mirror of
https://github.com/caddyserver/caddy.git
synced 2024-12-23 22:27:38 -05:00
be96cc0e65
See discussion on #2015 for how this situation was discovered. For a Caddyfile like this: localhost { ... } :2015 { ... } Running Caddy like this: caddy -host localhost Produces two sites both defined as `localhost:2015` because the flag changes the default host value to be `localhost`. This should be an error since the sites are not distinct and it is confusing. It can also cause issues with TLS handshakes loading the wrong cert, as the linked discussion shows.
1002 lines
28 KiB
Go
1002 lines
28 KiB
Go
// Copyright 2015 Light Code Labs, LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package caddy implements the Caddy server manager.
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//
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// To use this package:
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//
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// 1. Set the AppName and AppVersion variables.
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// 2. Call LoadCaddyfile() to get the Caddyfile.
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// Pass in the name of the server type (like "http").
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// Make sure the server type's package is imported
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// (import _ "github.com/mholt/caddy/caddyhttp").
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// 3. Call caddy.Start() to start Caddy. You get back
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// an Instance, on which you can call Restart() to
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// restart it or Stop() to stop it.
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//
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// You should call Wait() on your instance to wait for
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// all servers to quit before your process exits.
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package caddy
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import (
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"bytes"
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"encoding/gob"
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"fmt"
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"io"
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"io/ioutil"
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"log"
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"net"
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"os"
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"strconv"
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"strings"
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"sync"
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"time"
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"github.com/mholt/caddy/caddyfile"
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)
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// Configurable application parameters
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var (
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// AppName is the name of the application.
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AppName string
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// AppVersion is the version of the application.
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AppVersion string
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// Quiet mode will not show any informative output on initialization.
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Quiet bool
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// PidFile is the path to the pidfile to create.
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PidFile string
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// GracefulTimeout is the maximum duration of a graceful shutdown.
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GracefulTimeout time.Duration
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// isUpgrade will be set to true if this process
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// was started as part of an upgrade, where a parent
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// Caddy process started this one.
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isUpgrade = os.Getenv("CADDY__UPGRADE") == "1"
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// started will be set to true when the first
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// instance is started; it never gets set to
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// false after that.
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started bool
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// mu protects the variables 'isUpgrade' and 'started'.
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mu sync.Mutex
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)
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func init() {
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OnProcessExit = append(OnProcessExit, func() {
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if PidFile != "" {
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os.Remove(PidFile)
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}
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})
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}
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// Instance contains the state of servers created as a result of
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// calling Start and can be used to access or control those servers.
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// It is literally an instance of a server type. Instance values
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// should NOT be copied. Use *Instance for safety.
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type Instance struct {
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// serverType is the name of the instance's server type
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serverType string
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// caddyfileInput is the input configuration text used for this process
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caddyfileInput Input
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// wg is used to wait for all servers to shut down
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wg *sync.WaitGroup
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// context is the context created for this instance,
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// used to coordinate the setting up of the server type
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context Context
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// servers is the list of servers with their listeners
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servers []ServerListener
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// these callbacks execute when certain events occur
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onFirstStartup []func() error // starting, not as part of a restart
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onStartup []func() error // starting, even as part of a restart
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onRestart []func() error // before restart commences
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onShutdown []func() error // stopping, even as part of a restart
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onFinalShutdown []func() error // stopping, not as part of a restart
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// storing values on an instance is preferable to
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// global state because these will get garbage-
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// collected after in-process reloads when the
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// old instances are destroyed; use StorageMu
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// to access this value safely
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Storage map[interface{}]interface{}
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StorageMu sync.RWMutex
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}
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func Instances() []*Instance {
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return instances
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}
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// Servers returns the ServerListeners in i.
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func (i *Instance) Servers() []ServerListener { return i.servers }
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// Stop stops all servers contained in i. It does NOT
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// execute shutdown callbacks.
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func (i *Instance) Stop() error {
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// stop the servers
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for _, s := range i.servers {
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if gs, ok := s.server.(GracefulServer); ok {
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if err := gs.Stop(); err != nil {
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log.Printf("[ERROR] Stopping %s: %v", gs.Address(), err)
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}
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}
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}
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// splice i out of instance list, causing it to be garbage-collected
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instancesMu.Lock()
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for j, other := range instances {
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if other == i {
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instances = append(instances[:j], instances[j+1:]...)
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break
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}
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}
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instancesMu.Unlock()
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return nil
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}
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// ShutdownCallbacks executes all the shutdown callbacks of i,
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// including ones that are scheduled only for the final shutdown
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// of i. An error returned from one does not stop execution of
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// the rest. All the non-nil errors will be returned.
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func (i *Instance) ShutdownCallbacks() []error {
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var errs []error
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for _, shutdownFunc := range i.onShutdown {
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err := shutdownFunc()
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if err != nil {
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errs = append(errs, err)
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}
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}
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for _, finalShutdownFunc := range i.onFinalShutdown {
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err := finalShutdownFunc()
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if err != nil {
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errs = append(errs, err)
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}
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}
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return errs
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}
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// Restart replaces the servers in i with new servers created from
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// executing the newCaddyfile. Upon success, it returns the new
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// instance to replace i. Upon failure, i will not be replaced.
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func (i *Instance) Restart(newCaddyfile Input) (*Instance, error) {
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log.Println("[INFO] Reloading")
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i.wg.Add(1)
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defer i.wg.Done()
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// run restart callbacks
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for _, fn := range i.onRestart {
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err := fn()
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if err != nil {
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return i, err
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}
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}
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if newCaddyfile == nil {
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newCaddyfile = i.caddyfileInput
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}
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// Add file descriptors of all the sockets that are capable of it
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restartFds := make(map[string]restartTriple)
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for _, s := range i.servers {
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gs, srvOk := s.server.(GracefulServer)
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ln, lnOk := s.listener.(Listener)
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pc, pcOk := s.packet.(PacketConn)
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if srvOk {
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if lnOk && pcOk {
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restartFds[gs.Address()] = restartTriple{server: gs, listener: ln, packet: pc}
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continue
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}
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if lnOk {
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restartFds[gs.Address()] = restartTriple{server: gs, listener: ln}
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continue
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}
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if pcOk {
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restartFds[gs.Address()] = restartTriple{server: gs, packet: pc}
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continue
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}
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}
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}
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// create new instance; if the restart fails, it is simply discarded
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newInst := &Instance{serverType: newCaddyfile.ServerType(), wg: i.wg, Storage: make(map[interface{}]interface{})}
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// attempt to start new instance
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err := startWithListenerFds(newCaddyfile, newInst, restartFds)
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if err != nil {
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return i, err
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}
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// success! stop the old instance
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for _, shutdownFunc := range i.onShutdown {
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err = shutdownFunc()
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if err != nil {
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return i, err
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}
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}
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err = i.Stop()
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if err != nil {
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return i, err
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}
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// Execute instantiation events
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EmitEvent(InstanceStartupEvent, newInst)
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log.Println("[INFO] Reloading complete")
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return newInst, nil
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}
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// SaveServer adds s and its associated listener ln to the
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// internally-kept list of servers that is running. For
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// saved servers, graceful restarts will be provided.
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func (i *Instance) SaveServer(s Server, ln net.Listener) {
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i.servers = append(i.servers, ServerListener{server: s, listener: ln})
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}
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// HasListenerWithAddress returns whether this package is
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// tracking a server using a listener with the address
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// addr.
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func HasListenerWithAddress(addr string) bool {
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instancesMu.Lock()
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defer instancesMu.Unlock()
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for _, inst := range instances {
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for _, sln := range inst.servers {
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if listenerAddrEqual(sln.listener, addr) {
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return true
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}
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}
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}
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return false
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}
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// listenerAddrEqual compares a listener's address with
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// addr. Extra care is taken to match addresses with an
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// empty hostname portion, as listeners tend to report
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// [::]:80, for example, when the matching address that
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// created the listener might be simply :80.
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func listenerAddrEqual(ln net.Listener, addr string) bool {
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lnAddr := ln.Addr().String()
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hostname, port, err := net.SplitHostPort(addr)
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if err != nil {
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return lnAddr == addr
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}
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if lnAddr == net.JoinHostPort("::", port) {
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return true
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}
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if lnAddr == net.JoinHostPort("0.0.0.0", port) {
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return true
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}
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return hostname != "" && lnAddr == addr
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}
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// TCPServer is a type that can listen and serve connections.
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// A TCPServer must associate with exactly zero or one net.Listeners.
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type TCPServer interface {
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// Listen starts listening by creating a new listener
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// and returning it. It does not start accepting
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// connections. For UDP-only servers, this method
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// can be a no-op that returns (nil, nil).
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Listen() (net.Listener, error)
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// Serve starts serving using the provided listener.
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// Serve must start the server loop nearly immediately,
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// or at least not return any errors before the server
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// loop begins. Serve blocks indefinitely, or in other
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// words, until the server is stopped. For UDP-only
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// servers, this method can be a no-op that returns nil.
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Serve(net.Listener) error
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}
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// UDPServer is a type that can listen and serve packets.
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// A UDPServer must associate with exactly zero or one net.PacketConns.
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type UDPServer interface {
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// ListenPacket starts listening by creating a new packetconn
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// and returning it. It does not start accepting connections.
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// TCP-only servers may leave this method blank and return
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// (nil, nil).
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ListenPacket() (net.PacketConn, error)
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// ServePacket starts serving using the provided packetconn.
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// ServePacket must start the server loop nearly immediately,
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// or at least not return any errors before the server
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// loop begins. ServePacket blocks indefinitely, or in other
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// words, until the server is stopped. For TCP-only servers,
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// this method can be a no-op that returns nil.
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ServePacket(net.PacketConn) error
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}
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// Server is a type that can listen and serve. It supports both
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// TCP and UDP, although the UDPServer interface can be used
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// for more than just UDP.
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//
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// If the server uses TCP, it should implement TCPServer completely.
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// If it uses UDP or some other protocol, it should implement
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// UDPServer completely. If it uses both, both interfaces should be
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// fully implemented. Any unimplemented methods should be made as
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// no-ops that simply return nil values.
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type Server interface {
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TCPServer
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UDPServer
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}
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// Stopper is a type that can stop serving. The stop
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// does not necessarily have to be graceful.
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type Stopper interface {
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// Stop stops the server. It blocks until the
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// server is completely stopped.
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Stop() error
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}
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// GracefulServer is a Server and Stopper, the stopping
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// of which is graceful (whatever that means for the kind
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// of server being implemented). It must be able to return
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// the address it is configured to listen on so that its
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// listener can be paired with it upon graceful restarts.
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// The net.Listener that a GracefulServer creates must
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// implement the Listener interface for restarts to be
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// graceful (assuming the listener is for TCP).
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type GracefulServer interface {
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Server
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Stopper
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// Address returns the address the server should
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// listen on; it is used to pair the server to
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// its listener during a graceful/zero-downtime
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// restart. Thus when implementing this method,
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// you must not access a listener to get the
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// address; you must store the address the
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// server is to serve on some other way.
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Address() string
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}
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// Listener is a net.Listener with an underlying file descriptor.
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// A server's listener should implement this interface if it is
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// to support zero-downtime reloads.
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type Listener interface {
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net.Listener
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File() (*os.File, error)
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}
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// PacketConn is a net.PacketConn with an underlying file descriptor.
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// A server's packetconn should implement this interface if it is
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// to support zero-downtime reloads (in sofar this holds true for datagram
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// connections).
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type PacketConn interface {
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net.PacketConn
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File() (*os.File, error)
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}
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// AfterStartup is an interface that can be implemented
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// by a server type that wants to run some code after all
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// servers for the same Instance have started.
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type AfterStartup interface {
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OnStartupComplete()
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}
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// LoadCaddyfile loads a Caddyfile by calling the plugged in
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// Caddyfile loader methods. An error is returned if more than
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// one loader returns a non-nil Caddyfile input. If no loaders
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// load a Caddyfile, the default loader is used. If no default
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// loader is registered or it returns nil, the server type's
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// default Caddyfile is loaded. If the server type does not
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// specify any default Caddyfile value, then an empty Caddyfile
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// is returned. Consequently, this function never returns a nil
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// value as long as there are no errors.
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func LoadCaddyfile(serverType string) (Input, error) {
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// If we are finishing an upgrade, we must obtain the Caddyfile
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// from our parent process, regardless of configured loaders.
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if IsUpgrade() {
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err := gob.NewDecoder(os.Stdin).Decode(&loadedGob)
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if err != nil {
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return nil, err
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}
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return loadedGob.Caddyfile, nil
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}
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// Ask plugged-in loaders for a Caddyfile
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cdyfile, err := loadCaddyfileInput(serverType)
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if err != nil {
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return nil, err
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}
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// Otherwise revert to default
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if cdyfile == nil {
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cdyfile = DefaultInput(serverType)
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}
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// Still nil? Geez.
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if cdyfile == nil {
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cdyfile = CaddyfileInput{ServerTypeName: serverType}
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}
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return cdyfile, nil
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}
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// Wait blocks until all of i's servers have stopped.
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func (i *Instance) Wait() {
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i.wg.Wait()
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}
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// CaddyfileFromPipe loads the Caddyfile input from f if f is
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// not interactive input. f is assumed to be a pipe or stream,
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// such as os.Stdin. If f is not a pipe, no error is returned
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// but the Input value will be nil. An error is only returned
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// if there was an error reading the pipe, even if the length
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// of what was read is 0.
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func CaddyfileFromPipe(f *os.File, serverType string) (Input, error) {
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fi, err := f.Stat()
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if err == nil && fi.Mode()&os.ModeCharDevice == 0 {
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// Note that a non-nil error is not a problem. Windows
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// will not create a stdin if there is no pipe, which
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// produces an error when calling Stat(). But Unix will
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// make one either way, which is why we also check that
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// bitmask.
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// NOTE: Reading from stdin after this fails (e.g. for the let's encrypt email address) (OS X)
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confBody, err := ioutil.ReadAll(f)
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if err != nil {
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return nil, err
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}
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return CaddyfileInput{
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Contents: confBody,
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Filepath: f.Name(),
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ServerTypeName: serverType,
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}, nil
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}
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// not having input from the pipe is not itself an error,
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// just means no input to return.
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return nil, nil
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}
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// Caddyfile returns the Caddyfile used to create i.
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func (i *Instance) Caddyfile() Input {
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return i.caddyfileInput
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}
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|
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// Start starts Caddy with the given Caddyfile.
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//
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// This function blocks until all the servers are listening.
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func Start(cdyfile Input) (*Instance, error) {
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inst := &Instance{serverType: cdyfile.ServerType(), wg: new(sync.WaitGroup), Storage: make(map[interface{}]interface{})}
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err := startWithListenerFds(cdyfile, inst, nil)
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if err != nil {
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return inst, err
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}
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signalSuccessToParent()
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if pidErr := writePidFile(); pidErr != nil {
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log.Printf("[ERROR] Could not write pidfile: %v", pidErr)
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}
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return inst, nil
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}
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func startWithListenerFds(cdyfile Input, inst *Instance, restartFds map[string]restartTriple) error {
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// save this instance in the list now so that
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// plugins can access it if need be, for example
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// the caddytls package, so it can perform cert
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// renewals while starting up; we just have to
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// remove the instance from the list later if
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// it fails
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instancesMu.Lock()
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instances = append(instances, inst)
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instancesMu.Unlock()
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var err error
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defer func() {
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if err != nil {
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instancesMu.Lock()
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for i, otherInst := range instances {
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if otherInst == inst {
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instances = append(instances[:i], instances[i+1:]...)
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break
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}
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}
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instancesMu.Unlock()
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}
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}()
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if cdyfile == nil {
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cdyfile = CaddyfileInput{}
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}
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err = ValidateAndExecuteDirectives(cdyfile, inst, false)
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if err != nil {
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return err
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}
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slist, err := inst.context.MakeServers()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
// run startup callbacks
|
|
if !IsUpgrade() && restartFds == nil {
|
|
// first startup means not a restart or upgrade
|
|
for _, firstStartupFunc := range inst.onFirstStartup {
|
|
err = firstStartupFunc()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
for _, startupFunc := range inst.onStartup {
|
|
err = startupFunc()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
err = startServers(slist, inst, restartFds)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
// run any AfterStartup callbacks if this is not
|
|
// part of a restart; then show file descriptor notice
|
|
if restartFds == nil {
|
|
for _, srvln := range inst.servers {
|
|
if srv, ok := srvln.server.(AfterStartup); ok {
|
|
srv.OnStartupComplete()
|
|
}
|
|
}
|
|
if !Quiet {
|
|
for _, srvln := range inst.servers {
|
|
// only show FD notice if the listener is not nil.
|
|
// This can happen when only serving UDP or TCP
|
|
if srvln.listener == nil {
|
|
continue
|
|
}
|
|
if !IsLoopback(srvln.listener.Addr().String()) {
|
|
checkFdlimit()
|
|
break
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mu.Lock()
|
|
started = true
|
|
mu.Unlock()
|
|
|
|
return nil
|
|
}
|
|
|
|
// ValidateAndExecuteDirectives will load the server blocks from cdyfile
|
|
// by parsing it, then execute the directives configured by it and store
|
|
// the resulting server blocks into inst. If justValidate is true, parse
|
|
// callbacks will not be executed between directives, since the purpose
|
|
// is only to check the input for valid syntax.
|
|
func ValidateAndExecuteDirectives(cdyfile Input, inst *Instance, justValidate bool) error {
|
|
// If parsing only inst will be nil, create an instance for this function call only.
|
|
if justValidate {
|
|
inst = &Instance{serverType: cdyfile.ServerType(), wg: new(sync.WaitGroup), Storage: make(map[interface{}]interface{})}
|
|
}
|
|
|
|
stypeName := cdyfile.ServerType()
|
|
|
|
stype, err := getServerType(stypeName)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
inst.caddyfileInput = cdyfile
|
|
|
|
sblocks, err := loadServerBlocks(stypeName, cdyfile.Path(), bytes.NewReader(cdyfile.Body()))
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
inst.context = stype.NewContext(inst)
|
|
if inst.context == nil {
|
|
return fmt.Errorf("server type %s produced a nil Context", stypeName)
|
|
}
|
|
|
|
sblocks, err = inst.context.InspectServerBlocks(cdyfile.Path(), sblocks)
|
|
if err != nil {
|
|
return fmt.Errorf("error inspecting server blocks: %v", err)
|
|
}
|
|
|
|
return executeDirectives(inst, cdyfile.Path(), stype.Directives(), sblocks, justValidate)
|
|
}
|
|
|
|
func executeDirectives(inst *Instance, filename string,
|
|
directives []string, sblocks []caddyfile.ServerBlock, justValidate bool) error {
|
|
// map of server block ID to map of directive name to whatever.
|
|
storages := make(map[int]map[string]interface{})
|
|
|
|
// It is crucial that directives are executed in the proper order.
|
|
// We loop with the directives on the outer loop so we execute
|
|
// a directive for all server blocks before going to the next directive.
|
|
// This is important mainly due to the parsing callbacks (below).
|
|
for _, dir := range directives {
|
|
for i, sb := range sblocks {
|
|
var once sync.Once
|
|
if _, ok := storages[i]; !ok {
|
|
storages[i] = make(map[string]interface{})
|
|
}
|
|
|
|
for j, key := range sb.Keys {
|
|
// Execute directive if it is in the server block
|
|
if tokens, ok := sb.Tokens[dir]; ok {
|
|
controller := &Controller{
|
|
instance: inst,
|
|
Key: key,
|
|
Dispenser: caddyfile.NewDispenserTokens(filename, tokens),
|
|
OncePerServerBlock: func(f func() error) error {
|
|
var err error
|
|
once.Do(func() {
|
|
err = f()
|
|
})
|
|
return err
|
|
},
|
|
ServerBlockIndex: i,
|
|
ServerBlockKeyIndex: j,
|
|
ServerBlockKeys: sb.Keys,
|
|
ServerBlockStorage: storages[i][dir],
|
|
}
|
|
|
|
setup, err := DirectiveAction(inst.serverType, dir)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
err = setup(controller)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
storages[i][dir] = controller.ServerBlockStorage // persist for this server block
|
|
}
|
|
}
|
|
}
|
|
|
|
if !justValidate {
|
|
// See if there are any callbacks to execute after this directive
|
|
if allCallbacks, ok := parsingCallbacks[inst.serverType]; ok {
|
|
callbacks := allCallbacks[dir]
|
|
for _, callback := range callbacks {
|
|
if err := callback(inst.context); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func startServers(serverList []Server, inst *Instance, restartFds map[string]restartTriple) error {
|
|
errChan := make(chan error, len(serverList))
|
|
|
|
for _, s := range serverList {
|
|
var (
|
|
ln net.Listener
|
|
pc net.PacketConn
|
|
err error
|
|
)
|
|
|
|
// if performing an upgrade, obtain listener file descriptors
|
|
// from parent process
|
|
if IsUpgrade() {
|
|
if gs, ok := s.(GracefulServer); ok {
|
|
addr := gs.Address()
|
|
if fdIndex, ok := loadedGob.ListenerFds["tcp"+addr]; ok {
|
|
file := os.NewFile(fdIndex, "")
|
|
ln, err = net.FileListener(file)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
err = file.Close()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
}
|
|
if fdIndex, ok := loadedGob.ListenerFds["udp"+addr]; ok {
|
|
file := os.NewFile(fdIndex, "")
|
|
pc, err = net.FilePacketConn(file)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
err = file.Close()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// If this is a reload and s is a GracefulServer,
|
|
// reuse the listener for a graceful restart.
|
|
if gs, ok := s.(GracefulServer); ok && restartFds != nil {
|
|
addr := gs.Address()
|
|
if old, ok := restartFds[addr]; ok {
|
|
// listener
|
|
if old.listener != nil {
|
|
file, err := old.listener.File()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
ln, err = net.FileListener(file)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
err = file.Close()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
}
|
|
// packetconn
|
|
if old.packet != nil {
|
|
file, err := old.packet.File()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
pc, err = net.FilePacketConn(file)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
err = file.Close()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ln == nil {
|
|
ln, err = s.Listen()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
}
|
|
if pc == nil {
|
|
pc, err = s.ListenPacket()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
inst.wg.Add(2)
|
|
go func(s Server, ln net.Listener, pc net.PacketConn, inst *Instance) {
|
|
defer inst.wg.Done()
|
|
|
|
go func() {
|
|
errChan <- s.Serve(ln)
|
|
defer inst.wg.Done()
|
|
}()
|
|
errChan <- s.ServePacket(pc)
|
|
}(s, ln, pc, inst)
|
|
|
|
inst.servers = append(inst.servers, ServerListener{server: s, listener: ln, packet: pc})
|
|
}
|
|
|
|
// Log errors that may be returned from Serve() calls,
|
|
// these errors should only be occurring in the server loop.
|
|
go func() {
|
|
for err := range errChan {
|
|
if err == nil {
|
|
continue
|
|
}
|
|
if strings.Contains(err.Error(), "use of closed network connection") {
|
|
// this error is normal when closing the listener
|
|
continue
|
|
}
|
|
log.Println(err)
|
|
}
|
|
}()
|
|
|
|
return nil
|
|
}
|
|
|
|
func getServerType(serverType string) (ServerType, error) {
|
|
stype, ok := serverTypes[serverType]
|
|
if ok {
|
|
return stype, nil
|
|
}
|
|
if len(serverTypes) == 0 {
|
|
return ServerType{}, fmt.Errorf("no server types plugged in")
|
|
}
|
|
if serverType == "" {
|
|
if len(serverTypes) == 1 {
|
|
for _, stype := range serverTypes {
|
|
return stype, nil
|
|
}
|
|
}
|
|
return ServerType{}, fmt.Errorf("multiple server types available; must choose one")
|
|
}
|
|
return ServerType{}, fmt.Errorf("unknown server type '%s'", serverType)
|
|
}
|
|
|
|
func loadServerBlocks(serverType, filename string, input io.Reader) ([]caddyfile.ServerBlock, error) {
|
|
validDirectives := ValidDirectives(serverType)
|
|
serverBlocks, err := caddyfile.Parse(filename, input, validDirectives)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
if len(serverBlocks) == 0 && serverTypes[serverType].DefaultInput != nil {
|
|
newInput := serverTypes[serverType].DefaultInput()
|
|
serverBlocks, err = caddyfile.Parse(newInput.Path(),
|
|
bytes.NewReader(newInput.Body()), validDirectives)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
}
|
|
return serverBlocks, nil
|
|
}
|
|
|
|
// Stop stops ALL servers. It blocks until they are all stopped.
|
|
// It does NOT execute shutdown callbacks, and it deletes all
|
|
// instances after stopping is completed. Do not re-use any
|
|
// references to old instances after calling Stop.
|
|
func Stop() error {
|
|
// This awkward for loop is to avoid a deadlock since
|
|
// inst.Stop() also acquires the instancesMu lock.
|
|
for {
|
|
instancesMu.Lock()
|
|
if len(instances) == 0 {
|
|
break
|
|
}
|
|
inst := instances[0]
|
|
instancesMu.Unlock()
|
|
if err := inst.Stop(); err != nil {
|
|
log.Printf("[ERROR] Stopping %s: %v", inst.serverType, err)
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// IsLoopback returns true if the hostname of addr looks
|
|
// explicitly like a common local hostname. addr must only
|
|
// be a host or a host:port combination.
|
|
func IsLoopback(addr string) bool {
|
|
host, _, err := net.SplitHostPort(addr)
|
|
if err != nil {
|
|
host = addr // happens if the addr is just a hostname
|
|
}
|
|
return host == "localhost" ||
|
|
strings.Trim(host, "[]") == "::1" ||
|
|
strings.HasPrefix(host, "127.")
|
|
}
|
|
|
|
// IsInternal returns true if the IP of addr
|
|
// belongs to a private network IP range. addr must only
|
|
// be an IP or an IP:port combination.
|
|
// Loopback addresses are considered false.
|
|
func IsInternal(addr string) bool {
|
|
privateNetworks := []string{
|
|
"10.0.0.0/8",
|
|
"172.16.0.0/12",
|
|
"192.168.0.0/16",
|
|
"fc00::/7",
|
|
}
|
|
|
|
host, _, err := net.SplitHostPort(addr)
|
|
if err != nil {
|
|
host = addr // happens if the addr is just a hostname, missing port
|
|
// if we encounter an error, the brackets need to be stripped
|
|
// because SplitHostPort didn't do it for us
|
|
host = strings.Trim(host, "[]")
|
|
}
|
|
ip := net.ParseIP(host)
|
|
if ip == nil {
|
|
return false
|
|
}
|
|
for _, privateNetwork := range privateNetworks {
|
|
_, ipnet, _ := net.ParseCIDR(privateNetwork)
|
|
if ipnet.Contains(ip) {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// Started returns true if at least one instance has been
|
|
// started by this package. It never gets reset to false
|
|
// once it is set to true.
|
|
func Started() bool {
|
|
mu.Lock()
|
|
defer mu.Unlock()
|
|
return started
|
|
}
|
|
|
|
// CaddyfileInput represents a Caddyfile as input
|
|
// and is simply a convenient way to implement
|
|
// the Input interface.
|
|
type CaddyfileInput struct {
|
|
Filepath string
|
|
Contents []byte
|
|
ServerTypeName string
|
|
}
|
|
|
|
// Body returns c.Contents.
|
|
func (c CaddyfileInput) Body() []byte { return c.Contents }
|
|
|
|
// Path returns c.Filepath.
|
|
func (c CaddyfileInput) Path() string { return c.Filepath }
|
|
|
|
// ServerType returns c.ServerType.
|
|
func (c CaddyfileInput) ServerType() string { return c.ServerTypeName }
|
|
|
|
// Input represents a Caddyfile; its contents and file path
|
|
// (which should include the file name at the end of the path).
|
|
// If path does not apply (e.g. piped input) you may use
|
|
// any understandable value. The path is mainly used for logging,
|
|
// error messages, and debugging.
|
|
type Input interface {
|
|
// Gets the Caddyfile contents
|
|
Body() []byte
|
|
|
|
// Gets the path to the origin file
|
|
Path() string
|
|
|
|
// The type of server this input is intended for
|
|
ServerType() string
|
|
}
|
|
|
|
// DefaultInput returns the default Caddyfile input
|
|
// to use when it is otherwise empty or missing.
|
|
// It uses the default host and port (depends on
|
|
// host, e.g. localhost is 2015, otherwise 443) and
|
|
// root.
|
|
func DefaultInput(serverType string) Input {
|
|
if _, ok := serverTypes[serverType]; !ok {
|
|
return nil
|
|
}
|
|
if serverTypes[serverType].DefaultInput == nil {
|
|
return nil
|
|
}
|
|
return serverTypes[serverType].DefaultInput()
|
|
}
|
|
|
|
// writePidFile writes the process ID to the file at PidFile.
|
|
// It does nothing if PidFile is not set.
|
|
func writePidFile() error {
|
|
if PidFile == "" {
|
|
return nil
|
|
}
|
|
pid := []byte(strconv.Itoa(os.Getpid()) + "\n")
|
|
return ioutil.WriteFile(PidFile, pid, 0644)
|
|
}
|
|
|
|
type restartTriple struct {
|
|
server GracefulServer
|
|
listener Listener
|
|
packet PacketConn
|
|
}
|
|
|
|
var (
|
|
// instances is the list of running Instances.
|
|
instances []*Instance
|
|
|
|
// instancesMu protects instances.
|
|
instancesMu sync.Mutex
|
|
)
|
|
|
|
var (
|
|
// DefaultConfigFile is the name of the configuration file that is loaded
|
|
// by default if no other file is specified.
|
|
DefaultConfigFile = "Caddyfile"
|
|
)
|
|
|
|
// CtxKey is a value type for use with context.WithValue.
|
|
type CtxKey string
|