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caddy/caddyhttp/httpserver/roller.go

85 lines
2.2 KiB
Go

package httpserver
import (
"io"
"path/filepath"
"strconv"
"github.com/mholt/caddy"
"gopkg.in/natefinch/lumberjack.v2"
)
// LogRoller implements a type that provides a rolling logger.
type LogRoller struct {
Filename string
MaxSize int
MaxAge int
MaxBackups int
LocalTime bool
}
// GetLogWriter returns an io.Writer that writes to a rolling logger.
// This should be called only from the main goroutine (like during
// server setup) because this method is not thread-safe; it is careful
// to create only one log writer per log file, even if the log file
// is shared by different sites or middlewares. This ensures that
// rolling is synchronized, since a process (or multiple processes)
// should not create more than one roller on the same file at the
// same time. See issue #1363.
func (l LogRoller) GetLogWriter() io.Writer {
absPath, err := filepath.Abs(l.Filename)
if err != nil {
absPath = l.Filename // oh well, hopefully they're consistent in how they specify the filename
}
lj, has := lumberjacks[absPath]
if !has {
lj = &lumberjack.Logger{
Filename: l.Filename,
MaxSize: l.MaxSize,
MaxAge: l.MaxAge,
MaxBackups: l.MaxBackups,
LocalTime: l.LocalTime,
}
lumberjacks[absPath] = lj
}
return lj
}
// ParseRoller parses roller contents out of c.
func ParseRoller(c *caddy.Controller) (*LogRoller, error) {
var size, age, keep int
// This is kind of a hack to support nested blocks:
// As we are already in a block: either log or errors,
// c.nesting > 0 but, as soon as c meets a }, it thinks
// the block is over and return false for c.NextBlock.
for c.NextBlock() {
what := c.Val()
if !c.NextArg() {
return nil, c.ArgErr()
}
value := c.Val()
var err error
switch what {
case "size":
size, err = strconv.Atoi(value)
case "age":
age, err = strconv.Atoi(value)
case "keep":
keep, err = strconv.Atoi(value)
}
if err != nil {
return nil, err
}
}
return &LogRoller{
MaxSize: size,
MaxAge: age,
MaxBackups: keep,
LocalTime: true,
}, nil
}
// lumberjacks maps log filenames to the logger
// that is being used to keep them rolled/maintained.
var lumberjacks = make(map[string]*lumberjack.Logger)