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caddy/vendor/github.com/lucas-clemente/quic-go/session.go
Matthew Holt 6fde3632ef
Vendor all dependencies (Warning: Huge changeset.)
The vendor/ folder was created with the help of @FiloSottile's gvt and
vendorcheck.

Any dependencies of Caddy plugins outside this repo are not vendored.

We do not remove any unused, vendored packages because vendorcheck -u
only checks using the current build configuration; i.e. packages that
may be imported by files toggled by build tags of other systems.

CI tests have been updated to ignore the vendor/ folder. When Go 1.9 is
released, a few of the go commands should be revised to again use ./...
as it will ignore the vendor folder by default.
2017-05-27 13:30:11 -06:00

890 lines
26 KiB
Go

package quic
import (
"errors"
"fmt"
"net"
"sync/atomic"
"time"
"github.com/lucas-clemente/quic-go/ackhandler"
"github.com/lucas-clemente/quic-go/congestion"
"github.com/lucas-clemente/quic-go/flowcontrol"
"github.com/lucas-clemente/quic-go/frames"
"github.com/lucas-clemente/quic-go/handshake"
"github.com/lucas-clemente/quic-go/protocol"
"github.com/lucas-clemente/quic-go/qerr"
"github.com/lucas-clemente/quic-go/utils"
)
type unpacker interface {
Unpack(publicHeaderBinary []byte, hdr *PublicHeader, data []byte) (*unpackedPacket, error)
}
type receivedPacket struct {
remoteAddr net.Addr
publicHeader *PublicHeader
data []byte
rcvTime time.Time
}
var (
errRstStreamOnInvalidStream = errors.New("RST_STREAM received for unknown stream")
errWindowUpdateOnClosedStream = errors.New("WINDOW_UPDATE received for an already closed stream")
errSessionAlreadyClosed = errors.New("cannot close session; it was already closed before")
)
var (
newCryptoSetup = handshake.NewCryptoSetup
newCryptoSetupClient = handshake.NewCryptoSetupClient
)
type handshakeEvent struct {
encLevel protocol.EncryptionLevel
err error
}
type closeError struct {
err error
remote bool
}
// A Session is a QUIC session
type session struct {
connectionID protocol.ConnectionID
perspective protocol.Perspective
version protocol.VersionNumber
config *Config
conn connection
streamsMap *streamsMap
rttStats *congestion.RTTStats
sentPacketHandler ackhandler.SentPacketHandler
receivedPacketHandler ackhandler.ReceivedPacketHandler
streamFramer *streamFramer
flowControlManager flowcontrol.FlowControlManager
unpacker unpacker
packer *packetPacker
cryptoSetup handshake.CryptoSetup
receivedPackets chan *receivedPacket
sendingScheduled chan struct{}
// closeChan is used to notify the run loop that it should terminate.
closeChan chan closeError
runClosed chan struct{}
closed uint32 // atomic bool
// when we receive too many undecryptable packets during the handshake, we send a Public reset
// but only after a time of protocol.PublicResetTimeout has passed
undecryptablePackets []*receivedPacket
receivedTooManyUndecrytablePacketsTime time.Time
// this channel is passed to the CryptoSetup and receives the current encryption level
// it is closed as soon as the handshake is complete
aeadChanged <-chan protocol.EncryptionLevel
handshakeComplete bool
// will be closed as soon as the handshake completes, and receive any error that might occur until then
// it is used to block WaitUntilHandshakeComplete()
handshakeCompleteChan chan error
// handshakeChan receives handshake events and is closed as soon the handshake completes
// the receiving end of this channel is passed to the creator of the session
// it receives at most 3 handshake events: 2 when the encryption level changes, and one error
handshakeChan chan<- handshakeEvent
nextAckScheduledTime time.Time
connectionParameters handshake.ConnectionParametersManager
lastRcvdPacketNumber protocol.PacketNumber
// Used to calculate the next packet number from the truncated wire
// representation, and sent back in public reset packets
largestRcvdPacketNumber protocol.PacketNumber
sessionCreationTime time.Time
lastNetworkActivityTime time.Time
timer *time.Timer
currentDeadline time.Time
timerRead bool
}
var _ Session = &session{}
// newSession makes a new session
func newSession(
conn connection,
v protocol.VersionNumber,
connectionID protocol.ConnectionID,
sCfg *handshake.ServerConfig,
config *Config,
) (packetHandler, <-chan handshakeEvent, error) {
s := &session{
conn: conn,
connectionID: connectionID,
perspective: protocol.PerspectiveServer,
version: v,
config: config,
connectionParameters: handshake.NewConnectionParamatersManager(protocol.PerspectiveServer, v),
}
s.setup()
cryptoStream, _ := s.GetOrOpenStream(1)
_, _ = s.AcceptStream() // don't expose the crypto stream
aeadChanged := make(chan protocol.EncryptionLevel, 2)
s.aeadChanged = aeadChanged
handshakeChan := make(chan handshakeEvent, 3)
s.handshakeChan = handshakeChan
verifySourceAddr := func(clientAddr net.Addr, hstk *handshake.STK) bool {
if hstk == nil {
return config.AcceptSTK(clientAddr, nil)
}
return config.AcceptSTK(
clientAddr,
&STK{remoteAddr: hstk.RemoteAddr, sentTime: hstk.SentTime},
)
}
var err error
s.cryptoSetup, err = newCryptoSetup(
connectionID,
conn.RemoteAddr(),
v,
sCfg,
cryptoStream,
s.connectionParameters,
config.Versions,
verifySourceAddr,
aeadChanged,
)
if err != nil {
return nil, nil, err
}
s.packer = newPacketPacker(connectionID, s.cryptoSetup, s.connectionParameters, s.streamFramer, s.perspective, s.version)
s.unpacker = &packetUnpacker{aead: s.cryptoSetup, version: s.version}
return s, handshakeChan, err
}
// declare this as a variable, such that we can it mock it in the tests
var newClientSession = func(
conn connection,
hostname string,
v protocol.VersionNumber,
connectionID protocol.ConnectionID,
config *Config,
negotiatedVersions []protocol.VersionNumber,
) (packetHandler, <-chan handshakeEvent, error) {
s := &session{
conn: conn,
connectionID: connectionID,
perspective: protocol.PerspectiveClient,
version: v,
config: config,
connectionParameters: handshake.NewConnectionParamatersManager(protocol.PerspectiveClient, v),
}
s.receivedPacketHandler = ackhandler.NewReceivedPacketHandler(s.ackAlarmChanged)
s.setup()
aeadChanged := make(chan protocol.EncryptionLevel, 2)
s.aeadChanged = aeadChanged
handshakeChan := make(chan handshakeEvent, 3)
s.handshakeChan = handshakeChan
cryptoStream, _ := s.OpenStream()
var err error
s.cryptoSetup, err = newCryptoSetupClient(
hostname,
connectionID,
v,
cryptoStream,
config.TLSConfig,
s.connectionParameters,
aeadChanged,
&handshake.TransportParameters{RequestConnectionIDTruncation: config.RequestConnectionIDTruncation},
negotiatedVersions,
)
if err != nil {
return nil, nil, err
}
s.packer = newPacketPacker(connectionID, s.cryptoSetup, s.connectionParameters, s.streamFramer, s.perspective, s.version)
s.unpacker = &packetUnpacker{aead: s.cryptoSetup, version: s.version}
return s, handshakeChan, err
}
// setup is called from newSession and newClientSession and initializes values that are independent of the perspective
func (s *session) setup() {
s.rttStats = &congestion.RTTStats{}
flowControlManager := flowcontrol.NewFlowControlManager(s.connectionParameters, s.rttStats)
sentPacketHandler := ackhandler.NewSentPacketHandler(s.rttStats)
now := time.Now()
s.sentPacketHandler = sentPacketHandler
s.flowControlManager = flowControlManager
s.receivedPacketHandler = ackhandler.NewReceivedPacketHandler(s.ackAlarmChanged)
s.receivedPackets = make(chan *receivedPacket, protocol.MaxSessionUnprocessedPackets)
s.closeChan = make(chan closeError, 1)
s.sendingScheduled = make(chan struct{}, 1)
s.undecryptablePackets = make([]*receivedPacket, 0, protocol.MaxUndecryptablePackets)
s.aeadChanged = make(chan protocol.EncryptionLevel, 2)
s.runClosed = make(chan struct{})
s.handshakeCompleteChan = make(chan error, 1)
s.timer = time.NewTimer(0)
s.lastNetworkActivityTime = now
s.sessionCreationTime = now
s.streamsMap = newStreamsMap(s.newStream, s.perspective, s.connectionParameters)
s.streamFramer = newStreamFramer(s.streamsMap, s.flowControlManager)
}
// run the session main loop
func (s *session) run() error {
// Start the crypto stream handler
go func() {
if err := s.cryptoSetup.HandleCryptoStream(); err != nil {
s.Close(err)
}
}()
var closeErr closeError
aeadChanged := s.aeadChanged
runLoop:
for {
// Close immediately if requested
select {
case closeErr = <-s.closeChan:
break runLoop
default:
}
s.maybeResetTimer()
select {
case closeErr = <-s.closeChan:
break runLoop
case <-s.timer.C:
s.timerRead = true
// We do all the interesting stuff after the switch statement, so
// nothing to see here.
case <-s.sendingScheduled:
// We do all the interesting stuff after the switch statement, so
// nothing to see here.
case p := <-s.receivedPackets:
err := s.handlePacketImpl(p)
if err != nil {
if qErr, ok := err.(*qerr.QuicError); ok && qErr.ErrorCode == qerr.DecryptionFailure {
s.tryQueueingUndecryptablePacket(p)
continue
}
s.close(err)
continue
}
// This is a bit unclean, but works properly, since the packet always
// begins with the public header and we never copy it.
putPacketBuffer(p.publicHeader.Raw)
case l, ok := <-aeadChanged:
if !ok { // the aeadChanged chan was closed. This means that the handshake is completed.
s.handshakeComplete = true
aeadChanged = nil // prevent this case from ever being selected again
close(s.handshakeChan)
close(s.handshakeCompleteChan)
} else {
if l == protocol.EncryptionForwardSecure {
s.packer.SetForwardSecure()
}
s.tryDecryptingQueuedPackets()
s.handshakeChan <- handshakeEvent{encLevel: l}
}
}
now := time.Now()
if s.sentPacketHandler.GetAlarmTimeout().Before(now) {
// This could cause packets to be retransmitted, so check it before trying
// to send packets.
s.sentPacketHandler.OnAlarm()
}
if err := s.sendPacket(); err != nil {
s.close(err)
}
if !s.receivedTooManyUndecrytablePacketsTime.IsZero() && s.receivedTooManyUndecrytablePacketsTime.Add(protocol.PublicResetTimeout).Before(now) && len(s.undecryptablePackets) != 0 {
s.close(qerr.Error(qerr.DecryptionFailure, "too many undecryptable packets received"))
}
if now.Sub(s.lastNetworkActivityTime) >= s.idleTimeout() {
s.close(qerr.Error(qerr.NetworkIdleTimeout, "No recent network activity."))
}
if !s.handshakeComplete && now.Sub(s.sessionCreationTime) >= protocol.MaxTimeForCryptoHandshake {
s.close(qerr.Error(qerr.NetworkIdleTimeout, "Crypto handshake did not complete in time."))
}
s.garbageCollectStreams()
}
// only send the error the handshakeChan when the handshake is not completed yet
// otherwise this chan will already be closed
if !s.handshakeComplete {
s.handshakeCompleteChan <- closeErr.err
s.handshakeChan <- handshakeEvent{err: closeErr.err}
}
s.handleCloseError(closeErr)
close(s.runClosed)
return closeErr.err
}
func (s *session) maybeResetTimer() {
nextDeadline := s.lastNetworkActivityTime.Add(s.idleTimeout())
if !s.nextAckScheduledTime.IsZero() {
nextDeadline = utils.MinTime(nextDeadline, s.nextAckScheduledTime)
}
if lossTime := s.sentPacketHandler.GetAlarmTimeout(); !lossTime.IsZero() {
nextDeadline = utils.MinTime(nextDeadline, lossTime)
}
if !s.handshakeComplete {
handshakeDeadline := s.sessionCreationTime.Add(protocol.MaxTimeForCryptoHandshake)
nextDeadline = utils.MinTime(nextDeadline, handshakeDeadline)
}
if !s.receivedTooManyUndecrytablePacketsTime.IsZero() {
nextDeadline = utils.MinTime(nextDeadline, s.receivedTooManyUndecrytablePacketsTime.Add(protocol.PublicResetTimeout))
}
if nextDeadline.Equal(s.currentDeadline) {
// No need to reset the timer
return
}
// We need to drain the timer if the value from its channel was not read yet.
// See https://groups.google.com/forum/#!topic/golang-dev/c9UUfASVPoU
if !s.timer.Stop() && !s.timerRead {
<-s.timer.C
}
s.timer.Reset(nextDeadline.Sub(time.Now()))
s.timerRead = false
s.currentDeadline = nextDeadline
}
func (s *session) idleTimeout() time.Duration {
if s.handshakeComplete {
return s.connectionParameters.GetIdleConnectionStateLifetime()
}
return protocol.InitialIdleTimeout
}
func (s *session) handlePacketImpl(p *receivedPacket) error {
if s.perspective == protocol.PerspectiveClient {
diversificationNonce := p.publicHeader.DiversificationNonce
if len(diversificationNonce) > 0 {
s.cryptoSetup.SetDiversificationNonce(diversificationNonce)
}
}
if p.rcvTime.IsZero() {
// To simplify testing
p.rcvTime = time.Now()
}
s.lastNetworkActivityTime = p.rcvTime
hdr := p.publicHeader
data := p.data
// Calculate packet number
hdr.PacketNumber = protocol.InferPacketNumber(
hdr.PacketNumberLen,
s.largestRcvdPacketNumber,
hdr.PacketNumber,
)
packet, err := s.unpacker.Unpack(hdr.Raw, hdr, data)
if utils.Debug() {
if err != nil {
utils.Debugf("<- Reading packet 0x%x (%d bytes) for connection %x", hdr.PacketNumber, len(data)+len(hdr.Raw), hdr.ConnectionID)
} else {
utils.Debugf("<- Reading packet 0x%x (%d bytes) for connection %x, %s", hdr.PacketNumber, len(data)+len(hdr.Raw), hdr.ConnectionID, packet.encryptionLevel)
}
}
// if the decryption failed, this might be a packet sent by an attacker
// don't update the remote address
if quicErr, ok := err.(*qerr.QuicError); ok && quicErr.ErrorCode == qerr.DecryptionFailure {
return err
}
if s.perspective == protocol.PerspectiveServer {
// update the remote address, even if unpacking failed for any other reason than a decryption error
s.conn.SetCurrentRemoteAddr(p.remoteAddr)
}
if err != nil {
return err
}
s.lastRcvdPacketNumber = hdr.PacketNumber
// Only do this after decrypting, so we are sure the packet is not attacker-controlled
s.largestRcvdPacketNumber = utils.MaxPacketNumber(s.largestRcvdPacketNumber, hdr.PacketNumber)
err = s.receivedPacketHandler.ReceivedPacket(hdr.PacketNumber, packet.IsRetransmittable())
// ignore duplicate packets
if err == ackhandler.ErrDuplicatePacket {
utils.Infof("Ignoring packet 0x%x due to ErrDuplicatePacket", hdr.PacketNumber)
return nil
}
// ignore packets with packet numbers smaller than the LeastUnacked of a StopWaiting
if err == ackhandler.ErrPacketSmallerThanLastStopWaiting {
utils.Infof("Ignoring packet 0x%x due to ErrPacketSmallerThanLastStopWaiting", hdr.PacketNumber)
return nil
}
if err != nil {
return err
}
return s.handleFrames(packet.frames)
}
func (s *session) handleFrames(fs []frames.Frame) error {
for _, ff := range fs {
var err error
frames.LogFrame(ff, false)
switch frame := ff.(type) {
case *frames.StreamFrame:
err = s.handleStreamFrame(frame)
case *frames.AckFrame:
err = s.handleAckFrame(frame)
case *frames.ConnectionCloseFrame:
s.registerClose(qerr.Error(frame.ErrorCode, frame.ReasonPhrase), true)
case *frames.GoawayFrame:
err = errors.New("unimplemented: handling GOAWAY frames")
case *frames.StopWaitingFrame:
err = s.receivedPacketHandler.ReceivedStopWaiting(frame)
case *frames.RstStreamFrame:
err = s.handleRstStreamFrame(frame)
case *frames.WindowUpdateFrame:
err = s.handleWindowUpdateFrame(frame)
case *frames.BlockedFrame:
case *frames.PingFrame:
default:
return errors.New("Session BUG: unexpected frame type")
}
if err != nil {
switch err {
case ackhandler.ErrDuplicateOrOutOfOrderAck:
// Can happen e.g. when packets thought missing arrive late
case errRstStreamOnInvalidStream:
// Can happen when RST_STREAMs arrive early or late (?)
utils.Errorf("Ignoring error in session: %s", err.Error())
case errWindowUpdateOnClosedStream:
// Can happen when we already sent the last StreamFrame with the FinBit, but the client already sent a WindowUpdate for this Stream
default:
return err
}
}
}
return nil
}
// handlePacket is called by the server with a new packet
func (s *session) handlePacket(p *receivedPacket) {
// Discard packets once the amount of queued packets is larger than
// the channel size, protocol.MaxSessionUnprocessedPackets
select {
case s.receivedPackets <- p:
default:
}
}
func (s *session) handleStreamFrame(frame *frames.StreamFrame) error {
str, err := s.streamsMap.GetOrOpenStream(frame.StreamID)
if err != nil {
return err
}
if str == nil {
// Stream is closed and already garbage collected
// ignore this StreamFrame
return nil
}
return str.AddStreamFrame(frame)
}
func (s *session) handleWindowUpdateFrame(frame *frames.WindowUpdateFrame) error {
if frame.StreamID != 0 {
str, err := s.streamsMap.GetOrOpenStream(frame.StreamID)
if err != nil {
return err
}
if str == nil {
return errWindowUpdateOnClosedStream
}
}
_, err := s.flowControlManager.UpdateWindow(frame.StreamID, frame.ByteOffset)
return err
}
func (s *session) handleRstStreamFrame(frame *frames.RstStreamFrame) error {
str, err := s.streamsMap.GetOrOpenStream(frame.StreamID)
if err != nil {
return err
}
if str == nil {
return errRstStreamOnInvalidStream
}
str.RegisterRemoteError(fmt.Errorf("RST_STREAM received with code %d", frame.ErrorCode))
return s.flowControlManager.ResetStream(frame.StreamID, frame.ByteOffset)
}
func (s *session) handleAckFrame(frame *frames.AckFrame) error {
return s.sentPacketHandler.ReceivedAck(frame, s.lastRcvdPacketNumber, s.lastNetworkActivityTime)
}
func (s *session) registerClose(e error, remoteClose bool) error {
// Only close once
if !atomic.CompareAndSwapUint32(&s.closed, 0, 1) {
return errSessionAlreadyClosed
}
if e == nil {
e = qerr.PeerGoingAway
}
if e == errCloseSessionForNewVersion {
s.streamsMap.CloseWithError(e)
s.closeStreamsWithError(e)
}
s.closeChan <- closeError{err: e, remote: remoteClose}
return nil
}
// Close the connection. If err is nil it will be set to qerr.PeerGoingAway.
// It waits until the run loop has stopped before returning
func (s *session) Close(e error) error {
err := s.registerClose(e, false)
if err == errSessionAlreadyClosed {
return nil
}
// wait for the run loop to finish
<-s.runClosed
return err
}
// close the connection. Use this when called from the run loop
func (s *session) close(e error) error {
err := s.registerClose(e, false)
if err == errSessionAlreadyClosed {
return nil
}
return err
}
func (s *session) handleCloseError(closeErr closeError) error {
var quicErr *qerr.QuicError
var ok bool
if quicErr, ok = closeErr.err.(*qerr.QuicError); !ok {
quicErr = qerr.ToQuicError(closeErr.err)
}
// Don't log 'normal' reasons
if quicErr.ErrorCode == qerr.PeerGoingAway || quicErr.ErrorCode == qerr.NetworkIdleTimeout {
utils.Infof("Closing connection %x", s.connectionID)
} else {
utils.Errorf("Closing session with error: %s", closeErr.err.Error())
}
if closeErr.err == errCloseSessionForNewVersion {
return nil
}
s.streamsMap.CloseWithError(quicErr)
s.closeStreamsWithError(quicErr)
// If this is a remote close we're done here
if closeErr.remote {
return nil
}
if quicErr.ErrorCode == qerr.DecryptionFailure || quicErr == handshake.ErrHOLExperiment {
return s.sendPublicReset(s.lastRcvdPacketNumber)
}
return s.sendConnectionClose(quicErr)
}
func (s *session) closeStreamsWithError(err error) {
s.streamsMap.Iterate(func(str *stream) (bool, error) {
str.Cancel(err)
return true, nil
})
}
func (s *session) sendPacket() error {
// Repeatedly try sending until we don't have any more data, or run out of the congestion window
for {
if !s.sentPacketHandler.SendingAllowed() {
return nil
}
var controlFrames []frames.Frame
// get WindowUpdate frames
// this call triggers the flow controller to increase the flow control windows, if necessary
windowUpdateFrames := s.getWindowUpdateFrames()
for _, wuf := range windowUpdateFrames {
controlFrames = append(controlFrames, wuf)
}
// check for retransmissions first
for {
retransmitPacket := s.sentPacketHandler.DequeuePacketForRetransmission()
if retransmitPacket == nil {
break
}
utils.Debugf("\tDequeueing retransmission for packet 0x%x", retransmitPacket.PacketNumber)
if retransmitPacket.EncryptionLevel != protocol.EncryptionForwardSecure {
utils.Debugf("\tDequeueing handshake retransmission for packet 0x%x", retransmitPacket.PacketNumber)
stopWaitingFrame := s.sentPacketHandler.GetStopWaitingFrame(true)
var packet *packedPacket
packet, err := s.packer.RetransmitNonForwardSecurePacket(stopWaitingFrame, retransmitPacket)
if err != nil {
return err
}
if packet == nil {
continue
}
err = s.sendPackedPacket(packet)
if err != nil {
return err
}
continue
} else {
// resend the frames that were in the packet
for _, frame := range retransmitPacket.GetFramesForRetransmission() {
switch frame.(type) {
case *frames.StreamFrame:
s.streamFramer.AddFrameForRetransmission(frame.(*frames.StreamFrame))
case *frames.WindowUpdateFrame:
// only retransmit WindowUpdates if the stream is not yet closed and the we haven't sent another WindowUpdate with a higher ByteOffset for the stream
var currentOffset protocol.ByteCount
f := frame.(*frames.WindowUpdateFrame)
currentOffset, err := s.flowControlManager.GetReceiveWindow(f.StreamID)
if err == nil && f.ByteOffset >= currentOffset {
controlFrames = append(controlFrames, frame)
}
default:
controlFrames = append(controlFrames, frame)
}
}
}
}
ack := s.receivedPacketHandler.GetAckFrame()
if ack != nil {
controlFrames = append(controlFrames, ack)
}
hasRetransmission := s.streamFramer.HasFramesForRetransmission()
var stopWaitingFrame *frames.StopWaitingFrame
if ack != nil || hasRetransmission {
stopWaitingFrame = s.sentPacketHandler.GetStopWaitingFrame(hasRetransmission)
}
packet, err := s.packer.PackPacket(stopWaitingFrame, controlFrames, s.sentPacketHandler.GetLeastUnacked())
if err != nil {
return err
}
if packet == nil {
return nil
}
// send every window update twice
for _, f := range windowUpdateFrames {
s.packer.QueueControlFrameForNextPacket(f)
}
err = s.sendPackedPacket(packet)
if err != nil {
return err
}
s.nextAckScheduledTime = time.Time{}
}
}
func (s *session) sendPackedPacket(packet *packedPacket) error {
err := s.sentPacketHandler.SentPacket(&ackhandler.Packet{
PacketNumber: packet.number,
Frames: packet.frames,
Length: protocol.ByteCount(len(packet.raw)),
EncryptionLevel: packet.encryptionLevel,
})
if err != nil {
return err
}
s.logPacket(packet)
err = s.conn.Write(packet.raw)
putPacketBuffer(packet.raw)
return err
}
func (s *session) sendConnectionClose(quicErr *qerr.QuicError) error {
packet, err := s.packer.PackConnectionClose(&frames.ConnectionCloseFrame{ErrorCode: quicErr.ErrorCode, ReasonPhrase: quicErr.ErrorMessage}, s.sentPacketHandler.GetLeastUnacked())
if err != nil {
return err
}
if packet == nil {
return errors.New("Session BUG: expected packet not to be nil")
}
s.logPacket(packet)
return s.conn.Write(packet.raw)
}
func (s *session) logPacket(packet *packedPacket) {
if !utils.Debug() {
// We don't need to allocate the slices for calling the format functions
return
}
if utils.Debug() {
utils.Debugf("-> Sending packet 0x%x (%d bytes), %s", packet.number, len(packet.raw), packet.encryptionLevel)
for _, frame := range packet.frames {
frames.LogFrame(frame, true)
}
}
}
// GetOrOpenStream either returns an existing stream, a newly opened stream, or nil if a stream with the provided ID is already closed.
// Newly opened streams should only originate from the client. To open a stream from the server, OpenStream should be used.
func (s *session) GetOrOpenStream(id protocol.StreamID) (Stream, error) {
str, err := s.streamsMap.GetOrOpenStream(id)
if str != nil {
return str, err
}
// make sure to return an actual nil value here, not an Stream with value nil
return nil, err
}
// AcceptStream returns the next stream openend by the peer
func (s *session) AcceptStream() (Stream, error) {
return s.streamsMap.AcceptStream()
}
// OpenStream opens a stream
func (s *session) OpenStream() (Stream, error) {
return s.streamsMap.OpenStream()
}
func (s *session) OpenStreamSync() (Stream, error) {
return s.streamsMap.OpenStreamSync()
}
func (s *session) WaitUntilHandshakeComplete() error {
return <-s.handshakeCompleteChan
}
func (s *session) queueResetStreamFrame(id protocol.StreamID, offset protocol.ByteCount) {
s.packer.QueueControlFrameForNextPacket(&frames.RstStreamFrame{
StreamID: id,
ByteOffset: offset,
})
s.scheduleSending()
}
func (s *session) newStream(id protocol.StreamID) (*stream, error) {
stream, err := newStream(id, s.scheduleSending, s.queueResetStreamFrame, s.flowControlManager)
if err != nil {
return nil, err
}
// TODO: find a better solution for determining which streams contribute to connection level flow control
if id == 1 || id == 3 {
s.flowControlManager.NewStream(id, false)
} else {
s.flowControlManager.NewStream(id, true)
}
return stream, nil
}
// garbageCollectStreams goes through all streams and removes EOF'ed streams
// from the streams map.
func (s *session) garbageCollectStreams() {
s.streamsMap.Iterate(func(str *stream) (bool, error) {
id := str.StreamID()
if str.finished() {
err := s.streamsMap.RemoveStream(id)
if err != nil {
return false, err
}
s.flowControlManager.RemoveStream(id)
}
return true, nil
})
}
func (s *session) sendPublicReset(rejectedPacketNumber protocol.PacketNumber) error {
utils.Infof("Sending public reset for connection %x, packet number %d", s.connectionID, rejectedPacketNumber)
return s.conn.Write(writePublicReset(s.connectionID, rejectedPacketNumber, 0))
}
// scheduleSending signals that we have data for sending
func (s *session) scheduleSending() {
select {
case s.sendingScheduled <- struct{}{}:
default:
}
}
func (s *session) tryQueueingUndecryptablePacket(p *receivedPacket) {
if s.handshakeComplete {
return
}
if len(s.undecryptablePackets)+1 > protocol.MaxUndecryptablePackets {
// if this is the first time the undecryptablePackets runs full, start the timer to send a Public Reset
if s.receivedTooManyUndecrytablePacketsTime.IsZero() {
s.receivedTooManyUndecrytablePacketsTime = time.Now()
s.maybeResetTimer()
}
utils.Infof("Dropping undecrytable packet 0x%x (undecryptable packet queue full)", p.publicHeader.PacketNumber)
return
}
utils.Infof("Queueing packet 0x%x for later decryption", p.publicHeader.PacketNumber)
s.undecryptablePackets = append(s.undecryptablePackets, p)
}
func (s *session) tryDecryptingQueuedPackets() {
for _, p := range s.undecryptablePackets {
s.handlePacket(p)
}
s.undecryptablePackets = s.undecryptablePackets[:0]
}
func (s *session) getWindowUpdateFrames() []*frames.WindowUpdateFrame {
updates := s.flowControlManager.GetWindowUpdates()
res := make([]*frames.WindowUpdateFrame, len(updates))
for i, u := range updates {
res[i] = &frames.WindowUpdateFrame{StreamID: u.StreamID, ByteOffset: u.Offset}
}
return res
}
func (s *session) ackAlarmChanged(t time.Time) {
s.nextAckScheduledTime = t
s.maybeResetTimer()
}
func (s *session) LocalAddr() net.Addr {
return s.conn.LocalAddr()
}
// RemoteAddr returns the net.Addr of the client
func (s *session) RemoteAddr() net.Addr {
return s.conn.RemoteAddr()
}