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1201492222
* Updated lucas-clemente/quic-go for QUIC 39+ support * Update quic-go to latest
240 lines
5.4 KiB
Go
240 lines
5.4 KiB
Go
package quicproxy
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import (
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"net"
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"sync"
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"sync/atomic"
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"time"
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"github.com/lucas-clemente/quic-go/internal/protocol"
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)
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// Connection is a UDP connection
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type connection struct {
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ClientAddr *net.UDPAddr // Address of the client
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ServerConn *net.UDPConn // UDP connection to server
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incomingPacketCounter uint64
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outgoingPacketCounter uint64
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}
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// Direction is the direction a packet is sent.
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type Direction int
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const (
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// DirectionIncoming is the direction from the client to the server.
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DirectionIncoming Direction = iota
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// DirectionOutgoing is the direction from the server to the client.
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DirectionOutgoing
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// DirectionBoth is both incoming and outgoing
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DirectionBoth
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)
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func (d Direction) String() string {
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switch d {
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case DirectionIncoming:
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return "incoming"
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case DirectionOutgoing:
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return "outgoing"
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case DirectionBoth:
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return "both"
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default:
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panic("unknown direction")
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}
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}
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func (d Direction) Is(dir Direction) bool {
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if d == DirectionBoth || dir == DirectionBoth {
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return true
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}
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return d == dir
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}
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// DropCallback is a callback that determines which packet gets dropped.
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type DropCallback func(dir Direction, packetCount uint64) bool
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// NoDropper doesn't drop packets.
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var NoDropper DropCallback = func(Direction, uint64) bool {
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return false
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}
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// DelayCallback is a callback that determines how much delay to apply to a packet.
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type DelayCallback func(dir Direction, packetCount uint64) time.Duration
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// NoDelay doesn't apply a delay.
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var NoDelay DelayCallback = func(Direction, uint64) time.Duration {
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return 0
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}
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// Opts are proxy options.
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type Opts struct {
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// The address this proxy proxies packets to.
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RemoteAddr string
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// DropPacket determines whether a packet gets dropped.
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DropPacket DropCallback
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// DelayPacket determines how long a packet gets delayed. This allows
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// simulating a connection with non-zero RTTs.
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// Note that the RTT is the sum of the delay for the incoming and the outgoing packet.
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DelayPacket DelayCallback
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}
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// QuicProxy is a QUIC proxy that can drop and delay packets.
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type QuicProxy struct {
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mutex sync.Mutex
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version protocol.VersionNumber
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conn *net.UDPConn
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serverAddr *net.UDPAddr
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dropPacket DropCallback
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delayPacket DelayCallback
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// Mapping from client addresses (as host:port) to connection
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clientDict map[string]*connection
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}
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// NewQuicProxy creates a new UDP proxy
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func NewQuicProxy(local string, version protocol.VersionNumber, opts *Opts) (*QuicProxy, error) {
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if opts == nil {
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opts = &Opts{}
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}
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laddr, err := net.ResolveUDPAddr("udp", local)
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if err != nil {
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return nil, err
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}
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conn, err := net.ListenUDP("udp", laddr)
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if err != nil {
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return nil, err
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}
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raddr, err := net.ResolveUDPAddr("udp", opts.RemoteAddr)
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if err != nil {
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return nil, err
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}
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packetDropper := NoDropper
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if opts.DropPacket != nil {
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packetDropper = opts.DropPacket
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}
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packetDelayer := NoDelay
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if opts.DelayPacket != nil {
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packetDelayer = opts.DelayPacket
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}
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p := QuicProxy{
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clientDict: make(map[string]*connection),
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conn: conn,
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serverAddr: raddr,
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dropPacket: packetDropper,
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delayPacket: packetDelayer,
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version: version,
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}
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go p.runProxy()
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return &p, nil
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}
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// Close stops the UDP Proxy
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func (p *QuicProxy) Close() error {
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return p.conn.Close()
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}
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// LocalAddr is the address the proxy is listening on.
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func (p *QuicProxy) LocalAddr() net.Addr {
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return p.conn.LocalAddr()
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}
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// LocalPort is the UDP port number the proxy is listening on.
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func (p *QuicProxy) LocalPort() int {
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return p.conn.LocalAddr().(*net.UDPAddr).Port
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}
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func (p *QuicProxy) newConnection(cliAddr *net.UDPAddr) (*connection, error) {
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srvudp, err := net.DialUDP("udp", nil, p.serverAddr)
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if err != nil {
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return nil, err
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}
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return &connection{
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ClientAddr: cliAddr,
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ServerConn: srvudp,
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}, nil
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}
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// runProxy listens on the proxy address and handles incoming packets.
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func (p *QuicProxy) runProxy() error {
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for {
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buffer := make([]byte, protocol.MaxReceivePacketSize)
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n, cliaddr, err := p.conn.ReadFromUDP(buffer)
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if err != nil {
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return err
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}
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raw := buffer[0:n]
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saddr := cliaddr.String()
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p.mutex.Lock()
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conn, ok := p.clientDict[saddr]
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if !ok {
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conn, err = p.newConnection(cliaddr)
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if err != nil {
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p.mutex.Unlock()
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return err
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}
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p.clientDict[saddr] = conn
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go p.runConnection(conn)
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}
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p.mutex.Unlock()
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packetCount := atomic.AddUint64(&conn.incomingPacketCounter, 1)
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if p.dropPacket(DirectionIncoming, packetCount) {
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continue
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}
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// Send the packet to the server
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delay := p.delayPacket(DirectionIncoming, packetCount)
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if delay != 0 {
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time.AfterFunc(delay, func() {
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// TODO: handle error
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_, _ = conn.ServerConn.Write(raw)
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})
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} else {
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_, err := conn.ServerConn.Write(raw)
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if err != nil {
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return err
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}
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}
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}
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}
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// runConnection handles packets from server to a single client
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func (p *QuicProxy) runConnection(conn *connection) error {
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for {
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buffer := make([]byte, protocol.MaxReceivePacketSize)
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n, err := conn.ServerConn.Read(buffer)
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if err != nil {
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return err
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}
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raw := buffer[0:n]
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packetCount := atomic.AddUint64(&conn.outgoingPacketCounter, 1)
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if p.dropPacket(DirectionOutgoing, packetCount) {
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continue
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}
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delay := p.delayPacket(DirectionOutgoing, packetCount)
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if delay != 0 {
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time.AfterFunc(delay, func() {
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// TODO: handle error
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_, _ = p.conn.WriteToUDP(raw, conn.ClientAddr)
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})
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} else {
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_, err := p.conn.WriteToUDP(raw, conn.ClientAddr)
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if err != nil {
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return err
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}
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}
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}
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}
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