}
if len(serverBlocks) == 0 && serverTypes[serverType].DefaultInput != nil {
newInput := serverTypes[serverType].DefaultInput()
serverBlocks, err = caddyfile.ServerBlocks(newInput.Path(),
bytes.NewReader(newInput.Body()), validDirectives)
if err != nil {
return nil, err
}
}
return serverBlocks, nil
}
// Stop stops ALL servers. It blocks until they are all stopped.
// It does NOT execute shutdown callbacks, and it deletes all
// instances after stopping is completed. Do not re-use any
// references to old instances after calling Stop.
func Stop() error {
instancesMu.Lock()
for _, inst := range instances {
if err := inst.Stop(); err != nil {
log.Printf("[ERROR] Stopping %s: %v", inst.serverType, err)
}
}
instances = []*Instance{}
instancesMu.Unlock()
return nil
}
// IsLoopback returns true if the hostname of addr looks
// explicitly like a common local hostname. addr must only
// be a host or a host:port combination.
func IsLoopback(addr string) bool {
host, _, err := net.SplitHostPort(addr)
if err != nil {
host = addr // happens if the addr is just a hostname
}
return host == "localhost" ||
strings.Trim(host, "[]") == "::1" ||
strings.HasPrefix(host, "127.")
}
// checkFdlimit issues a warning if the OS limit for
// max file descriptors is below a recommended minimum.
func checkFdlimit() {
const min = 8192
// Warn if ulimit is too low for production sites
if runtime.GOOS == "linux" || runtime.GOOS == "darwin" {
out, err := exec.Command("sh", "-c", "ulimit -n").Output() // use sh because ulimit isn't in Linux $PATH
if err == nil {
lim, err := strconv.Atoi(string(bytes.TrimSpace(out)))
if err == nil && lim < min {
fmt.Printf("WARNING: File descriptor limit %d is too low for production servers. "+
"At least %d is recommended. Fix with \"ulimit -n %d\".\n", lim, min, min)
}
}
}
}
// Upgrade re-launches the process, preserving the listeners
// for a graceful restart. It does NOT load new configuration;
// it only starts the process anew with a fresh binary.
//
// TODO: This is not yet implemented
func Upgrade() error {
return fmt.Errorf("not implemented")
// TODO: have child process set isUpgrade = true
}
// IsUpgrade returns true if this process is part of an upgrade
// where a parent caddy process spawned this one to ugprade
// the binary.
func IsUpgrade() bool {
return isUpgrade
}
// CaddyfileInput represents a Caddyfile as input
// and is simply a convenient way to implement
// the Input interface.
type CaddyfileInput struct {
Filepath string
Contents []byte
ServerTypeName string
}
// Body returns c.Contents.
func (c CaddyfileInput) Body() []byte { return c.Contents }
// Path returns c.Filepath.
func (c CaddyfileInput) Path() string { return c.Filepath }
// ServerType returns c.ServerType.
func (c CaddyfileInput) ServerType() string { return c.ServerTypeName }
// Input represents a Caddyfile; its contents and file path
// (which should include the file name at the end of the path).
// If path does not apply (e.g. piped input) you may use
// any understandable value. The path is mainly used for logging,
// error messages, and debugging.
type Input interface {
// Gets the Caddyfile contents
Body() []byte
// Gets the path to the origin file
Path() string
// The type of server this input is intended for
ServerType() string
}
// DefaultInput returns the default Caddyfile input
// to use when it is otherwise empty or missing.
// It uses the default host and port (depends on
// host, e.g. localhost is 2015, otherwise 443) and
// root.
func DefaultInput(serverType string) Input {
if _, ok := serverTypes[serverType]; !ok {
return nil
}
if serverTypes[serverType].DefaultInput == nil {
return nil
}
return serverTypes[serverType].DefaultInput()
}
// writePidFile writes the process ID to the file at PidFile.
// It does nothing if PidFile is not set.
func writePidFile() error {
if PidFile == "" {
return nil
}
pid := []byte(strconv.Itoa(os.Getpid()) + "\n")
return ioutil.WriteFile(PidFile, pid, 0644)
}
type restartPair struct {
server GracefulServer
listener Listener
}
var (
// instances is the list of running Instances.
instances []*Instance
// instancesMu protects instances.
instancesMu sync.Mutex
)
const (
// DefaultConfigFile is the name of the configuration file that is loaded
// by default if no other file is specified.
DefaultConfigFile = "Caddyfile"
)