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https://github.com/caddyserver/caddy.git
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8cb4e90852
* keep fastcgi connection open * poor mans serialisation to make up for the lack of demuxing * pointing includes to echse's repo * Revert "pointing includes to echse's repo" This reverts commit281daad8d4
. * switch for persistent fcgi connections on/off added * fixing ineffectual assignments * camel case instead of _ * only activate persistent sockets on windows (and some naming conventions/cleanup) * gitfm import sorting * Revert "fixing ineffectual assignments" This reverts commit79760344e7
. # Conflicts: # caddyhttp/staticfiles/fileserver.go * added another mutex and deleting map entries. thx to mholts QA comments! * thinking about it, this RW lock was not a good idea here * thread safety * I keep learning about mutexs in go * some cosmetics * adding persistant fastcgi connections switch to directive * Support for configurable connection pool. * ensure positive integer pool size config * abisofts pool fix + nicer logging for the fastcgi_test * abisoft wants to have dialer comparison in _test instead of next to struct * Do not put dead connections back into pool * Fix fastcgi header error * Do not put dead connections back into pool * some code style improvements from the discussion in https://github.com/mholt/caddy/pull/1134 * abisofts naming convention
59 lines
1.2 KiB
Go
59 lines
1.2 KiB
Go
package fastcgi
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import "sync"
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type dialer interface {
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Dial() (*FCGIClient, error)
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Close(*FCGIClient) error
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}
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// basicDialer is a basic dialer that wraps default fcgi functions.
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type basicDialer struct {
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network, address string
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}
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func (b basicDialer) Dial() (*FCGIClient, error) { return Dial(b.network, b.address) }
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func (b basicDialer) Close(c *FCGIClient) error { return c.Close() }
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// persistentDialer keeps a pool of fcgi connections.
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// connections are not closed after use, rather added back to the pool for reuse.
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type persistentDialer struct {
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size int
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network string
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address string
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pool []*FCGIClient
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sync.Mutex
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}
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func (p *persistentDialer) Dial() (*FCGIClient, error) {
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p.Lock()
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// connection is available, return first one.
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if len(p.pool) > 0 {
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client := p.pool[0]
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p.pool = p.pool[1:]
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p.Unlock()
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return client, nil
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}
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p.Unlock()
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// no connection available, create new one
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return Dial(p.network, p.address)
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}
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func (p *persistentDialer) Close(client *FCGIClient) error {
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p.Lock()
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if len(p.pool) < p.size {
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// pool is not full yet, add connection for reuse
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p.pool = append(p.pool, client)
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p.Unlock()
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return nil
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}
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p.Unlock()
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// otherwise, close the connection.
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return client.Close()
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}
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