2022-09-21 13:55:23 -05:00
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// Copyright 2015 Matthew Holt and The Caddy Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2023-03-02 23:00:18 -05:00
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// Even though the filename ends in _unix.go, we still have to specify the
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// build constraint here, because the filename convention only works for
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// literal GOOS values, and "unix" is a shortcut unique to build tags.
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//go:build unix
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2022-09-21 13:55:23 -05:00
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package caddy
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import (
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"context"
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"errors"
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core: Apply SO_REUSEPORT to UDP sockets (#5725)
* core: Apply SO_REUSEPORT to UDP sockets
For some reason, 10 months ago when I implemented SO_REUSEPORT
for TCP, I didn't realize, or forgot, that it can be used for UDP too. It is a
much better solution than using deadline hacks to reuse a socket, at
least for TCP.
Then https://github.com/mholt/caddy-l4/issues/132 was posted,
in which we see that UDP servers never actually stopped when the
L4 app was stopped. I verified this using this command:
$ nc -u 127.0.0.1 55353
combined with POSTing configs to the /load admin endpoint (which
alternated between an echo server and a proxy server so I could tell
which config was being used).
I refactored the code to use SO_REUSEPORT for UDP, but of course
we still need graceful reloads on all platforms, not just Unix, so I
also implemented a deadline hack similar to what we used for
TCP before. That implementation for TCP was not perfect, possibly
having a logical (not data) race condition; but for UDP so far it
seems to be working. Verified the same way I verified that SO_REUSEPORT
works.
I think this code is slightly cleaner and I'm fairly confident this code
is effective.
* Check error
* Fix return
* Fix var name
* implement Unwrap interface and clean up
* move unix packet conn to platform specific file
* implement Unwrap for unix packet conn
* Move sharedPacketConn into proper file
* Fix Windows
* move sharedPacketConn and fakeClosePacketConn to proper file
---------
Co-authored-by: Weidi Deng <weidi_deng@icloud.com>
2023-10-16 23:17:32 -05:00
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"io"
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2022-09-21 13:55:23 -05:00
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"io/fs"
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"net"
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core: Apply SO_REUSEPORT to UDP sockets (#5725)
* core: Apply SO_REUSEPORT to UDP sockets
For some reason, 10 months ago when I implemented SO_REUSEPORT
for TCP, I didn't realize, or forgot, that it can be used for UDP too. It is a
much better solution than using deadline hacks to reuse a socket, at
least for TCP.
Then https://github.com/mholt/caddy-l4/issues/132 was posted,
in which we see that UDP servers never actually stopped when the
L4 app was stopped. I verified this using this command:
$ nc -u 127.0.0.1 55353
combined with POSTing configs to the /load admin endpoint (which
alternated between an echo server and a proxy server so I could tell
which config was being used).
I refactored the code to use SO_REUSEPORT for UDP, but of course
we still need graceful reloads on all platforms, not just Unix, so I
also implemented a deadline hack similar to what we used for
TCP before. That implementation for TCP was not perfect, possibly
having a logical (not data) race condition; but for UDP so far it
seems to be working. Verified the same way I verified that SO_REUSEPORT
works.
I think this code is slightly cleaner and I'm fairly confident this code
is effective.
* Check error
* Fix return
* Fix var name
* implement Unwrap interface and clean up
* move unix packet conn to platform specific file
* implement Unwrap for unix packet conn
* Move sharedPacketConn into proper file
* Fix Windows
* move sharedPacketConn and fakeClosePacketConn to proper file
---------
Co-authored-by: Weidi Deng <weidi_deng@icloud.com>
2023-10-16 23:17:32 -05:00
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"os"
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2022-09-28 14:35:51 -05:00
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"sync/atomic"
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2022-09-21 13:55:23 -05:00
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"syscall"
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"go.uber.org/zap"
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"golang.org/x/sys/unix"
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)
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2022-09-28 14:35:51 -05:00
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// reuseUnixSocket copies and reuses the unix domain socket (UDS) if we already
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// have it open; if not, unlink it so we can have it. No-op if not a unix network.
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func reuseUnixSocket(network, addr string) (any, error) {
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2023-02-08 12:05:09 -05:00
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if !IsUnixNetwork(network) {
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2022-09-28 14:35:51 -05:00
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return nil, nil
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2022-09-21 13:55:23 -05:00
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}
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socketKey := listenerKey(network, addr)
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2022-09-28 14:35:51 -05:00
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socket, exists := unixSockets[socketKey]
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if exists {
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// make copy of file descriptor
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socketFile, err := socket.File() // does dup() deep down
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if err != nil {
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return nil, err
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}
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// use copied fd to make new Listener or PacketConn, then replace
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// it in the map so that future copies always come from the most
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// recent fd (as the previous ones will be closed, and we'd get
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// "use of closed network connection" errors) -- note that we
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// preserve the *pointer* to the counter (not just the value) so
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// that all socket wrappers will refer to the same value
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switch unixSocket := socket.(type) {
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case *unixListener:
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ln, err := net.FileListener(socketFile)
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2022-09-21 13:55:23 -05:00
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if err != nil {
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return nil, err
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}
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2022-09-28 14:35:51 -05:00
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atomic.AddInt32(unixSocket.count, 1)
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unixSockets[socketKey] = &unixListener{ln.(*net.UnixListener), socketKey, unixSocket.count}
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2022-09-21 13:55:23 -05:00
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2022-09-28 14:35:51 -05:00
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case *unixConn:
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pc, err := net.FilePacketConn(socketFile)
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2022-09-21 13:55:23 -05:00
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if err != nil {
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return nil, err
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}
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2022-09-28 14:35:51 -05:00
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atomic.AddInt32(unixSocket.count, 1)
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unixSockets[socketKey] = &unixConn{pc.(*net.UnixConn), addr, socketKey, unixSocket.count}
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2022-09-21 13:55:23 -05:00
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}
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2022-09-28 14:35:51 -05:00
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return unixSockets[socketKey], nil
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2022-09-21 13:55:23 -05:00
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}
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2022-09-28 14:35:51 -05:00
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// from what I can tell after some quick research, it's quite common for programs to
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// leave their socket file behind after they close, so the typical pattern is to
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// unlink it before you bind to it -- this is often crucial if the last program using
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// it was killed forcefully without a chance to clean up the socket, but there is a
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// race, as the comment in net.UnixListener.close() explains... oh well, I guess?
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if err := syscall.Unlink(addr); err != nil && !errors.Is(err, fs.ErrNotExist) {
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2022-09-21 13:55:23 -05:00
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return nil, err
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}
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2022-09-28 14:35:51 -05:00
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return nil, nil
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}
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2022-09-21 13:55:23 -05:00
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core: Apply SO_REUSEPORT to UDP sockets (#5725)
* core: Apply SO_REUSEPORT to UDP sockets
For some reason, 10 months ago when I implemented SO_REUSEPORT
for TCP, I didn't realize, or forgot, that it can be used for UDP too. It is a
much better solution than using deadline hacks to reuse a socket, at
least for TCP.
Then https://github.com/mholt/caddy-l4/issues/132 was posted,
in which we see that UDP servers never actually stopped when the
L4 app was stopped. I verified this using this command:
$ nc -u 127.0.0.1 55353
combined with POSTing configs to the /load admin endpoint (which
alternated between an echo server and a proxy server so I could tell
which config was being used).
I refactored the code to use SO_REUSEPORT for UDP, but of course
we still need graceful reloads on all platforms, not just Unix, so I
also implemented a deadline hack similar to what we used for
TCP before. That implementation for TCP was not perfect, possibly
having a logical (not data) race condition; but for UDP so far it
seems to be working. Verified the same way I verified that SO_REUSEPORT
works.
I think this code is slightly cleaner and I'm fairly confident this code
is effective.
* Check error
* Fix return
* Fix var name
* implement Unwrap interface and clean up
* move unix packet conn to platform specific file
* implement Unwrap for unix packet conn
* Move sharedPacketConn into proper file
* Fix Windows
* move sharedPacketConn and fakeClosePacketConn to proper file
---------
Co-authored-by: Weidi Deng <weidi_deng@icloud.com>
2023-10-16 23:17:32 -05:00
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func listenReusable(ctx context.Context, lnKey string, network, address string, config net.ListenConfig) (any, error) {
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2022-09-28 14:35:51 -05:00
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// wrap any Control function set by the user so we can also add our reusePort control without clobbering theirs
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oldControl := config.Control
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config.Control = func(network, address string, c syscall.RawConn) error {
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if oldControl != nil {
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if err := oldControl(network, address, c); err != nil {
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return err
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}
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}
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return reusePort(network, address, c)
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}
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2023-03-02 23:00:18 -05:00
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// even though SO_REUSEPORT lets us bind the socket multiple times,
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// we still put it in the listenerPool so we can count how many
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// configs are using this socket; necessary to ensure we can know
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// whether to enforce shutdown delays, for example (see #5393).
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core: Apply SO_REUSEPORT to UDP sockets (#5725)
* core: Apply SO_REUSEPORT to UDP sockets
For some reason, 10 months ago when I implemented SO_REUSEPORT
for TCP, I didn't realize, or forgot, that it can be used for UDP too. It is a
much better solution than using deadline hacks to reuse a socket, at
least for TCP.
Then https://github.com/mholt/caddy-l4/issues/132 was posted,
in which we see that UDP servers never actually stopped when the
L4 app was stopped. I verified this using this command:
$ nc -u 127.0.0.1 55353
combined with POSTing configs to the /load admin endpoint (which
alternated between an echo server and a proxy server so I could tell
which config was being used).
I refactored the code to use SO_REUSEPORT for UDP, but of course
we still need graceful reloads on all platforms, not just Unix, so I
also implemented a deadline hack similar to what we used for
TCP before. That implementation for TCP was not perfect, possibly
having a logical (not data) race condition; but for UDP so far it
seems to be working. Verified the same way I verified that SO_REUSEPORT
works.
I think this code is slightly cleaner and I'm fairly confident this code
is effective.
* Check error
* Fix return
* Fix var name
* implement Unwrap interface and clean up
* move unix packet conn to platform specific file
* implement Unwrap for unix packet conn
* Move sharedPacketConn into proper file
* Fix Windows
* move sharedPacketConn and fakeClosePacketConn to proper file
---------
Co-authored-by: Weidi Deng <weidi_deng@icloud.com>
2023-10-16 23:17:32 -05:00
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var ln io.Closer
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var err error
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switch network {
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case "udp", "udp4", "udp6", "unixgram":
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ln, err = config.ListenPacket(ctx, network, address)
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default:
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ln, err = config.Listen(ctx, network, address)
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}
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2023-03-02 23:00:18 -05:00
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if err == nil {
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listenerPool.LoadOrStore(lnKey, nil)
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}
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2023-06-21 18:47:23 -05:00
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// if new listener is a unix socket, make sure we can reuse it later
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// (we do our own "unlink on close" -- not required, but more tidy)
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one := int32(1)
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if unix, ok := ln.(*net.UnixListener); ok {
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unix.SetUnlinkOnClose(false)
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ln = &unixListener{unix, lnKey, &one}
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unixSockets[lnKey] = ln.(*unixListener)
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}
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core: Apply SO_REUSEPORT to UDP sockets (#5725)
* core: Apply SO_REUSEPORT to UDP sockets
For some reason, 10 months ago when I implemented SO_REUSEPORT
for TCP, I didn't realize, or forgot, that it can be used for UDP too. It is a
much better solution than using deadline hacks to reuse a socket, at
least for TCP.
Then https://github.com/mholt/caddy-l4/issues/132 was posted,
in which we see that UDP servers never actually stopped when the
L4 app was stopped. I verified this using this command:
$ nc -u 127.0.0.1 55353
combined with POSTing configs to the /load admin endpoint (which
alternated between an echo server and a proxy server so I could tell
which config was being used).
I refactored the code to use SO_REUSEPORT for UDP, but of course
we still need graceful reloads on all platforms, not just Unix, so I
also implemented a deadline hack similar to what we used for
TCP before. That implementation for TCP was not perfect, possibly
having a logical (not data) race condition; but for UDP so far it
seems to be working. Verified the same way I verified that SO_REUSEPORT
works.
I think this code is slightly cleaner and I'm fairly confident this code
is effective.
* Check error
* Fix return
* Fix var name
* implement Unwrap interface and clean up
* move unix packet conn to platform specific file
* implement Unwrap for unix packet conn
* Move sharedPacketConn into proper file
* Fix Windows
* move sharedPacketConn and fakeClosePacketConn to proper file
---------
Co-authored-by: Weidi Deng <weidi_deng@icloud.com>
2023-10-16 23:17:32 -05:00
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// TODO: Not 100% sure this is necessary, but we do this for net.UnixListener in listen_unix.go, so...
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if unix, ok := ln.(*net.UnixConn); ok {
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ln = &unixConn{unix, address, lnKey, &one}
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unixSockets[lnKey] = ln.(*unixConn)
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}
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2023-03-02 23:00:18 -05:00
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// lightly wrap the listener so that when it is closed,
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// we can decrement the usage pool counter
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core: Apply SO_REUSEPORT to UDP sockets (#5725)
* core: Apply SO_REUSEPORT to UDP sockets
For some reason, 10 months ago when I implemented SO_REUSEPORT
for TCP, I didn't realize, or forgot, that it can be used for UDP too. It is a
much better solution than using deadline hacks to reuse a socket, at
least for TCP.
Then https://github.com/mholt/caddy-l4/issues/132 was posted,
in which we see that UDP servers never actually stopped when the
L4 app was stopped. I verified this using this command:
$ nc -u 127.0.0.1 55353
combined with POSTing configs to the /load admin endpoint (which
alternated between an echo server and a proxy server so I could tell
which config was being used).
I refactored the code to use SO_REUSEPORT for UDP, but of course
we still need graceful reloads on all platforms, not just Unix, so I
also implemented a deadline hack similar to what we used for
TCP before. That implementation for TCP was not perfect, possibly
having a logical (not data) race condition; but for UDP so far it
seems to be working. Verified the same way I verified that SO_REUSEPORT
works.
I think this code is slightly cleaner and I'm fairly confident this code
is effective.
* Check error
* Fix return
* Fix var name
* implement Unwrap interface and clean up
* move unix packet conn to platform specific file
* implement Unwrap for unix packet conn
* Move sharedPacketConn into proper file
* Fix Windows
* move sharedPacketConn and fakeClosePacketConn to proper file
---------
Co-authored-by: Weidi Deng <weidi_deng@icloud.com>
2023-10-16 23:17:32 -05:00
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switch specificLn := ln.(type) {
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case net.Listener:
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return deleteListener{specificLn, lnKey}, err
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case net.PacketConn:
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return deletePacketConn{specificLn, lnKey}, err
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}
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// other types, I guess we just return them directly
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return ln, err
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2022-09-21 13:55:23 -05:00
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}
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// reusePort sets SO_REUSEPORT. Ineffective for unix sockets.
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func reusePort(network, address string, conn syscall.RawConn) error {
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2023-02-08 12:05:09 -05:00
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if IsUnixNetwork(network) {
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2022-09-28 14:35:51 -05:00
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return nil
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}
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2022-09-21 13:55:23 -05:00
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return conn.Control(func(descriptor uintptr) {
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2023-05-23 11:56:00 -05:00
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if err := unix.SetsockoptInt(int(descriptor), unix.SOL_SOCKET, unixSOREUSEPORT, 1); err != nil {
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2022-09-21 13:55:23 -05:00
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Log().Error("setting SO_REUSEPORT",
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zap.String("network", network),
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zap.String("address", address),
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zap.Uintptr("descriptor", descriptor),
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zap.Error(err))
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}
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})
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}
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2023-03-02 23:00:18 -05:00
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2023-06-21 18:59:54 -05:00
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type unixListener struct {
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*net.UnixListener
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mapKey string
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count *int32 // accessed atomically
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}
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func (uln *unixListener) Close() error {
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newCount := atomic.AddInt32(uln.count, -1)
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if newCount == 0 {
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defer func() {
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addr := uln.Addr().String()
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unixSocketsMu.Lock()
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delete(unixSockets, uln.mapKey)
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unixSocketsMu.Unlock()
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_ = syscall.Unlink(addr)
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}()
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}
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return uln.UnixListener.Close()
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}
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core: Apply SO_REUSEPORT to UDP sockets (#5725)
* core: Apply SO_REUSEPORT to UDP sockets
For some reason, 10 months ago when I implemented SO_REUSEPORT
for TCP, I didn't realize, or forgot, that it can be used for UDP too. It is a
much better solution than using deadline hacks to reuse a socket, at
least for TCP.
Then https://github.com/mholt/caddy-l4/issues/132 was posted,
in which we see that UDP servers never actually stopped when the
L4 app was stopped. I verified this using this command:
$ nc -u 127.0.0.1 55353
combined with POSTing configs to the /load admin endpoint (which
alternated between an echo server and a proxy server so I could tell
which config was being used).
I refactored the code to use SO_REUSEPORT for UDP, but of course
we still need graceful reloads on all platforms, not just Unix, so I
also implemented a deadline hack similar to what we used for
TCP before. That implementation for TCP was not perfect, possibly
having a logical (not data) race condition; but for UDP so far it
seems to be working. Verified the same way I verified that SO_REUSEPORT
works.
I think this code is slightly cleaner and I'm fairly confident this code
is effective.
* Check error
* Fix return
* Fix var name
* implement Unwrap interface and clean up
* move unix packet conn to platform specific file
* implement Unwrap for unix packet conn
* Move sharedPacketConn into proper file
* Fix Windows
* move sharedPacketConn and fakeClosePacketConn to proper file
---------
Co-authored-by: Weidi Deng <weidi_deng@icloud.com>
2023-10-16 23:17:32 -05:00
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type unixConn struct {
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*net.UnixConn
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filename string
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mapKey string
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count *int32 // accessed atomically
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}
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func (uc *unixConn) Close() error {
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newCount := atomic.AddInt32(uc.count, -1)
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if newCount == 0 {
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defer func() {
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unixSocketsMu.Lock()
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delete(unixSockets, uc.mapKey)
|
|
|
|
unixSocketsMu.Unlock()
|
|
|
|
_ = syscall.Unlink(uc.filename)
|
|
|
|
}()
|
|
|
|
}
|
|
|
|
return uc.UnixConn.Close()
|
|
|
|
}
|
|
|
|
|
|
|
|
func (uc *unixConn) Unwrap() net.PacketConn {
|
|
|
|
return uc.UnixConn
|
|
|
|
}
|
|
|
|
|
|
|
|
// unixSockets keeps track of the currently-active unix sockets
|
|
|
|
// so we can transfer their FDs gracefully during reloads.
|
|
|
|
var unixSockets = make(map[string]interface {
|
|
|
|
File() (*os.File, error)
|
|
|
|
})
|
|
|
|
|
2023-03-02 23:00:18 -05:00
|
|
|
// deleteListener is a type that simply deletes itself
|
|
|
|
// from the listenerPool when it closes. It is used
|
|
|
|
// solely for the purpose of reference counting (i.e.
|
|
|
|
// counting how many configs are using a given socket).
|
|
|
|
type deleteListener struct {
|
|
|
|
net.Listener
|
|
|
|
lnKey string
|
|
|
|
}
|
|
|
|
|
|
|
|
func (dl deleteListener) Close() error {
|
|
|
|
_, _ = listenerPool.Delete(dl.lnKey)
|
|
|
|
return dl.Listener.Close()
|
|
|
|
}
|
core: Apply SO_REUSEPORT to UDP sockets (#5725)
* core: Apply SO_REUSEPORT to UDP sockets
For some reason, 10 months ago when I implemented SO_REUSEPORT
for TCP, I didn't realize, or forgot, that it can be used for UDP too. It is a
much better solution than using deadline hacks to reuse a socket, at
least for TCP.
Then https://github.com/mholt/caddy-l4/issues/132 was posted,
in which we see that UDP servers never actually stopped when the
L4 app was stopped. I verified this using this command:
$ nc -u 127.0.0.1 55353
combined with POSTing configs to the /load admin endpoint (which
alternated between an echo server and a proxy server so I could tell
which config was being used).
I refactored the code to use SO_REUSEPORT for UDP, but of course
we still need graceful reloads on all platforms, not just Unix, so I
also implemented a deadline hack similar to what we used for
TCP before. That implementation for TCP was not perfect, possibly
having a logical (not data) race condition; but for UDP so far it
seems to be working. Verified the same way I verified that SO_REUSEPORT
works.
I think this code is slightly cleaner and I'm fairly confident this code
is effective.
* Check error
* Fix return
* Fix var name
* implement Unwrap interface and clean up
* move unix packet conn to platform specific file
* implement Unwrap for unix packet conn
* Move sharedPacketConn into proper file
* Fix Windows
* move sharedPacketConn and fakeClosePacketConn to proper file
---------
Co-authored-by: Weidi Deng <weidi_deng@icloud.com>
2023-10-16 23:17:32 -05:00
|
|
|
|
|
|
|
// deletePacketConn is like deleteListener, but
|
|
|
|
// for net.PacketConns.
|
|
|
|
type deletePacketConn struct {
|
|
|
|
net.PacketConn
|
|
|
|
lnKey string
|
|
|
|
}
|
|
|
|
|
|
|
|
func (dl deletePacketConn) Close() error {
|
|
|
|
_, _ = listenerPool.Delete(dl.lnKey)
|
|
|
|
return dl.PacketConn.Close()
|
|
|
|
}
|
|
|
|
|
|
|
|
func (dl deletePacketConn) Unwrap() net.PacketConn {
|
|
|
|
return dl.PacketConn
|
|
|
|
}
|