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caddy/modules/caddyhttp/encode/encode.go
Matt Holt 9343403358
Flatten HTTP handler config (#2662) (#2663)
Differentiating middleware and responders has one benefit, namely that
it's clear which module provides the response, but even then it's not
a great advantage. Linear handler config makes a little more sense,
giving greater flexibility and simplifying the core a bit, even though
it's slightly awkward that handlers which are responders may not use
the 'next' handler that is passed in at all.
2019-07-11 15:32:34 -06:00

323 lines
9.1 KiB
Go

// Copyright 2015 Matthew Holt and The Caddy Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package encode implements an encoder middleware for Caddy. The initial
// enhancements related to Accept-Encoding, minimum content length, and
// buffer/writer pools were adapted from https://github.com/xi2/httpgzip
// then modified heavily to accommodate modular encoders and fix bugs.
// Code borrowed from that repository is Copyright (c) 2015 The Httpgzip Authors.
package encode
import (
"bytes"
"encoding/json"
"fmt"
"io"
"net/http"
"sort"
"strconv"
"strings"
"sync"
"github.com/caddyserver/caddy/v2"
"github.com/caddyserver/caddy/v2/modules/caddyhttp"
)
func init() {
caddy.RegisterModule(caddy.Module{
Name: "http.handlers.encode",
New: func() interface{} { return new(Encode) },
})
}
// Encode is a middleware which can encode responses.
type Encode struct {
EncodingsRaw map[string]json.RawMessage `json:"encodings,omitempty"`
Prefer []string `json:"prefer,omitempty"`
MinLength int `json:"minimum_length,omitempty"`
writerPools map[string]*sync.Pool // TODO: these pools do not get reused through config reloads...
}
// Provision provisions enc.
func (enc *Encode) Provision(ctx caddy.Context) error {
enc.writerPools = make(map[string]*sync.Pool)
for modName, rawMsg := range enc.EncodingsRaw {
val, err := ctx.LoadModule("http.encoders."+modName, rawMsg)
if err != nil {
return fmt.Errorf("loading encoder module '%s': %v", modName, err)
}
encoder := val.(Encoding)
enc.writerPools[encoder.AcceptEncoding()] = &sync.Pool{
New: func() interface{} {
return encoder.NewEncoder()
},
}
}
enc.EncodingsRaw = nil // allow GC to deallocate - TODO: Does this help?
if enc.MinLength == 0 {
enc.MinLength = defaultMinLength
}
return nil
}
func (enc *Encode) ServeHTTP(w http.ResponseWriter, r *http.Request, next caddyhttp.Handler) error {
for _, encName := range acceptedEncodings(r) {
if _, ok := enc.writerPools[encName]; !ok {
continue // encoding not offered
}
w = enc.openResponseWriter(encName, w)
defer w.(*responseWriter).Close()
break
}
return next.ServeHTTP(w, r)
}
// openResponseWriter creates a new response writer that may (or may not)
// encode the response with encodingName. The returned response writer MUST
// be closed after the handler completes.
func (enc *Encode) openResponseWriter(encodingName string, w http.ResponseWriter) *responseWriter {
buf := bufPool.Get().(*bytes.Buffer)
buf.Reset()
return &responseWriter{
ResponseWriterWrapper: &caddyhttp.ResponseWriterWrapper{ResponseWriter: w},
encodingName: encodingName,
buf: buf,
config: enc,
}
}
// responseWriter writes to an underlying response writer
// using the encoding represented by encodingName and
// configured by config.
type responseWriter struct {
*caddyhttp.ResponseWriterWrapper
encodingName string
w Encoder
buf *bytes.Buffer
config *Encode
statusCode int
}
// WriteHeader stores the status to write when the time comes
// to actually write the header.
func (rw *responseWriter) WriteHeader(status int) {
rw.statusCode = status
}
// Write writes to the response. If the response qualifies,
// it is encoded using the encoder, which is initialized
// if not done so already.
func (rw *responseWriter) Write(p []byte) (int, error) {
var n, written int
var err error
if rw.buf != nil && rw.config.MinLength > 0 {
written = rw.buf.Len()
_, err := rw.buf.Write(p)
if err != nil {
return 0, err
}
if rw.buf.Len() < rw.config.MinLength {
return len(p), nil
}
rw.init()
p = rw.buf.Bytes()
defer func() {
bufPool.Put(rw.buf)
rw.buf = nil
}()
}
// before we write to the response, we need to make
// sure the header is written exactly once; we do
// that by checking if a status code has been set,
// and if so, that means we haven't written the
// header OR the default status code will be written
// by the standard library
if rw.statusCode > 0 {
rw.ResponseWriter.WriteHeader(rw.statusCode)
rw.statusCode = 0
}
switch {
case rw.w != nil:
n, err = rw.w.Write(p)
default:
n, err = rw.ResponseWriter.Write(p)
}
n -= written
if n < 0 {
n = 0
}
return n, err
}
// Close writes any remaining buffered response and
// deallocates any active resources.
func (rw *responseWriter) Close() error {
var err error
// only attempt to write the remaining buffered response
// if there are any bytes left to write; otherwise, if
// the handler above us returned an error without writing
// anything, we'd write to the response when we instead
// should simply let the error propagate back down; this
// is why the check for rw.buf.Len() > 0 is crucial
if rw.buf != nil && rw.buf.Len() > 0 {
rw.init()
p := rw.buf.Bytes()
defer func() {
bufPool.Put(rw.buf)
rw.buf = nil
}()
switch {
case rw.w != nil:
_, err = rw.w.Write(p)
default:
_, err = rw.ResponseWriter.Write(p)
}
} else if rw.statusCode != 0 {
// it is possible that a body was not written, and
// a header was not even written yet, even though
// we are closing; ensure the proper status code is
// written exactly once, or we risk breaking requests
// that rely on If-None-Match, for example
rw.ResponseWriter.WriteHeader(rw.statusCode)
rw.statusCode = 0
}
if rw.w != nil {
err2 := rw.w.Close()
if err2 != nil && err == nil {
err = err2
}
rw.config.writerPools[rw.encodingName].Put(rw.w)
rw.w = nil
}
return err
}
// init should be called before we write a response, if rw.buf has contents.
func (rw *responseWriter) init() {
if rw.Header().Get("Content-Encoding") == "" && rw.buf.Len() >= rw.config.MinLength {
rw.w = rw.config.writerPools[rw.encodingName].Get().(Encoder)
rw.w.Reset(rw.ResponseWriter)
rw.Header().Del("Content-Length") // https://github.com/golang/go/issues/14975
rw.Header().Set("Content-Encoding", rw.encodingName)
rw.Header().Add("Vary", "Accept-Encoding")
}
rw.Header().Del("Accept-Ranges") // we don't know ranges for dynamically-encoded content
}
// acceptedEncodings returns the list of encodings that the
// client supports, in descending order of preference. If
// the Sec-WebSocket-Key header is present then non-identity
// encodings are not considered. See
// http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html.
func acceptedEncodings(r *http.Request) []string {
acceptEncHeader := r.Header.Get("Accept-Encoding")
websocketKey := r.Header.Get("Sec-WebSocket-Key")
if acceptEncHeader == "" {
return []string{}
}
var prefs []encodingPreference
for _, accepted := range strings.Split(acceptEncHeader, ",") {
parts := strings.Split(accepted, ";")
encName := strings.ToLower(strings.TrimSpace(parts[0]))
// determine q-factor
qFactor := 1.0
if len(parts) > 1 {
qFactorStr := strings.ToLower(strings.TrimSpace(parts[1]))
if strings.HasPrefix(qFactorStr, "q=") {
if qFactorFloat, err := strconv.ParseFloat(qFactorStr[2:], 32); err == nil {
if qFactorFloat >= 0 && qFactorFloat <= 1 {
qFactor = qFactorFloat
}
}
}
}
// encodings with q-factor of 0 are not accepted;
// use a small theshold to account for float precision
if qFactor < 0.00001 {
continue
}
// don't encode WebSocket handshakes
if websocketKey != "" && encName != "identity" {
continue
}
prefs = append(prefs, encodingPreference{
encoding: encName,
q: qFactor,
})
}
// sort preferences by descending q-factor
sort.Slice(prefs, func(i, j int) bool { return prefs[i].q > prefs[j].q })
// TODO: If no preference, or same pref for all encodings,
// and not websocket, use default encoding ordering (enc.Prefer)
// for those which are accepted by the client
prefEncNames := make([]string, len(prefs))
for i := range prefs {
prefEncNames[i] = prefs[i].encoding
}
return prefEncNames
}
// encodingPreference pairs an encoding with its q-factor.
type encodingPreference struct {
encoding string
q float64
}
// Encoder is a type which can encode a stream of data.
type Encoder interface {
io.WriteCloser
Reset(io.Writer)
}
// Encoding is a type which can create encoders of its kind
// and return the name used in the Accept-Encoding header.
type Encoding interface {
AcceptEncoding() string
NewEncoder() Encoder
}
var bufPool = sync.Pool{
New: func() interface{} {
return new(bytes.Buffer)
},
}
// defaultMinLength is the minimum length at which to compress content.
const defaultMinLength = 512
// Interface guards
var (
_ caddy.Provisioner = (*Encode)(nil)
_ caddyhttp.MiddlewareHandler = (*Encode)(nil)
_ caddyhttp.HTTPInterfaces = (*responseWriter)(nil)
)