mirror of
https://github.com/caddyserver/caddy.git
synced 2024-12-16 21:56:40 -05:00
158 lines
4.8 KiB
Go
158 lines
4.8 KiB
Go
// Copyright 2015 Matthew Holt and The Caddy Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package caddy
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import (
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"os"
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"path/filepath"
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"runtime"
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"github.com/mholt/certmagic"
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"go.uber.org/zap"
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)
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// StorageConverter is a type that can convert itself
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// to a valid, usable certmagic.Storage value. (The
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// value might be short-lived.) This interface allows
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// us to adapt any CertMagic storage implementation
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// into a consistent API for Caddy configuration.
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type StorageConverter interface {
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CertMagicStorage() (certmagic.Storage, error)
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}
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// HomeDir returns the best guess of the current user's home
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// directory from environment variables. If unknown, "." (the
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// current directory) is returned instead, except GOOS=android,
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// which returns "/sdcard".
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func HomeDir() string {
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home := homeDirUnsafe()
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if home == "" && runtime.GOOS == "android" {
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home = "/sdcard"
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}
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if home == "" {
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home = "."
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}
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return home
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}
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// homeDirUnsafe is a low-level function that returns
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// the user's home directory from environment
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// variables. Careful: if it cannot be determined, an
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// empty string is returned. If not accounting for
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// that case, use HomeDir() instead; otherwise you
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// may end up using the root of the file system.
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func homeDirUnsafe() string {
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home := os.Getenv("HOME")
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if home == "" && runtime.GOOS == "windows" {
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drive := os.Getenv("HOMEDRIVE")
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path := os.Getenv("HOMEPATH")
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home = drive + path
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if drive == "" || path == "" {
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home = os.Getenv("USERPROFILE")
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}
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}
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if home == "" && runtime.GOOS == "plan9" {
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home = os.Getenv("home")
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}
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return home
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}
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// AppConfigDir returns the directory where to store user's config.
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//
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// If XDG_CONFIG_HOME is set, it returns: $XDG_CONFIG_HOME/caddy.
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// Otherwise, os.UserConfigDir() is used; if successful, it appends
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// "Caddy" (Windows & Mac) or "caddy" (every other OS) to the path.
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// If it returns an error, the fallback path "./caddy" is returned.
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//
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// The config directory is not guaranteed to be different from
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// AppDataDir().
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//
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// Unlike os.UserConfigDir(), this function prefers the
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// XDG_CONFIG_HOME env var on all platforms, not just Unix.
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//
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// Ref: https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
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func AppConfigDir() string {
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basedir := os.Getenv("XDG_CONFIG_HOME")
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if basedir == "" {
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var err error
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basedir, err = os.UserConfigDir()
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if err != nil {
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Log().Warn("unable to determine directory for user configuration; falling back to current directory", zap.Error(err))
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return "./caddy"
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}
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}
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subdir := "caddy"
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switch runtime.GOOS {
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case "windows", "darwin":
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subdir = "Caddy"
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}
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return filepath.Join(basedir, subdir)
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}
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// AppDataDir returns a directory path that is suitable for storing
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// application data on disk. It uses the environment for finding the
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// best place to store data, and appends a "caddy" or "Caddy" (depending
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// on OS and environment) subdirectory.
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//
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// For a base directory path:
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// If XDG_DATA_HOME is set, it returns: $XDG_DATA_HOME/caddy; otherwise,
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// on Windows it returns: %AppData%/Caddy,
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// on Mac: $HOME/Library/Application Support/Caddy,
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// on Plan9: $home/lib/caddy,
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// on Android: $HOME/caddy,
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// and on everything else: $HOME/.local/share/caddy.
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//
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// If a data directory cannot be determined, it returns "./caddy"
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// (this is not ideal, and the environment should be fixed).
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//
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// The data directory is not guaranteed to be different from AppConfigDir().
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//
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// Ref: https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
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func AppDataDir() string {
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if basedir := os.Getenv("XDG_DATA_HOME"); basedir != "" {
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return filepath.Join(basedir, "caddy")
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}
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switch runtime.GOOS {
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case "windows":
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appData := os.Getenv("AppData")
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if appData != "" {
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return filepath.Join(appData, "Caddy")
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}
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case "darwin":
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home := homeDirUnsafe()
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if home != "" {
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return filepath.Join(home, "Library", "Application Support", "Caddy")
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}
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case "plan9":
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home := homeDirUnsafe()
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if home != "" {
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return filepath.Join(home, "lib", "caddy")
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}
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case "android":
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home := homeDirUnsafe()
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if home != "" {
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return filepath.Join(home, "caddy")
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}
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default:
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home := homeDirUnsafe()
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if home != "" {
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return filepath.Join(home, ".local", "share", "caddy")
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}
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}
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return "./caddy"
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}
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// ConfigAutosavePath is the default path to which the last config will be persisted.
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var ConfigAutosavePath = filepath.Join(AppConfigDir(), "autosave.json")
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