mirror of
https://github.com/caddyserver/caddy.git
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6fde3632ef
The vendor/ folder was created with the help of @FiloSottile's gvt and vendorcheck. Any dependencies of Caddy plugins outside this repo are not vendored. We do not remove any unused, vendored packages because vendorcheck -u only checks using the current build configuration; i.e. packages that may be imported by files toggled by build tags of other systems. CI tests have been updated to ignore the vendor/ folder. When Go 1.9 is released, a few of the go commands should be revised to again use ./... as it will ignore the vendor folder by default.
429 lines
11 KiB
Go
429 lines
11 KiB
Go
// Copyright 2011 Google Inc. All rights reserved.
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// Use of this source code is governed by the Apache 2.0
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// license that can be found in the LICENSE file.
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package datastore
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import (
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"fmt"
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"reflect"
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"strings"
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"time"
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"github.com/golang/protobuf/proto"
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"google.golang.org/appengine"
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pb "google.golang.org/appengine/internal/datastore"
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)
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var (
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typeOfBlobKey = reflect.TypeOf(appengine.BlobKey(""))
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typeOfByteSlice = reflect.TypeOf([]byte(nil))
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typeOfByteString = reflect.TypeOf(ByteString(nil))
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typeOfGeoPoint = reflect.TypeOf(appengine.GeoPoint{})
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typeOfTime = reflect.TypeOf(time.Time{})
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typeOfKeyPtr = reflect.TypeOf(&Key{})
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typeOfEntityPtr = reflect.TypeOf(&Entity{})
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)
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// typeMismatchReason returns a string explaining why the property p could not
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// be stored in an entity field of type v.Type().
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func typeMismatchReason(pValue interface{}, v reflect.Value) string {
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entityType := "empty"
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switch pValue.(type) {
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case int64:
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entityType = "int"
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case bool:
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entityType = "bool"
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case string:
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entityType = "string"
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case float64:
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entityType = "float"
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case *Key:
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entityType = "*datastore.Key"
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case time.Time:
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entityType = "time.Time"
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case appengine.BlobKey:
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entityType = "appengine.BlobKey"
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case appengine.GeoPoint:
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entityType = "appengine.GeoPoint"
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case ByteString:
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entityType = "datastore.ByteString"
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case []byte:
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entityType = "[]byte"
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}
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return fmt.Sprintf("type mismatch: %s versus %v", entityType, v.Type())
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}
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type propertyLoader struct {
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// m holds the number of times a substruct field like "Foo.Bar.Baz" has
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// been seen so far. The map is constructed lazily.
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m map[string]int
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}
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func (l *propertyLoader) load(codec *structCodec, structValue reflect.Value, p Property, requireSlice bool) string {
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var v reflect.Value
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var sliceIndex int
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name := p.Name
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// If name ends with a '.', the last field is anonymous.
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// In this case, strings.Split will give us "" as the
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// last element of our fields slice, which will match the ""
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// field name in the substruct codec.
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fields := strings.Split(name, ".")
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for len(fields) > 0 {
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var decoder fieldCodec
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var ok bool
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// Cut off the last field (delimited by ".") and find its parent
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// in the codec.
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// eg. for name "A.B.C.D", split off "A.B.C" and try to
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// find a field in the codec with this name.
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// Loop again with "A.B", etc.
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for i := len(fields); i > 0; i-- {
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parent := strings.Join(fields[:i], ".")
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decoder, ok = codec.fields[parent]
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if ok {
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fields = fields[i:]
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break
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}
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}
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// If we never found a matching field in the codec, return
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// error message.
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if !ok {
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return "no such struct field"
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}
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v = initField(structValue, decoder.path)
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if !v.IsValid() {
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return "no such struct field"
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}
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if !v.CanSet() {
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return "cannot set struct field"
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}
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if decoder.structCodec != nil {
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codec = decoder.structCodec
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structValue = v
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}
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if v.Kind() == reflect.Slice && v.Type() != typeOfByteSlice {
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if l.m == nil {
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l.m = make(map[string]int)
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}
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sliceIndex = l.m[p.Name]
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l.m[p.Name] = sliceIndex + 1
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for v.Len() <= sliceIndex {
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v.Set(reflect.Append(v, reflect.New(v.Type().Elem()).Elem()))
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}
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structValue = v.Index(sliceIndex)
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requireSlice = false
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}
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}
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var slice reflect.Value
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if v.Kind() == reflect.Slice && v.Type().Elem().Kind() != reflect.Uint8 {
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slice = v
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v = reflect.New(v.Type().Elem()).Elem()
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} else if requireSlice {
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return "multiple-valued property requires a slice field type"
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}
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// Convert indexValues to a Go value with a meaning derived from the
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// destination type.
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pValue := p.Value
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if iv, ok := pValue.(indexValue); ok {
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meaning := pb.Property_NO_MEANING
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switch v.Type() {
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case typeOfBlobKey:
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meaning = pb.Property_BLOBKEY
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case typeOfByteSlice:
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meaning = pb.Property_BLOB
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case typeOfByteString:
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meaning = pb.Property_BYTESTRING
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case typeOfGeoPoint:
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meaning = pb.Property_GEORSS_POINT
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case typeOfTime:
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meaning = pb.Property_GD_WHEN
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case typeOfEntityPtr:
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meaning = pb.Property_ENTITY_PROTO
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}
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var err error
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pValue, err = propValue(iv.value, meaning)
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if err != nil {
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return err.Error()
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}
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}
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if errReason := setVal(v, pValue); errReason != "" {
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// Set the slice back to its zero value.
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if slice.IsValid() {
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slice.Set(reflect.Zero(slice.Type()))
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}
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return errReason
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}
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if slice.IsValid() {
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slice.Index(sliceIndex).Set(v)
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}
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return ""
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}
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// setVal sets v to the value pValue.
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func setVal(v reflect.Value, pValue interface{}) string {
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switch v.Kind() {
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case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
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x, ok := pValue.(int64)
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if !ok && pValue != nil {
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return typeMismatchReason(pValue, v)
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}
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if v.OverflowInt(x) {
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return fmt.Sprintf("value %v overflows struct field of type %v", x, v.Type())
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}
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v.SetInt(x)
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case reflect.Bool:
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x, ok := pValue.(bool)
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if !ok && pValue != nil {
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return typeMismatchReason(pValue, v)
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}
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v.SetBool(x)
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case reflect.String:
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switch x := pValue.(type) {
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case appengine.BlobKey:
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v.SetString(string(x))
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case ByteString:
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v.SetString(string(x))
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case string:
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v.SetString(x)
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default:
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if pValue != nil {
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return typeMismatchReason(pValue, v)
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}
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}
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case reflect.Float32, reflect.Float64:
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x, ok := pValue.(float64)
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if !ok && pValue != nil {
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return typeMismatchReason(pValue, v)
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}
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if v.OverflowFloat(x) {
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return fmt.Sprintf("value %v overflows struct field of type %v", x, v.Type())
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}
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v.SetFloat(x)
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case reflect.Ptr:
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x, ok := pValue.(*Key)
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if !ok && pValue != nil {
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return typeMismatchReason(pValue, v)
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}
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if _, ok := v.Interface().(*Key); !ok {
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return typeMismatchReason(pValue, v)
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}
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v.Set(reflect.ValueOf(x))
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case reflect.Struct:
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switch v.Type() {
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case typeOfTime:
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x, ok := pValue.(time.Time)
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if !ok && pValue != nil {
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return typeMismatchReason(pValue, v)
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}
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v.Set(reflect.ValueOf(x))
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case typeOfGeoPoint:
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x, ok := pValue.(appengine.GeoPoint)
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if !ok && pValue != nil {
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return typeMismatchReason(pValue, v)
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}
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v.Set(reflect.ValueOf(x))
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default:
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ent, ok := pValue.(*Entity)
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if !ok {
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return typeMismatchReason(pValue, v)
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}
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// Recursively load nested struct
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pls, err := newStructPLS(v.Addr().Interface())
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if err != nil {
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return err.Error()
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}
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// if ent has a Key value and our struct has a Key field,
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// load the Entity's Key value into the Key field on the struct.
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if ent.Key != nil && pls.codec.keyField != -1 {
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pls.v.Field(pls.codec.keyField).Set(reflect.ValueOf(ent.Key))
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}
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err = pls.Load(ent.Properties)
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if err != nil {
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return err.Error()
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}
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}
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case reflect.Slice:
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x, ok := pValue.([]byte)
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if !ok {
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if y, yok := pValue.(ByteString); yok {
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x, ok = []byte(y), true
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}
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}
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if !ok && pValue != nil {
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return typeMismatchReason(pValue, v)
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}
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if v.Type().Elem().Kind() != reflect.Uint8 {
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return typeMismatchReason(pValue, v)
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}
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v.SetBytes(x)
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default:
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return typeMismatchReason(pValue, v)
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}
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return ""
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}
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// initField is similar to reflect's Value.FieldByIndex, in that it
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// returns the nested struct field corresponding to index, but it
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// initialises any nil pointers encountered when traversing the structure.
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func initField(val reflect.Value, index []int) reflect.Value {
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for _, i := range index[:len(index)-1] {
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val = val.Field(i)
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if val.Kind() == reflect.Ptr {
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if val.IsNil() {
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val.Set(reflect.New(val.Type().Elem()))
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}
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val = val.Elem()
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}
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}
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return val.Field(index[len(index)-1])
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}
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// loadEntity loads an EntityProto into PropertyLoadSaver or struct pointer.
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func loadEntity(dst interface{}, src *pb.EntityProto) (err error) {
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ent, err := protoToEntity(src)
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if err != nil {
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return err
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}
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if e, ok := dst.(PropertyLoadSaver); ok {
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return e.Load(ent.Properties)
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}
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return LoadStruct(dst, ent.Properties)
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}
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func (s structPLS) Load(props []Property) error {
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var fieldName, reason string
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var l propertyLoader
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for _, p := range props {
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if errStr := l.load(s.codec, s.v, p, p.Multiple); errStr != "" {
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// We don't return early, as we try to load as many properties as possible.
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// It is valid to load an entity into a struct that cannot fully represent it.
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// That case returns an error, but the caller is free to ignore it.
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fieldName, reason = p.Name, errStr
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}
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}
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if reason != "" {
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return &ErrFieldMismatch{
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StructType: s.v.Type(),
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FieldName: fieldName,
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Reason: reason,
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}
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}
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return nil
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}
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func protoToEntity(src *pb.EntityProto) (*Entity, error) {
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props, rawProps := src.Property, src.RawProperty
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outProps := make([]Property, 0, len(props)+len(rawProps))
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for {
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var (
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x *pb.Property
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noIndex bool
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)
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if len(props) > 0 {
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x, props = props[0], props[1:]
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} else if len(rawProps) > 0 {
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x, rawProps = rawProps[0], rawProps[1:]
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noIndex = true
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} else {
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break
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}
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var value interface{}
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if x.Meaning != nil && *x.Meaning == pb.Property_INDEX_VALUE {
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value = indexValue{x.Value}
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} else {
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var err error
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value, err = propValue(x.Value, x.GetMeaning())
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if err != nil {
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return nil, err
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}
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}
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outProps = append(outProps, Property{
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Name: x.GetName(),
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Value: value,
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NoIndex: noIndex,
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Multiple: x.GetMultiple(),
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})
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}
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var key *Key
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if src.Key != nil {
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// Ignore any error, since nested entity values
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// are allowed to have an invalid key.
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key, _ = protoToKey(src.Key)
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}
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return &Entity{key, outProps}, nil
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}
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// propValue returns a Go value that combines the raw PropertyValue with a
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// meaning. For example, an Int64Value with GD_WHEN becomes a time.Time.
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func propValue(v *pb.PropertyValue, m pb.Property_Meaning) (interface{}, error) {
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switch {
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case v.Int64Value != nil:
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if m == pb.Property_GD_WHEN {
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return fromUnixMicro(*v.Int64Value), nil
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} else {
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return *v.Int64Value, nil
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}
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case v.BooleanValue != nil:
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return *v.BooleanValue, nil
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case v.StringValue != nil:
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if m == pb.Property_BLOB {
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return []byte(*v.StringValue), nil
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} else if m == pb.Property_BLOBKEY {
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return appengine.BlobKey(*v.StringValue), nil
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} else if m == pb.Property_BYTESTRING {
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return ByteString(*v.StringValue), nil
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} else if m == pb.Property_ENTITY_PROTO {
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var ent pb.EntityProto
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err := proto.Unmarshal([]byte(*v.StringValue), &ent)
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if err != nil {
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return nil, err
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}
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return protoToEntity(&ent)
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} else {
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return *v.StringValue, nil
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}
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case v.DoubleValue != nil:
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return *v.DoubleValue, nil
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case v.Referencevalue != nil:
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key, err := referenceValueToKey(v.Referencevalue)
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if err != nil {
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return nil, err
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}
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return key, nil
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case v.Pointvalue != nil:
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// NOTE: Strangely, latitude maps to X, longitude to Y.
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return appengine.GeoPoint{Lat: v.Pointvalue.GetX(), Lng: v.Pointvalue.GetY()}, nil
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}
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return nil, nil
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}
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// indexValue is a Property value that is created when entities are loaded from
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// an index, such as from a projection query.
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//
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// Such Property values do not contain all of the metadata required to be
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// faithfully represented as a Go value, and are instead represented as an
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// opaque indexValue. Load the properties into a concrete struct type (e.g. by
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// passing a struct pointer to Iterator.Next) to reconstruct actual Go values
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// of type int, string, time.Time, etc.
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type indexValue struct {
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value *pb.PropertyValue
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}
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