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caddy/modules.go
Matthew Holt 402f423693 Implement "global" state for modules, OnLoad and OnUnload callbacks
Tested for memory leaks and performance. Obviously the added locking and
global state is not awesome, but the alternative is a little uglier IMO:
we'd have to make some sort of "liaison" value which stores the state,
then pass it around to every module, and so LoadModule becomes a lot
less accessible, and each module would need to maintain a reference to
it... nope, just ugly. I think this is the cleaner solution: just make
sure only one Start() happens at a time, and keep global things global.

Very simple log middleware is an example.

Might need to reorder the operations in Start() and handle errors
differently, etc. Otherwise, I'm mostly happy with this solution...
2019-04-08 00:00:14 -06:00

196 lines
5 KiB
Go

package caddy2
import (
"encoding/json"
"fmt"
"reflect"
"sort"
"strings"
"sync"
)
// Module is a module.
type Module struct {
Name string
New func() (interface{}, error)
OnLoad func(instances []interface{}, priorState interface{}) (newState interface{}, err error)
OnUnload func(state interface{}) error
}
func (m Module) String() string { return m.Name }
// RegisterModule registers a module.
func RegisterModule(mod Module) error {
modulesMu.Lock()
defer modulesMu.Unlock()
if _, ok := modules[mod.Name]; ok {
return fmt.Errorf("module already registered: %s", mod.Name)
}
modules[mod.Name] = mod
return nil
}
// GetModule returns a module by name.
func GetModule(name string) (Module, error) {
modulesMu.Lock()
defer modulesMu.Unlock()
m, ok := modules[name]
if !ok {
return Module{}, fmt.Errorf("module not registered: %s", name)
}
return m, nil
}
// GetModules returns all modules in the given scope/namespace.
// For example, a scope of "foo" returns modules named "foo.bar",
// "foo.lee", but not "bar", "foo.bar.lee", etc. An empty scope
// returns top-level modules, for example "foo" or "bar". Partial
// scopes are not matched (i.e. scope "foo.ba" does not match
// name "foo.bar").
//
// Because modules are registered to a map, the returned slice
// will be sorted to keep it deterministic.
func GetModules(scope string) []Module {
modulesMu.Lock()
defer modulesMu.Unlock()
scopeParts := strings.Split(scope, ".")
// handle the special case of an empty scope, which
// should match only the top-level modules
if len(scopeParts) == 1 && scopeParts[0] == "" {
scopeParts = []string{}
}
var mods []Module
iterateModules:
for name, m := range modules {
modParts := strings.Split(name, ".")
// match only the next level of nesting
if len(modParts) != len(scopeParts)+1 {
continue
}
// specified parts must be exact matches
for i := range scopeParts {
if modParts[i] != scopeParts[i] {
continue iterateModules
}
}
mods = append(mods, m)
}
// make return value deterministic
sort.Slice(mods, func(i, j int) bool {
return mods[i].Name < mods[j].Name
})
return mods
}
// Modules returns the names of all registered modules
// in ascending lexicographical order.
func Modules() []string {
modulesMu.Lock()
defer modulesMu.Unlock()
var names []string
for name := range modules {
names = append(names, name)
}
sort.Strings(names)
return names
}
// LoadModule decodes rawMsg into a new instance of mod and
// returns the value. If mod.New() does not return a pointer
// value, it is converted to one so that it is unmarshaled
// into the underlying concrete type. If mod.New is nil, an
// error is returned.
func LoadModule(name string, rawMsg json.RawMessage) (interface{}, error) {
modulesMu.Lock()
mod, ok := modules[name]
modulesMu.Unlock()
if !ok {
return nil, fmt.Errorf("unknown module: %s", name)
}
if mod.New == nil {
return nil, fmt.Errorf("module '%s' has no constructor", mod.Name)
}
val, err := mod.New()
if err != nil {
return nil, fmt.Errorf("initializing module '%s': %v", mod.Name, err)
}
// value must be a pointer for unmarshaling into concrete type
if rv := reflect.ValueOf(val); rv.Kind() != reflect.Ptr {
val = reflect.New(rv.Type()).Elem().Addr().Interface()
}
err = json.Unmarshal(rawMsg, &val)
if err != nil {
return nil, fmt.Errorf("decoding module config: %s: %v", mod.Name, err)
}
if validator, ok := val.(Validator); ok {
err := validator.Validate()
if err != nil {
return nil, fmt.Errorf("%s: invalid configuration: %v", mod.Name, err)
}
}
moduleInstances[mod.Name] = append(moduleInstances[mod.Name], val)
return val, nil
}
// LoadModuleInlineName loads a module from a JSON raw message which
// decodes to a map[string]interface{}, and where one of the keys is
// "_module", which indicates the module name and which be found in
// the given scope.
//
// This allows modules to be decoded into their concrete types and
// used when their names cannot be the unique key in a map, such as
// when there are multiple instances in the map or it appears in an
// array (where there are no custom keys).
func LoadModuleInlineName(moduleScope string, raw json.RawMessage) (interface{}, error) {
var tmp map[string]interface{}
err := json.Unmarshal(raw, &tmp)
if err != nil {
return nil, err
}
moduleName, ok := tmp["_module"].(string)
if !ok || moduleName == "" {
return nil, fmt.Errorf("module name not specified")
}
val, err := LoadModule(moduleScope+"."+moduleName, raw)
if err != nil {
return nil, fmt.Errorf("loading module '%s': %v", moduleName, err)
}
return val, nil
}
// Validator is implemented by modules which can verify that their
// configurations are valid. This method will be called after New()
// instantiations of modules (if implemented). Validation should
// always be fast (imperceptible running time) and an error should
// be returned only if the value's configuration is invalid.
type Validator interface {
Validate() error
}
var (
modules = make(map[string]Module)
modulesMu sync.Mutex
)