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caddy/modules/caddyhttp/encode/zstd/zstd.go
Matt Holt 3c90e370a4
v2: Module documentation; refactor LoadModule(); new caddy struct tags (#2924)
This commit goes a long way toward making automated documentation of
Caddy config and Caddy modules possible. It's a broad, sweeping change,
but mostly internal. It allows us to automatically generate docs for all
Caddy modules (including future third-party ones) and make them viewable
on a web page; it also doubles as godoc comments.

As such, this commit makes significant progress in migrating the docs
from our temporary wiki page toward our new website which is still under
construction.

With this change, all host modules will use ctx.LoadModule() and pass in
both the struct pointer and the field name as a string. This allows the
reflect package to read the struct tag from that field so that it can
get the necessary information like the module namespace and the inline
key.

This has the nice side-effect of unifying the code and documentation. It
also simplifies module loading, and handles several variations on field
types for raw module fields (i.e. variations on json.RawMessage, such as
arrays and maps).

I also renamed ModuleInfo.Name -> ModuleInfo.ID, to make it clear that
the ID is the "full name" which includes both the module namespace and
the name. This clarity is helpful when describing module hierarchy.

As of this change, Caddy modules are no longer an experimental design.
I think the architecture is good enough to go forward.
2019-12-10 13:36:46 -07:00

58 lines
1.7 KiB
Go

// Copyright 2015 Matthew Holt and The Caddy Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package caddyzstd
import (
"github.com/caddyserver/caddy/v2"
"github.com/caddyserver/caddy/v2/caddyconfig/caddyfile"
"github.com/caddyserver/caddy/v2/modules/caddyhttp/encode"
"github.com/klauspost/compress/zstd"
)
func init() {
caddy.RegisterModule(Zstd{})
}
// Zstd can create Zstandard encoders.
type Zstd struct{}
// CaddyModule returns the Caddy module information.
func (Zstd) CaddyModule() caddy.ModuleInfo {
return caddy.ModuleInfo{
ID: "http.encoders.zstd",
New: func() caddy.Module { return new(Zstd) },
}
}
// UnmarshalCaddyfile sets up the handler from Caddyfile tokens.
func (z *Zstd) UnmarshalCaddyfile(d *caddyfile.Dispenser) error {
return nil
}
// AcceptEncoding returns the name of the encoding as
// used in the Accept-Encoding request headers.
func (Zstd) AcceptEncoding() string { return "zstd" }
// NewEncoder returns a new gzip writer.
func (z Zstd) NewEncoder() encode.Encoder {
writer, _ := zstd.NewWriter(nil)
return writer
}
// Interface guards
var (
_ encode.Encoding = (*Zstd)(nil)
_ caddyfile.Unmarshaler = (*Zstd)(nil)
)