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caddy/middleware/websockets/websockets.go

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// Package websockets implements a WebSocket server by executing
// a command and piping its input and output through the WebSocket
// connection.
package websockets
import (
"net/http"
"github.com/mholt/caddy/middleware"
"golang.org/x/net/websocket"
)
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type (
// WebSockets is a type that holds configuration for the
// websocket middleware generally, like a list of all the
// websocket endpoints.
WebSockets struct {
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// Next is the next HTTP handler in the chain for when the path doesn't match
Next middleware.Handler
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// Sockets holds all the web socket endpoint configurations
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Sockets []Config
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}
// Config holds the configuration for a single websocket
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// endpoint which may serve multiple websocket connections.
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Config struct {
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Path string
Command string
Arguments []string
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Respawn bool // TODO: Not used, but parser supports it until we decide on it
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}
)
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// ServeHTTP converts the HTTP request to a WebSocket connection and serves it up.
func (ws WebSockets) ServeHTTP(w http.ResponseWriter, r *http.Request) (int, error) {
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for _, sockconfig := range ws.Sockets {
if middleware.Path(r.URL.Path).Matches(sockconfig.Path) {
socket := WebSocket{
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Config: sockconfig,
Request: r,
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}
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websocket.Handler(socket.Handle).ServeHTTP(w, r)
return 0, nil
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}
}
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// Didn't match a websocket path, so pass-thru
return ws.Next.ServeHTTP(w, r)
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}
var (
// GatewayInterface is the dialect of CGI being used by the server
// to communicate with the script. See CGI spec, 4.1.4
GatewayInterface string
// ServerSoftware is the name and version of the information server
// software making the CGI request. See CGI spec, 4.1.17
ServerSoftware string
)