package summary import ( "bytes" "github.com/russross/blackfriday" ) // Ensure we implement the Blackfriday Markdown Renderer interface var _ blackfriday.Renderer = (*Renderer)(nil) type Renderer struct{} // Blocklevel callbacks // BlockCode is the code tag callback. func (r Renderer) BlockCode(out *bytes.Buffer, text []byte, land string) {} // BlockQuote is teh quote tag callback. func (r Renderer) BlockQuote(out *bytes.Buffer, text []byte) {} // BlockHtml is the HTML tag callback. func (r Renderer) BlockHtml(out *bytes.Buffer, text []byte) {} // Header is the header tag callback. func (r Renderer) Header(out *bytes.Buffer, text func() bool, level int, id string) {} // HRule is the horizontal rule tag callback. func (r Renderer) HRule(out *bytes.Buffer) {} // List is the list tag callback. func (r Renderer) List(out *bytes.Buffer, text func() bool, flags int) { // TODO: This is not desired (we'd rather not write lists as part of summary), // but see this issue: https://github.com/russross/blackfriday/issues/189 marker := out.Len() if !text() { out.Truncate(marker) } out.Write([]byte{' '}) } // ListItem is the list item tag callback. func (r Renderer) ListItem(out *bytes.Buffer, text []byte, flags int) {} // Paragraph is the paragraph tag callback. func (r Renderer) Paragraph(out *bytes.Buffer, text func() bool) { marker := out.Len() if !text() { out.Truncate(marker) } out.Write([]byte{' '}) } // Table is the table tag callback. func (r Renderer) Table(out *bytes.Buffer, header []byte, body []byte, columnData []int) {} // TableRow is the table row tag callback. func (r Renderer) TableRow(out *bytes.Buffer, text []byte) {} // TableHeaderCell is the table header cell tag callback. func (r Renderer) TableHeaderCell(out *bytes.Buffer, text []byte, flags int) {} // TableCell is the table cell tag callback. func (r Renderer) TableCell(out *bytes.Buffer, text []byte, flags int) {} // Footnotes is the foot notes tag callback. func (r Renderer) Footnotes(out *bytes.Buffer, text func() bool) {} // FootnoteItem is the footnote item tag callback. func (r Renderer) FootnoteItem(out *bytes.Buffer, name, text []byte, flags int) {} // TitleBlock is the title tag callback. func (r Renderer) TitleBlock(out *bytes.Buffer, text []byte) {} // Spanlevel callbacks // AutoLink is the autolink tag callback. func (r Renderer) AutoLink(out *bytes.Buffer, link []byte, kind int) {} // CodeSpan is the code span tag callback. func (r Renderer) CodeSpan(out *bytes.Buffer, text []byte) { out.Write([]byte("`")) out.Write(text) out.Write([]byte("`")) } // DoubleEmphasis is the double emphasis tag callback. func (r Renderer) DoubleEmphasis(out *bytes.Buffer, text []byte) { out.Write(text) } // Emphasis is the emphasis tag callback. func (r Renderer) Emphasis(out *bytes.Buffer, text []byte) { out.Write(text) } // Image is the image tag callback. func (r Renderer) Image(out *bytes.Buffer, link []byte, title []byte, alt []byte) {} // LineBreak is the line break tag callback. func (r Renderer) LineBreak(out *bytes.Buffer) {} // Link is the link tag callback. func (r Renderer) Link(out *bytes.Buffer, link []byte, title []byte, content []byte) { out.Write(content) } // RawHtmlTag is the raw HTML tag callback. func (r Renderer) RawHtmlTag(out *bytes.Buffer, tag []byte) {} // TripleEmphasis is the triple emphasis tag callback. func (r Renderer) TripleEmphasis(out *bytes.Buffer, text []byte) { out.Write(text) } // StrikeThrough is the strikethrough tag callback. func (r Renderer) StrikeThrough(out *bytes.Buffer, text []byte) {} // FootnoteRef is the footnote ref tag callback. func (r Renderer) FootnoteRef(out *bytes.Buffer, ref []byte, id int) {} // Lowlevel callbacks // Entity callback. func (r Renderer) Entity(out *bytes.Buffer, entity []byte) { out.Write(entity) } // NormalText callback. func (r Renderer) NormalText(out *bytes.Buffer, text []byte) { out.Write(text) } // Header and footer // DocumentHeader callback. func (r Renderer) DocumentHeader(out *bytes.Buffer) {} // DocumentFooter callback. func (r Renderer) DocumentFooter(out *bytes.Buffer) {} // GetFlags returns zero. func (r Renderer) GetFlags() int { return 0 }